Torn Veil - Path of Exile

1. Torn Veil

Name Torn Veil Torn Veil
Atlas Region Glennach Cairns
Category Beyond Notable
Distance from start 4
Stats
  • Powerful Beyond Demons require 1 fewer Portal to summon in Areas
  • Beyond Portals in Areas have 100% increased Merging Radius

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2. Glennach Cairns Atlas Passive Tree

Glennach Cairns Atlas Passive Tree

3. Glennach Cairns Passives

Name Stats Skilltree Distance from start
Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience
Beyond 1
Scent of Blood
  • Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
Beyond Notable 2
Beyond Monster Experience
  • Beyond Demons in Areas grant 10% increased Experience
Beyond 3
Torn Veil
  • Powerful Beyond Demons require 1 fewer Portal to summon in Areas
  • Beyond Portals in Areas have 100% increased Merging Radius
Beyond Notable 4
Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Legion 1
Monumental
  • Areas have 10% additional chance to contain a Legion Encounter
Legion Notable 2
Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Legion 3
Protracted Battle
  • Legion Encounters in Areas have 50% increased Duration
  • Legion Monsters in Areas take 50% increased Damage while in Stasis
Legion Notable 4
Legion Additional Splinter
  • Legion Monsters and Chests in Areas have 1% chance to drop an additional Timeless Splinter
Legion 3
Face to Face
  • Legion Encounters in Areas are 100% more likely to include a General
  • Legion Encounters with a General in Areas have both Generals
  • Legion Generals in Areas drop 100% more Timeless Splinters
Legion Notable 4
Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Incursion 1
Cultural Advancement
  • Incursion Monsters in Areas are at least Magic
Incursion Notable 2
Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Incursion 1
Resource Reallocation
  • Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
Incursion Notable 2
Alva Favour and Incursion Mission Chance
  • Alva Missions in Areas grant 30% increased Favour
  • Areas have 3% chance to grant an additional Alva Mission on Completion
Incursion 3
Contested Development
  • Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
Incursion Notable 4
Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Ambush 1
Twice Tempted
  • Areas contain an extra Strongbox
  • Strongboxes in Areas have 10% chance to be openable a second time
Ambush Notable 2
Strongbox Pack Chance
  • Strongboxes in Areas have 25% chance to be guarded by an additional Pack of Monsters
Ambush 3
Tamper-Proof
  • Strongboxes in Areas are Corrupted
  • Strongboxes in Areas are at least Rare
Ambush Notable 4

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