Baran, the Crusader without being hit by Weight of Judgement

Challenge: Defeat Conquerors in Style

Defeat each of the Conquerors of the Atlas in each of the specified ways:

  • Baran, the Crusader without being hit by Weight of Judgement

Baran, the Crusader

  • Location: Crusader's Sanctum

Baran, the Crusader is one of the Elderslayers / Conquerors of the Atlas. He serves as one of the end-game bosses of the Atlas. The boss fight itself has 8 different levels, based on the player's current Atlas Awakening level. It is colloquially known as A1 Baran through A8 Baran.

Players must first spawn a Conqueror within the Atlas using the steps in the Atlas quick guide. Then talking to Kirac and Zana will open a portal to the Conqueror's citadel. Defeating the map boss will open a portal to the Conqueror's arena, where they must fight Baran.


  • Baran is notable for dealing a high amount of Lightning damage, and is also the only Conqueror to deal this type of damage.
  • Players need maintain constant mobility and avoid the Runes tiles and lightning shots, as they can be deadly.
  • Baran's attacks are very powerful, but have a slow and noticeable wind-up to them. Stay mobile before each attack and retaliate between attacks.
  • Baran's lightning attack where he fires three lightning shots in a small spread can easily one-shot most builds. Always stay moving during this part.
  • Baran's ground slam and rune cast have very long startup times, but make sure to keep your distance for the ground slam.
  • When Baran is channeling his runes, stand in the corners of the arena to maximize your safe zone area.
  • If Baran casts more runes when he already has some up, you can stand in the runes right before he creates more to overlap them.
  • At high levels, unless you have a very powerful build, it's highly recommended to not add increased speed to the map, It lets him spawn more runes and fire his deadliest attacks faster and leave him far less vulnerable.

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Name Description
Melee with Directional Knockback
  • Default melee attack
  • Briefly charges up and slams his sceptre in front of him, dealing massive physical damage. The sceptre releases lightning projectiles in a spread pattern.
  • Deals 300% of Damage
  • 50% of Physical Damage Converted to Lightning Damage
  • +30 to Melee Strike Range
  • 66% less Attack Speed
  • Deals 110% of Base Attack Damage
Dash To Target
  • Baran dashes to the player, dealing no damage.
Trigger Beam
  • Fires three bolts of lightning that hit in a small area, then explode. Damage is dealt both when first fired and on explosion. These bolts can overlap, and are extremely deadly to most builds.
  • Deals 2138 to 3207 Physical Damage
  • 75% of Physical Damage Converted to Lightning Damage
Beam Impact
  • Fires multiple lightning bolts in a scattered pattern. Same as the previous attack, but much less deadly since they are much less likely to overlap.
  • Deals 969.2 to 2908 Physical Damage
  • 50% of Physical Damage Converted to Lightning Damage
Triggered Delayed Blast
  • Deals 2102 to 3154 Physical Damage
  • 75% of Physical Damage Converted to Lightning Damage
Rune Detonation
  • After a lengthy charge up, Baran creates Runes in your current location in a cross pattern.
  • They will be placed in squares of his arena. They last a long time before disappearing, and at higher levels Baran can have more than one cross pattern of Runes active.
  • Runes deal damage over time and degenerate mana. When stepped on, they will also detonate after a delay to deal lightning damage and shock the player.
Summon Daemon
  • Summons a minion that assists him in combat.

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