The Iron Mass is a unique Gladius. One Hand Swords. Physical Damage: 54-78. Critical Strike Chance: 5%. Attacks per Second: 1.3. Weapon Range: 11.
Requires Level 60, 113 Str, 113 Dex.
Flavour Text: Lead by example.
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All skeletons wield an exact copy of The Iron Mass and will use it to attack.
Summon Skeletons normally has 0.8 attacks time (1.25 APS), and gains base damage as they level up.
The Iron Mass overrides the skeletons' base damage, base attack speed, and base crit chance. An Iron Mass with maximum attack speed and damage rolls and 30 quality has 1.53 attacks per second and 201.5 average damage per hit. This results in 308.3 DPS. This value does not scale with Skeleton level.
A level 20 skeletons does 1021.6 DPS by default.
A perfect rolled The Iron Mass with 30 quality does (308.3 X 3) = 924.9 DPS counting the triple damage. (Note: Can go higher with corrupted modifiers and some Enchantments.) The other stats on this weapon can also contribute in skyrocketing the damage up.
By default, Skeletons have 50% more added damage with 1.25 APS, or a 120% Added Damage Effectiveness.
For Skeletons with The Iron Mass, factoring in the 1.53 APS, as well as the 50% more added damage, they now have 229% Added Damage Effectiveness, or 687% Added Damage Effectiveness if you include triple damage.
Essentially, Skeletons level 20 or above will have slightly more base DPS, but The Iron Mass can easily outscale with some sources of added damage.
A few examples of flat minion damage may include:
The Iron Mass has restrictions on where or how it can drop. It cannot be chanced.
The Iron Mass can rarely replace a Curio Display in the final reward room of Alternate Quality Gems Blueprints e.g. Repository and Tunnels and cannot be chanced.