PoE Used when you become Shocked Craft Recipe

Crafting Recipes Cost Unlock Locations Description Prefix /
Suffix
Item Classes NPC
Used when you become Shocked 5x Instilling Orb
5x Glassblower’s Bauble
Epilogue, Oriath Movement Speed and Flask Enchantments – Rank 3 Flask Helena

Ah, "Used when you become Shocked" – a truly electrifying Flask enchantment in Path of Exile! This powerful tool can transform a potentially devastating ailment into a catalyst for offensive or defensive bursts, adding a thrilling layer of strategic counterplay to your encounters. Let's explore its potential and considerations:

Function:

This enchantment automatically triggers your chosen Flask the instant you are affected by the Shock ailment, which significantly increases the damage you take from the next hit. This reactive response can turn the tables on your enemies, providing crucial defense or offensive leverage.

Benefits:

  • Instantaneous Defense: Flasks like Granite Flasks or Stibnite Flasks can grant temporary invulnerability or damage mitigation upon shock, potentially saving you from fatal attacks.
  • Offensive Opportunity: Certain Flasks like Quicksilver Flasks or Wise Oak Flasks can instantly boost movement speed or damage upon activation, enabling you to evade the next hit or retaliate with devastating force.
  • High-Risk, High-Reward Playstyle: This enchantment rewards calculated aggression and awareness of incoming shocks, allowing you to turn potential danger into decisive moments of dominance.

Considerations:

  • High-Risk Factor: Shocking yourself intentionally for the Flask activation can be hazardous, requiring precise planning and knowledge of enemy attack patterns.
  • Charge Management: Be sure your build has reliable methods to quickly refill Flask charges, especially if facing multiple shock sources or risking frequent activations.
  • Delay and Overlapping Effects: Keep in mind the slight activation delay of the Flask and ensure its effect overlaps sufficiently with the incoming shocked hit to truly mitigate the damage.

Additional Tips:

  • Build Synergy: Analyze your build's defenses, offensive capabilities, and encounter types to choose the Flask and playstyle that best utilizes the "Used when you become Shocked" enchantment.
  • Flicker Strike Synergy: This enchantment shines on builds utilizing Flicker Strike, which inherently risks self-shock through its attack style.
  • Alternative Strategies: Manually activating Flasks for precise timing or utilizing other shock avoidance mechanics might be preferable for some builds.

Overall, "Used when you become Shocked" offers a high-skill, high-reward option for experienced players seeking to push the boundaries of their builds and master the art of turning danger into victory. Approach it with careful planning, precise execution, and embrace the thrill of dancing on the edge of shock to unleash its full potential in your Path of Exile journey!


Shock is an elemental ailment associated with lightning that causes the affected target to take increased damage from all sources.

A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock. Modifiers to chance to shock can be found on some gems, equipment, and the passive skill tree. By default, only lightning damage is able to inflict shock. Some skill effects and modifiers, such as Shocked Ground and Summon Skitterbots, apply shock without dealing damage.

The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy’s ailment threshold. Shock’s effect is capped at 50%. Shock’s minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula:

E=1/2*({D T})^{0.4}*(1+M)

where D is the lightning damage dealt, T is the enemy’s ailment threshold, and M is the sum of the attacker’s increases to the effect of shock (normally 0%).

In the great majority of cases, a monster’s ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn’t ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life.

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Example shock values

Resulting
shock effect
Percentage of enemy’s
ailment threshold dealt
as lightning damage
5% 0.32%
10% 1.79%
15% 4.93%
20% 10.12%
25% 17.68%
30% 27.89%
35% 41.00%
40% 57.24%
45% 76.84%
50% 100.00%
Lightning Hit

Damage

Approximate % Shock on Sirus*,

Assuming Default Ailment Effect

10 000 0.0
20 000 0.0
50 000 0.0
79 057 5.0
100 000 5.5
200 000 7.2
500 000 10.5
1 000 000 13.8
2 000 000 18.2
5 000 000 26.3
10 000 000 34.7
20 000 000 45.7
25 000 000 50.0

*Note that in-game values are rounded, usually in the enemy’s favor

In-depth mechanics

Some modifiers such as Shocking Conflux or the modifiers found on The Three Dragons and Voltaxic Rift can change which damage types are able to inflict shock. If the player is able to shock with multiple different damage types, the shock’s effect is determined by the total damage dealt by all applicable damage types.

Some modifiers, such as the one found on Voltaxic Rift, can raise the maximum effect of shock beyond 50%.

Modifiers to shock effect, such as X% increased Effect of Shock, apply to the effect of the shock before the minimum or maximum effect is enforced. This means that increases to the effect of shock effectively reduce the amount of damage needed to apply both a minimum and a maximum shock. For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock to 0.06% of the enemy’s ailment threshold, and reduce the required damage dealt for a maximum shock to 17.68%.

Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are Shocked Ground, Summon Skitterbots, and Vessel of Vinktar.

The shock ailment is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.

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