D2R Barbarian Changes 2.4

D2R Class Changes Amazon Assassin Necromancer Barbarian Sorceress Druid Paladin

1. Warcries

General

  • Tooltip updated to now display Radius

Howl

  • Tooltip updated to now display Radius

Battle Cry

  • Tooltip updated to now display Radius

War Cry

  • Damage increased by about 30%
  • Tooltip updated to now display Radius
  • War Cry's mana cost now increases by only 0.75 per level instead of 1

Developer Comments: We've seen your feedback that the mana cost for War Cry is too high compared to how it performs. We want to try out a modification to its mana cost and see how that affects its cost-effectiveness.

Shout

  • Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders)
  • Tooltip updated to now display Radius

Battle Orders

  • Tooltip updated to now display Radius

Battle Command

  • Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders)
  • Tooltip updated to now display Radius

Grim Ward

  • Radius baseline value increased
  • Now also Slows and increases Damage Taken for nearby enemies.
  • Find Potion synergy added: +5% Damage Taken per level

Developer Comments: We are adding more tooltip descriptions to Warcries for clarification on hidden skill mechanics. “Shout” and “Battle Command” durations were updated to be consistent with each other for quality-of-life purposes. For “War Cry,” we want to make it more effective and rewarding to use at higher difficulties. Lastly, with “Grim Ward”, we are adding a new functionality and synergy to give more reason to use the skill, which also gives more reason to spend skill points on “Find Potion.”

2. Combat Masteries

Throwing Mastery

  • Added chance to pierce

Sword Mastery

  • Renamed to Blade Mastery
  • Now affects daggers in addition to swords
  • Increased base attack bonus to 40% (from 28%)

Axe Mastery

  • Attack rating increased by 12%
  • Increased base attack bonus to 40% (from 28%)

Mace Mastery

  • Attack rating increased by 12%
  • Increased base attack bonus to 40% (from 28%)

Polearm Mastery

  • Increased base attack bonus to 44% (from 30%)

Spear Mastery

  • Increased base attack bonus to 44% (from 30%)

Throwing Mastery

  • Increased base attack bonus to 44% (from 30%)
  • Added chance to not consume quantity per level (Up to 50%)
  • Critical strikes with throwing weapons now replenish quantity

Developer Comments: We added pierce chance to “Throwing Mastery” so that the Barbarian can better handle groups of enemies with Throwing skills.

3. Combat Skills

Leap

  • Baseline minimum distance increased
  • Speed of the leap motion increased by 75%
  • Tooltip updated to now display Knockback Radius

Leap Attack

  • Speed of the leap motion increased by 75%
  • Damage baseline increased from 100% to 200%
  • Attack Rating baseline increased from 50% to 100%
  • Attack Rating per level increased from 15% to 20%
  • Leap synergy increased from +10% to +15% Damage per level
  • The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level.
  • Modified Leap and Leap attack jump to give it a smoother trajectory that should keep the barbarian on screen at all times, and reduce jerkiness when he lands
  • Leap and Leap attack now have a minimum jump height and duration
  • Increased mana cost of Leap Attack from 9 to 10

Berserk

  • Shout synergy replaced with Battle Orders

Double Throw

  • Added damage bonus with 16% baseline and 8% damage increase per level

Frenzy

  • Increased Stamina synergy added: +0.4 Seconds per Level

Developer Comments: We want to make the Leap skills move a lot faster so that they are less awkward to use. “Leap Attack” is receiving better level scaling to make it a more reliable damage skill to build around. For “Berserk”, the existing “Shout” synergy is changing to “Battle Orders,” because the Defense loss from the skill contradicts the usage of “Shout,” and this will better connect with other skill synergy build possibilities. “Double Throw” will now have a baseline damage increase so that it will not purely rely on synergies for damage. Lastly, “Frenzy” is receiving a new synergy from the lesser-used “Increased Stamina” skill to give more reasons to invest skill points there and add new build diversity.

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