Problem:
Most strike melee skills are currently reliant on ways to strike extra targets and/or deal splash damage in order to compete with other builds when clearing groups of enemies.
Solution:
Add Melee Splash access to the Passive Skill Tree and move the single Additional Strike there to the Attack Mastery instead of a specific node.
Specifics:
The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”.
The two small Passive Skills in the Tribal Fury cluster which provide “10% increased Melee Damage” and “15% increased Melee Splash Area of Effect” have been removed.
Added a new Attack Mastery that provides “Strike Skills target 1 additional nearby Enemy”, which replaces the “Strike Skills target additional Enemies can do so from 30% further away” Mastery.