Steel is a subset of attack projectile skill. The player character would be granted an item skill Call of Steel, when equipping any of the Steel skill gem.
All steel skill have the physical gem tag. The skills also have a chance to apply impale debuff.
PoE Heist has revamped Steel Skills by introducing Shards, deadly blades fragments that hover near your character. The Call of Steel Skill is available whenever you have a Steel skill equipped. It bursts Shards from the ground, providing more ammunition for Steel projectiles, and causes existing Shards to explode out of impaled enemies.
Call of Steel skill causes all impaled enemies in a large radius to release all of their spikes at once, dealing area damage as the shards burst out of them. These spikes become Steel Shards which can be used as various sources of ammunition for other Steel Skills. If there aren’t enough impaled enemies within range, this skill generates Steel Shards over a short time.
It is a secondary skill granted as long as you have any of the Steel gems equipped. It lets you detonate all impales on enemies in a very large range, causing them to deal their stored impale damage in a small area around them. This includes any dead enemies whose corpses are impaled.
Call of Steel also generates Shards that can be used by any of the Steel skills, generating one for each impaled enemy in range as well as 4 shards when first used, then another 4 every half a second until you're at the maximum of 12 shards. Using a steel skill will interrupt this ongoing recharge, so it's best to time your use of this to when you'll be performing other actions if you don't have enough impaled enemies nearby.
Splitting Steel consumes a Steel Shard to fire a single impaling projectile that splits on impact and creates an explosion of damage. The split projectiles fly at nearby enemies and create smaller explosions on impact.
It is a new low level skill that uses the shard mechanic. Each use fires a single shard that explodes into additional projectiles when it hits an enemy or reaches the targeted location, creating smaller shards that fly towards nearby enemies before detonating in smaller explosions. The skill has some added physical damage and a chance to impale, something that wasn't previously accessible at such low levels.
Lancing Steel consumes Steel Shards by thrusting an Axe or Sword forward and create a group of impaling projectiles in the air which shoot projectiles forward one after another.
Lancing Steel has been completely reworked. Using the attack now consumes 4 shards, creating a whirling cluster of shards pointing forward. The cluster rapidly fires out its projectiles, aiming towards enemies in front at great range or enemies in any direction close to the cluster. The projectiles target enemies the cluster hasn't hit first, letting the cluster pick off weaker enemies before focusing on remaining targets. The projectiles deal more damage to targets that haven't yet been hit by each cluster of shards, to make the skill much more effective at taking out very large groups of enemies that are spread out.
Additional projectiles add to the total number of projectiles each cluster fires, with 50% more projectiles fired for each shard consumed. This means that the skill usually fires three times its number of projectiles at a fixed rate, creating a hail of shards that deal a devastating salvo of damage, especially when combined with the impale effect. You can have multiple clusters active at once, limited only by how fast you can generate Shards.
Because of the high shard cost, you'll likely want to invest in a chance to impale, so that you've got more shards in enemies to draw out with Call of Steel.
Shattering Steel swings an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.
Shattering Steel has received some changes to make the skill more flexible at the cost of consuming two shards. Shattering Steel projectiles can no longer hit the same target multiple times, but instead deal much more damage up close when consuming shards. The skill now has four additional projectiles (from two) and projectile distance is now more reliably modified by projectile speed. Projectiles still explode in a cone area when they stop, and these areas can hit a target multiple times if you can get them to overlap.
The skill now grants buffs that give a chance to block whenever you use it while consuming a shard. You can have up to 6 of these buffs that grant block chance, each with its own duration, so you've got to keep using the skill frequently to keep the bonus active. These give a sizable defensive advantage to keep you alive when getting up close for those deadly close range shots.
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The following unique items are related to Steel skills:
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