Torchlight Infinite Patch Notes 2022

Shutdown Maintenance – December 22

Dear Torchlight Hunter:

Ember’s Rest Hideout i0s scheduled to undergo server update from 14:00 to 18:00 on December 22.(UTC+8)

Thank you for your support and understanding.

Maintenance gifts will be sent to you via the in-game mail once the maintenance is over.


Transaction Tax – Trade House Optimizations

In addition to the optimization of the Trade House experience, we will also introduce an important adjustment to the new season—The transaction tax.


Shutdown Maintenance – December 16

Dear Torchlight Hunter:

Ember’s Rest Hideout is scheduled to undergo maintenance from 14:00 to 15:00(utc +8) on December 16, as detailed below.

1. Added the account information binding feature

2. Optimized the text descriptions of some event pages (no value change)

That was all the update coming to Torchlight: Infinite on December 16. Thank you for your patience.


Optimizations Coming in the New Season

Greetings, Hunters of Torchlight!

We are now working on the next season of the game. We expect to introduce new content to you in the following month, which includes new skills, new heroes, season themes, and seasonal gameplay. On top of the new content, we have also focused on optimizing existing features, all with the hope to bring you a better gaming experience.

This blog will cover some of the optimizations we have been working on, most of which will go live in the new season if everything goes well.

Controller Support

We’ve been offering a PC version of the game since the third closed beta test. We know that everyone is keen to play the game with a controller, so we have added controller support in the upcoming season. You can choose your preferred mode of operation, whether on PC or mobile. However, there may still be some adaptation problems in the game. We’d very much welcome your feedback on the experience, and we will continue to optimize the game!

Robot Training: Invincible No.2

Training robots is quite a popular feature among Hunters. We have noticed from some recent community posts that many Hunters are wondering why we have attached limits to the maximum DPS they can record. Here, we’d like to share our views on that.

The last thing we want is for people to take DPS as the only standard to measure a battle style. It would be much preferred if you don’t take it as the only goal in the game, either. We encourage everyone to focus on exploring the game mechanics and character growth while forming a style, and we hope that you will look at a battle style from different angles, e.g., the controls, the smoothness of battles, the survivability, the ability to make AoE attacks and the cost of the builds.

We will continue to optimize and iterate this function. In future planning, we hope that Invincible No.2 will have more detailed recording functions, such as which skill is the specific source of damage and the exact type of damage of a particular attack… Only in this way can the optimizations help hunters grow. Of course, suppose our assessment indicates that the new season’s gameplay has higher requirements for DPS. In that case, we will also assess the upper limit of the record and make adjustments accordingly.

Info Panel

We have been striving to make all kinds of information in the game clearly presented to the Hunters, including the hunter’s attributes. So we are optimizing the calculation of DPS to bring a more detailed display to the hunter’s information panel:

  – Added the display of information on Damage Over Time

  – Added the display of Summon Skills

The old information panel mainly calculates hit damage. Now it will show more detailed information about the each builds. Though it may not be 100% accurate, we still hope this could help our hunters visualize your growth.

Others

Besides the key updates mentioned above, there are also optimizations that can greatly improve your gaming experience in details:

1. When high-tier affixes appear in the gear crafting process, you will be asked to double-confirm. That will prevent people from accidentally missing out the better crafting results;

2. If the random energy happens to be full during gear empowerment, the energy will no longer be further empowered, and the best energy result will be automatically reserved;

3. Mini-maps can now be displayed semi-transparent in the center of the screen, which will not get in the way of battles, and the Hunters will not need to open and close them from time to time for navigation;

4. Previously, if you saw a great piece of legendary gear in the Trade house, you would need to find out where it came from. The sources of drops will be available for all base items and legendary gear on the Display Panel.

5. And finally, for better eye care, you can now customize the brightness of skill effects;

These are some of the recent optimizations we have been working on, and they will all be available to you in the new season if everything goes well. Please feel free to share your opinions and feedback about the game via the community!

We will share more information about the new season with you in December, stay tuned!


Dark Surge & Next Season News

New Season

Now let’s talk about something everyone is probably more interested in — the new season. We’re working hard on the next season’s content, and the theme is “pirates” and “plunder” related. We will launch at least one new hero and two new traits for existing heroes, as well as a batch of new skills and Legendary gears.

At the same time, we’ll also bring many optimizations to the game. We’ve received a lot of feedback about the UI of the PC version and have heard everyone’s strong desire for the support of controllers. We’ll do our best to implement these two improvements in the next season. However, about adding a multiplayer mode, it will still take some time for us to develop.

Q: When will S1 end? What will happen to the account data after the season ends?

A: S1 is expected to end in January, and the new season is also scheduled to start in January. All your unlocked heroes, hero traits, Pactspirits, and appearances will carry over to the next season. They count as the shared assets of your account, so they can be used by all characters you create in the same account. However, this only applies when they are on the same server. For example, all characters created on the US server can only use assets of the account that are on the US server. Other things like Season Passes and Auction Booth Tabs will expire at the end of the season and will need to be repurchased in the new season. The characters of the Incoming Dark Surge season will be transferred to the permanent server after the new season starts. Hunters will need to create a new character to participate in the challenges of the new season.

Q: Lethal Flash and Frostbitten Heart can be exchanged with Hero Emblems in the next season. Then how can we get Thea, who is unlocked in the Season Pass, in the next season?

A: In the next season, Thea can be purchased with Primocryst. And in the season after that, Thea will be able to be exchanged with Hero Emblems.

That’s all for this developer’s log. We encourage you to share your thoughts and feedback with us through our communities, especially Discord. Torchlight: Infinite is still in the open beta phase, and we will continue to optimize and improve the game based on your suggestions and feedback. Please help us make it a better ARPG and witness the transformation of Torchlight: Infinite.


Shutdown Maintenance – December 1

Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 12:00 (utc +8) on December 1. This update will fix bugs and optimize the game, as detailed below.

Optimizations

1. Optimized descriptions of the Boon Rules, which leads to no changes in the probability.

Bug Fixes

1. Fixed the issue where players’ equipment over Lv.100 cannot be empowered

That was all the update coming to Torchlight: Infinite on December 1. Thank you for your patience.


Shutdown Maintenance – November 25

Dear Torchlight Hunter:

Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 12:00(utc +8)  on November 25. This update will fix bugs and optimize the game, as detailed below.

Optimizations

1. Optimized the pop-up window when entering the game.

2. Outdated data cleared from the Trade House

Bug Fixes

1. Fixed an issue where some terrains in the Path of the Brave were inactive.

2. Fixed an issue where Affliction cannot be applied to damage dealt by “Shadow Swamp”, “Flame Imbue”, “Eternal Ritual” and “True Flame”.

3. Fixed an issue where the supported skill – “Overload” slowed enemies that are immune to the slowing effects, hindering Keegan’s Energy Shiel from working properly during phase change.

4. Fixed an issue where Terra skills triggered by the legendary gear – “Dawn” exceeded the radius limit.

5. Fixed an issue that when the legendary gears – “Dawn” and “Mother Goddess’ Paddock” were both in use, too many Terra triggers caused the game to crash.

6. Fixed text overlap in some languages.

7. Fixed an issue where some screens kept popping up after the update.

That was all the update coming to Torchlight: Infinite on November 25. Thank you for your patience.


Shutdown Maintenance – November 17

Dear Torchlight Hunter:

Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 11:00 (UTC +8) on November 17. This update will fix bugs and optimize the game.

At the same time, the values of some skills will be adjusted so that hunters will find it easier to notice the impact of those skills when acquiring them for the first time. Please find the details below.

Optimizations

1. Optimize the difficulty and process of Chapter 1

2. Optimize the display of Chat Info

3. Reduce the cooldown of Price Checker from 5 seconds to 1 second

Bug Fixes

1. Fix the issue where Thea’s Level 80 Hero Trait “Farewell Prophecy” does not take effect on triggered skills

2. Fix the issue where “Obscure” does not restore Blur Rating or Blur Duration when triggered

3. Fix the issue where players’ equipment over Level 100 cannot be forged or has no energy

4. Fix the issue where players can equip off hand by accident in some special cases

5. Fix the abnormal camera angle of “Glacial Abyss Watcher” in some special cases

6. Fix the issue where players can go over the display limit of Training Dummies in some special cases

7. Fix the issue where the currency icon is displayed incorrectly on the Stash Purchase screen

8. Fix the issue where the Path of the Brave is complete in advance in some special cases

9. Fix the incorrect display of the remaining days of the Monthly Pass

10. Fix the abnormal display of inventory icons in some special cases

11. Fix the issue that some game accounts cannot claim the login rewards in some special cases

12. Fix some issues that would lead to a game crash

Value adjustments

1. “Bull’s Rage”. Additional Melee Damage for Lv.1: adjusted from 25.00% to 35.50%, Lv.20: adjusted from 44.00% to 45.00%.    Skill Radius for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.

2. “Blurry Steps”. Movement Speed for Lv.1: adjusted from 30.00% to 45.50%, Lv.20: adjusted from 53.75% to 55.00%. Additional Critical Strike Rating for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.

3. “Secret Origin Unleash”. Additional Cast Speed for Lv.1: adjusted from 10.00% to 10.50%, Lv.20: adjusted from 19.50% to 20.00%.

4. “Fixate”. Double Damage chance for Lv.1: adjusted from 3.00% to 5.05%, Lv.20: adjusted from 4.90% to 6.00%.

5. “Elemental Shock”. Elemental Damage to Minions for Lv.1: adjusted from 40.00% to 70.50%, Lv.20: adjusted from 68.50% to 80.00%.  Elemental Resistance reduction for Lv.1: adjusted from -15.00% to -15.50%, Lv.20: adjusted from -24.50% to -25.00%.

6. “Machine Army”. Attack and Cast Speed for Lv.1: adjusted from 8.00% to 9.20%, Lv.20: adjusted from 11.80% to 13.00%.

7. “Periodic Explosion”. Attack and Cast Speed for Lv.1: adjusted from 10.00% to 20.50%, Lv.20: adjusted from 29.00% to 30.00%.

8. “Spread Shot”. Additional Projectile Damage for Lv.1: adjusted from -14.00% to -8.75%, Lv.20: adjusted from -4.50% to -4.00%.

9. “Greater Multiple Projectiles”. Additional Projectile Damage for Lv.1: adjusted from -30.00% to -24.75%, Lv.20: adjusted from -20.50% to -20.00%.

10. “Increased Area”. Skill Radius for Lv.1: adjusted from 50.00% to 60.50%, Lv.20: adjusted from 69.00% to 70.00%.

11. “Raid”. Critical Strike Rating for Lv.1: adjusted from 1.00% to 1.05%, Lv.20: adjusted from 1.95% to 2.00%.    Double Damage chance for Lv.1: adjusted from 3.50% to 4.55%, Lv.20: adjusted from 5.40% to 5.50%.

12. “Overload”. Additional Damage per stack Focus Blessing for Lv.1: adjusted from 3.00% to 4.10%, Lv.20: adjusted from 5.85% to 6.00%.

13. “Tendonslicer”. Additional Physical Damage for Lv.1: adjusted from 5.00% to 15.50%, Lv.20: adjusted from 24.00% to 25.00%.  Ignore Armor chance for Lv.1: adjusted from 5.00% to 15.50%, Lv.20: adjusted from 24.00% to 25.00%.

14. “Freeze Chance”. Additional Cold Damage for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%.    Frostbite chance for Lv.1: adjusted from 20.00% to 50.00%, Lv.20: adjusted from 29.50% to 50.00%.

15. “Additional Ignite”. Ignite chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.

16. “High Voltage”. Additional Lightning Damage Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%.    Shock chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.

17. “Spell Concentration”. Additional Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.

18. “Deep Wounds”. Additional Bleed Damage for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%.     Bleed chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.

19. “Improved Corrosion”. Additional Wilt chance for Lv.1: adjusted from 30.00% to 40.50%, Lv.20: adjusted from 49.00% to 50.00%.    Wilt chance for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 30.00% to 30.00%.

20. “Efficient Cast”. Additional Cast Speed for Lv.1: adjusted from 12.00% to 22.50%, Lv.20: adjusted from 31.00% to 32.00%.

21. “Jump”. Jumps for Lv.1: adjusted from 1 to 2. Additional Damage for Lv.1: adjusted from -35.00% to -24.50%, Lv.20: adjusted from -16.00% to -15.00%.

22. “Control Spell”. Additional Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.

23. “Elemental Fusion”. Additional Elemental Damage for Lv.1: adjusted from 15.00% to 30.50%, Lv.20: adjusted from 38.75% to 40.00%.

24. “Slow Projectile”. Additional Projectile Damage for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.

25. “Cataclysm”. Affliction inflicted for Lv.1: adjusted from 12 to 22, Lv.20: adjusted from 31 to 31.5.    Additional effect of Afflicted for Lv.1: adjusted from 20.00% to 20.50%, Lv.20: adjusted from 29.50% to 30.00%.

26. “Precision Strike”. Additional Area and Ailment Damage for Lv.1: adjusted from 16.00% to 25.50%, Lv.20: adjusted from 35.00% to 35.00%.   Attack Speed for Lv.1: adjusted from 1.00% to 0.50%, Lv.20: adjusted from 10.50% to 10.00%.

27. “Channel Preparation”. Additional Damage for Lv.1: adjusted from 10.00% to 15.25%, Lv.20: adjusted from 19.50% to 20.00%.

28. “Raging Slash”. Additional Steep Strike Damage for Lv.1: adjusted from 15.00% to 45.50%, Lv.20: adjusted from 53.00% to 55.00%.

29. “Slash Duet”. Additional chance to gain Steep Strike attempts from Steep Strike for Lv.1: adjusted from 25.00% to 65.00%, Lv.20: adjusted from 82.00% to 84.00%.    Chance to gain Steep Strike attempts for Lv.1: adjusted from -15.00% to -14.75%, Lv.20: adjusted from -10.25% to -10.00%.

30. “Devastator”. Additional Damage for Lv.1: adjusted from 30.00% to 40.50%, Lv.20: adjusted from 49.00% to 50.00%.

31. “Wind Projectiles”. Additional Projectile Damage for Lv.1: adjusted from 16.00% to 25.50%, Lv.20: adjusted from 35.00% to 35.00%.

32. “Electric Punishment”. Additional Attack and Cast Speed reduction for Lv.1: adjusted from -40.00% to -39.50%, Lv.20: adjusted from -30.50% to -30.00%.

33. “Enhanced Ailment”. Additional Ailment Damage for Lv.1: adjusted from 17.00% to 25.50%, Lv.20: adjusted from 36.00% to 35.00%.

34. “Terra Charge”. Terra Charge Restoration speed for Lv.1: adjusted from 45.00% to 55.50%, Lv.20: adjusted from 64.00% to 65.00%.

35. “Maniacal Army”. Minion Double Damage chance for Lv.1: adjusted from 5.00% to 5.50%, Lv.20: adjusted from 14.50% to 15.00%.   Minion Attack Speed for Lv.1: adjusted from 15.00% to 25.50%, Lv.20: adjusted from 34.00% to 35.00%.

36. “Assault Command”. Additional Minion Damage for Lv.1: adjusted from 10.00% to 15.50%, Lv.20: adjusted from 24.25% to 25.00%.   Minion Attack and Cast Speed for Lv.1: adjusted from 20.00% to 30.50%, Lv.20: adjusted from 39.00% to 40.00%.

37. “Marked”. Additional Damage for Lv. 1: adjusted from 15.00% to 20.50%, Lv.20: adjusted from 29.25% to 30.00%.

38. “Hardened”. Additional Damage for Lv.1: adjusted from 10.00% to 15.50%, Lv.20: adjusted from 24.25% to 25.00%.

That was all the update coming to Torchlight: Infinite on November 17. Thank you for your patience.


Shutdown Maintenance – November 10

Dear Torchlight Hunter:

Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 12:00(UTC+8) on November 10. This update will fix bugs and optimize the game, as detailed below.

Optimizations

1. Reduced HP of all monsters in Chapter 1 by 30%

2. Optimized the display effect of some card pools

Bug Fixes

1. Fixed some multilingual translation issues

2. Fixed the issue where the client would crash in some special cases

3. Fixed the issue where Youga’s Slow would take effect on Bosses that are immune to slowing effects. The purpose of this modification is to resolve the issue where Youga would die while hiding under the Barrier during the battle with Keegan

4. Fixed the issue where players could not claim sign-in rewards in some special cases

5. Fixed the issue where gears could not be found due to the incorrect positioning of some affix parameters in the Advanced Search

6. Fixed the issue where the legendary gear Corrupted Marrow could not increase Movement Speed

7. Fixed the issue where the legendary gear Last Barrier would lose all buffs when its last affix is corroded

8. Fixed the abnormal stats of the legendary gear Oversight in some special cases

9. Fixed the issue where the Boss of Netherrealm: Elemental Mine would refresh by default

That was all the update coming to Torchlight: Infinite on November 10. Thank you for your patience.


Update Principles

After the launching of Torchlight: Infinite, we’ve followed three principles with regard to the update frequency:

1. We roll out major updates on a seasonal basis, mainly to balance and adjust important systems such as skills, gear, heroes, talents, and drops.

2. We fix general bugs and errors on a weekly basis, which is why we usually have routine weekly maintenance.

3. We locate and fix urgent errors as soon as possible. For example, there was an error with the Ignite-related affixes earlier, which allowed Hunters to enter an abnormal invincible state. After locating the cause of such issues and making sufficient preparations, we will take down the server and implement a solution immediately to avoid giving everyone a bad gaming experience.

These three update principles should help you understand why updates were implemented so frequently around October 21.

On October 19, we carried out the routine weekly maintenance.

The event, Savage Shadows, started on October 20.

An emergency server maintenance was implemented on October 20 to fix the invincibility issue caused by the problems with the Ignite affixes.

An emergency server maintenance was implemented on October 21 to fix the invincibility issue caused by the problems with the Wilt affixes (similar to the Ignite affix the day before). However, when the maintenance was almost over, we realized that an art resource of the Savage Shadows event had been accidentally lost due to the update. As this would cause the game to crash abnormally, we extended the maintenance time to solve this issue.

On October 22, some PC players were unable to enter the game. we managed to fix this issue with a 1-hour hotfix.

Upon reviewing the situation, we noted that the routine maintenance and several emergency maintenance events had collided. The frequent server shutdowns and maintenance during this time have obviously affected everyone’s gaming experience to a certain extent. In the future, we will devise better plans to fix issues with abnormal affixes and try to implement such fixes in routine maintenance.

With regard to the build balance issues that everyone has reported, we have started working on the adjustments, but we will not implement any changes until the next season when everyone restarts because we don’t want to affect the stability of the trading ecosystem in this season and don’t want all your efforts so far to be in vain. Of course, we’ll verify and tweak all changes internally and in a small beta server first.


Shutdown Maintenance – November 3

Dear Torchlight Hunter:

Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 12:00 (UTC+8) on November 3. This update will fix bugs and optimize the game, as detailed below.

Optimizations

1. Optimized the color of the icons of Flame Dust, Flame Sand, and Flame Elementium to make it easier to differentiate between them.

2. Optimized some localized descriptions

Bug Fixes

1. Fixed a bug where it is impossible to trade some skills.

2. Fixed a bug that caused the game to lag when tapping a skill while it is on cooldown in certain special situations.

3. Fixed a bug that caused the floor and mark level of Path of the Brave to be inconsistent. This problem may cause abnormal gear to drop and may cause monsters to be much higher level than players expect when they have minions.

Events

1. The 7-day Sign In event will be suspended for now and will be resumed after the maintenance.

That was all the update coming to Torchlight: Infinite on November 3. Thank you for your patience.

Shutdown Maintenance – October 27

Dear Torchlight Hunter:
Ember’s Rest Hideout is scheduled to undergo maintenance from 10:00 to 12:00 (UTC+8) on October 27. This update will fix bugs and optimize the game, as detailed below.
Optimizations
1. PC version – Volume settings can be saved
2. Optimized some SFX
3. The default dubbing language will match the language of the player’s client
4. Players cannot select items for sale as currency in the trade house
5. Refined the description of Pactspirit pool and Outfit pool of the season
6. Refined some English translations
7. Optimized the display effect of scrolling announcements
8. Refined the pop-up text of game rating
9. Added a Discord button at Main Menu

Bug Fixes
1. Fixed the bug where the reward on the first day of 7-day Log In could be claimed for multiple times under special circumstances
2. PC version – Fixed the bug where players enter the key-changing interface by clicking on the setting icon next to Chat and couldn’t change hot keys
3. Fixed the bug where players could not be directed back to Boon from Outfit in some cases
4. Fixed the bug that Command Compass (granting a chance for Legendary monsters to drop additional Legendary gears) is inactive
5. Fixed the bug where the Legendary Corrupted Marrow could not increase Movement Speed
6. Fixed the bug where the Legendary Last Barrier loses all buffs when its last affix is corroded
That was all the update coming to Torchlight: Infinite on October 27. Thank you for your patience.

Torchlight Infinite Guide