Spell Suppression – Path of Exile

Spell Suppression gives a chance to halve spell damage taken. The chance can be stacked up to 100%. It can be found on Evasion items as well the Dexterity section of the Passive Skill Tree.

Changes 3.19 List of Spell Suppression Passives Aura: Suppressed Spell Damage Mods & Items Spell Suppression Guide

Spell Suppression Changes 3.19

Problem: Spell Suppression is intended to be mostly accessible to characters on the right side of the passive skill tree. However, spell suppression values on item modifiers are high enough that any character can reasonably reach 100% spell suppression chance through items alone, and passive skills that grant suppression are relatively weak in comparison. This results in capped spell suppression feeling like a mandatory pickup for most characters that want strong defences, rather than mostly an option to complement evasion-focused builds.

Solution: Reduce the values of spell suppression granted by item modifiers. Increase the amount of spell suppression granted by passive skills and a few other sources.

  • Chance to Suppress Spell Damage modifiers on Dexterity Body Armours and Shields can now roll with values of +8–10% at the lowest tier (previously +17–20%), up to +20–22% at the highest tier (previously +32–34%). Crafted versions of these modifiers now have values of +5–7% (previously +8–10%) and +8–10% (previously +11–13%).
  • Chance to Suppress Spell Damage modifiers on Dexterity Helmets, Boots and Gloves can now roll with values of +5–6% at the lowest tier (previously +8–10%), up to +13–14% at the highest tier (previously +20–22%). Crafted versions of these modifiers now have values of +3–4% (previously 5–6%) and +5–6% (previously 7–8%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage can now roll with values of +5–10% (previously +7–12%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Unique Enemy is in your Presence can now roll with values of +7–12% (previously +10–15%).
  • The Eater of Worlds Implicit modifier on Gloves that grants a chance to Suppress Spell Damage while a Pinnacle Atlas Boss in your Presence can now roll with values of +10–15% (previously +13–18%).
  • The Corrupted Implicit Boots modifier that grants a +6–9% chance to Suppress Spell Damage now has a level requirement of 45 (previously 1).
  • The Corrupted Implicit Boots modifier that grants a chance to Suppress Spell Damage while moving can no longer roll.


  • The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%).
  • The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%).
  • The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
  • The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
  • The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +10%).


  • The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you're Wielding now has a value of +10% (previously +8%).
  • The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%).
  • The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%).


  • The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%).
  • The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
  • The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently (previously +6%).
  • The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).

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List of Spell Suppression Passives

# Name Category Stats
1 Quartz Infusion Ascendancy Name: Raider
  • +40% chance to Suppress Spell Damage
  • Phasing
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (While you have Phasing, your movement is not blocked by Enemies)
2 Raider Ascendancy Name: Ascendant
  • +20% chance to Suppress Spell Damage
  • 10% increased Movement Speed
  • You have Onslaught while on full Frenzy Charges
  • 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
  • Phasing
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
  • (While you have Phasing, your movement is not blocked by Enemies)
  • (You can only take one of the three Ranger Ascendancy passives)
3 Magebane Keystone
  • Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
4 Acrobatics Keystone
  • Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75%
5 Spell Suppression Mastery Mastery
  • Prevent +2% of Suppressed Spell Damage
  • Debilitate Enemies for 1 second when you Suppress their Spell Damage
  • Critical Strike Chance is increased by chance to Suppress Spell Damage
  • You take 50% reduced Extra Damage from Suppressed Critical Strikes
  • +10% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion
6 Dagger Mastery Mastery
  • +100% to Critical Strike Multiplier against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • +8% chance to Suppress Spell Damage for each Dagger you're Wielding
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
  • 15% more Maximum Physical Attack Damage with Daggers
  • Elusive also grants +40% to Critical Strike Multiplier for Skills Supported by Nightblade
7 Courage Notable
  • 30% increased Armour if you have been Hit Recently
  • 30% increased Evasion Rating if you haven't been Hit Recently
  • +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
  • (Recently refers to the past 4 seconds)
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: AzureOil + VioletOil + Violet Oil

8 Entrench Notable
  • +10% chance to Suppress Spell Damage
  • Life Flasks gain 3 Charges when you Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Sepia Oil + Azure Oil + Violet Oil

9 Instinct Notable
  • +10% chance to Suppress Spell Damage
  • Recover 50 Energy Shield when you Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Sepia Oil + Sepia Oil + Azure Oil

10 Intuition Notable
  • +5% chance to Suppress Spell Damage
  • 15% increased Evasion Rating
  • 5% increased maximum Life
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: AmberOil + VioletOil + VioletOil

11 Inveterate Notable
  • Prevent +3% of Suppressed Spell Damage
  • +12% chance to Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Black Oil + Black Oil + Golden Oil

12 Quickstep Notable
  • +6% chance to Suppress Spell Damage
  • 6% increased Movement Speed
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Amber Oil + Amber Oil + Verdant Oil

13 Reflexes Notable
  • +10% chance to Suppress Spell Damage
  • +100 to Evasion Rating
  • 30% increased Evasion Rating
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Azure Oil + Black Oil + Golden Oil

14 Resourcefulness Notable
  • +5% chance to Suppress Spell Damage
  • 10% increased maximum Energy Shield
  • 5% increased maximum Life
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Verdant Oil + Opalescent Oil + Opalescent Oil

15 Revenge of the Hunted Notable
  • 18% increased Evasion Rating
  • 10% increased maximum Life
  • +10% chance to Suppress Spell Damage while on Full Life
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Black Oil + Silver Oil + Golden Oil

16 Void Barrier Notable
  • 18% increased Evasion Rating
  • 12% increased maximum Energy Shield
  • +10% chance to Suppress Spell Damage while on Full Energy Shield
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Recipe: Crimson Oil + Silver Oil + Golden Oil

17 Spell Suppression Passives
  • +6% chance to Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
18 Spell Suppression and Life Flask Recovery Passives
  • +4% chance to Suppress Spell Damage
  • 12% increased Life Recovery from Flasks
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
19 Spell Suppression and Energy Shield Recharge Rate Passives
  • +4% chance to Suppress Spell Damage
  • 10% increased Energy Shield Recharge Rate
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
20 Chance to Suppress Spell Damage Passives
  • +2% chance to Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
21 Evasion and Spell Suppression Passives
  • +3% chance to Suppress Spell Damage
  • 12% increased Evasion Rating
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
22 Movement Speed and Spell Suppression Passives
  • +3% chance to Suppress Spell Damage
  • 3% increased Movement Speed
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
23 Aerialist Notable(Cluster Jewel)
  • +6% chance to Suppress Spell Damage
  • 5% increased Dexterity
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
24 Darting Movements Notable(Cluster Jewel)
  • 3% increased Movement Speed
  • +8% chance to Suppress Spell Damage while moving
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
25 Elegant Form Notable(Cluster Jewel)
  • +6% chance to Suppress Spell Damage
  • 20% chance to Avoid Elemental Ailments
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
26 Hit and Run Passives(Cluster Jewel)
  • Attack Skills deal 25% increased Damage while Dual Wielding
  • +6% chance to Suppress Spell Damage if you've Hit an Enemy Recently
  • (Recently refers to the past 4 seconds)
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
27 Untouchable Passives(Cluster Jewel)
  • +6% chance to Suppress Spell Damage
  • 30% increased Evasion Rating
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
28 Spell Suppression (Timeless Jewel Passive, Vaal)
  • +2% chance to Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
29 Temple Paths (Timeless Jewel Notable, Vaal)
  • +6% chance to Suppress Spell Damage
  • +(8–10)% to all Elemental Resistances
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
30 Purity Rebel (Timeless Jewel Notable, Eternal)
  • +12% chance to Suppress Spell Damage
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Aura: Suppressed Spell Damage

Vaal Grace Vaal Grace is an aura gem. It casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.

  • Base duration is 6 seconds
  • Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
  • +(0–19) to radius
  • You and nearby allies have +15% chance to Evade Attack Hits
  • Suppressed Spell Damage dealt to you is Unlucky
  • (Unlucky things are rolled twice and the worst result used)

Spell Suppression Mods & Items

Tips: Body Armours and Shields in particular can roll larger values of these modifiers.

Mods Category Items
#% chance to Suppress Spell Damage Explicit Search
Minions have #% chance to Suppress Spell Damage Explicit Search
#% chance to Suppress Spell Damage while your Off Hand is empty Explicit Search
#% chance to Suppress Spell Damage while Channelling Explicit Search
#% chance to Suppress Spell Damage per Frenzy Charge Explicit Search
#% chance to Suppress Spell Damage while affected by Haste Explicit Search
#% chance to Suppress Spell Damage(unique items) Explicit Search
#% chance to Suppress Spell Damage while affected by Grace Explicit Search
Passives granting Cold Resistance or all Elemental Resistances in Radiusalso grant Chance to Suppress Spell Damage at #% of its value Explicit Search
#% chance to Suppress Spell Damage per Power Charge Explicit Search
#% chance to Suppress Spell Damage per Fortification Explicit Search
#% chance to Suppress Spell Damage per Endurance Charge Explicit Search
#% chance to Suppress Spell Damage Implicit Search
#% chance to Suppress Spell Damage while moving Implicit Search
#% chance to Suppress Spell Damage(Synthesised Items) Implicit Search
#% chance to Suppress Spell Damage Fractured Search
#% chance to Suppress Spell Damage if you'vetaken Spell Damage Recently Enchant Search
#% chance to Suppress Spell Damage Scourge Search
Players have #% chance to Suppress Spell Damage while in Nightmare Scourge Search
#% chance to Suppress Spell Damage Crafted Search

PoE Spell Suppression Guide

Spell Suppression is designed as the Dexterity character's best answer to spells. In general, Spell Suppression gives easier access and more reliable spell damage mitigation for Dexterity characters without reliance on specific uniques. It's also much more reliable than Spell Dodge, but has a lower maximum. There will be a few specialised ways to invest in increasing the spell damage suppressed to reward high investment if you want to further protect yourself from spell hits.

  • Spell Suppression will be found on various Passive Skills in the Evasion areas of the Passive Skill Tree.
  • The Evasion Wheel at the centre of the Passive Skill Tree no longer provides Accuracy, but provides a combo of Evasion and chance to Suppress Spells instead.
  • New Suffix modifiers have also been added to all Evasion Armours that can roll modifiers that grant a chance to Suppress Spell Damage. Body Armours and Shields in particular can roll larger values of these modifiers.
  • New Keystone Passive Skill added to the centre of the tree called Magebane: Dexterity provides no inherent bonus to Evasion Rating. You gain a 1% Chance to Suppress Spell Damage per 15 Dexterity.
  • Vaal Grace no longer has Chance to Dodge Attack Hits or Spell Hits. Instead, it now has +15% Chance to Evade Attack Hits, and “Suppressed Spell Damage dealt to you is Unlucky”.
  • Additional chance to Evade modifiers were discontinued from all Rare modifiers, passives and Pantheon powers as their values were generally too low or felt out of place and so that Vaal Grace could provide a very large value of this stat.
  • Change Elusive to provide 15% chance to Avoid Damage from Hits, instead of it's old Dodge-related stats.
  • Change Wind Dancer to further improve high Evasion builds rather than reducing Evade chance, but making it riskier if you're not Evading attacks a lot. It now gives less Attack Damage taken if you haven't been Hit by an Attack recently, and more Evasion Rating and Attack Damage taken if you have been Hit, so it's better for Evasion characters that have a high Evasion Rating and bad for characters that are being hit a lot. It has no interaction with Spells now, to focus its interaction on Evasion.
  • Acrobatics has been redesigned. It no longer has any of it's old properties, but now changes any modifiers to Spell Suppression into Spell Dodge at 50% of it's value. The intention is that Acrobatics is the only source in the entire game for Spell Dodge, for characters who would like to benefit from that playstyle still. Spell Dodge is still capped at 75%, and the Keystone Passive will specifically mention this.
  • Phase Acrobatics no longer exists.
  • Many other smaller changes on top of those noted above to improve specific items, Passives, and Skills.

Why introduce Spell Suppression?

Problem: Evasion provides no defence against Spells.

Solution: Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.

Evasion mitigates Attacks well, so GGG introduced Spell Suppression to help Evasion builds protect themselves against Spells.

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