Dark and Darker Bard Skills, Music, Best Perks Guide

Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.

Bard Skills

You can equip a total of 2 skills.

Name Description Cooldown
Dissonance Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. 30s
Encore The next song is automatically played to the end without any input and is sure to succeed. 30s
Music Memory Can store up to 4 sheet music as space permits. /
Music Memory 2 Can store up to 4 sheet music as space permits. /

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Dark and Darker Bard Best Perks

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Lore Mastery A high level of understanding of objects increases all types of interaction speed by 25%.
Melodic Protection While playing, the caster’s physical damage reduction bonus is increased by 15%.
Rapier Mastery When using a rapier, weapon damage increases by 3 and action speed increases by 5%.
Wanderer’s Luck Increases the chances of finding high-quality items when opening treasure chests. Increases Luck by 100
War Song If the performance is successful, increases nearby allies’ weapon attack power by 3 for 6 seconds.

Music

Name Description
Accelerando Gradually increase the movement speed of yourself and nearby allies for 8 seconds based on your performance. The amount of boost (Poor – 5 per second. Good – 10 per second. Perfect – 15 per second) stacks up to 3 times over the duration of one song.
Chaotic Discord Excites nearby monsters to attack the nearest target except the performer.
Peacemaking All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. 8 seconds cast time. 6 seconds duration.
Tranquility Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor – 8 hp for 4 seconds. Good – 16 hp for 8 seconds. Perfect – 24 hp for 12 seconds.

Pros & Cons

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song’s effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.

Weapon of choice: Rapier

Pros:

  • Versatility: Bards have a wide range of skills and abilities that allow them to fill many roles in a party. They can heal, buff, debuff, and deal damage, all while providing support and utility to their allies.
  • Crowd control: Bards have access to spells and abilities that can manipulate the battlefield and control enemy movements. They can stun, charm, and incapacitate foes, making them invaluable in difficult encounters.

Cons:

  • Timing: Timing the tunes is not always in the dire of the situation.
  • Fragility: Bards are not typically known for their durability, and are often targeted by enemies due to their support and control abilities. They can struggle in solo play or in situations where they are targeted by multiple enemies.

Tips

-Since songs take some time to perform, the Bard needs anticipation to be played well.

-Chaotic discord is a great way to solo clean rooms. Mobs will kill each other while keeping the bard safe. Can also be used as a protection if attacked in a room full of mobs.

-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. The song is quite long to play, so beginning it before the encounter is recommended.

-Dissonance can make skeleton mages easy to manage if you have high enough dps as a solo or a group.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the Barbarian.

Guides & Tips