Vivid Crystallised Lifeforce PoE

Vivid Crystallised Lifeforce

Vivid Crystallised Lifeforce Vivid Crystallised Lifeforce is a currency item. It can be used to craft items in Horticrafting Station. Vivid Crystallised Lifeforce

PoE Harvest Crafts

#DescriptionCost
1Reforge a Rare item with random modifiers, including a Fire modifierWildLifeforceWild Crystallised Lifeforce x50
2Reforge a Rare item with random modifiers, including a Cold modifierVividLifeforceVivid Crystallised Lifeforce x50
3Reforge a Rare item with random modifiers, including a Lightning modifierPrimalLifeforcePrimal Crystallised Lifeforce x50
4Reforge a Rare item with random modifiers, including a Physical modifierVividLifeforceVivid Crystallised Lifeforce x50
5Reforge a Rare item with random modifiers, including a Life modifierWildLifeforceWild Crystallised Lifeforce x75
6Reforge a Rare item with random modifiers, including a Defence modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
7Reforge a Rare item with random modifiers, including a Chaos modifierVividLifeforceVivid Crystallised Lifeforce x100
8Reforge a Rare item with random modifiers, including an Attack modifierWildLifeforceWild Crystallised Lifeforce x75
9Reforge a Rare item with random modifiers, including a Caster modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
10Reforge a Rare item with random modifiers, including a Speed modifierVividLifeforceVivid Crystallised Lifeforce x150
11Reforge a Rare item with random modifiers, including a Critical modifierPrimalLifeforcePrimal Crystallised Lifeforce x150
12Reforge a Rare item, being more likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
13Reforge a Rare item, being less likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
14Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.WildLifeforceWild Crystallised Lifeforce x200
15Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
16Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
17Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
18Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
19Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x4
20Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x4
21Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
22Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
23Change a Divination Card into another random Divination CardVividLifeforceVivid Crystallised Lifeforce x75
24Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
25Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
26Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
27Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
28Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
29Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
30Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
31Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each useWildLifeforceWild Crystallised Lifeforce x800
32Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each useVividLifeforceVivid Crystallised Lifeforce x800
33Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each usePrimalLifeforcePrimal Crystallised Lifeforce x800
34Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x500
35Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
36Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x500
37Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
38Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVividLifeforceVivid Crystallised Lifeforce x1500
39Enchant a non-Unique Map with Map doesn't consume Sextant chargesVividLifeforceVivid Crystallised Lifeforce x2500
40Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVividLifeforceVivid Crystallised Lifeforce x4000
41Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimalLifeforcePrimal Crystallised Lifeforce x1000
42Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
43Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
44Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
45Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
46Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
47Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
48Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
49Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
50Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWildLifeforceWild Crystallised Lifeforce x5000
51Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWildLifeforceWild Crystallised Lifeforce x5000
52Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVividLifeforceVivid Crystallised Lifeforce x5000
53Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVividLifeforceVivid Crystallised Lifeforce x5000
54Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
55Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
56Reforge the colour of a random socket on an item, turning it WhiteWildLifeforceWild Crystallised Lifeforce x12500
SacredLifeforceSacred Crystallised Lifeforce x1
57Add a new Fire modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
58Add a new Cold modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
59Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
60Add a new Physical modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
61Add a new Life modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
62Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
63Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
64Add a new Attack modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
65Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
66Add a new Speed modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
67Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
68Fracture a random modifier on an item with at least 4 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured itemsWildLifeforceWild Crystallised Lifeforce x10000
SacredLifeforceSacred Crystallised Lifeforce x1
69Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVividLifeforceVivid Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1
70Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimalLifeforcePrimal Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1

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PoE Crystallised Lifeforce

Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemized, tradable life force of the appropriate color. This lifeforce can be used later in your own time at the horticrafting bench in your hideout. It’s crafting options are now priced in terms of this itemised lifeforce currency.

When you complete a Harvest, you aren’t presented with 30 crafts which must either be used immediately or unsafely traded to some player you found on a community Discord server. It also means that every bit of lifeforce you receive is going towards a craft you actually want to use on one of your items when you’re ready to use it.

As the following example shown, crafting options are priced with Crystallised Lifeforce.

PoE Crystallised Lifeforce

Your interaction with the Sacred Grove is now far simpler as well. Just enter, pick your plots, defeat the monsters, and get on with your mapping.

Harvest Changes 3.19

Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.

Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.

Rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.

The result of these changes is that when you complete a harvest, you aren’t presented with 30 crafts which must be either used immediately or unsafely traded to some player you’ve found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you’re ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.

Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest’s fights, so that it doesn’t contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer’s Orbs, or Facetor’s Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer’s Orbs can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants “The Sacred Grove in your Maps contains an additional Harvest”. Instead, it now grants “The Sacred Grove in your Maps has 50% chance to contain an additional Harvest”.
  • The Heart of the Grove Notable Atlas Passive no longer grants “Harvest Bosses in your Maps always drop a Sacred Blossom”. Instead, it now grants “Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant”.
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted “Plants Harvested in your Maps have 3% chance to give an additional Crafting option” now provide “Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce”.
  • The Harvest Sextant modifiers that granted “Plants Harvested in your Maps are more likely to give less common Crafting Options” has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo’s Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

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