Shaper of Worlds
Defeat the Shaper.
The Shaper is one of the bosses of the Atlas end game system. He is a pinnacle boss in the The Shaper’s Realm. The Shaper also occasionally appears in Shaper-influenced maps. Players can fight the Shaper using the Key to the Crucible map fragments set. These map fragments can be obtained by defeating the Guardians of the Void.
Defeating the Shaper is guaranteed to drop a map fragment required for the Uber Elder encounter, either Fragment of Shape or Fragment of Knowledge. The other 2 fragments are dropped by The Elder.
Items influenced by the Shaper have a red star icon on its header and have unique Shaper modifiers. Shaper-influenced items can drop from the Shaper boss as well as from monsters killed in maps influenced by the Shaper.
Entry
Players must use the following fragments in their map device to fight The Shaper. They can be collected by fighting various bosses, and can also be traded amongst players.
- Fragment of the Hydra – obtained by defeating the Lair of the Hydra Map boss
- Fragment of the Chimera – obtained by defeating the Pit of the Chimera Map boss
- Fragment of the Phoenix – obtained by defeating the Forge of the Phoenix Map boss
- Fragment of the Minotaur – obtained by defeating the Maze of the Minotaur Map boss
The arena is called The Shaper’s Realm.
Recommendations
The following is recommended:
- At least 1 million damage per second
- Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum Cold Resistance is also useful for Shaper balls.
- At least 5,000 combined Life and Energy Shield and a reliable source of recovery
- Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
- Movement skill to avoid Shaper’s slams and beams
The fight consists of multiple phases. Before the Shaper encounter begins, the player must defeat four side bosses at the nexus. After that a portal opens to the Shaper’s arena. The Shaper himself has three phases. At the end of the first and second phases he banishes Zana and the player to a passage while he heals up. The players must traverse the passage and return to the arena to begin the next phase. The Shaper recovers health slowly between phases.
Skills
Skills |
Details |
Default Attack |
- The Shaper lashes out at the player, dealing Physical damage
- He only uses it while in melee range.
- If the player is hit, it deals:
- Deals 100% of Damage
- 33% more Attack Speed
|
Shaper Beam
(Spell) |
- The Shaper unleashes an extremely powerful beam that deals heavy damage over time if the player is hit by it
- The Shaper fires the beam aiming at the player, and once fired, the beam does NOT rotate to target the player
- The player must dash away or run away from the beam area to avoid taking damage
- The beam can kill most builds in 1-2 seconds if they stand within the beam constantly
- The beam lasts for 3 seconds
- If players touch it, the beam does ALL of the following:
- Deals 5384 Fire Damage per second
- Deals 4405 Cold Damage per second
- Deals 6057 Lightning Damage per second
|
Projectiles
(Spell) |
- The Shaper fires 3 golden orbs consecutively, dealing massive cold damage if it hits the player.
- Each ball will deal:
- Deals 5639 to 8458 Cold Damage
- Damage Penetrates 25% Cold Resistance
|
Teleport Slam
(Attack) |
- The Shaper disappears into the void, and teleports to the player and slams the ground, dealing heavy damage that can one-shot most builds.
- To avoid this attack:
- Players must notice that the Shaper has disappeared and maintain constant movement
- When the Shaper reappears at the player’s location he will perform the Slam attack
- If players were moving, they would have moved from their original location and avoided the attack
- If players are anywhere within the purple circle, they will be dealt heavy damage:
- Deals 300% of Damage
- 50% less Attack Speed
|
Vortex
(Spell) |
- The Shaper fires a slow-moving grey ball that seeks the player
- Once the ball touches the player, it will create a vortex on the ground, that deals heavy cold damage over time if players stand within it
- Players must attract the balls to the edges of the arena to prevent the vortex from restricting the player’s mobility
- Each vortex lasts for 25 seconds
- Each vortex will be removed once the phase ends
- To escape a vortex:
- Players must immediately blink or run from it and continue attacking from another direction
- If the Shaper is surrounded by portals, simply wait till he relocates or till some of the portals disappear
|
Monster Portal |
- The Shaper teleports to the side of the arena and opens a monster portal while he becomes immune to damage
- The monster portal will spawn various kinds of shaped monsters, one at a time
- The monsters will exit the portal and attack Zana and the player
- Players must simply kill the monsters to prevent Zana from losing health
- If she loses all her health, she retreats and slowly recovers health and while recovering she will be unable to create her protective bubble shield (see below)
- This is the only time in the fight when Zana is vulnerable to damage
- If Zana is successfully kept alive for several seconds during the portal phase, the portal is closed
|
Bullet Hell
(Spell) |
- The Shaper disappears from the arena and becomes invulnerable during this attack
- The Shaper fills the arena with purple “bullet” projectiles that deal heavy damage
- The only way to escape it is to stay within Zana’s protective red bubble
- Each bullet will deal:
- Deals 5639 to 8458 Cold Damage
- Damage Penetrates 25% Cold Resistance
- 11 additional Projectiles
|
Zana’s Bubble |
- Once per phase Zana will create a protective bubble shield
- Players must stand in the bubble to avoid the Shaper’s attacks (typically the Bullet Hell attack)
- Staying anywhere in the bubble’s hemisphere will protect the player, even if the character is almost at the edge of it
|
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The Shaper
Stats |
Pinnacle Atlas Boss
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% of base value
monster no drops or experience [1]
Cannot be Knocked Back
Cannot be Stunned
|
Spectre |
N
|
Area
| The Shaper”s Realm |
Tags |
caster, cold_affinity, human, humanoid, is_unarmed, large_height, light_armour, melee, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement |
- Life: 2560%
- Energy Shield From Life: 33%
- Armour: +33%
- Evasion: +33%
- Ailment Threshold: 504%
- Resistance: (Resists Fire: 15/30/50) (Resists Cold: 15/30/50) (Resists Lightning: 15/30/50) (Resists Chaos: 7/20/30)
- Damage: 200%
- Accuracy: 100%
- Critical Strike Chance: +0.5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 12
- Attack Time: 1.755 Second
- Damage Spread: ±20%
- Experience: 400%
- Model Size: 125%
- Type: TheShaperBoss
- Metadata: TheShaperBoss
|
Level 85
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 80,112,822
- Armour: 22,966
- Evasion: 11,156
- Energy Shield: 5,698
- Damage: 2,298
- Spell Damage: 3,430
- Accuracy: 559
- Attack Time: 1.17585
- Experience: 293,744
- Ailment Threshold: 7,412,940
- Chill: 23,440
- Shock: 23,440
- Brittle: 132,610
- Scorch: 23,440
- Sap: 64,759
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3650–5475
Critical Strike Chance: 0.5%
Attack Time: 1.755 Second
Strike your foes down with a powerful blow.
33% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]
|
AtlasBossCelestialBeam
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 10 Second
Deals 5714 Base Fire Damage per second
Base duration is 3 seconds
Deals 4685.5 Base Cold Damage per second
base lightning damage to deal per minute [387406]
monster penalty against minions damage +% final vs player minions [-60]
|
AtlasBossAcceleratingProjectiles
Spell, Damage, Projectile, Cold
Critical Strike Chance: 5%
Cast Time: 1.4 Second
Deals 5984 to 8976 Cold Damage
Projectiles Pierce all Targets
Fires 2 additional Projectiles
Penetrates 40% Cold Resistance
base is projectile [1]
projectile uses contact position [1]
|
AtlasBossRetreat
Spell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 10 Second
|
AtlasBossTeleportPlayer
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
|
AtlasBossFlickerSlam
Attack, Area
Base Damage: 3650–5475
Critical Strike Chance: 0.5%
Attack Time: 1.755 Second
Cooldown Time: 15 Second
Deals 400% more Damage
Can”t be Evaded
Enemies have 1000% reduced chance to Dodge Hits from this Skill
Enemy Block Chance reduced by 1000% against this Skill
active skill area of effect radius +% final [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
|
AtlasBossPortalWarp
Spell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 75 Second
Base duration is 25 seconds
|
AtlasBulletHell
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
Cooldown Time: 45 Second
Deals 5984 to 8976 Cold Damage
Projectiles Pierce all Targets
Fires 11 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
|
ShaperSummonFragment
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 20 Second
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
|
AtlasBulletHellUberPhase1
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
Cooldown Time: 35 Second
Deals 5984 to 8976 Cold Damage
Projectiles Pierce all Targets
Fires 5 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
|
AtlasBulletHellUberPhase2
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
Cooldown Time: 35 Second
Deals 5984 to 8976 Cold Damage
Projectiles Pierce all Targets
Fires 6 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
|
AtlasBulletHellUberPhase3
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
Cooldown Time: 35 Second
Deals 5984 to 8976 Cold Damage
Projectiles Pierce all Targets
Fires 7 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
|
Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 75,193,704
- Armour: 21,632
- Evasion: 10,800
- Energy Shield: 5,367
- Damage: 2,171
- Spell Damage: 3,241
- Accuracy: 538
- Attack Time: 1.17585
- Experience: 291,500
- Ailment Threshold: 6,957,767
- Chill: 22,000
- Shock: 22,000
- Brittle: 124,467
- Scorch: 22,000
- Sap: 60,783
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ShaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3448–5172
Critical Strike Chance: 0.5%
Attack Time: 1.755 Second
Strike your foes down with a powerful blow.
33% more Attack Speed
skill can fire arrows [0]
skill can fire wand projectiles [0]
|
AtlasBossCelestialBeam
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 10 Second
Deals 5384.5 Base Fire Damage per second
Base duration is 3 seconds
Deals 4415.3 Base Cold Damage per second
base lightning damage to deal per minute [365066]
monster penalty against minions damage +% final vs player minions [-60]
|
AtlasBossAcceleratingProjectiles
Spell, Damage, Projectile, Cold
Critical Strike Chance: 5%
Cast Time: 1.4 Second
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Penetrates 25% Cold Resistance
base is projectile [1]
projectile uses contact position [1]
|
AtlasBossRetreat
Spell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 10 Second
|
AtlasBossTeleportPlayer
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
|
AtlasBossFlickerSlam
Attack, Area
Base Damage: 3448–5172
Critical Strike Chance: 0.5%
Attack Time: 1.755 Second
Cooldown Time: 15 Second
Deals 200% more Damage
50% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
|
AtlasBossPortalWarp
Spell
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 75 Second
Base duration is 25 seconds
|
AtlasBulletHell
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
Cooldown Time: 45 Second
Deals 5639 to 8459 Cold Damage
Projectiles Pierce all Targets
Fires 11 additional Projectiles
Fires Projectiles in a circle
Penetrates 25% Cold Resistance
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
|
ShaperSummonFragment
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 20 Second
alternate minion [194]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [120]
summoned monsters are minions [1]
|
AtlasBulletHellUberPhase1
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
|
AtlasBulletHellUberPhase2
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
|
AtlasBulletHellUberPhase3
Projectile, Spell, Damage, ProjectilesNotFromUser
Critical Strike Chance: 0%
Cast Time: 5 Second
|