Torchlight Infinite Main Story - Clear Main Quest

Torchlight Infinite offers a variety of quests to keep you engaged, ranging from story-driven campaign quests to repeatable side quests and endgame challenges. Here's a breakdown:

Campaign Quests:

  • Narrative-Driven: These quests drive the main story forward, introducing you to the world, lore, and key characters.
  • Varied Objectives: Expect exploration, combat, puzzles, and interactions with NPCs.
  • Unlock New Areas and Features: Progressing through campaign quests opens up new locations, abilities, and gameplay systems.

Side Quests:

  • Optional Content: Offer additional challenges and rewards beyond the main story.
  • Variety of Types: Some focus on combat, while others might involve crafting, collecting specific items, or solving puzzles.
  • Repeatability: Some side quests can be repeated for additional rewards.

Endgame Quests:

  • High-Level Challenges: Designed for seasoned players with powerful characters.
  • Different Forms: Include daily and weekly challenges, dungeon quests, and the Path of the Brave endless mode.
  • Reward Valuable Loot: Earn rare gear, crafting materials, and cosmetic items.

Special Activities:

  • City of Aeterna (Season 3): Offers unique quests and objectives within the City, including the Psalms of Aeterna Talent Tree and Endless Mode system.
  • Special Events: Occasional limited-time events with unique quests and rewards.

Additional Points:

  • Quest Variety: Overall, Torchlight Infinite boasts a good variety of quest types to cater to different playstyles and preferences.
  • Difficulty Levels: Some quests can be adjusted to your desired challenge level.
  • Quest Journal: Track your progress, objectives, and rewards conveniently through the in-game journal.

Tips for Enjoying Quests:

  • Explore Side Quests: Don't just stick to the main story; explore optional side quests for valuable rewards and lore insights.
  • Adjust Difficulty: Don't hesitate to adjust difficulty if you find a quest too easy or challenging.
  • Engage with the Lore: Pay attention to quest texts and NPC dialogue to immerse yourself in the world and stories.
  • Utilize the Journal: Plan your journey and track your progress efficiently through the quest journal.

I hope this gives you a good overview of the various quests available in Torchlight Infinite.


Season 3 Story and Quest Modifications

  • Monster stats in Chapter 1 have been adjusted to make early-game battles more challenging.
  • A new Void Rift gameplay feature has been added to the Story stage, offering more dangerous battles but also granting players access to better early-game equipment and higher XP
  • Players can now repeatedly farm chapter bosses for powerful early-game Legendary items.
  • Upon defeating the Evil Dragon, the lava damage effect in Terra will be removed.
  • The issue with the Dwarf King's giant hand skill not casting correctly has been fixed.
  • Treasure Chests and Six Gods gameplay features will now appear in the Story, with the Six Gods gameplay unlocking progressively as players advance.
  • A new entrance animation for Daisley has been created in the Main Story Stage Skirthem of Goddess.
  • To enhance the player experience in the new Season, Zenoth the Lightless's position in Ember's Rest Hideout has been adjusted, and a new Season-related device, Heart of Rapacity, has been placed in its original location
  • Text descriptions for some Pactspirit, Outfit, Legendary Gear, Talent, monsters, and buffs have been revised. Please refer to the game for details.

Torchlight Infinite Flame Elementium


Season 2 Main Story Adjustments

Description
Optimized the location of the Revival Point in Disciple's Alleys.
Optimized the flow of Colosseum of Sun's story so that Hunters' quest flow will no longer be blocked in some very rare situations.
Optimized the trap interaction distance in Sanctum of Prophecy to make it easier for Hunters to interact with traps.
Adjusted the dispersion of monsters so that they will be more densely concentrated.
Optimized the interaction range and feedback time of interactive objects in most stages to improve the flow of the game.
Reduced the Cast Speed and Skill Damage of the Plateau Dragonbone Beast.
Replaced the boss of Deserted Road with the Horned Plateau Beast.
Optimized the pathfinding guidance of most story stages to guide Hunters to more normal locations.
Optimized an issue that affected the icons of interactive objects in most story stages.
Fixed the name format of Pack Leader Dodge, the boss of the Alley of Wolves stage.
Added a black screen animation with the words "To Be Continued" on the screen at the end of Chapter 3.
Added some missing dubbed lines in Chapter 3.
Optimized the flow of some Protect the Hideout quests.
It is now possible to activate the Void Sea gameplay at Zenoth the Lightless.
Adjusted some quest rewards.
Optimized the flow of some Prologue and Chapter 1 quests.
Some Plane Watchers now have their own exclusive lines.
Swapped the stage boss of the Ancient Battleground.
Replaced the stage boss of the Deserted Road and the boss' corresponding lines.
Supplemented some missing audio from Main Story quests.
Deleted Zenoth the Lightless from the Temple of Spark.
Revised the guide coordinates of the Main Story quest of Dragonbone Plains: Defeat the Plateau Crawlers in your way.
Revised the guide coordinates of the Main Story quest of Ember's Rest: Ask the girl about the situation.
Renamed the map of the Prologue to Collapsing Illusion.

Main Story Bug Fixes

Description
Fixed a bug that sometimes caused Lean and Ordrak to not drop any items in story stages.
Fixed a bug that sometimes caused Fire Lord to become invincible abnormally.
Fixed the bug that Romer sometimes had a chance to send Hunters outside the Magic Circle, which makes Hunters unable to attack Romer.
Fixed a bug that made it possible for a Summon BD to clear the Goddess of Hunting trial quickly without taking damage.
Fixed a bug that made it possible for Tidemasters to quickly kill Hunters due to a defensive mechanism error caused by the slow effect of Hunters' skills.
Fixed a bug that caused the performance and damage of the rotating lasers of the Tidemasters and Scorn of Divinity to be asynchronous.
Fixed a bug that caused the Mountain Poison Mist Plant Mother to summon Mountain Toxic Flowers infinitely. An upper limit has been added.
Fixed a bug that made it impossible to use the Sanctum of Prophecy elevator under some special circumstances.
Fixed a bug that made it impossible to clear the Sanctum of Prophecy trial of power under some special circumstances.
Fixed a bug that caused some item destruction animations to be played incorrectly for some objects in Sanctum of Prophecy.
Fixed a bug that caused some dialogue to be played repeatedly while fighting Liv.
Fixed a bug that caused the effects of some skills of the Cold Boss to be inconsistent with expectations.
Fixed a bug that caused the height of the camera to be incorrect when entering the Throne of Winter for the second time.
Fixed a bug that caused a reminder for Hunters to activate the shrines to still pop up when crossing the bridge after Hunters have completed the quest to activate the 3 shrines in the main story stage Verdant Land.
Fixed the avatars of some NPCs.
Fixed a bug that caused the illustrations and dubbing of the General of the Resistance to be inconsistent.
Fixed a bug that caused the dubbing file of Aria in Chapter 3: Plaza of Eternity to be missing.
Fixed a bug that caused some dubbing lines of King Lionheart to be missing in the Lion Heart stage.
Fixed a bug that made it impossible to complete the quest to enter the Temple of Ascension after entering the Temple of Ascension through a Waypoint.
Fixed a bug that caused the quest guide to disappear when going to the Deserted Road after defeating the dwarf.
Fixed a bug that caused the audio to be missing for the voice content of Chapter 2.
Added some missing dubbed lines in Chapter 1.
Fixed a bug that caused Romer to keep repeating the same lines at the Plaza of Glory.
Fixed a bug that caused Aria to not use normal attacks in the first half of the Deserted Road.
Fixed a bug that caused the body of Crows to stand up in the Heart of Kazsan.
Fixed a bug that caused the quest trigger range of the Lost Mine quest to be too small, which might cause the quest to become blocked.
Fixed a bug that caused the subtitles of the Tidemasters, God of War, and God of Might to become garbled text when displayed in a multi-language environment.
Fixed a bug that made it impossible to collect intelligence from the Goblin's Hut.
Fixed a bug that caused the pathfinding guide to be incorrect for crafting quests.
Fixed a bug that caused the guide line of the final quest of Ancient Passage to not point to the location of the Portal.
Fixed a bug that caused the animation to be played abnormally when clicking the Shop while triggering the animation.
Fixed a bug that caused the dialogue box of Shadow of the Past to be connected to the body of Rogge.
Fixed a bug that caused some voiced story-related lines of main city NPCs to be missing in Chapter 3.
Fixed a bug that caused the name of Pack Leader Dodge to appear as garbled text in a multi-language environment.

Clear Main Quest – Chapter 2

Name Category Path of Achievement
Clear Main Quest – Chapter 2 Story
  • Clear Chapter 2
  • Reward: Jagged Primocryst x20

    Chapter 2

    name describeLevel boss
    Hideout - Sanctuary of Dawn This sanctuary protected by Light is the only area in St. Derain where trading is allowed.1  
    Plaza of Glory The empire has long since fallen to Aember, yet the magnificent square still sings its former glory. On the ruins of the Imperial Plaza, the Church established its reign-St. Derain.15  
    Plaza of Glory The empire has long since fallen to Aember, yet the magnificent square still sings its former glory. On the ruins of the Imperial Plaza, the Church established its reign-St. Derain.16  
    Cathedral Front Hall The mass bells ring out as usual, yet the peace of the solemn Cathedral is no more. Agitoes have invaded the place and are using Aember to desecrate Light.17 Agito Leader
    Spark Hall The Church built this hall to enshrine a Spark. Any place in reach of holy light is purged of calamities. It is the source of their light might, as well as the source of authority they are proud of.18  
    Parish Courtyard In the former royal garden, the verdant trees have long forgotten that disaster from the past. And now, it is merely the Church's backyard.19 Deputy Rumphrey
    Plaza of Glory The empire has long since fallen to Aember, yet the magnificent square still sings its former glory. On the ruins of the Imperial Plaza, the Church established its reign-St. Derain.20  
    Disciple's Alleys This is the residential area for the most devoted believers. But what has the trap-cluttered environment brought? Is it security or shackles?21 Haas
    The Forbidden Wall The towering walls surround the outskirts of St. Derain Church, separating the inner city from the outer, and longing from salvation.22 Sentry Leader · Alex
    Wall of Will The towering walls surround the outskirts of St. Derain Church, separating the inner city from the outer, and longing from salvation.23  
    Alleys of Packs The crumbling slum at the foot of the high walls hides a myriad of evils in its shadow. The most infamous gang in the outer city, Wolf Packs, are nested here concocting their vicious plans.24 Pack Leader Dodge
    Silver Flame Alleys This is the gathering place of Silver Flames, the arch-rival of Wolf Packs. Unlike the disciplined Wolves, these gangsters are more free-spirited but never bother civilians.25 Leader of Silver Flames - Ilsa
    Plaza of Glory The empire has long since fallen to Aember, yet the magnificent square still sings its former glory. On the ruins of the Imperial Plaza, the Church established its reign-St. Derain.26 Sentry Leader · Alkes
    Parish Courtyard In the former royal garden, the verdant trees have long forgotten that disaster from the past. And now, it is merely the Church's backyard.28  
    St. Derain Monastery This mysterious, heavily guarded monastery is a forbidden place of the Church that cannot even be mentioned. However, it hides the secret of the "Second Church."29 Test Subject - Romer
    Forsaken Shrine When you follow the winding staircase into the dungeon, an entirely different "church" shows up. The ominous traps in the shadows and the fire-spitting floors are signs of the evident evil lurking here.30 Test Subject - Kiel
    Awakened Shrine As you dive deeper into the shrine, the instruments, documents, and deformed test subjects vividly portray the answer you've been searching for.31 Lean Phantom
    Ascension Shrine The crazy worshiper sets foot on the imagined altar. He's determined to become a real god and incinerate everything.31  

    Chapter 2 – Path of Achievements

    title desc
    Hallowed Evil (Rehan)
  • Complete Chapter 2 as Rehan
  • Reward: Jagged Primocryst x10

    Hallowed Evil (Carino)
  • Complete Chapter 2 as Divineshot
  • Reward: Jagged Primocryst x10

    Hallowed Evil (Gemma)
  • Complete Chapter 2 as Gemma
  • Reward: Jagged Primocryst x10

    Hallowed Evil (Spacetime Witness)
  • Complete Chapter 2 as Spacetime Witness
  • Reward: Jagged Primocryst x10

    Hallowed Evil (Commander)
  • Complete Chapter 2 as Commander
  • Reward: Jagged Primocryst x10

    Hallowed Evil (Oracle)
  • Complete Chapter 2 as Oracle
  • Reward: Jagged Primocryst x10

    Q:I hope the Quest guide's beacon doesn't just appear and disappear. When replaying the Main Story, I want to watch TV and play on my phone simultaneously, but having to repeatedly tap the guide is a bit troublesome.

    A:This is indeed an aspect that can be optimized, and we will consider making improvements in the future.

    Torchlight: Infinite Guide