PoE 3.24: Veiled Chaos Orbs have been renamed to Veiled Orbs. They now remove a random modifier and add a random veiled modifier to a rare item. Veiled Orbs are no longer a world drop, they can drop from Catarina and are no longer offered as rewards in other League Content.
Veiled Chaos Orb reforges rare items in a similar way to a regular Chaos Orb, but guarantees the result will have a random veiled modifier. Can only be used on items that can have a Veiled modifier. This item can be obtained from Betrayal encounters or found as a rare drop throughout the game. |
After the rework to the Veiled item system in 3.14.0, we've reviewed how the Veiled Chaos Orb and Aisling crafts from Betrayal Safehouses work, and have made some changes to make crafting less deterministic in the outcomes, as the Unveiled modifiers can be very powerful additions to an item.
Veiled Modifiers no longer count as Crafted modifiers, so you can't easily remove them if you add the wrong modifier type while Aisling crafting. This has the advantage of now being able to ‘block’ modifiers you do not want to unveil, by crafting a mod you don’t want to unveil on the item prior to unveiling. By restricting the pool of mods you can unveil you have a higher chance of unveiling the mod you want.
Aisling's crafting bench that adds a Veiled modifier now first removes a random modifier, so it is riskier to use as a later step of item crafting rather than being an obvious final step because of its very consistent modifier pool.
Veiled Chaos Orbs can no longer be used to get multiple Veiled modifiers on an item. Previously this was possible taking advantage of meta-crafting modifiers, or fractured modifiers.
Dual-attributes modifiers can no longer be rolled with other modifiers that grant flat amounts of attributes of the same types, the exception being those that grant all attributes. We didn’t like that veiled modifiers felt mandatory to get the highest amount of flat attributes of a specific type on an item.
Right click a Veiled Chaos Orb item then left click a rare item to apply it. In this example, it rerolls a rare belt. |
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The effect just like a regular Chaos Orb does, but a Veiled mod is guaranteed. | |
Talk to Jun, and click Unveil Items. | |
Click Unveil, you will get three powerful veild mods. Select a modifier to place on the item. In this example, get the following mods:
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As the example shown, I choose the desired veilded mods: Regenerate 3% of Life per second during any Flask Effect. |
While Veiled Chaos Orb can be dropped from any monster or chest in the game, by far the most effective way of getting it is from Aisling in some Betrayal Safehouses.
Level | Pre/Suf | Description | Spawn Weight |
---|---|---|---|
60 | Suffix | Focus has (21–25)% increased Cooldown Recovery Rate | |
60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks physical_damage physical attack | wand sceptre dagger weapon |
60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit physical_damage bleed physical attack | wand sceptre dagger weapon |
60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit physical_damage physical attack | wand sceptre dagger weapon |
60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit physical_damage chaos_damage bleed poison physical chaos attack | wand sceptre dagger weapon |
60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Elemental Resistances elemental_damage elemental attack | wand dagger weapon |
60 | Prefix | Attacks with this Weapon Penetrate (14–16)% Chaos Resistance chaos_damage chaos attack | wand dagger weapon |
60 | Suffix | (12–14)% chance to deal Double Damage | two_hand_weapon |
60 | Suffix | (6–7)% chance to deal Double Damage | shield one_hand_weapon |
60 | Prefix | (17–20)% increased Area Damage (14–16)% increased Area of Effect | amulet |
60 | Prefix | (17–20)% increased Projectile Damage (23–25)% increased Projectile Speed speed | amulet |
60 | Prefix | (17–20)% increased Melee Damage +2 to Melee Strike Range attack | amulet |
60 | Prefix | (70–79)% increased Fire Damage (21–23)% chance to Ignite elemental_damage elemental fire | wand dagger sceptre weapon |
60 | Prefix | (100–109)% increased Fire Damage (35–40)% chance to Ignite elemental_damage elemental fire | staff weapon |
60 | Prefix | (70–79)% increased Cold Damage (21–23)% chance to Freeze elemental_damage elemental cold | wand dagger sceptre weapon |
60 | Prefix | (100–109)% increased Cold Damage (35–40)% chance to Freeze elemental_damage elemental cold | staff weapon |
60 | Prefix | (70–79)% increased Lightning Damage (21–23)% chance to Shock elemental_damage elemental lightning | wand dagger sceptre weapon |
60 | Prefix | (100–109)% increased Lightning Damage (35–40)% chance to Shock elemental_damage elemental lightning | staff weapon |
60 | Prefix | (60–69)% increased Chaos Damage Chaos Skills have (13–15)% increased Skill Effect Duration chaos_damage chaos | wand dagger sceptre weapon |
60 | Prefix | (90–99)% increased Chaos Damage Chaos Skills have (26–30)% increased Skill Effect Duration chaos_damage chaos | staff weapon |
60 | Prefix | (70–79)% increased Spell Damage (18–20)% increased Mana Regeneration Rate resource mana caster | wand dagger sceptre weapon |
60 | Prefix | (100–109)% increased Spell Damage (36–40)% increased Mana Regeneration Rate resource mana caster | staff two_hand_weapon |
60 | Prefix | (60–69)% increased Spell Damage Gain 5% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster | wand dagger sceptre weapon |
60 | Prefix | (90–99)% increased Spell Damage Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage chaos_damage chaos caster | staff two_hand_weapon |
60 | Prefix | Minions deal (34–38)% increased Damage Minions have (34–38)% increased maximum Life resource life minion | wand dagger sceptre weapon |
60 | Prefix | Minions deal (50–59)% increased Damage Minions have (50–59)% increased maximum Life resource life minion | staff weapon |
60 | Suffix | Minions have (18–20)% increased Attack Speed Minions have (18–20)% increased Cast Speed attack caster speed minion | wand dagger sceptre weapon |
60 | Suffix | Minions have (34–38)% increased Attack Speed Minions have (34–38)% increased Cast Speed attack caster speed minion | staff weapon |
60 | Prefix | +(44–48)% to Chaos Damage over Time Multiplier chaos_damage chaos | staff bow weapon |
60 | Prefix | +(24–28)% to Chaos Damage over Time Multiplier chaos_damage chaos | wand dagger sceptre weapon |
60 | Prefix | +(44–48)% to Physical Damage over Time Multiplier physical_damage physical | staff weapon |
60 | Prefix | +(24–28)% to Physical Damage over Time Multiplier physical_damage physical | wand weapon |
60 | Prefix | +(44–48)% to Cold Damage over Time Multiplier elemental_damage elemental cold | staff two_hand_weapon |
60 | Prefix | +(24–28)% to Cold Damage over Time Multiplier elemental_damage elemental cold | wand dagger sceptre weapon |
60 | Prefix | +(44–48)% to Fire Damage over Time Multiplier elemental_damage elemental fire | staff two_hand_weapon |
60 | Prefix | +(24–28)% to Fire Damage over Time Multiplier elemental_damage elemental fire | wand dagger sceptre weapon |
60 | Prefix | (24–28)% increased Armour and Evasion +(17–19) to maximum Life resource life defences | str_dex_armour |
60 | Prefix | (24–28)% increased Armour and Energy Shield +(17–19) to maximum Life resource life defences | str_int_armour |
60 | Prefix | (24–28)% increased Evasion and Energy Shield +(17–19) to maximum Life resource life defences | dex_int_armour |
60 | Prefix | (24–28)% increased Armour +(17–19) to maximum Life resource life defences | str_armour |
60 | Prefix | (24–28)% increased Evasion Rating +(17–19) to maximum Life resource life defences | dex_armour |
60 | Prefix | (24–28)% increased Energy Shield +(17–19) to maximum Life resource life defences | int_armour |
60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | str_dex_int_armour |
60 | Prefix | (24–28)% increased Armour and Evasion +(19–22) to maximum Life resource life defences | str_dex_armour |
60 | Prefix | (24–28)% increased Armour and Energy Shield +(19–22) to maximum Life resource life defences | str_int_armour |
60 | Prefix | (24–28)% increased Evasion and Energy Shield +(19–22) to maximum Life resource life defences | dex_int_armour |
60 | Prefix | (24–28)% increased Armour +(19–22) to maximum Life resource life defences | str_armour |
60 | Prefix | (24–28)% increased Evasion Rating +(19–22) to maximum Life resource life defences | dex_armour |
60 | Prefix | (24–28)% increased Energy Shield +(19–22) to maximum Life resource life defences | int_armour |
60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | str_dex_int_armour |
60 | Prefix | (24–28)% increased Armour and Evasion +(23–26) to maximum Life resource life defences | str_dex_armour |
60 | Prefix | (24–28)% increased Armour and Energy Shield +(23–26) to maximum Life resource life defences | str_int_armour |
60 | Prefix | (24–28)% increased Evasion and Energy Shield +(23–26) to maximum Life resource life defences | dex_int_armour |
60 | Prefix | (24–28)% increased Armour +(23–26) to maximum Life resource life defences | str_armour |
60 | Prefix | (24–28)% increased Evasion Rating +(23–26) to maximum Life resource life defences | dex_armour |
60 | Prefix | (24–28)% increased Energy Shield +(23–26) to maximum Life resource life defences | int_armour |
60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | str_dex_int_armour |
60 | Suffix | +(31–35) to Strength and Dexterity attribute | body_armour boots gloves helmet amulet ring belt shield quiver |
60 | Suffix | +(31–35) to Dexterity and Intelligence attribute | body_armour boots gloves helmet amulet ring belt shield quiver |
60 | Suffix | +(31–35) to Strength and Intelligence attribute | body_armour boots gloves helmet amulet ring belt shield quiver |
60 | Suffix | +1 to Minimum Endurance Charges (3–4)% chance to gain an Endurance Charge on Kill | ring amulet |
60 | Suffix | +1 to Minimum Power Charges (3–4)% chance to gain a Power Charge on Kill | ring amulet |
60 | Suffix | +1 to Minimum Frenzy Charges (3–4)% chance to gain a Frenzy Charge on Kill | ring amulet |
60 | Prefix | +(51–55) to maximum Mana Regenerate 5.3 Mana per second resource mana | ring amulet |
60 | Prefix | +(51–55) to maximum Mana (6–7)% reduced Mana Cost of Skills resource mana | ring amulet |
60 | Prefix | +(51–55) to maximum Mana (7–8)% of Damage taken Recouped as Mana resource life mana | ring amulet |
60 | Suffix | (7–8)% increased Attack and Cast Speed attack caster speed | amulet quiver |
60 | Prefix | (25–30)% increased Movement Speed (10–12)% increased Movement Speed if you haven't been Hit Recently speed | boots |
60 | Prefix | (25–30)% increased Movement Speed (13–16)% chance to gain Onslaught for 4 seconds on Kill speed | boots |
60 | Prefix | (25–30)% increased Movement Speed Cannot be Chilled elemental cold speed | boots |
60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt quiver |
60 | Prefix | +(365–400) to Armour +(31–35) to maximum Energy Shield defences | belt |
60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt quiver |
60 | Prefix | Flasks applied to you have (9–10)% increased Effect | belt |
60 | Prefix | (9–10)% chance for Flasks you use to not consume Charges | belt |
60 | Prefix | Flasks applied to you have (15–18)% increased Effect 33% reduced Flask Charges gained | belt |
60 | Suffix | (13–16)% increased Cooldown Recovery Rate | belt |
60 | Suffix | (5–6)% increased Damage per Endurance Charge | one_hand_weapon |
60 | Suffix | (7–8)% increased Damage per Endurance Charge | two_hand_weapon |
60 | Suffix | (5–6)% increased Damage per Frenzy Charge | one_hand_weapon |
60 | Suffix | (7–8)% increased Damage per Frenzy Charge | two_hand_weapon |
60 | Suffix | (5–6)% increased Damage per Power Charge | one_hand_weapon |
60 | Suffix | (7–8)% increased Damage per Power Charge | two_hand_weapon |
60 | Prefix | (30–35)% of Physical Damage Converted to Fire Damage physical_damage elemental_damage physical elemental fire | gloves |
60 | Prefix | (30–35)% of Physical Damage Converted to Cold Damage physical_damage elemental_damage physical elemental cold | gloves |
60 | Prefix | (30–35)% of Physical Damage Converted to Lightning Damage physical_damage elemental_damage physical elemental lightning | gloves |
60 | Prefix | +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons Minions have (8–10)% increased maximum Life minion | helmet |
60 | Suffix | (33–40)% increased Effect of Non-Damaging Ailments | boots amulet |
60 | Prefix | You can apply an additional Curse caster curse | |
60 | Suffix | (12–14)% increased Effect of your Curses caster curse | shield |
60 | Suffix | Regenerate (1.03–1.33)% of Life per second resource life | shield amulet |
60 | Suffix | (10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elemental | helmet body_armour |
60 | Prefix | +(3201–4000) to Armour during Soul Gain Prevention physical | shield body_armour |
60 | Suffix | You have Onslaught during Soul Gain Prevention | gloves boots |
60 | Suffix | (71–80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | gloves boots |
60 | Prefix | (8–10)% increased Area of Effect +2 to Level of Socketed AoE Gems gem | helmet gloves |
60 | Prefix | Projectiles Pierce an additional Target +2 to Level of Socketed Projectile Gems gem | helmet gloves |
60 | Prefix | +1 to Melee Strike Range +2 to Level of Socketed Melee Gems attack attack gem | helmet gloves |
60 | Suffix | +(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical | one_hand_weapon |
60 | Suffix | +(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical | two_hand_weapon |
60 | Suffix | (12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | one_hand_weapon |
60 | Suffix | (27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speed | two_hand_weapon |
60 | Suffix | Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defences | body_armour belt |
60 | Suffix | (6–7)% chance to gain a Frenzy Charge on Critical Strike (18–20)% increased Global Critical Strike Chance critical | quiver |
60 | Suffix | (27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently (20–22)% increased Global Critical Strike Chance elemental_damage elemental critical | gloves quiver |
60 | Suffix | Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently (20–22)% increased Global Critical Strike Chance chaos_damage chaos critical | gloves quiver |
60 | Prefix | +(55–60) to maximum Life +(55–60) to maximum Mana resource life mana | |
60 | Prefix | +(55–60) to maximum Life Regenerate 5.3 Mana per second resource life mana | helmet boots gloves ring amulet belt quiver |
60 | Prefix | +(55–60) to maximum Mana Regenerate 33.3 Life per second resource life mana | helmet boots gloves ring amulet belt quiver |
60 | Suffix | (36–40)% increased Totem Placement speed speed | boots amulet |
60 | Suffix | (14–16)% increased Trap Throwing Speed speed | amulet belt |
60 | Suffix | (14–16)% increased Mine Throwing Speed speed | amulet helmet |
60 | Suffix | (25–28)% increased Brand Attachment range caster | amulet gloves |
60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Cold Damage elemental_damage elemental fire cold | shield ring |
60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Cold Damage elemental_damage elemental fire cold | quiver |
60 | Prefix | Adds (14–16) to (20–22) Fire Damage Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental fire lightning | shield ring |
60 | Prefix | Adds (9–10) to (13–14) Fire Damage Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental fire lightning | quiver |
60 | Prefix | Adds (14–16) to (20–22) Cold Damage Adds (14–16) to (20–22) Lightning Damage elemental_damage elemental cold lightning | shield ring |
60 | Prefix | Adds (9–10) to (13–14) Cold Damage Adds (9–10) to (13–14) Lightning Damage elemental_damage elemental cold lightning | quiver |
60 | Suffix | Your Critical Strike Chance is Lucky while Focussed grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate critical | belt |
60 | Prefix | +(30–32)% chance to Dodge Attack Hits while Focussed grant_focus_skill [1] | helmet boots |
60 | Prefix | (13–15)% additional Physical Damage Reduction while Focussed grant_focus_skill [1] physical | helmet gloves |
60 | Suffix | Shock nearby Enemies for 4 Seconds when you Focus grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate elemental lightning | ring |
60 | Suffix | 1.5% of Evasion Rating is Regenerated as Life per second while Focussed grant_focus_skill [1] resource life | body_armour |
60 | Suffix | Recover (37–40)% of Mana and Energy Shield when you Focus grant_focus_skill [1] resource mana defences | body_armour |
60 | Suffix | (36–40)% chance to deal Double Damage while Focussed grant_focus_skill [1] | two_hand_weapon |
60 | Suffix | (18–20)% chance to deal Double Damage while Focussed grant_focus_skill [1] | one_hand_weapon shield |
60 | Suffix | (45–50)% increased Attack and Cast Speed while Focussed grant_focus_skill [1] attack caster speed | gloves |
60 | Suffix | (161–180)% increased Duration of Ailments you inflict while Focussed grant_focus_skill [1] | helmet |
60 | Suffix | You are Immune to Ailments while Focussed grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate | boots |
60 | Suffix | Focus has (31–35)% increased Cooldown Recovery Rate | boots |
60 | Suffix | 15% of Damage Leeched as Life while Focussed grant_focus_skill [1] You have Vaal Pact while Focussed resource life | amulet |
60 | Suffix | 120% increased Effect of Fortify on you while Focussed grant_focus_skill [1] | body_armour |
60 | Suffix | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate caster gem | helmet |
60 | Suffix | (28–32)% of Damage is taken from Mana before Life while Focussed grant_focus_skill [1] resource life mana | body_armour |
60 | Suffix | Minions Recover 100% of their Life when you Focus grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate resource life minion | gloves |
60 | Suffix | You have Vaal Pact while Focussed grant_focus_skill [1] resource life | |
60 | Suffix | Skills have no Cost while Focussed grant_focus_skill [1] Focus has (5–8)% increased Cooldown Recovery Rate resource mana | amulet |
60 | Prefix | (20–23)% increased Damage | ring belt |
60 | Prefix | +2 to Level of Socketed Support Gems +(5–8)% to Quality of Socketed Support Gems gem | weapon shield |
60 | Prefix | (-10–-9) to Total Mana Cost of Skills resource mana | |
60 | Prefix | Channelling Skills have -4 to Total Cost resource mana | ring amulet |
60 | Prefix | Non-Channelling Skills have (-10–-9) to Total Mana Cost resource mana | ring amulet |
60 | Prefix | (54–60)% increased Damage while Leeching | gloves amulet |
60 | Prefix | +(9–10)% to Quality of Socketed Gems gem | weapon shield |
60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit physical_damage bleed physical attack | one_hand_weapon |
60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit physical_damage bleed physical attack | two_hand_weapon |
60 | Prefix | Hits can't be Evaded attack | weapon |
60 | Prefix | (36–40)% increased Damage during any Flask Effect | gloves |
60 | Suffix | (55–60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | helmet |
60 | Prefix | Gain (9–10)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaos | one_hand_weapon shield |
60 | Prefix | Gain (9–10)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaos | one_hand_weapon shield |
60 | Prefix | Gain (9–10)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaos | one_hand_weapon shield |
60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos | one_hand_weapon shield |
60 | Prefix | Gain (18–20)% of Fire Damage as Extra Chaos Damage elemental_damage chaos_damage elemental fire chaos | two_hand_weapon |
60 | Prefix | Gain (18–20)% of Cold Damage as Extra Chaos Damage elemental_damage chaos_damage elemental cold chaos | two_hand_weapon |
60 | Prefix | Gain (18–20)% of Lightning Damage as Extra Chaos Damage elemental_damage chaos_damage elemental lightning chaos | two_hand_weapon |
60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos | two_hand_weapon |
60 | Suffix | (7–8)% increased Attributes attribute | body_armour |
60 | Prefix | Gain (12–14)% of Maximum Life as Extra Maximum Energy Shield defences | body_armour |
60 | Suffix | 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill minion | amulet |
60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet |
60 | Prefix | Cannot be Frozen (20–30)% chance to Avoid being Chilled elemental cold | boots |
60 | Suffix | +(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently (20–22)% increased Global Critical Strike Chance critical | ring |
60 | Suffix | (18–20)% increased Chaos Damage (20–22)% increased Global Physical Damage physical_damage chaos_damage physical chaos | ring |
60 | Suffix | (18–20)% increased Fire Damage (20–22)% increased Lightning Damage elemental_damage elemental fire lightning | ring |
60 | Suffix | Regenerate 3% of Life per second during Flask Effect resource life | flask |
60 | Suffix | 50% Chance to avoid being Stunned during Flask Effect speed | flask |
60 | Suffix | (20–25)% reduced Mana Cost of Skills during Flask Effect resource mana | flask |
60 | Suffix | (20–30)% increased Rarity of Items found during Flask Effect | flask |
60 | Suffix | (60–80)% increased Critical Strike Chance during Flask Effect critical | flask |
60 | Suffix | 15% of Damage Taken from Hits is Leeched as Life during Flask Effect resource life | flask |
60 | Suffix | (18–22)% increased Attack Speed +(13–18)% to Quality attack speed | weapon |
60 | Suffix | (12–15)% increased Attack Speed +(13–18)% to Quality attack speed | wand bow |
60 | Suffix | (28–32)% increased Critical Strike Chance +(13–18)% to Quality attack critical | weapon |
60 | Suffix | +(311–350) to Accuracy Rating +(16–18)% to Quality attack | weapon |
60 | Suffix | (18–22)% increased Attack Speed 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed | weapon |
60 | Suffix | (12–15)% increased Attack Speed 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy attack speed | bow wand |
60 | Suffix | (15–18)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy caster speed | wand dagger sceptre one_hand_weapon |
60 | Suffix | (21–25)% increased Cast Speed 15% chance to gain Arcane Surge when you Kill an Enemy caster speed | staff two_hand_weapon |
60 | Suffix | Trigger a Socketed Spell when you Use a Skill, with a 4 second Cooldown caster gem | weapon |
60 | Suffix | +(16–20)% to Fire and Chaos Resistances elemental fire chaos resistance | body_armour boots gloves helmet shield amulet ring belt quiver |
60 | Suffix | +(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistance | body_armour boots gloves helmet shield amulet ring belt quiver |
60 | Suffix | +(16–20)% to Cold and Chaos Resistances elemental cold chaos resistance | body_armour boots gloves helmet shield amulet ring belt quiver |
60 | Suffix | +(31–35) to Strength +(15–18)% to Quality attribute | body_armour shield |
60 | Suffix | +(31–35) to Dexterity +(15–18)% to Quality attribute | body_armour shield |
60 | Suffix | +(31–35) to Intelligence +(15–18)% to Quality attribute | body_armour shield |
60 | Suffix | Regenerate 3% of Life per second during any Flask Effect resource life | belt |
60 | Prefix | (9–10)% increased maximum Life (9–10)% increased maximum Mana resource life mana | body_armour |
60 | Prefix | (8–9)% Chance to Block Attack Damage | body_armour |
60 | Prefix | (12–14)% chance to Dodge Spell Hits | body_armour |
60 | Prefix | (35–45)% chance to Avoid Elemental Ailments (35–45)% chance to Avoid being Stunned elemental fire cold lightning | body_armour |
Veiled modifiers will do nothing until it is unveiled it. Unveiling the mod gives you up to three choices on what the modifier will be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.
As long as an item has at least one veiled mod it will have the symbol in front and at the back of its name; the symbol disappears with last unveiling. Veiled mods are in the same category as crafted mods.
Veiled modifiers often have multiple tiers, which can only be learned for crafting by unveiling the same modifier several times, and some can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in Settings).
Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league.
Veiled modifiers are considered crafted mods, even if you didn’t craft them. That means that, under ordinary circumstances, you won’t be able to craft additional modifiers onto an item you have unveiled.
One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value — to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!