PoE Sirus while being affected by Desolation of the Awakener

Meteor Geysers / Projection Meteors
  • Sirus says “Fury of the cosmos!” or “You are nothing!” or “Why resist!”
  • Creates multiple geysers that deal Physical, Fire, Lightning, and Chaos damage over time.
    • Desolation of the Awakener ground degen prevents recovery of Life and Energy Shield, and reduces max Fire, Lightning, and Chaos Resistance by 10%.
  • Creates many more geysers if you are not in the safety zone.
  • If not avoided, each geyser will:
    • Deal 525.6 to 788.4 Damage (40% Physical, 30% Fire, 30% Lightning)

Sirus while being affected by Desolation of the Awakener

Here's how to tackle the Sirus encounter in Path of Exile while being affected by Desolation of the Awakener, the debuff that disables life and energy shield regeneration and reduces maximum fire, lightning, and chaos resistance:

Understanding Desolation of the Awakener:

  • Effect: This debuff prevents your life and energy shield from regenerating naturally and reduces your maximum resistances to fire, lightning, and chaos damage by 10%.
  • Source: It originates from the meteor geysers Sirus creates during Phases 1-3 and his own attacks in Phase 4.

Challenges of Desolation:

  • Sustain: Without regeneration, relying solely on flasks and instant recovery mechanics becomes crucial for surviving Sirus' attacks.
  • Damage Mitigation: Reduced resistances make you more susceptible to Sirus' elemental attacks.

Strategies to Mitigate Desolation:

  • High DPS: Focus on maximizing your damage output to defeat Sirus quickly, minimizing the duration you're affected by Desolation.
  • Life Flasks: Utilize instant recovery life flasks strategically to counter the lack of regeneration. Consider using a "Heat" suffix on your life flask to remove burning ground DoT effects that might be present.
  • Overleech (Optional): If your build allows, incorporate mechanics like Overleech from Ascendancy classes (Slayer, Berserker) or gear to steal life back from Sirus with your attacks. This can help sustain your health pool.
  • Elemental Resistances: Despite the debuff, aim for high base elemental resistances (fire, lightning, chaos) to mitigate damage. Use defensive auras like "Purity of Elements" or elemental resistance flasks for temporary boosts.
  • Pantheon Power: Consider using Pantheon powers that enhance recovery or damage mitigation. "Soul of Shakari" offers increased life and energy shield recovery after being hit, while "Soul of Gruthkul" grants a chance to gain a fortify buff when hit, reducing physical damage taken.

Additional Tips:

  • Movement Skills: Having a reliable movement skill like Flicker Strike, Leap Slam, or Shield Charge is still important to dodge Sirus' attacks.
  • Phase Transitions: Desolation is removed when Sirus transitions between phases. Use these moments to strategically use life flasks and maximize recovery before the next phase begins.
  • Arena Awareness: The arena has destructible objects. Destroying them can create temporary cover from Sirus' attacks while Desolation is active.

Important Note:

This encounter will be very challenging and requires strategic use of flasks and maximizing damage output. Consider practicing the fight without Desolation first to learn Sirus' attack patterns effectively.

Community Resources:

  • Consult Path of Exile forums or online resources for the current league to see if there are any special mechanics related to Desolation of the Awakener.
  • You can also check the Path of Exile Wiki for Sirus' page to learn more about his attack patterns and the Desolation of the Awakener debuff: https://www.poewiki.net/wiki/Sirus,_Awakener_of_Worlds

By using a combination of these strategies, adapting your approach based on your character build, and managing your life pool effectively, you can overcome Sirus even while affected by Desolation of the Awakener. Remember, staying mobile, reacting quickly to Sirus' attacks, and using flasks strategically are key to success. Good luck!

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Desolation of the Awakener

You are taking Fire Damage, Physical Damage, Chaos Damage, Lightning Damage, have reduced maximum Fire, Chaos, and Lightning Resistances, and cannot Recover Life or Energy Shield.

  • base physical damage taken per minute
  • base chaos damage taken per minute
  • base maximum fire damage resistance %
  • base maximum lightning damage resistance %
  • base maximum chaos damage resistance %
  • cannot recover life
  • base fire damage taken per minute
  • base lightning damage taken per minute
  • no energy shield recovery

Sirus, Awakener of Worlds is the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.

Sirus can be fought at the Eye of the Storm, accessed by using Crest of the Elderslayers on the map device. Acquired by defeating and obtaining each conqueror map fragment.

Sirus has various exclusive and high-value drops such as the Awakener’s Orb used for end-game crafting, and the Hands of the High Templar, a versatile set of gloves that can have multiple powerful implicit mods.

Sirus is considered one of the toughest bosses in Path of Exile, as he deals massive amounts of damage of every type, including large amounts of Chaos damage. Additionally, Sirus’ skills are notably more complex than many of the other bosses in the game. Most builds are incapable of directly surviving Sirus’ attacks, and must instead rely on dodging out of the way, such as with a movement skill.

Sirus, Awakener of Worlds
Level(s) 84
Location(s) Eye of the Storm
Quest(s) The Awakener of Worlds
Health 70 043 351
Damage 3647.2
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
Immune To Knockback

Recommendations

The following is recommended for fighting Sirus:

  • At least 1 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
  • At least 0% Chaos resistance (not required but highly recommended)
  • Any Jewel with the implicit mod: Corrupted Blood cannot be inflicted on you or a Resistance and Ailment Protection Mastery with the same effect
  • Ryslatha Pantheon Power – Sirus does not spawn any adds during the fight, and only grants flask charges upon completing the first 3 phases.
  • At least 6,000 combined Life and Energy Shield and a reliable source of recovery
  • Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
  • Movement skill to traverse between Sirus’ Quad-Beam and avoid other abilities – (Teleports like Flame Dash, Frostblink, Lightning Warp, Blink Arrow, or Smoke Mine work best rather than skills that physically move you like Leap Slam or Shield Charge due to clipping into the beam)

Skills

The screenshots in the following table show Sirus circled in green. Green arrows indicate the direction in which you have to run. Yellow lines indicate impassable walls.

Attack Details
Deatomization Storm
  • Sirus’s arena contains multiple huge Deatomization Storms, which deal massive damage and damage over time to anything touching them.
  • Around Sirus is a large animated ring that indicates a safety zone/arena zone which pushes out the storms.
  • If players touch the Storm, it will deal:
    • Deals 2102 to 3154 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 548 Base Physical Damage per second
    • Deals 1368 Base Fire Damage per second
    • Deals 1368 Base Chaos Damage per second
  • Sirus will also spawn a Storm every time he reaches 75%, 50%, or 25% health; or if the player is outside of the safety zone for too long.
    • Sirus retreats to his throne, but the throne phase will end if the player comes into close proximity with Sirus after the Deatomization Storm is created.
    • This takes a number of seconds during which time, a pulsating knockback encourages the player to move away from the new Deatomization Storm.
Default Attack
  • Sirus fires a beam forward. It has a delay and can be sidestepped.
  • If not avoided, the beam will deal:
    • Deals 2628 to 3942 Damage (40% Physical, 30% Fire, 30% Lightning)
Die Beam
  • Sirus fires 3 beams that deal a huge amount of damage which can one-shot most builds.
  • The only way to avoid this is to listen for the dialogue and move away from the current position to avoid it, or, to maintain constant movement and mobility in the arena.
  • Before casting this, Sirus says “DIE!”.
  • If players have not moved from their original location, EACH beam fired by Sirus will deal ONE of the following types of damage:
    • Physical Beam
      • Deals 1526 to 2289 Physical Damage
      • Always applies Corrupted Blood if players don’t have the jewel
      • Players need a jewel with the implicit mod: Corrupted Blood cannot be inflicted on you
    • Fire Beam
      • Always Ignites
      • Deals 2278 to 3416 Damage (25% Physical, 75% Fire)
      • 200% more Damage with Ignite
    • Cold Beam
      • Always Freezes
      • Deals 2278 to 3416 Damage (25% Physical, 75% Cold)
      • 200% increased Effect of Chill
    • Lightning Beam
      • Always Shocks
      • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
      • 200% increased Shock Duration on enemies
Corridor Blast
  • Sirus creates impassable walls in a corridor to the player from his location and then fires slow moving projectiles at the player, one at a time.
  • Sirus can be interrupted by moving towards and through him, in the direction of the green arrow.
  • More skilled players may be able to weave between the alternating projectiles while attacking from a distance.
  • Each projectile will:
    • Deal 2628 to 3942 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Meteor Maze
  • Sirus creates a ring maze that traps the player in its center.
  • Sirus summons all players in the zone to the centre of the maze.
  • The player must escape from each layer before Sirus collapses the maze, damaging the player.
  • Each phase increments the number of walls up to three, and the time given for the player to exit the maze.
  • Each layer has an exit placed at a random location in the circle indicated by animated flares.
  • If the players have not exited the maze, Sirus will launch a meteor in the middle of the maze, which will deal:
    • For 2 ring mazes: Deal 16,344 to 24,517 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
    • For 3 ring+ mazes: Deal 21,793 to 32,689 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Spinning Beams
  • Sirus splits into 4 illusions, blasting an area with lasers to spawn a core.
  • The real Sirus will flash blue briefly before firing the beams.
  • The core fires rotating beams that apply Corruption of the Awakener, which stacks, slowing action speed and increasing damage taken temporarily.
  • When the core expires, it leaves behind a permanent small area of degeneration that deals damage over time, negates life recovery, reduces maximum resistances, and applies a powerful Shock effect while standing on it.
Multi Clone
  • Sirus will rapidly dash to a location nearby and summon 12 clones in a large circle, hiding among them as an illusion.
  • The location Sirus initially moves to will remain as the location he attacks with Multiclone beam from.
  • He will then fire the Multi Clone Die Beam (see next attack)
Multi Clone Die Beam
  • After summoning his 12 clones, Sirus will then charge up a variant of his extremely damaging “Die Beam”, and fire it midway through the voice line he uses during it, as seen below.
    • “Feel the thrill of <fires> THE VOID!”
    • “You will long for <fires> NONEXISTENCE.”
    • “Meaning is… <fires> AN ILLUSION.”
  • Sirus will fire 3 beams, EACH beam fired will deal:
    • Always Shocks
    • Deals 2278 to 3416 Damage (25% Physical, 75% Lightning)
    • 200% increased Shock Duration on enemies
Meteor Strike
  • Sirus says “Rain of stars!”
  • Sirus launches many meteors that land and deal AoE damage after a delay.
  • Sirus launches many more meteors if you are not in the safety zone.
  • The ground will flare up before they land.
  • If not avoided, each meteor will:
    • Deal 2102 to 3154 Damage (25% Physical, 25% Fire, 25% Lightning, 25% Chaos)
Beam Sweep
  • Sirus says “Be utterly annihilated!” or “Creation itself!”
  • Sirus fires two beams towards its sides, which converge towards the center.
  • It creates a huge explosion at the center if you’re not in the safety zone.
  • If players come in contact with the end of the beam, it will deal:
    • Deals 280.3 to 420.5 Damage (50% Physical, 25% Fire, 25% Chaos)
    • Deals 194.7 Base Fire Damage per second
    • Deals 194.7 Base Chaos Damage per second
Meteor Geysers / Projection Meteors
  • Sirus says “Fury of the cosmos!” or “You are nothing!” or “Why resist!”
  • Creates multiple geysers that deal Physical, Fire, Lightning, and Chaos damage over time.
    • Desolation of the Awakener ground degen prevents recovery of Life and Energy Shield, and reduces max Fire, Lightning, and Chaos Resistance by 10%.
  • Creates many more geysers if you are not in the safety zone.
  • If not avoided, each geyser will:
    • Deal 525.6 to 788.4 Damage (40% Physical, 30% Fire, 30% Lightning)

Sirus will also have his projection attack the player occasionally (except in his last phase).


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