PoE Sun Rune

Sun Rune can be used for Runesmithing Weapons at the Kingsmarch Blacksmith.

Runesmithing Level 1

Name: Establish Runesmithing.

Upgrade cost: 70 Gold.

  • Can Runesmith using Sun Runes

How to get it?

Obtained randomly as a reward for shipping resources from Kingsmarch to Riben Fell, Pondium, or Kalguur, or defeating a Settlers of Kalguur boss.

PoE Sun Rune

PoE Sun Rune Vendor Recipes

  • Recipe: 5x Sun Rune. Outcome: 1x Bound Rune.

PoE Rune Recipes

Rune Vendor Recipes: They can be vendored 5-to-1 to upgrade to the next tier of rune.

  • Sun Rune. Drop Level: 1
  • Bound Rune. Drop Level: 22
  • Life Rune. Drop Level: 33
  • War Rune. Drop Level: 43
  • River Rune. Drop Level: 52
  • Bounty Rune. Drop Level: 67
  • Journey Rune. Drop Level: 74
  • Mountain Rune. Drop Level: 78
  • Time Rune. Drop Level: 81
  • Power Rune. Drop Level: 83


Sun Rune Runesmithing enchantments

  • Adds (8–10) to (15–18) Fire Damage. Require: 1x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (12–17) to (25–29) Fire Damage. Require: 8x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (17–24) to (35–41) Fire Damage. Require: 55x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Adds (14–20) to (29–33) Fire Damage. Require: 1x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (23–31) to (47–54) Fire Damage. Require: 8x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Adds (32–44) to (65–76) Fire Damage. Require: 55x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (10–15)% chance to Ignite. Require: 1x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • (20–25)% chance to Ignite. Require: 1x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • Cast Level 10 Fire Burst on Hit. Require: 12x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage. Require: 18x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy. Require: 41x Sun Rune + 110x Bound Rune. Item Classes: One Hand Sword.
  • When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy. Require: 110x Sun Rune + 41x Bound Rune. Item Classes: One Hand Sword.
  • 25% chance to Trigger Level 10 Summon Raging Spirit on Kill. Require: 9x Life Rune + 5x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw.
  • Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second. Require: 25x Life Rune + 15x Sun Rune. Item Classes: Dagger and Rune Dagger · Wand.
  • (0.2–0.3)% of Physical Attack Damage Leeched as Life. Require: 20x War Rune + 30x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (7–13)% chance to gain Chaotic Might for 10 seconds on Kill. Require: 7x War Rune + 6x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger.
  • No Physical Damage + Has (50–100)% increased Elemental Damage. Require: 500x River Rune + 500x Bound Rune + 500x Sun Rune. Item Classes: Two Hand Sword.
  • Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies. Require: 85x River Rune + 70x Sun Rune. Item Classes: Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow.
  • (20–30)% chance to Curse Enemies with Elemental Weakness on Hit. Require: 44x Sun Rune + 44x Bound Rune + 44x River Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand.
  • Minions deal (20–30)% increased Damage if you’ve Hit Recently. Require: 50x River Rune + 50x Sun Rune. Item Classes: One Hand Sword · One Hand Axe · One Hand Mace and Sceptre.
  • Recover (1–3)% of Life on Kill. Require: 13x Bounty Rune + 15x Life Rune + 14x Sun Rune. Item Classes: Two Hand Axe.
  • (20–30)% of Attack Physical Damage Converted to Fire Damage. Require: 30x Bounty Rune + 27x War Rune + 41x Sun Rune. Item Classes: Two Hand Sword.
  • (10–15)% chance to Cover Enemies in Ash on Hit. Require: 88x Bounty Rune + 77x Sun Rune. Item Classes: Staff and Warstaff.
  • +1 to Level of all Fire Spell Skill Gems. Require: 75x Journey Rune + 35x Sun Rune. Item Classes: Staff and Warstaff.
  • (15–25)% chance to inflict Fire Exposure on Hit. Require: 16x Journey Rune + 20x Bounty Rune + 24x Sun Rune. Item Classes: Wand.
  • (10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage. Require: 133x Mountain Rune + 88x War Rune + 88x Bounty Rune + 101x Sun Rune. Item Classes: Dagger and Rune Dagger.
  • Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon. Require: 155x Mountain Rune + 155x Sun Rune + 155x Bound Rune. Item Classes: One Hand Sword.
  • Point Blank. Require: 68x Mountain Rune + 131x Bounty Rune + 85x Sun Rune. Item Classes: Wand.
  • (10–20)% chance to inflict Corrosion on Hit with Spells. Require: 11x Time Rune + 75x Sun Rune. Item Classes: Dagger and Rune Dagger.
  • Gain Arcane Surge after Spending a total of 200 Life. Require: 8x Time Rune + 55x Bound Rune + 78x Sun Rune. Item Classes: Wand.
  • Insufficient Life doesn’t prevent your Melee Attacks. Require: 6x Time Rune + 42x Sun Rune + 52x River Rune. Item Classes: One Hand Mace and Sceptre.
  • Curse Enemies with Punishment on Hit. Require: 3x Time Rune + 11x Journey Rune + 24x Sun Rune. Item Classes: One Hand Axe.
  • (5–10)% chance to gain an Endurance Charge on Kill. Require: 4x Time Rune + 13x Bounty Rune + 22x Sun Rune. Item Classes: Claw.
  • (10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks. Require: 5x Time Rune + 18x War Rune + 32x Sun Rune. Item Classes: Claw.
  • +1 to maximum number of Summoned Golems. Require: 16x Time Rune + 36x Life Rune + 52x Sun Rune. Item Classes: Bow.
  • Life Leech from Hits with this Weapon is instant. Require: 11x Power Rune + 66x War Rune + 77x Sun Rune. Item Classes: One Hand Mace and Sceptre.
  • Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown. Require: 4x Power Rune + 88x Sun Rune + 88x War Rune. Item Classes: One Hand Axe.
  • Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds. Require: 4x Power Rune + 33x Sun Rune + 33x Bound Rune + 33x River Rune. Item Classes: Two Hand Mace.
  • Melee Strike Skills deal Splash Damage to surrounding targets. Require: 3x Power Rune + 40x Mountain Rune + 80x Sun Rune. Item Classes: Claw.
  • (7–10)% increased Fire Damage per 1% Fire Resistance above 75%. Require: 4x Power Rune + 44x Sun Rune + 55x River Rune. Item Classes: Two Hand Axe.

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