# | Skill Gems | Description | Level | Tag |
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1 | Glacial Hammer | Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff. | 1 | Attack, Melee, Strike, Cold |
2 | Heavy Strike | Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon. | 1 | Attack, Melee, Strike |
3 | Molten Strike | Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land. | 1 | Attack, Projectile, AoE, Melee, Strike, Fire |
4 | Smite | Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | 1 | Lightning, Attack, AoE, Duration, Melee, Strike, Aura |
5 | Vaal Glacial Hammer | Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff. | 1 | Vaal, Attack, Melee, Strike, Duration, AoE, Cold |
6 | Ancestral Protector | Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed. | 4 | Attack, Totem, Melee, Strike |
7 | Vigilant Strike | Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon. | 4 | Attack, Melee, Strike |
8 | Infernal Blow | Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed. | 12 | Attack, AoE, Melee, Strike, Fire, Duration |
9 | Static Strike | Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage. | 12 | Attack, Melee, Strike, AoE, Duration, Lightning, Chaining |
10 | Boneshatter | Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | 28 | Attack, Melee, Strike, AoE, Duration, Physical |
11 | Dominating Blow | Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. | 28 | Attack, Minion, Duration, Melee, Strike |
12 | Double Strike | Performs two fast strikes with a melee weapon. | 1 | Attack, Melee, Strike, Physical |
13 | Dual Strike | Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands. | 1 | Critical, Attack, Melee, Strike |
14 | Frost Blades | Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon. | 1 | Attack, Projectile, Melee, Strike, Cold |
15 | Vaal Double Strike | Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion. | 1 | Vaal, Attack, Melee, Strike, Duration, Physical |
16 | Viper Strike | Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword. | 1 | Attack, Duration, Melee, Strike, Chaos |
17 | Puncture | Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords. | 4 | Attack, Projectile, Duration, Melee, Strike, Physical, Bow |
18 | Riposte | Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding. | 4 | Trigger, Attack, Melee, Strike, Physical |
19 | Flicker Strike | Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge. | 10 | Attack, Melee, Strike, Movement, Duration |
20 | Elemental Hit | Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | 12 | Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow |
21 | Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target. | 12 | Attack, Projectile, Melee, Strike, Lightning |
22 | Vaal Lightning Strike | Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to. | 12 | Vaal, Attack, Melee, Strike, Duration, Lightning, Projectile |
23 | Frenzy | Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed. | 16 | Attack, Projectile, Melee, Strike, Bow |
24 | Wild Strike | Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | 28 | Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic |
25 | Pestilent Strike | Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger. | 28 | Attack, Melee, Strike, AoE, Duration, Chaos |
26 | Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. | 1 | Slam, Support, Melee, Attack, Strike |
27 | Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | 4 | Support, Melee, Attack, Strike |
28 | Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | 8 | Support, Melee, Attack, Strike, AoE |
29 | Behead Support | Supports strike skills. | 38 | Support, Melee, Attack, Strike |
30 | Awakened Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. | 72 | Support, Melee, Attack, Strike |
31 | Awakened Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. | 72 | Support, Melee, Attack, Strike, AoE |
Unseen Strike launches a spinning blade that deals weapon damage to enemies. If firing multiple projectiles, they will be fired in a circle.
Icon | Name | Stats | Description |
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Unseen Strike |
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Item | Category | Lvl. | Stats | Note |
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The Hidden Blade | dagger | 60 | Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing | Unique |
The trigger skill, Unseen Strike, shares a cooldown with all versions of itself. If you have 2 ‘ The Hidden Blade’ equipped, only 1 of them will activate at a time, typically the one held in the Main hand.
The skill causes a weapon you wield to trigger projectiles while phasing. If using 2 weapons, it will alternate between each weapon every time you gain phasing. If you can remove and apply phasing quickly, you will be able to trigger one weapon more often than another. This is good for builds that want to trigger Unseen Strike on a weapon that does more damage than The Hidden Blade. Watcher’s Eye (w. You have Phasing while affected by Haste mod), and as of Version 3.13.0 Raider and the Ascendant Raider Ascendancy can give permanent phasing.
The blades can target nearby enemies’ general direction for you. They do not just trigger in a random direction. How they target may vary based on additional projectiles or not.
The base critical strike chance is based on the weapon itself. When using different weapons the base critical strike chance will alternate between each weapon when you gain phasing.
As with most projectiles, they can gain the option to pierce, fork, chain, or split. They do not start with these options.