# | Name | Duration (seconds) |
Empowers (enemies) |
Empowerment | Charge | Requires Level |
Stats | Unmodifiable |
---|---|---|---|---|---|---|---|---|
1 | Rusted Stalker Sentinel | 30 | 15 | 5 | 8 | 2 | Unmodifiable | |
2 | Cryptic Stalker Sentinel | 100 | 100 | 40 | 12 | 2 | Beams Chain an additional time | Unmodifiable |
3 | Bronze Stalker Sentinel | 30 | 25 | 10 | 10 | 5 | Unmodifiable | |
4 | Cobalt Stalker Sentinel | 40 | 30 | 16 | 8 | 18 | Unmodifiable | |
5 | Brimstone Stalker Sentinel | 40 | 50 | 22 | 8 | 38 | Unmodifiable | |
6 | Emberstone Stalker Sentinel | 50 | 75 | 28 | 10 | 58 | Unmodifiable | |
7 | Obsidian Stalker Sentinel | 50 | 85 | 34 | 8 | 67 | Unmodifiable | |
8 | Primeval Stalker Sentinel | 60 | 100 | 45 | 18 | 68 | (30–40)% increased Cast Speed | Unmodifiable |
9 | Ancient Stalker Sentinel | 60 | 150 | 50 | 12 | 80 | (10–15)% increased Empowerment | Unmodifiable |
10 | Bronze Pandemonium Sentinel | 10 | 30 | 18 | 8 | 40 | Empowers many enemies in one shot | Unmodifiable |
11 | Cryptic Pandemonium Sentinel | 10 | 200 | 20 | 12 | 40 | (30–40)% increased Chaining range Empowers many enemies in one shot |
Unmodifiable |
12 | Cobalt Pandemonium Sentinel | 10 | 30 | 20 | 10 | 46 | Empowers many enemies in one shot | Unmodifiable |
13 | Brimstone Pandemonium Sentinel | 10 | 50 | 22 | 8 | 54 | Empowers many enemies in one shot | Unmodifiable |
14 | Emberstone Pandemonium Sentinel | 10 | 80 | 24 | 10 | 62 | Empowers many enemies in one shot | Unmodifiable |
15 | Obsidian Pandemonium Sentinel | 10 | 100 | 26 | 8 | 68 | Empowers many enemies in one shot | Unmodifiable |
16 | Primeval Pandemonium Sentinel | 10 | 120 | 30 | 18 | 68 | Fires an additional Beam Empowers many enemies in one shot |
Unmodifiable |
17 | Ancient Pandemonium Sentinel | 10 | 70 | 35 | 12 | 80 | (10–15)% increased Empowerment Empowers many enemies in one shot |
Unmodifiable |
18 | Bronze Apex Sentinel | 20 | 1 | 30 | 12 | 24 | Can only empower Rare or Unique enemies | Unmodifiable |
19 | Cryptic Apex Sentinel | 50 | 3 | 45 | 12 | 24 | Empowers +2 Enemies Can only empower Rare or Unique enemies |
Unmodifiable |
20 | Cobalt Apex Sentinel | 30 | 1 | 35 | 8 | 36 | Can only empower Rare or Unique enemies | Unmodifiable |
21 | Brimstone Apex Sentinel | 50 | 2 | 40 | 8 | 48 | Can only empower Rare or Unique enemies | Unmodifiable |
22 | Emberstone Apex Sentinel | 30 | 2 | 45 | 10 | 58 | Can only empower Rare or Unique enemies | Unmodifiable |
23 | Obsidian Apex Sentinel | 40 | 3 | 42 | 8 | 66 | Can only empower Rare or Unique enemies | Unmodifiable |
24 | Primeval Apex Sentinel | 30 | 3 | 50 | 18 | 68 | (10–15)% chance for Rewards to be Doubled local sentinel drone difficulty + [0] Can only empower Rare or Unique enemies |
Unmodifiable |
25 | Cosmic Apex Sentinel | 20 | 1 | 100 | 5 | 75 | Unmodifiable | |
26 | Ancient Apex Sentinel | 30 | 3 | 55 | 12 | 80 | (10–15)% increased Empowerment Can only empower Rare or Unique enemies |
Unmodifiable |
Every Sentinel has a number of charges. In the following example, Lingering Bronze Stalker Sentinel has 10 charges. The Basilisk has 12 charges.
Power Cores let you assemble a new Sentinel with a full charge. When your Sentinels run out of charge, they can be combined together with a Power Core to assemble a new, fully-charged Sentinel that inherits properties from both of the husks you disassembled. This hybrid Sentinel may also gain special properties such as an exclusive variant base type or modifiers that can only come from the assembly process.
Note that unique Sentinels cannot be recharged. You can find or create Unique sentinels. These have powerful, static properties, but because they cannot be combined with other sentinels, there's no way to recharge them once they become depleted. They are essentially limited-use items with powerful effects.