PoE Templar Marksman

Templar Marksman Rarity: Unique

Spectre N
Mod
Tags bone_armour, caster, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
  • Life: 600%
  • Armour: +50%
  • Evasion: +50%
  • Ailment Threshold: 600%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 70%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 80
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 110%
  • Type: SanctumGuard6

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 211,770
  • Armour: 24,398
  • Evasion: 12,180
  • Energy Shield: 0
  • Damage: 667
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 26,500
  • Ailment Threshold: 211,770
  • Chill: 670
  • Shock: 670
  • Brittle: 3,788
  • Scorch: 670
  • Sap: 1,850

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeLioneyeSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionSanctumLioneyeAttackLeft


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackRight


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackBack


Cooldown Time: 5 Second


25% less Attack Speed

LioneyeTriggeredProjectileSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]

GTSanctumLioneyeArrowstorm


Triggerable
Cooldown Time: 10 Second

SanctumLioneyeFireCircleBombard


Triggerable, Attack
Base Damage: 534–801
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]

EmptyActionSanctumLioneyeFlareStorm


Cooldown Time: 8 Second


25% less Attack Speed

SanctumLioneyeSpawnFlareObject


Triggerable

 

Level 82

  • Life: 171,369
  • Armour: 21,638
  • Evasion: 11,412
  • Energy Shield: 0
  • Damage: 595
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 26,012
  • Ailment Threshold: 171,369
  • Chill: 542
  • Shock: 542
  • Brittle: 3,066
  • Scorch: 542
  • Sap: 1,497

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeLioneyeSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionSanctumLioneyeAttackLeft


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackRight


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackBack


Cooldown Time: 5 Second


25% less Attack Speed

LioneyeTriggeredProjectileSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]

GTSanctumLioneyeArrowstorm


Triggerable
Cooldown Time: 10 Second

SanctumLioneyeFireCircleBombard


Triggerable, Attack
Base Damage: 476–714
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]

EmptyActionSanctumLioneyeFlareStorm


Cooldown Time: 8 Second


25% less Attack Speed

SanctumLioneyeSpawnFlareObject


Triggerable

 

Level 78

  • Life: 109,428
  • Armour: 16,992
  • Evasion: 10,001
  • Energy Shield: 0
  • Damage: 473
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 24,754
  • Ailment Threshold: 109,428
  • Chill: 346
  • Shock: 346
  • Brittle: 1,958
  • Scorch: 346
  • Sap: 956

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeLioneyeSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionSanctumLioneyeAttackLeft


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackRight


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackBack


Cooldown Time: 5 Second


25% less Attack Speed

LioneyeTriggeredProjectileSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]

GTSanctumLioneyeArrowstorm


Triggerable
Cooldown Time: 10 Second

SanctumLioneyeFireCircleBombard


Triggerable, Attack
Base Damage: 378–567
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]

EmptyActionSanctumLioneyeFlareStorm


Cooldown Time: 8 Second


25% less Attack Speed

SanctumLioneyeSpawnFlareObject


Triggerable

 

Level 73

  • Life: 65,114
  • Armour: 12,522
  • Evasion: 8,450
  • Energy Shield: 0
  • Damage: 353
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 22,776
  • Ailment Threshold: 65,114
  • Chill: 206
  • Shock: 206
  • Brittle: 1,165
  • Scorch: 206
  • Sap: 569

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeLioneyeSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionSanctumLioneyeAttackLeft


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackRight


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackBack


Cooldown Time: 5 Second


25% less Attack Speed

LioneyeTriggeredProjectileSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]

GTSanctumLioneyeArrowstorm


Triggerable
Cooldown Time: 10 Second

SanctumLioneyeFireCircleBombard


Triggerable, Attack
Base Damage: 282–423
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]

EmptyActionSanctumLioneyeFlareStorm


Cooldown Time: 8 Second


25% less Attack Speed

SanctumLioneyeSpawnFlareObject


Triggerable

 

Level 68

  • Life: 38,600
  • Armour: 9,191
  • Evasion: 7,109
  • Energy Shield: 0
  • Damage: 261
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 20,510
  • Ailment Threshold: 38,600
  • Chill: 122
  • Shock: 122
  • Brittle: 691
  • Scorch: 122
  • Sap: 337

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeLioneyeSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]

EmptyActionSanctumLioneyeAttackLeft


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackRight


Cooldown Time: 5 Second


25% less Attack Speed

EmptyActionSanctumLioneyeAttackBack


Cooldown Time: 5 Second


25% less Attack Speed

LioneyeTriggeredProjectileSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]

GTSanctumLioneyeArrowstorm


Triggerable
Cooldown Time: 10 Second

SanctumLioneyeFireCircleBombard


Triggerable, Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]

EmptyActionSanctumLioneyeFlareStorm


Cooldown Time: 8 Second


25% less Attack Speed

SanctumLioneyeSpawnFlareObject


Triggerable

 

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