PoE Stag Acolyte

Stag Acolyte Rarity: Unique

Spectre Y
Area The Southern Forest, The Eternal Laboratory, The Crossroads,The Western Forest, The Riverways
Mod stance movement speed +% final [112]
Tags bandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
  • Life: 146%
  • Evasion: +10%
  • Ailment Threshold: 146%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 0) (Resists Chaos: 0)
  • Damage: 65%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 40
  • Attack Time: 1.995 Second
  • Damage Spread: ±20%
  • Experience: 130%
  • Model Size: 110%
  • Type: BanditBowStag

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 51,531
  • Armour: 16,265
  • Evasion: 8,932
  • Energy Shield: 0
  • Damage: 620
  • Accuracy: 538
  • Attack Time: 1.995
  • Experience: 17,225
  • Ailment Threshold: 51,531
  • Chill: 163
  • Shock: 163
  • Brittle: 922
  • Scorch: 163
  • Sap: 450

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 496–744
Critical Strike Chance: 5%
Attack Time: 1.995 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditStagSplitArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 496–744
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 3 Second


Fires multiple arrows at different targets.


Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 82

  • Life: 41,700
  • Armour: 14,425
  • Evasion: 8,369
  • Energy Shield: 0
  • Damage: 553
  • Accuracy: 499
  • Attack Time: 1.995
  • Experience: 16,908
  • Ailment Threshold: 41,700
  • Chill: 132
  • Shock: 132
  • Brittle: 746
  • Scorch: 132
  • Sap: 364

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Time: 1.995 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditStagSplitArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 442–663
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 3 Second


Fires multiple arrows at different targets.


Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 78

  • Life: 26,628
  • Armour: 11,328
  • Evasion: 7,334
  • Energy Shield: 0
  • Damage: 439
  • Accuracy: 428
  • Attack Time: 1.995
  • Experience: 16,090
  • Ailment Threshold: 26,628
  • Chill: 84
  • Shock: 84
  • Brittle: 476
  • Scorch: 84
  • Sap: 233

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 351–527
Critical Strike Chance: 5%
Attack Time: 1.995 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditStagSplitArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 351–527
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 3 Second


Fires multiple arrows at different targets.


Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 73

  • Life: 15,845
  • Armour: 8,348
  • Evasion: 6,196
  • Energy Shield: 0
  • Damage: 327
  • Accuracy: 352
  • Attack Time: 1.995
  • Experience: 14,804
  • Ailment Threshold: 15,845
  • Chill: 50
  • Shock: 50
  • Brittle: 283
  • Scorch: 50
  • Sap: 138

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 262–393
Critical Strike Chance: 5%
Attack Time: 1.995 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditStagSplitArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 262–393
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 3 Second


Fires multiple arrows at different targets.


Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 68

  • Life: 9,393
  • Armour: 6,127
  • Evasion: 5,213
  • Energy Shield: 0
  • Damage: 243
  • Accuracy: 290
  • Attack Time: 1.995
  • Experience: 13,332
  • Ailment Threshold: 9,393
  • Chill: 30
  • Shock: 30
  • Brittle: 168
  • Scorch: 30
  • Sap: 82

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 194–291
Critical Strike Chance: 5%
Attack Time: 1.995 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BanditStagSplitArrow


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, Physical
Split Arrow
Base Damage: 194–291
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 3 Second


Fires multiple arrows at different targets.


Deals 30% more Damage
Fires 4 additional Arrows
30% reduced Projectile Speed
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

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