Walking Forge
| Stats | 
Resists Fire. 
 display monster mod nemesis test [0]monster no map drops [1]
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| Spectre | Y | 
| Tags | bludgeoning_weapon, caster, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity | 
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Life: 192%Energy Shield From Life: 60%Armour: +60%Ailment Threshold: 192%Resistance: (Resists Fire: 20/45/75)  (Resists Cold: 0/0/0)  (Resists Lightning: 0/0/0)  (Resists Chaos: 0/0/0)Damage: 160%Accuracy: 100%Critical Strike Chance: +5%Critical Strike Multiplier: +130%Attack Distance: 6 ~ 12Attack Time: 1.5 SecondDamage Spread: ±20%Experience: 160%Model Size: 130%Type: CrucibleClockworkGolemMetadata: ClockworkGolem | 
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
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Life: 67,766Armour: 26,024Evasion: 8,120Energy Shield: 9,759Damage: 1,525Spell Damage: 1,525Accuracy: 538Attack Time: 1.5Experience: 21,200Ailment Threshold: 67,766Chill: 214Shock: 214Brittle: 1,212Scorch: 214Sap: 592 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
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MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1220–1830
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.5 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 200% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
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MMSCrucibleClockworkGolemMortar
 Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpellCritical Strike Chance: 5%
 Cast Time: 2 Second
 Cooldown Time: 6 Second
 
 Generic monster mortar skill. Like Monster Projectile but has an impact effect. 
 Deals 876 to 1314 Fire DamageFires 6 additional Projectiles
 base is projectile [1]
 is area damage [1]
 mortar cone angle [90]
 projectile minimum range [20]
 projectile spread radius [20]
 spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
 Spell, Area, Damage, Triggerable, Duration, AreaSpellCritical Strike Chance: 0%
 Cast Time: 1 Second
 
 Deals 2608.6 Base Fire Damage per secondBase duration is 2 seconds
 active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
 Attack, Melee, Movement, TravelWhirling Blades
 Base Damage: 1220–1830
 Critical Strike Chance: 5%
 Attack Time: 1.5 Second
 Cooldown Time: 9 Second
 
 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. 
 cast time overrides attack duration [1]ignores proximity shield [1]
 
 | 
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Level 82
| 
Life: 54,838Armour: 23,080Evasion: 7,608Energy Shield: 8,655Damage: 1,361Spell Damage: 1,361Accuracy: 499Attack Time: 1.5Experience: 20,810Ailment Threshold: 54,838Chill: 173Shock: 173Brittle: 981Scorch: 173Sap: 479 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 1088–1633
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.5 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MMSCrucibleClockworkGolemMortar
 Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpellCritical Strike Chance: 5%
 Cast Time: 2 Second
 Cooldown Time: 6 Second
 
 Generic monster mortar skill. Like Monster Projectile but has an impact effect. 
 Deals 792.6 to 1189 Fire DamageFires 6 additional Projectiles
 base is projectile [1]
 is area damage [1]
 mortar cone angle [90]
 projectile minimum range [20]
 projectile spread radius [20]
 spell maximum action distance +% [-60]
 | 
| 
CGECrucibleClockworkBurningGround
 Spell, Area, Damage, Triggerable, Duration, AreaSpellCritical Strike Chance: 0%
 Cast Time: 1 Second
 
 Deals 2337.9 Base Fire Damage per secondBase duration is 2 seconds
 active skill area of effect radius +% final [-50]
 | 
CrucibleClockworkRoll
 Attack, Melee, Movement, TravelWhirling Blades
 Base Damage: 1088–1633
 Critical Strike Chance: 5%
 Attack Time: 1.5 Second
 Cooldown Time: 9 Second
 
 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. 
 cast time overrides attack duration [1]ignores proximity shield [1]
 
 | 
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Level 78
| 
Life: 35,017Armour: 18,125Evasion: 6,667Energy Shield: 6,797Damage: 1,080Spell Damage: 1,080Accuracy: 428Attack Time: 1.5Experience: 19,803Ailment Threshold: 35,017Chill: 111Shock: 111Brittle: 626Scorch: 111Sap: 306 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 864–1296
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.5 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MMSCrucibleClockworkGolemMortar
 Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpellCritical Strike Chance: 5%
 Cast Time: 2 Second
 Cooldown Time: 6 Second
 
 Generic monster mortar skill. Like Monster Projectile but has an impact effect. 
 Deals 648 to 972 Fire DamageFires 6 additional Projectiles
 base is projectile [1]
 is area damage [1]
 mortar cone angle [90]
 projectile minimum range [20]
 projectile spread radius [20]
 spell maximum action distance +% [-60]
 | 
| 
CGECrucibleClockworkBurningGround
 Spell, Area, Damage, Triggerable, Duration, AreaSpellCritical Strike Chance: 0%
 Cast Time: 1 Second
 
 Deals 1875 Base Fire Damage per secondBase duration is 2 seconds
 active skill area of effect radius +% final [-50]
 | 
CrucibleClockworkRoll
 Attack, Melee, Movement, TravelWhirling Blades
 Base Damage: 864–1296
 Critical Strike Chance: 5%
 Attack Time: 1.5 Second
 Cooldown Time: 9 Second
 
 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. 
 cast time overrides attack duration [1]ignores proximity shield [1]
 
 | 
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Level 73
| 
Life: 20,837Armour: 13,357Evasion: 5,633Energy Shield: 5,009Damage: 806Spell Damage: 806Accuracy: 352Attack Time: 1.5Experience: 18,221Ailment Threshold: 20,837Chill: 66Shock: 66Brittle: 373Scorch: 66Sap: 182 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 645–967
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.5 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MMSCrucibleClockworkGolemMortar
 Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpellCritical Strike Chance: 5%
 Cast Time: 2 Second
 Cooldown Time: 6 Second
 
 Generic monster mortar skill. Like Monster Projectile but has an impact effect. 
 Deals 502.3 to 753.4 Fire DamageFires 6 additional Projectiles
 base is projectile [1]
 is area damage [1]
 mortar cone angle [90]
 projectile minimum range [20]
 projectile spread radius [20]
 spell maximum action distance +% [-60]
 | 
| 
CGECrucibleClockworkBurningGround
 Spell, Area, Damage, Triggerable, Duration, AreaSpellCritical Strike Chance: 0%
 Cast Time: 1 Second
 
 Deals 1418.9 Base Fire Damage per secondBase duration is 2 seconds
 active skill area of effect radius +% final [-50]
 | 
CrucibleClockworkRoll
 Attack, Melee, Movement, TravelWhirling Blades
 Base Damage: 645–967
 Critical Strike Chance: 5%
 Attack Time: 1.5 Second
 Cooldown Time: 9 Second
 
 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. 
 cast time overrides attack duration [1]ignores proximity shield [1]
 
 | 
|
Level 68
| 
Life: 12,352Armour: 9,803Evasion: 4,739Energy Shield: 3,676Damage: 598Spell Damage: 598Accuracy: 290Attack Time: 1.5Experience: 16,408Ailment Threshold: 12,352Chill: 39Shock: 39Brittle: 221Scorch: 39Sap: 108 | 
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
| 
MeleeAtAnimationSpeedFire
 Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUserDefault Attack
 Base Damage: 478–717
 Critical Strike Chance: 5%
 Attack Damage: 75%
 Attack Time: 1.5 Second
 
 Strike your foes down with a powerful blow. 
 Deals 25% less Attack DamageDeals 1% more Damage
 75% of Physical Damage Converted to Fire Damage
 action attack or cast time uses animation length [1]
 projectile uses contact position [1]
 skill can fire arrows [1]
 skill can fire wand projectiles [1]
 use scaled contact offset [1]
 
 | 
MMSCrucibleClockworkGolemMortar
 Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpellCritical Strike Chance: 5%
 Cast Time: 2 Second
 Cooldown Time: 6 Second
 
 Generic monster mortar skill. Like Monster Projectile but has an impact effect. 
 Deals 387.9 to 581.9 Fire DamageFires 6 additional Projectiles
 base is projectile [1]
 is area damage [1]
 mortar cone angle [90]
 projectile minimum range [20]
 projectile spread radius [20]
 spell maximum action distance +% [-60]
 | 
| 
CGECrucibleClockworkBurningGround
 Spell, Area, Damage, Triggerable, Duration, AreaSpellCritical Strike Chance: 0%
 Cast Time: 1 Second
 
 Deals 1069.8 Base Fire Damage per secondBase duration is 2 seconds
 active skill area of effect radius +% final [-50]
 | 
CrucibleClockworkRoll
 Attack, Melee, Movement, TravelWhirling Blades
 Base Damage: 478–717
 Critical Strike Chance: 5%
 Attack Time: 1.5 Second
 Cooldown Time: 9 Second
 
 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. 
 cast time overrides attack duration [1]ignores proximity shield [1]
 
 | 
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