PoE Travel Skills

Travel: skills that move the character.

Used When You Use a Travel Skill

Crafting Bench Recipe Cost Unlock Locations Item Classes NPC
Used when you Use a Travel Skill 5x Instilling Orb Instilling Orb
5x Glassblower’s Bauble Glassblower’s Bauble
Epilogue, Oriath Flask Helena

List of Travel Skill

Name Level Description Tag
Leap Slam Leap Slam 10 Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike. Attack, AoE, Movement, Travel, Slam, Melee
Shield Charge Shield Charge 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike. Attack, AoE, Movement, Travel, Physical, Melee
Dash Dash 4 Performs a series of quick teleports towards a targeted location. If using the “Attack in Place” option, the direction is reversed. Shares a cooldown with other Blink skills. Spell, Movement, Travel, Blink
Blink Arrow Blink Arrow 10 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. Attack, Minion, Duration, Movement, Travel, Bow
Mirror Arrow Mirror Arrow 10 Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver. Attack, Minion, Duration, Movement, Travel, Bow
Smoke Mine Smoke Mine 10 Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills. Mine, Spell, AoE, Duration, Movement, Travel, Blink
Whirling Blades Whirling Blades 10 Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike. Attack, Movement, Travel, Melee
Withering Step Withering Step 10 Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill’s effects. Shares a cooldown with other Blink skills. Travel, AoE, Chaos, Movement, Blink, Spell, Duration
Ambush Ambush 34 Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack. Critical, Spell, Movement, Duration, Travel
Phase Run Phase Run 34 Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration. Spell, Duration, Movement, Physical, Travel
Frostblink Frostblink 4 Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills. Spell, Movement, Duration, Cold, Travel, Blink, AoE
Bodyswap Bodyswap 10 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. Movement, Spell, AoE, Fire, Travel
Flame Dash Flame Dash 10 Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills. Spell, Movement, Duration, Fire, Travel, Blink
Lightning Warp Lightning Warp 10 Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence. Spell, AoE, Duration, Movement, Lightning, Travel
Lightning Warp Vaal Lightning Warp 10 Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport. Vaal, Spell, AoE, Duration, Lightning, Movement, Travel

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"Used when you Use a Travel Skill" is a captivating Flask enchantment in Path of Exile, offering intriguing possibilities for movement-focused builds and creative flask interactions. Here's a deep dive into its intricacies:

Function:

This enchantment automatically triggers the effect of your Flask whenever you activate a Travel Skill, which includes Dash, Flame Dash, Leap Slam, Whirling Blades, and other movement abilities.

Benefits:

  • Enhanced Mobility: Certain Flasks, like Quicksilver Flasks, grant additional movement speed upon activation, boosting your Travel Skill usage for a smooth and rapid flow.
  • Defensive Synergy: Using defensive Flasks like Granite Flasks with movement skills can provide temporary invulnerability frames during risky maneuvers, improving survivability.
  • Offensive Opportunities: Flasks like Lion's Roar or Witchfire Flask can trigger offensive buffs upon activation, potentially enhancing your attacks alongside Travel Skill usage.

Considerations:

  • Flask choice: Choose a Flask whose effect complements your intended use of the Travel Skill. Quicksilver for pure speed, defensive Flasks for risky dashes, or offensive Flasks for attack combos.
  • Charge generation: Ensure your build has reliable methods to refill Flask charges quickly to maintain the automatic activation cycle.
  • Travel Skill synergy: Not all Travel Skills benefit equally from this enchantment. Consider the timing and duration of both the Flask effect and Travel Skill to maximize synergy.

Additional Tips:

  • Experiment with combinations: Find the right Flask and Travel Skill combo that creates a smooth and powerful movement flow for your build.
  • Flasks on cooldown: Remember that your Flask might be on cooldown if you use your Travel Skill too frequently. Plan accordingly.
  • Alternatives: Manually activating Flasks might be preferable for precise control or builds reliant on specific timing with Travel Skills.

Overall, "Used when you Use a Travel Skill" is a versatile and exciting enchantment that can significantly enhance mobility, defense, or offense for specific builds. However, careful planning, understanding of your Travel Skill choice, and a focus on maintaining Flask charges are crucial to utilize its full potential. Feel free to ask any further questions about specific combinations, strategies, or creative ways to leverage this unique enchantment in your Path of Exile adventure!

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