Alongside the extended Sanctum league and Ruthless with Gold, we’re trying out another new concept: Asynchronous Group SSF Events!
During that week, you can create a Private League of this event type for free, and then play it with your friends to try to get the best time. The time is counted from when you make the league, not from when the week starts, essentially making each one a competitive Group SSF race to try to reach a goal with exotic rules applied. The event is asynchronous because your group can have as many shots as you want that week, and don’t have to be playing at exactly the same time as the people you’re competing against. At the end of the week, whichever group has the best time is the winner.
This event is not run as a hardcore event, but does have a one-minute delay before you can resurrect if you die (so that deaths are discouraged).
Friendly Fire is enabled. Players can only deal damage when near two other players.
This event requires you to team up with two-four other players and try to complete the campaign without killing each other too much. Note that with full friendly fire on, even your minions will attack your teammates. Be careful what skills you pick!
The league account limit is set to 5 so that you can’t have two teams of three progressing in parallel in the league to help each other out indirectly.
The Passive Skill Tree and all Ascendancy Trees are jumbled. Minor passive skills, notables, keystones, minor ascendancy skills and major ascendancy skills have been internally scrambled within those categories (so a notable passive is still a notable passive, just a random one). All players have the same trees.
You can only see properties of passive or Ascendancy skills that are adjacent to ones you have allocated.
This event prompts some interesting strategies. Can your party work out what builds or Ascendancy choices are the best in this new crazy meta? Will you share that information with other players? Will you send some members ahead and then restart characters once there’s a good build plan?
On Console realms, which don’t yet support Group SSF, this event will be run as a regular solo SSF event.
In this event, both monsters and players have “polarity”, which is randomly allocated between two values. You can only harm monsters that are the same polarity as you. Rare and Unique monsters swap their polarity when they reach low life. It will require players to cooperate in groups of at least two in order to be able to clear areas and bosses.
The prizes for these events are exclusive trophy statues that can be displayed in your hideouts.
While it's possible to create a private league for yourself in these events, the Friendly Fire and Polarity Group SSF events will require at least three and two party members respectively in order to deal damage to monsters. The Krangled Passive Tree event doesn't have these restrictions, so it can be played solo.
The number of accounts in a Private League is limited to the number of players the event allows. Accounts can't be removed.
We're keen to continue to augment the list of Private League modifiers, and some of these may make their way there in the future.
Mastery locations are Krangled, but their options are not.
No, polarities are assigned when players enter a zone. The first player to join an instance will be assigned to one polarity and the next will be assigned the other.
It's intentional that everyone gets the same tree so that everyone is trying to solve the same metagame. If it's popular, we'd like to run other variations in the future.
We wanted to try some new things. Historically our events have been focused on having the most broad appeal while also being achievable alongside our development schedule. Getting to experiment with new options means trying a few things that aren't necessarily for everyone but will give us good information for designing events in the future. At the very least, we're hoping that these events will be fun to watch even if some players feel it's not conducive to their personal playstyle.
We have run the two existing endless events (Heist and Delve) a few times already and they'd need a bit of sprucing up to be exciting to do again. Endless Sanctum is potentially a cool idea for the future but not something we want to run alongside the actual Sanctum league.
Because these are niche and experimental, we're wanting to see how they do based purely on the attraction of playing them. At the moment, we're not planning to add any additional prizes.
Yes.
No, the Scion class and Ascendant ascendancy skills will not be available during the Krangled Passives Group SSF Event.
They will be randomised across all Ascendancies, so for example a Necromancer could get Champion nodes.