Name | Valako, Storm’s Embrace |
---|---|
Class | Chieftain |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Recently refers to the past 4 seconds) |
Name | Category | Stats |
---|---|---|
Life Regeneration, Endurance Charge on Kill |
Basic | Regenerate 0.5% of Life per second 5% chance to gain an Endurance Charge on Kill |
Life Regeneration, Fire Damage |
Basic | Regenerate 0.5% of Life per second 10% increased Fire Damage |
Life Regeneration, Area of Effect |
Basic | Regenerate 0.5% of Life per second 10% increased Area of Effect |
Life Regeneration, Totem Placement Speed |
Basic | Regenerate 0.5% of Life per second 10% increased Totem Placement speed |
Arohongui, Moon's Presence |
Notable | Enemies near your Totems deal 8% less Damage Enemies near your Totems take 16% increased Physical and Fire Damage Totems are Immune to Fire Damage 25% increased Area of Effect while you have a Totem |
Ngamahu, Flame's Advance |
Notable | 50% of Physical Damage Converted to Fire Damage Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds |
Hinekora, Death's Fury |
Notable | 1% of Fire Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Tasalio, Cleansing Water |
Notable | +100% to Fire Resistance (Recently refers to the past 4 seconds) |
Tukohama, War's Herald |
Notable | 2% of Damage dealt by your Totems is Leeched to you as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Tawhoa, Forest's Strength |
Notable | Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy |
Ramako, Sun's Light |
Notable | +25% to Fire Damage over Time Multiplier (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Life Regeneration, Fire Resistance |
Basic | Regenerate 0.5% of Life per second +10% to Fire Resistance |
Valako, Storm's Embrace |
Notable | Regenerate 0.5% of Life per second per Endurance Charge (Recently refers to the past 4 seconds) |