# | Name | Duration (seconds) |
Empowers (enemies) |
Empowerment | Charge | Requires Level |
Stats |
---|---|---|---|---|---|---|---|
1 | ![]() |
30 | 15 | 5 | 8 | 2 | |
2 | ![]() |
100 | 100 | 40 | 12 | 2 | Beams Chain an additional time |
3 | ![]() |
30 | 25 | 10 | 10 | 5 | |
4 | ![]() |
40 | 30 | 16 | 8 | 18 | |
5 | ![]() |
40 | 50 | 22 | 8 | 38 | |
6 | ![]() |
50 | 75 | 28 | 10 | 58 | |
7 | ![]() |
50 | 85 | 34 | 8 | 67 | |
8 | ![]() |
60 | 100 | 45 | 18 | 68 | (30–40)% increased Cast Speed |
9 | ![]() |
60 | 150 | 50 | 12 | 80 | (10–15)% increased Empowerment |
10 | ![]() |
10 | 30 | 18 | 8 | 40 | Empowers many enemies in one shot |
11 | ![]() |
10 | 200 | 20 | 12 | 40 | (30–40)% increased Chaining range Empowers many enemies in one shot |
12 | ![]() |
10 | 30 | 20 | 10 | 46 | Empowers many enemies in one shot |
13 | ![]() |
10 | 50 | 22 | 8 | 54 | Empowers many enemies in one shot |
14 | ![]() |
10 | 80 | 24 | 10 | 62 | Empowers many enemies in one shot |
15 | ![]() |
10 | 100 | 26 | 8 | 68 | Empowers many enemies in one shot |
16 | ![]() |
10 | 120 | 30 | 18 | 68 | Fires an additional Beam Empowers many enemies in one shot |
17 | ![]() |
10 | 70 | 35 | 12 | 80 | (10–15)% increased Empowerment Empowers many enemies in one shot |
18 | ![]() |
20 | 1 | 30 | 12 | 24 | Can only empower Rare or Unique enemies |
19 | ![]() |
50 | 3 | 45 | 12 | 24 | Empowers +2 Enemies Can only empower Rare or Unique enemies |
20 | ![]() |
30 | 1 | 35 | 8 | 36 | Can only empower Rare or Unique enemies |
21 | ![]() |
50 | 2 | 40 | 8 | 48 | Can only empower Rare or Unique enemies |
22 | ![]() |
30 | 2 | 45 | 10 | 58 | Can only empower Rare or Unique enemies |
23 | ![]() |
40 | 3 | 42 | 8 | 66 | Can only empower Rare or Unique enemies |
24 | ![]() |
30 | 3 | 50 | 18 | 68 | (10–15)% chance for Rewards to be Doubled local sentinel drone difficulty + [0] Can only empower Rare or Unique enemies |
25 | ![]() |
20 | 1 | 100 | 5 | 75 | |
26 | ![]() |
30 | 3 | 55 | 12 | 80 | (10–15)% increased Empowerment Can only empower Rare or Unique enemies |
In this league, you will uncover and collect Sentinels and take advantage of their great power. When deployed, they follow you for a short time and empower your enemies, greatly increasing both their difficulty and reward.
There are three classes of Sentinels.
Name | Description |
---|---|
![]() |
Empowers a moderate number of enemies in sequence as you encounter them. They will follow you for around thirty seconds, empowering dozens of monsters before they dissipate. |
![]() |
Empower a wide swath of monsters at once in a quick burst. They are designed for mass area-of-effect, and typically only fire one shot. But this shot really counts, chaining between monsters to affect an entire screen full of foes at once. This class of Sentinel can be very dangerous because it empowers so many enemies at once. |
![]() |
Only empowers rare or unique enemies but have a very strong effect. They fire fewer shots but have a much larger impact on difficulty and reward. |
You start with a single slot to equip a Stalker Sentinel, but as you play through the league, you can eventually unlock two more Sentinel slots so that you can have one Sentinel of each class equipped at a time. Each class of Sentinel can be deployed once per area that you play. You’ll quickly develop various strategies for when each class is best used, for example, saving your
Pandemonium Sentinel for when you’re surrounded by monsters, or using your
Apex Sentinel on the map boss or league content that spawns several rare monsters. With a full loadout of Sentinels equipped, in every map you’ll get to empower bosses of your choice, juice up an entire screen at once with a button press, and choose the part of the map where it’s best to empower a series of dozens of monsters.
Sentinels cannot be damaged by monsters in combat but do gradually deplete their internal power supply each time you use them. They can be found as you play, and are incompatible with traditional Wraeclastian crafting techniques. However, new Sentinels with different properties can be assembled from the depleted husks of others that you have used until their internal power supplies ran out. We’ll explain that crafting process in more detail later on.
You can find magic Sentinels that have mods on them. These mods can augment the base properties of a sentinel, extending its duration, making it empower monsters faster, increasing the number it can empower or even the degree to which the monsters are empowered, affecting both their difficulty and rewards. Some mods will add specific drops such as currency items, essences or unique items to monsters empowered by the Sentinel, but at the cost of increasing how difficult the monster is to defeat.
You can also occasionally find rare Sentinels that have more than two mods on them. These are generally quite a lot more powerful than normal or magic Sentinels, if you find the right combination of mods.
The Sentinels you find as you explore Wraeclast will become more powerful. Some particularly powerful ones with special properties can only come from the process of assembling new Sentinels from depleted ones.
While the Sentinels you find will generally get better and better as you play through the league, you can also upgrade the behaviour and properties of Sentinels through your Sentinel Controller.