Scourge Mods - Path of Exile Modifiers

Item Modifiers Tier Beneficial Modifiers Detrimental Modifiers
Map Beneficial Mods Map Detrimental Mods Gimmick Mods

Item Modifiers Tier

Type Tier Experience Min Level
Item 1 725 1
Item 2 1450 45
Item 3 2706 68
Map 1 8250 1
Map 2 8800 1
Map 3 9350 1
Map 4 9900 1
Map 5 10450 1
Map 6 11050 1
Map 7 11600 1
Map 8 12200 1
Map 9 12800 1
Map 10 13400 1

Item Beneficial Modifiers

# Level Beneficial Mods Spawn Weight
1 1 +(23–25) to maximum Life fishing_rod 0, weapon 0, flask 0, map 0, default 1000
2 45 +(28–30) to maximum Life fishing_rod 0, weapon 0, flask 0, map 0, default 1000
3 68 +(33–35) to maximum Life fishing_rod 0, weapon 0, flask 0, map 0, default 1000
4 68 +(38–40) to maximum Life fishing_rod 0, weapon 0, flask 0, map 0, default 1000
5 1 +(30–33) to Armour body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
6 45 +(34–37) to Armour body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
7 68 +(38–41) to Armour body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
8 68 +(42–45) to Armour body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
9 1 +(33–39) to Armour body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
10 45 +(40–46) to Armour body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
11 68 +(47–53) to Armour body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
12 68 +(54–60) to Armour body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
13 1 +(31–60) to Armour helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
14 45 +(61–90) to Armour helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
15 68 +(91–120) to Armour helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
16 68 +(121–150) to Armour helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
17 1 +(30–33) to Evasion Rating body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
18 45 +(34–37) to Evasion Rating body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
19 68 +(38–41) to Evasion Rating body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
20 68 +(42–45) to Evasion Rating body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
21 1 +(33–39) to Evasion Rating body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
22 45 +(40–46) to Evasion Rating body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
23 68 +(47–53) to Evasion Rating body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
24 68 +(54–60) to Evasion Rating body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
25 1 +(31–60) to Evasion Rating helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
26 45 +(61–90) to Evasion Rating helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
27 68 +(91–120) to Evasion Rating helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
28 68 +(121–150) to Evasion Rating helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
29 1 +(8–9) to maximum Energy Shield body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
30 45 +(10–11) to maximum Energy Shield body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
31 68 +(12–13) to maximum Energy Shield body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
32 68 +(14–15) to maximum Energy Shield body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
33 1 +(11–12) to maximum Energy Shield body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
34 45 +(13–14) to maximum Energy Shield body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
35 68 +(15–16) to maximum Energy Shield body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
36 68 +(17–18) to maximum Energy Shield body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
37 1 +(15–18) to maximum Energy Shield helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
38 45 +(19–22) to maximum Energy Shield helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
39 68 +(23–26) to maximum Energy Shield helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
40 68 +(27–30) to maximum Energy Shield helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0
41 68 4% of Physical Damage from Hits taken as Fire Damage helmet 100, default 0
42 68 5% of Physical Damage from Hits taken as Fire Damage helmet 100, default 0
43 68 4% of Physical Damage from Hits taken as Cold Damage helmet 100, default 0
44 68 5% of Physical Damage from Hits taken as Cold Damage helmet 100, default 0
45 68 4% of Physical Damage from Hits taken as Lightning Damage helmet 100, default 0
46 68 5% of Physical Damage from Hits taken as Lightning Damage helmet 100, default 0
47 68 4% of Physical Damage from Hits taken as Chaos Damage helmet 100, default 0
48 68 5% of Physical Damage from Hits taken as Chaos Damage helmet 100, default 0
49 68 (31–35)% reduced Freeze Duration on you helmet 500, default 0
50 68 (36–40)% reduced Freeze Duration on you helmet 500, default 0
51 68 (31–35)% reduced Effect of Chill on you ring 500, default 0
52 68 (36–40)% reduced Effect of Chill on you ring 500, default 0
53 68 (31–35)% reduced Effect of Shock on you ring 500, default 0
54 68 (36–40)% reduced Effect of Shock on you ring 500, default 0
55 68 (16–20)% reduced Effect of Curses on you ring 500, default 0
56 68 (21–25)% reduced Effect of Curses on you ring 500, default 0
57 45 Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you amulet 200, default 0
58 68 (31–35)% reduced Ignite Duration on you ring 500, default 0
59 68 (36–40)% reduced Ignite Duration on you ring 500, default 0
60 45 (26–30)% chance to Avoid Bleeding ring 500, default 0
61 68 (31–35)% chance to Avoid Bleeding ring 500, default 0
62 68 (36–40)% chance to Avoid Bleeding ring 500, default 0
63 68 Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% amulet 100, default 0
64 68 Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% amulet 100, default 0
65 45 (7–8)% of Damage taken Recouped as Life helmet 500, default 0
66 68 (9–10)% of Damage taken Recouped as Life helmet 500, default 0
67 68 (11–12)% of Damage taken Recouped as Life helmet 500, default 0
68 45 3% chance to deal Triple Damage one_hand_weapon 500, default 0
69 68 4% chance to deal Triple Damage one_hand_weapon 500, default 0
70 68 5% chance to deal Triple Damage one_hand_weapon 500, default 0
71 45 5% chance to deal Triple Damage two_hand_weapon 250, default 0
72 68 6% chance to deal Triple Damage two_hand_weapon 250, default 0
73 68 7% chance to deal Triple Damage two_hand_weapon 250, default 0
74 45 You gain Onslaught for 2 seconds when Hit body_armour 200, default 0
75 68 You gain Onslaught for 3 seconds when Hit body_armour 200, default 0
76 68 You gain Onslaught for 4 seconds when Hit body_armour 200, default 0
77 45 Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit body_armour 200, default 0
78 68 Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit body_armour 200, default 0
79 68 Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit body_armour 200, default 0
80 45 Create Consecrated Ground when Hit, lasting 8 seconds body_armour 200, default 0
81 45 5% chance to gain Unholy Might for 3 seconds on Kill staff 0, warstaff 0, wand 500, claw 500, default 0
82 68 6% chance to gain Unholy Might for 3 seconds on Kill staff 0, warstaff 0, wand 500, claw 500, default 0
83 68 7% chance to gain Unholy Might for 3 seconds on Kill staff 0, warstaff 0, wand 500, claw 500, default 0
84 45 8% chance to gain Unholy Might for 3 seconds on Kill wand 0, claw 0, staff 500, warstaff 500, default 0
85 68 9% chance to gain Unholy Might for 3 seconds on Kill wand 0, claw 0, staff 500, warstaff 500, default 0
86 68 10% chance to gain Unholy Might for 3 seconds on Kill wand 0, claw 0, staff 500, warstaff 500, default 0
87 45 (12–14)% increased Elusive Effect boots 500, default 0
88 68 (15–17)% increased Elusive Effect boots 500, default 0
89 68 (18–20)% increased Elusive Effect boots 500, default 0
90 45 Damage Penetrates 3% of Enemy Elemental Resistances amulet 200, default 0
91 68 Damage Penetrates 4% of Enemy Elemental Resistances amulet 200, default 0
92 68 Damage Penetrates 5% of Enemy Elemental Resistances amulet 200, default 0
93 68 +1 to Minimum Endurance Charges ring 100, default 0
94 68 +1 to Minimum Power Charges ring 100, default 0
95 68 +1 to Minimum Frenzy Charges ring 100, default 0
96 68 Action Speed cannot be modified to below (75–79)% base value boots 250, default 0
97 68 Action Speed cannot be modified to below (70–74)% base value boots 250, default 0
98 68 Arrow Dancing body_armour 10, default 0
99 68 Conduit body_armour 10, default 0
100 68 Iron Reflexes body_armour 10, default 0
101 68 Unwavering Stance body_armour 10, default 0
102 68 Eternal Youth body_armour 10, default 0
103 68 Wind Dancer body_armour 10, default 0
104 68 Glancing Blows body_armour 10, default 0
105 68 Imbalanced Guard body_armour 10, default 0
106 68 Mind Over Matter body_armour 10, default 0
107 68 Wicked Ward body_armour 10, default 0
108 68 Zealot's Oath body_armour 10, default 0
109 45 (11–20)% chance to Blind Enemies when they Hit you boots 500, default 0
110 68 (21–30)% chance to Blind Enemies when they Hit you boots 500, default 0
111 68 (31–40)% chance to Blind Enemies when they Hit you boots 500, default 0
112 68 Guard Skills have (14–16)% increased Cooldown Recovery Rate belt 500, default 0
113 68 Guard Skills have (17–19)% increased Cooldown Recovery Rate belt 500, default 0
114 45 Minions have (11–13)% chance to Taunt on Hit with Attacks belt 500, default 0
115 68 Minions have (14–16)% chance to Taunt on Hit with Attacks belt 500, default 0
116 68 Minions have (17–19)% chance to Taunt on Hit with Attacks belt 500, default 0
117 68 +(9–10)% to Quality of Socketed Support Gems weapon 500, shield 250, default 0
118 68 +(11–12)% to Quality of Socketed Support Gems weapon 500, shield 250, default 0
119 68 Gain 5% of Maximum Mana as Extra Maximum Energy Shield shield 500, default 0
120 68 Gain 6% of Maximum Mana as Extra Maximum Energy Shield shield 500, default 0
121 1 10% increased Area of Effect amulet 500, default 0
122 45 11% increased Area of Effect amulet 500, default 0
123 68 12% increased Area of Effect amulet 500, default 0
124 68 13% increased Area of Effect amulet 500, default 0
125 1 (14–16)% increased Projectile Speed ranged 500, quiver 500, default 0
126 45 (17–19)% increased Projectile Speed ranged 500, quiver 500, default 0
127 68 (20–22)% increased Projectile Speed ranged 500, quiver 500, default 0
128 68 (23–25)% increased Projectile Speed ranged 500, quiver 500, default 0
129 45 Minions have (10–11)% increased maximum Life helmet 250, default 0
130 68 Minions have (12–13)% increased maximum Life helmet 250, default 0
131 68 Minions have (14–15)% increased maximum Life helmet 250, default 0
132 1 +(18–20)% to Fire Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
133 45 +(23–25)% to Fire Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
134 68 +(28–30)% to Fire Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
135 68 +(33–35)% to Fire Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
136 1 +(18–20)% to Cold Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
137 45 +(23–25)% to Cold Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
138 68 +(28–30)% to Cold Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
139 68 +(33–35)% to Cold Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
140 1 +(18–20)% to Lightning Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
141 45 +(23–25)% to Lightning Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
142 68 +(28–30)% to Lightning Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
143 68 +(33–35)% to Lightning Resistance weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
144 1 +6% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
145 45 +8% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
146 68 +10% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
147 68 +12% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
148 16 +(10–13)% to Chaos Resistance weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0
149 45 +(14–17)% to Chaos Resistance weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0
150 68 +(18–21)% to Chaos Resistance weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0
151 68 +(22–25)% to Chaos Resistance weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0
152 45 Minions have +(10–11)% to all Elemental Resistances gloves 250, default 0
153 68 Minions have +(12–13)% to all Elemental Resistances gloves 250, default 0
154 68 Minions have +(14–15)% to all Elemental Resistances gloves 250, default 0
155 45 Minions have +(14–17)% to Chaos Resistance gloves 250, default 0
156 68 Minions have +(18–21)% to Chaos Resistance gloves 250, default 0
157 68 Minions have +(22–25)% to Chaos Resistance gloves 250, default 0
158 45 (10–11)% increased Stun and Block Recovery gloves 0, armour 500, belt 500, default 0
159 68 (12–13)% increased Stun and Block Recovery gloves 0, armour 500, belt 500, default 0
160 68 (14–15)% increased Stun and Block Recovery gloves 0, armour 500, belt 500, default 0
161 45 (26–30)% chance to Avoid being Chilled
(26–30)% chance to Avoid being Frozen
ring 500, default 0
162 68 (31–35)% chance to Avoid being Chilled
(31–35)% chance to Avoid being Frozen
ring 500, default 0
163 68 (36–40)% chance to Avoid being Chilled
(36–40)% chance to Avoid being Frozen
ring 500, default 0
164 45 (26–30)% chance to Avoid being Shocked ring 500, default 0
165 68 (31–35)% chance to Avoid being Shocked ring 500, default 0
166 68 (36–40)% chance to Avoid being Shocked ring 500, default 0
167 45 (26–30)% chance to Avoid being Ignited ring 500, default 0
168 68 (31–35)% chance to Avoid being Ignited ring 500, default 0
169 68 (36–40)% chance to Avoid being Ignited ring 500, default 0
170 45 (26–30)% chance to Avoid being Poisoned ring 500, default 0
171 68 (31–35)% chance to Avoid being Poisoned ring 500, default 0
172 68 (36–40)% chance to Avoid being Poisoned ring 500, default 0
173 45 (17–19)% chance to Avoid being Stunned helmet 500, gloves 500, default 0
174 68 (20–22)% chance to Avoid being Stunned helmet 500, gloves 500, default 0
175 68 (23–25)% chance to Avoid being Stunned helmet 500, gloves 500, default 0
176 45 (17–19)% chance to Avoid Elemental Ailments shield 500, default 0
177 68 (20–22)% chance to Avoid Elemental Ailments shield 500, default 0
178 68 (23–25)% chance to Avoid Elemental Ailments shield 500, default 0
179 45 (17–19)% reduced Elemental Ailment Duration on you boots 500, default 0
180 68 (20–22)% reduced Elemental Ailment Duration on you boots 500, default 0
181 68 (23–25)% reduced Elemental Ailment Duration on you boots 500, default 0
182 45 +(31–40) Life gained when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
183 68 +(41–50) Life gained when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
184 68 +(51–60) Life gained when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
185 45 +(31–40) Mana gained when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
186 68 +(41–50) Mana gained when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
187 68 +(51–60) Mana gained when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
188 45 +(31–40) Energy Shield gained when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
189 68 +(41–50) Energy Shield gained when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
190 68 +(51–60) Energy Shield gained when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
191 1 +(2–3)% Chance to Block Attack Damage shield 500, default 0
192 45 +(4–5)% Chance to Block Attack Damage shield 500, default 0
193 68 +(6–7)% Chance to Block Attack Damage shield 500, default 0
194 68 +(8–9)% Chance to Block Attack Damage shield 500, default 0
195 45 +(4–5)% Chance to Block Spell Damage focus 500, str_int_shield 500, dex_int_shield 500, default 0
196 68 +(6–7)% Chance to Block Spell Damage focus 500, str_int_shield 500, dex_int_shield 500, default 0
197 68 +(8–9)% Chance to Block Spell Damage focus 500, str_int_shield 500, dex_int_shield 500, default 0
198 45 Minions have +(11–13)% Chance to Block Attack Damage helmet 250, default 0
199 68 Minions have +(14–16)% Chance to Block Attack Damage helmet 250, default 0
200 68 Minions have +(17–19)% Chance to Block Attack Damage helmet 250, default 0
201 45 Minions have +(11–13)% Chance to Block Spell Damage helmet 250, default 0
202 68 Minions have +(14–16)% Chance to Block Spell Damage helmet 250, default 0
203 68 Minions have +(17–19)% Chance to Block Spell Damage helmet 250, default 0
204 45 +(5–6)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
205 68 +(7–8)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
206 68 +(9–10)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
207 1 Reflects (20–40) Physical Damage to Melee Attackers body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0
208 45 Reflects (41–60) Physical Damage to Melee Attackers body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0
209 68 Reflects (61–80) Physical Damage to Melee Attackers body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0
210 68 Reflects (81–100) Physical Damage to Melee Attackers body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0
211 1 Adds (10–13) to (18–23) Cold Damage one_hand_weapon 1000, default 0
212 45 Adds (19–24) to (28–33) Cold Damage one_hand_weapon 1000, default 0
213 68 Adds (27–33) to (38–43) Cold Damage one_hand_weapon 1000, default 0
214 68 Adds (37–43) to (51–57) Cold Damage one_hand_weapon 1000, default 0
215 1 Adds (16–20) to (30–35) Cold Damage bow 1000, default 0
216 45 Adds (24–29) to (41–46) Cold Damage bow 1000, default 0
217 68 Adds (31–36) to (50–57) Cold Damage bow 1000, default 0
218 68 Adds (37–45) to (60–67) Cold Damage bow 1000, default 0
219 1 Adds (19–24) to (35–39) Cold Damage bow 0, two_hand_weapon 1000, default 0
220 45 Adds (30–35) to (53–61) Cold Damage bow 0, two_hand_weapon 1000, default 0
221 68 Adds (41–48) to (63–72) Cold Damage bow 0, two_hand_weapon 1000, default 0
222 68 Adds (50–61) to (75–87) Cold Damage bow 0, two_hand_weapon 1000, default 0
223 1 Adds (11–14) to (23–27) Fire Damage one_hand_weapon 1000, default 0
224 45 Adds (21–26) to (31–38) Fire Damage one_hand_weapon 1000, default 0
225 68 Adds (29–35) to (43–48) Fire Damage one_hand_weapon 1000, default 0
226 68 Adds (40–45) to (56–62) Fire Damage one_hand_weapon 1000, default 0
227 1 Adds (18–22) to (35–39) Fire Damage bow 1000, default 0
228 45 Adds (27–34) to (46–53) Fire Damage bow 1000, default 0
229 68 Adds (36–41) to (56–64) Fire Damage bow 1000, default 0
230 68 Adds (43–57) to (66–72) Fire Damage bow 1000, default 0
231 1 Adds (22–26) to (38–44) Fire Damage bow 0, two_hand_weapon 1000, default 0
232 45 Adds (34–43) to (59–67) Fire Damage bow 0, two_hand_weapon 1000, default 0
233 68 Adds (48–56) to (69–78) Fire Damage bow 0, two_hand_weapon 1000, default 0
234 68 Adds (59–72) to (80–91) Fire Damage bow 0, two_hand_weapon 1000, default 0
235 1 Adds (1–3) to (40–45) Lightning Damage one_hand_weapon 1000, default 0
236 45 Adds (2–4) to (54–68) Lightning Damage one_hand_weapon 1000, default 0
237 68 Adds (3–6) to (76–90) Lightning Damage one_hand_weapon 1000, default 0
238 68 Adds (4–8) to (98–111) Lightning Damage one_hand_weapon 1000, default 0
239 1 Adds (1–5) to (60–66) Lightning Damage bow 1000, default 0
240 45 Adds (3–6) to (81–102) Lightning Damage bow 1000, default 0
241 68 Adds (4–9) to (114–134) Lightning Damage bow 1000, default 0
242 68 Adds (5–12) to (147–166) Lightning Damage bow 1000, default 0
243 1 Adds (2–6) to (74–86) Lightning Damage bow 0, two_hand_weapon 1000, default 0
244 45 Adds (4–8) to (103–129) Lightning Damage bow 0, two_hand_weapon 1000, default 0
245 68 Adds (5–10) to (145–170) Lightning Damage bow 0, two_hand_weapon 1000, default 0
246 68 Adds (6–15) to (186–211) Lightning Damage bow 0, two_hand_weapon 1000, default 0
247 1 Adds (1–2) to (6–7) Physical Damage one_hand_weapon 1000, default 0
248 45 Adds (3–4) to (8–9) Physical Damage one_hand_weapon 1000, default 0
249 68 Adds (5–6) to (10–11) Physical Damage one_hand_weapon 1000, default 0
250 68 Adds (7–8) to (12–13) Physical Damage one_hand_weapon 1000, default 0
251 1 Adds (2–4) to (11–13) Physical Damage two_hand_weapon 1000, default 0
252 45 Adds (6–8) to (15–17) Physical Damage two_hand_weapon 1000, default 0
253 68 Adds (10–12) to (19–21) Physical Damage two_hand_weapon 1000, default 0
254 68 Adds (14–16) to (23–25) Physical Damage two_hand_weapon 1000, default 0
255 1 Adds (5–6) to (13–17) Chaos Damage one_hand_weapon 500, default 0
256 45 Adds (7–9) to (19–21) Chaos Damage one_hand_weapon 500, default 0
257 68 Adds (10–12) to (23–27) Chaos Damage one_hand_weapon 500, default 0
258 68 Adds (13–15) to (29–33) Chaos Damage one_hand_weapon 500, default 0
259 1 Adds (7–9) to (19–25) Chaos Damage bow 500, default 0
260 45 Adds (10–14) to (28–31) Chaos Damage bow 500, default 0
261 68 Adds (15–19) to (34–40) Chaos Damage bow 500, default 0
262 68 Adds (20–22) to (43–49) Chaos Damage bow 500, default 0
263 1 Adds (10–11) to (25–32) Chaos Damage bow 0, two_hand_weapon 500, default 0
264 45 Adds (13–17) to (36–40) Chaos Damage bow 0, two_hand_weapon 500, default 0
265 68 Adds (19–23) to (44–51) Chaos Damage bow 0, two_hand_weapon 500, default 0
266 68 Adds (25–29) to (55–63) Chaos Damage bow 0, two_hand_weapon 500, default 0
267 1 (8–12)% increased Elemental Damage with Attack Skills ring 500, amulet 500, belt 500, quiver 500, default 0
268 45 (13–16)% increased Elemental Damage with Attack Skills ring 500, amulet 500, belt 500, quiver 500, default 0
269 68 (17–20)% increased Elemental Damage with Attack Skills ring 500, amulet 500, belt 500, quiver 500, default 0
270 68 (21–24)% increased Elemental Damage with Attack Skills ring 500, amulet 500, belt 500, quiver 500, default 0
271 1 Adds (9–12) to (25–27) Cold Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
272 45 Adds (13–15) to (28–32) Cold Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
273 68 Adds (16–18) to (33–36) Cold Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
274 68 Adds (19–21) to (37–40) Cold Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
275 1 Adds (13–18) to (37–40) Cold Damage to Spells attack_staff 0, staff 1000, default 0
276 45 Adds (19–22) to (42–48) Cold Damage to Spells attack_staff 0, staff 1000, default 0
277 68 Adds (23–27) to (49–54) Cold Damage to Spells attack_staff 0, staff 1000, default 0
278 68 Adds (28–31) to (55–60) Cold Damage to Spells attack_staff 0, staff 1000, default 0
279 1 Adds (9–12) to (25–27) Fire Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
280 45 Adds (13–15) to (28–32) Fire Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
281 68 Adds (16–18) to (33–36) Fire Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
282 68 Adds (19–21) to (37–40) Fire Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
283 1 Adds (13–18) to (37–40) Fire Damage to Spells attack_staff 0, staff 1000, default 0
284 45 Adds (19–22) to (42–48) Fire Damage to Spells attack_staff 0, staff 1000, default 0
285 68 Adds (23–27) to (49–54) Fire Damage to Spells attack_staff 0, staff 1000, default 0
286 68 Adds (28–31) to (55–60) Fire Damage to Spells attack_staff 0, staff 1000, default 0
287 1 Adds (4–6) to (31–34) Lightning Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
288 45 Adds (7–9) to (36–39) Lightning Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
289 68 Adds (10–12) to (42–45) Lightning Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
290 68 Adds (13–15) to (47–50) Lightning Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
291 1 Adds (6–9) to (46–51) Lightning Damage to Spells attack_staff 0, staff 1000, default 0
292 45 Adds (10–13) to (54–59) Lightning Damage to Spells attack_staff 0, staff 1000, default 0
293 68 Adds (15–18) to (63–67) Lightning Damage to Spells attack_staff 0, staff 1000, default 0
294 68 Adds (19–22) to (70–75) Lightning Damage to Spells attack_staff 0, staff 1000, default 0
295 1 Adds (9–12) to (25–27) Physical Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
296 45 Adds (13–15) to (28–32) Physical Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
297 68 Adds (16–18) to (32–36) Physical Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
298 68 Adds (19–21) to (36–40) Physical Damage to Spells attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
299 1 Adds (13–18) to (37–40) Physical Damage to Spells attack_staff 0, staff 1000, default 0
300 45 Adds (19–22) to (42–48) Physical Damage to Spells attack_staff 0, staff 1000, default 0
301 68 Adds (23–27) to (49–54) Physical Damage to Spells attack_staff 0, staff 1000, default 0
302 68 Adds (28–31) to (55–60) Physical Damage to Spells attack_staff 0, staff 1000, default 0
303 1 (23–25)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
304 25 (28–30)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
305 45 (33–35)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
306 55 (38–40)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
307 68 (43–45)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
308 68 (48–50)% increased Spell Damage attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0
309 1 (34–40)% increased Spell Damage attack_staff 0, staff 200, default 0
310 25 (41–47)% increased Spell Damage attack_staff 0, staff 200, default 0
311 45 (48–54)% increased Spell Damage attack_staff 0, staff 200, default 0
312 55 (55–61)% increased Spell Damage attack_staff 0, staff 200, default 0
313 68 (62–68)% increased Spell Damage attack_staff 0, staff 200, default 0
314 68 (69–75)% increased Spell Damage attack_staff 0, staff 200, default 0
315 1 (23–25)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
316 25 (28–30)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
317 45 (33–35)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
318 55 (38–40)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
319 68 (43–45)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
320 68 (48–50)% increased Cold Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
321 1 (34–40)% increased Cold Damage attack_staff 0, staff 1000, default 0
322 25 (41–47)% increased Cold Damage attack_staff 0, staff 1000, default 0
323 45 (48–54)% increased Cold Damage attack_staff 0, staff 1000, default 0
324 55 (55–61)% increased Cold Damage attack_staff 0, staff 1000, default 0
325 68 (62–68)% increased Cold Damage attack_staff 0, staff 1000, default 0
326 68 (69–75)% increased Cold Damage attack_staff 0, staff 1000, default 0
327 1 (23–25)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
328 25 (28–30)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
329 45 (33–35)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
330 55 (38–40)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
331 68 (43–45)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
332 68 (48–50)% increased Fire Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
333 1 (34–40)% increased Fire Damage attack_staff 0, staff 1000, default 0
334 25 (41–47)% increased Fire Damage attack_staff 0, staff 1000, default 0
335 45 (48–54)% increased Fire Damage attack_staff 0, staff 1000, default 0
336 55 (55–61)% increased Fire Damage attack_staff 0, staff 1000, default 0
337 68 (62–68)% increased Fire Damage attack_staff 0, staff 1000, default 0
338 68 (69–75)% increased Fire Damage attack_staff 0, staff 1000, default 0
339 1 (23–25)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
340 25 (28–30)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
341 45 (33–35)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
342 55 (38–40)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
343 68 (43–45)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
344 68 (48–50)% increased Lightning Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
345 1 (34–40)% increased Lightning Damage attack_staff 0, staff 1000, default 0
346 25 (41–47)% increased Lightning Damage attack_staff 0, staff 1000, default 0
347 45 (48–54)% increased Lightning Damage attack_staff 0, staff 1000, default 0
348 55 (55–61)% increased Lightning Damage attack_staff 0, staff 1000, default 0
349 68 (62–68)% increased Lightning Damage attack_staff 0, staff 1000, default 0
350 68 (69–75)% increased Lightning Damage attack_staff 0, staff 1000, default 0
351 1 (23–25)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
352 25 (28–30)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
353 45 (33–35)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
354 55 (38–40)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
355 68 (43–45)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
356 68 (48–50)% increased Global Physical Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
357 1 (34–40)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
358 25 (41–47)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
359 45 (48–54)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
360 55 (55–61)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
361 68 (62–68)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
362 68 (69–75)% increased Global Physical Damage attack_staff 0, staff 1000, default 0
363 1 (23–25)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
364 25 (28–30)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
365 45 (33–35)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
366 55 (38–40)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
367 68 (43–45)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
368 68 (48–50)% increased Elemental Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
369 1 (34–40)% increased Elemental Damage attack_staff 0, staff 333, default 0
370 25 (41–47)% increased Elemental Damage attack_staff 0, staff 333, default 0
371 45 (48–54)% increased Elemental Damage attack_staff 0, staff 333, default 0
372 55 (55–61)% increased Elemental Damage attack_staff 0, staff 333, default 0
373 68 (62–68)% increased Elemental Damage attack_staff 0, staff 333, default 0
374 68 (69–75)% increased Elemental Damage attack_staff 0, staff 333, default 0
375 1 (23–25)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
376 25 (28–30)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
377 45 (33–35)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
378 55 (38–40)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
379 68 (43–45)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
380 68 (48–50)% increased Chaos Damage attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0
381 1 (34–40)% increased Chaos Damage attack_staff 0, staff 500, default 0
382 25 (41–47)% increased Chaos Damage attack_staff 0, staff 500, default 0
383 45 (48–54)% increased Chaos Damage attack_staff 0, staff 500, default 0
384 55 (55–61)% increased Chaos Damage attack_staff 0, staff 500, default 0
385 68 (62–68)% increased Chaos Damage attack_staff 0, staff 500, default 0
386 68 (69–75)% increased Chaos Damage attack_staff 0, staff 500, default 0
387 1 Minions deal (8–9)% increased Damage gloves 250, default 0
388 45 Minions deal (10–11)% increased Damage gloves 250, default 0
389 68 Minions deal (12–13)% increased Damage gloves 250, default 0
390 68 Minions deal (14–15)% increased Damage gloves 250, default 0
391 1 (8–9)% increased Projectile Damage gloves 1000, default 0
392 45 (10–11)% increased Projectile Damage gloves 1000, default 0
393 68 (12–13)% increased Projectile Damage gloves 1000, default 0
394 68 (14–15)% increased Projectile Damage gloves 1000, default 0
395 45 (17–19)% increased Global Critical Strike Chance amulet 1000, default 0
396 68 (20–22)% increased Global Critical Strike Chance amulet 1000, default 0
397 68 (23–25)% increased Global Critical Strike Chance amulet 1000, default 0
398 45 +(17–19)% to Global Critical Strike Multiplier amulet 1000, default 0
399 68 +(20–22)% to Global Critical Strike Multiplier amulet 1000, default 0
400 68 +(23–25)% to Global Critical Strike Multiplier amulet 1000, default 0
401 45 (17–19)% increased Critical Strike Chance with Bows quiver 200, default 0
402 68 (20–22)% increased Critical Strike Chance with Bows quiver 200, default 0
403 68 (23–25)% increased Critical Strike Chance with Bows quiver 200, default 0
404 45 +(17–19)% to Critical Strike Multiplier with Bows quiver 200, default 0
405 68 +(20–22)% to Critical Strike Multiplier with Bows quiver 200, default 0
406 68 +(23–25)% to Critical Strike Multiplier with Bows quiver 200, default 0
407 68 +(11–13)% to Fire Damage over Time Multiplier wand 500, sceptre 500, default 0
408 68 +(14–16)% to Fire Damage over Time Multiplier wand 500, sceptre 500, default 0
409 68 +(16–19)% to Fire Damage over Time Multiplier staff 500, default 0
410 68 +(21–24)% to Fire Damage over Time Multiplier staff 500, default 0
411 68 +(11–13)% to Cold Damage over Time Multiplier wand 500, sceptre 500, default 0
412 68 +(14–16)% to Cold Damage over Time Multiplier wand 500, sceptre 500, default 0
413 68 +(16–19)% to Cold Damage over Time Multiplier staff 500, default 0
414 68 +(21–24)% to Cold Damage over Time Multiplier staff 500, default 0
415 68 +(11–13)% to Physical Damage over Time Multiplier wand 500, sceptre 500, default 0
416 68 +(14–16)% to Physical Damage over Time Multiplier wand 500, sceptre 500, default 0
417 68 +(16–19)% to Physical Damage over Time Multiplier staff 500, default 0
418 68 +(21–24)% to Physical Damage over Time Multiplier staff 500, default 0
419 68 +(11–13)% to Chaos Damage over Time Multiplier wand 500, sceptre 500, default 0
420 68 +(14–16)% to Chaos Damage over Time Multiplier wand 500, sceptre 500, default 0
421 68 +(16–19)% to Chaos Damage over Time Multiplier staff 500, default 0
422 68 +(21–24)% to Chaos Damage over Time Multiplier staff 500, default 0
423 45 +(8–10)% to Damage over Time Multiplier amulet 100, default 0
424 68 +(11–13)% to Damage over Time Multiplier amulet 100, default 0
425 68 +(14–16)% to Damage over Time Multiplier amulet 100, default 0
426 1 4% increased Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
427 45 (5–6)% increased Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
428 68 (7–8)% increased Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
429 68 (9–10)% increased Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
430 1 5% increased Cast Speed amulet 1000, default 0
431 45 6% increased Cast Speed amulet 1000, default 0
432 68 7% increased Cast Speed amulet 1000, default 0
433 68 8% increased Cast Speed amulet 1000, default 0
434 1 Minions have 5% increased Attack Speed
Minions have 5% increased Cast Speed
gloves 250, default 0
435 45 Minions have 6% increased Attack Speed
Minions have 6% increased Cast Speed
gloves 250, default 0
436 68 Minions have (7–8)% increased Attack Speed
Minions have (7–8)% increased Cast Speed
gloves 250, default 0
437 68 Minions have (9–10)% increased Attack Speed
Minions have (9–10)% increased Cast Speed
gloves 250, default 0
438 68 Recover 3% of Life on Kill body_armour 100, default 0
439 68 Recover 4% of Life on Kill body_armour 100, default 0
440 68 Recover 3% of Mana on Kill body_armour 100, default 0
441 68 Recover 4% of Mana on Kill body_armour 100, default 0
442 68 Recover 3% of Energy Shield on Kill body_armour 100, default 0
443 68 Recover 4% of Energy Shield on Kill body_armour 100, default 0
444 45 (11–14)% increased Global Accuracy Rating gloves 1000, quiver 1000, default 0
445 68 (15–17)% increased Global Accuracy Rating gloves 1000, quiver 1000, default 0
446 68 (18–20)% increased Global Accuracy Rating gloves 1000, quiver 1000, default 0
447 68 +1 to Level of Socketed AoE Gems body_armour 25, default 0
448 68 +1 to Level of Socketed Aura Gems body_armour 25, default 0
449 68 +1 to Level of Socketed Curse Gems body_armour 25, default 0
450 68 +1 to Level of Socketed Duration Gems body_armour 25, default 0
451 68 +1 to Level of Socketed Gems body_armour 5, default 0
452 68 +1 to Level of Socketed Projectile Gems body_armour 25, default 0
453 68 +1 to Level of Socketed Trap or Mine Gems body_armour 25, default 0
454 68 +1 to Level of Socketed Warcry Gems body_armour 25, default 0
455 68 +1 to Level of Socketed Support Gems body_armour 25, default 0
456 68 +1 to Level of Socketed Lightning Gems body_armour 25, default 0
457 68 +1 to Level of Socketed Chaos Gems body_armour 25, default 0
458 68 +1 to Level of Socketed Fire Gems body_armour 25, default 0
459 68 +1 to Level of Socketed Cold Gems body_armour 25, default 0
460 68 +1 to Level of Socketed Minion Gems body_armour 25, default 0
461 68 +1 to Level of Socketed Melee Gems body_armour 25, default 0
462 68 +1 to Level of all Chaos Spell Skill Gems attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0
463 68 +2 to Level of all Chaos Spell Skill Gems attack_staff 0, staff 50, default 0
464 68 +1 to Level of all Lightning Spell Skill Gems attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0
465 68 +2 to Level of all Lightning Spell Skill Gems attack_staff 0, staff 50, default 0
466 68 +1 to Level of all Fire Spell Skill Gems attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0
467 68 +2 to Level of all Fire Spell Skill Gems attack_staff 0, staff 50, default 0
468 68 +1 to Level of all Cold Spell Skill Gems attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0
469 68 +2 to Level of all Cold Spell Skill Gems attack_staff 0, staff 50, default 0
470 68 +1 to Level of all Physical Spell Skill Gems attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0
471 68 +2 to Level of all Physical Spell Skill Gems attack_staff 0, staff 50, default 0
472 45 +1 to maximum number of Raised Zombies boots 100, default 0
473 45 +1 to maximum number of Skeletons boots 100, default 0
474 1 +1 to Weapon Range wand 0, bow 0, weapon 200, default 0
475 45 +2 to Weapon Range wand 0, bow 0, weapon 200, default 0
476 68 +3 to Weapon Range wand 0, bow 0, weapon 200, default 0
477 68 +4 to Weapon Range wand 0, bow 0, weapon 200, default 0
478 1 (11–15)% increased Area Damage amulet 500, default 0
479 45 (16–20)% increased Area Damage amulet 500, default 0
480 68 (21–25)% increased Area Damage amulet 500, default 0
481 68 (26–30)% increased Area Damage amulet 500, default 0
482 45 (12–14)% reduced Attribute Requirements weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0
483 68 (15–17)% reduced Attribute Requirements weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0
484 68 (18–20)% reduced Attribute Requirements weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0
485 1 (8–9)% increased Rarity of Items found ring 500, amulet 500, default 0
486 45 (10–11)% increased Rarity of Items found ring 500, amulet 500, default 0
487 68 (12–13)% increased Rarity of Items found ring 500, amulet 500, default 0
488 68 (14–15)% increased Rarity of Items found ring 500, amulet 500, default 0
489 45 (7–9)% increased Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
490 68 (10–12)% increased Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
491 68 (13–15)% increased Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
492 1 Regenerate (10.8–11.7) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000
493 25 Regenerate (12.5–13.3) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500
494 35 Regenerate (14.2–15) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333
495 45 Regenerate (15.8–16.7) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000
496 52 Regenerate (17.5–18.3) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500
497 59 Regenerate (19.2–20) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333
498 68 Regenerate (20.8–21.7) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333
499 68 Regenerate (22.5–23.3) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 200
500 68 Regenerate (24.2–25) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 100
501 68 Regenerate (25.8–26.7) Life per second fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000
502 45 Minions Regenerate 2% of Life per second helmet 250, default 0
503 55 Minions Regenerate 2.5% of Life per second helmet 250, default 0
504 68 Minions Regenerate 3% of Life per second helmet 250, default 0
505 68 Minions Regenerate 3.5% of Life per second helmet 250, default 0
506 45 (11–15)% increased Energy Shield Recharge Rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
507 68 (16–20)% increased Energy Shield Recharge Rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
508 68 (21–25)% increased Energy Shield Recharge Rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0
509 1 (8–9)% increased Movement Speed boots 1000, default 0
510 45 (10–11)% increased Movement Speed boots 1000, default 0
511 68 (12–13)% increased Movement Speed boots 1000, default 0
512 68 (14–15)% increased Movement Speed boots 1000, default 0
513 1 +(23–25) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
514 45 +(28–30) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
515 68 +(33–35) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
516 68 +(38–40) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
517 1 (18–20)% increased Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0
518 45 (23–25)% increased Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0
519 55 (28–30)% increased Mana Regeneration Rate ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0
520 68 (33–35)% increased Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0
521 68 (38–40)% increased Mana Regeneration Rate ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0
522 68 (43–45)% increased Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0
523 1 Regenerate (0.8–0.8) Mana per second helmet 200, default 0
524 15 Regenerate (1.5–1.7) Mana per second helmet 200, default 0
525 25 Regenerate (2.6–2.8) Mana per second helmet 200, default 0
526 35 Regenerate (4–4.3) Mana per second helmet 200, default 0
527 45 Regenerate (5.1–5.7) Mana per second helmet 200, default 0
528 55 Regenerate (6.3–6.7) Mana per second helmet 200, default 0
529 68 Regenerate (8–8.3) Mana per second helmet 200, default 0
530 68 Regenerate (8.8–9.2) Mana per second helmet 200, default 0
531 45 (0.2–0.3)% of Physical Attack Damage Leeched as Life ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
532 68 (0.31–0.4)% of Physical Attack Damage Leeched as Life ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
533 68 (0.41–0.5)% of Physical Attack Damage Leeched as Life ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
534 45 (0.2–0.3)% of Physical Attack Damage Leeched as Mana ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
535 68 (0.31–0.4)% of Physical Attack Damage Leeched as Mana ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
536 68 (0.41–0.5)% of Physical Attack Damage Leeched as Mana ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0
537 45 Minions Leech (0.2–0.3)% of Damage as Life helmet 250, default 0
538 68 Minions Leech (0.4–0.5)% of Damage as Life helmet 250, default 0
539 68 Minions Leech (0.6–0.7)% of Damage as Life helmet 250, default 0
540 45 (13–15)% increased Flask Charges gained belt 1000, default 0
541 68 (18–20)% increased Flask Charges gained belt 1000, default 0
542 68 (23–25)% increased Flask Charges gained belt 1000, default 0
543 45 (5–6)% reduced Enemy Stun Threshold mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0
544 68 (7–8)% reduced Enemy Stun Threshold mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0
545 68 (9–10)% reduced Enemy Stun Threshold mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0
546 45 (17–19)% increased Stun Duration on Enemies weapon 1000, belt 1000, quiver 1000, default 0
547 68 (20–22)% increased Stun Duration on Enemies weapon 1000, belt 1000, quiver 1000, default 0
548 68 (23–25)% increased Stun Duration on Enemies weapon 1000, belt 1000, quiver 1000, default 0
549 45 (12–14)% increased Flask Life Recovery rate belt 1000, default 0
550 68 (15–17)% increased Flask Life Recovery rate belt 1000, default 0
551 68 (18–20)% increased Flask Life Recovery rate belt 1000, default 0
552 45 (12–14)% increased Flask Mana Recovery rate belt 1000, default 0
553 68 (15–17)% increased Flask Mana Recovery rate belt 1000, default 0
554 68 (18–20)% increased Flask Mana Recovery rate belt 1000, default 0
555 1 +(20–23) to Dexterity ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0
556 45 +(24–27) to Dexterity ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0
557 68 +(28–31) to Dexterity ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0
558 68 +(32–35) to Dexterity ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0
559 1 +(20–23) to Intelligence ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0
560 45 +(24–27) to Intelligence ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0
561 68 +(28–31) to Intelligence ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0
562 68 +(32–35) to Intelligence ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0
563 1 +(20–23) to Strength ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0
564 45 +(24–27) to Strength ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0
565 68 +(28–31) to Strength ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0
566 68 +(32–35) to Strength ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0
567 45 (5–6)% chance to Freeze sceptre 500, wand 500, default 0
568 68 (7–8)% chance to Freeze sceptre 500, wand 500, default 0
569 68 (9–10)% chance to Freeze sceptre 500, wand 500, default 0
570 45 (7–9)% chance to Freeze staff 500, default 0
571 68 (10–12)% chance to Freeze staff 500, default 0
572 68 (13–15)% chance to Freeze staff 500, default 0
573 45 (5–6)% chance to Ignite sceptre 500, wand 500, default 0
574 68 (7–8)% chance to Ignite sceptre 500, wand 500, default 0
575 68 (9–10)% chance to Ignite sceptre 500, wand 500, default 0
576 45 (7–9)% chance to Ignite staff 500, default 0
577 68 (10–12)% chance to Ignite staff 500, default 0
578 68 (13–15)% chance to Ignite staff 500, default 0
579 45 (5–6)% chance to Shock sceptre 500, wand 500, default 0
580 68 (7–8)% chance to Shock sceptre 500, wand 500, default 0
581 68 (9–10)% chance to Shock sceptre 500, wand 500, default 0
582 45 (7–9)% chance to Shock staff 500, default 0
583 68 (10–12)% chance to Shock staff 500, default 0
584 68 (13–15)% chance to Shock staff 500, default 0
585 45 Attacks have (12–14)% chance to cause Bleeding gloves 500, default 0
586 68 Attacks have (15–17)% chance to cause Bleeding gloves 500, default 0
587 68 Attacks have (18–20)% chance to cause Bleeding gloves 500, default 0
588 45 (12–14)% chance to Poison on Hit gloves 500, default 0
589 68 (15–17)% chance to Poison on Hit gloves 500, default 0
590 68 (18–20)% chance to Poison on Hit gloves 500, default 0
591 1 (16–20)% increased Light Radius helmet 500, default 0
592 45 (21–25)% increased Light Radius helmet 500, default 0
593 68 (26–30)% increased Light Radius helmet 500, default 0
594 68 (31–35)% increased Light Radius helmet 500, default 0
595 68 (3–4)% increased Cooldown Recovery Rate belt 200, default 0
596 68 (5–6)% increased Cooldown Recovery Rate belt 200, default 0
597 68 (5–6)% chance for Flasks you use to not consume Charges belt 500, default 0
598 68 (7–8)% chance for Flasks you use to not consume Charges belt 500, default 0
599 68 (5–6)% increased maximum Life body_armour 500, belt 500, default 0
600 68 (7–8)% increased maximum Life body_armour 500, belt 500, default 0
601 68 (5–6)% increased maximum Mana helmet 500, body_armour 500, default 0
602 68 (7–8)% increased maximum Mana helmet 500, body_armour 500, default 0
603 68 You and your Minions take (41–50)% reduced Reflected Physical Damage body_armour 1000, default 0
604 68 You and your Minions take (51–60)% reduced Reflected Physical Damage body_armour 1000, default 0
605 68 You and your Minions take (41–50)% reduced Reflected Elemental Damage body_armour 1000, default 0
606 68 You and your Minions take (51–60)% reduced Reflected Elemental Damage body_armour 1000, default 0
607 45 (5–6)% chance to gain Onslaught for 4 seconds on Kill boots 100, quiver 100, default 0
608 68 (7–8)% chance to gain Onslaught for 4 seconds on Kill boots 100, quiver 100, default 0
609 68 (9–10)% chance to gain Onslaught for 4 seconds on Kill boots 100, quiver 100, default 0
610 45 (11–15)% chance to gain Phasing for 4 seconds on Kill quiver 100, default 0
611 68 (16–20)% chance to gain Phasing for 4 seconds on Kill quiver 100, default 0
612 68 (21–25)% chance to gain Phasing for 4 seconds on Kill quiver 100, default 0
613 45 (11–15)% chance to Taunt Enemies on Hit with Attacks axe 200, default 0
614 68 (16–20)% chance to Taunt Enemies on Hit with Attacks axe 200, default 0
615 68 (21–25)% chance to Taunt Enemies on Hit with Attacks axe 200, default 0
616 68 +1% to maximum Cold Resistance shield 100, default 0
617 68 +1% to maximum Fire Resistance shield 100, default 0
618 68 +1% to maximum Lightning Resistance shield 100, default 0
619 68 +1% to maximum Chaos Resistance shield 100, default 0
620 68 +1% to all maximum Elemental Resistances shield 50, default 0
621 45 (16–20)% increased Totem Placement speed boots 250, amulet 500, default 0
622 68 (21–25)% increased Totem Placement speed boots 250, amulet 500, default 0
623 68 (26–30)% increased Totem Placement speed boots 250, amulet 500, default 0
624 45 Totems gain +(21–25)% to all Elemental Resistances boots 250, amulet 500, default 0
625 68 Totems gain +(26–30)% to all Elemental Resistances boots 250, amulet 500, default 0
626 68 Totems gain +(31–35)% to all Elemental Resistances boots 250, amulet 500, default 0
627 45 (12–14)% increased Totem Duration boots 250, amulet 500, default 0
628 68 (15–17)% increased Totem Duration boots 250, amulet 500, default 0
629 68 (18–20)% increased Totem Duration boots 250, amulet 500, default 0
630 45 Totems have (11–15)% additional Physical Damage Reduction boots 250, amulet 500, default 0
631 68 Totems have (16–20)% additional Physical Damage Reduction boots 250, amulet 500, default 0
632 68 Totems have (21–25)% additional Physical Damage Reduction boots 250, amulet 500, default 0
633 45 (7–9)% increased Totem Life boots 250, amulet 500, default 0
634 68 (10–12)% increased Totem Life boots 250, amulet 500, default 0
635 68 (13–15)% increased Totem Life boots 250, amulet 500, default 0
636 45 Brand Skills have (12–14)% increased Duration boots 250, amulet 500, default 0
637 68 Brand Skills have (15–17)% increased Duration boots 250, amulet 500, default 0
638 68 Brand Skills have (18–20)% increased Duration boots 250, amulet 500, default 0
639 45 (12–14)% increased Brand Attachment range boots 250, amulet 500, default 0
640 68 (15–17)% increased Brand Attachment range boots 250, amulet 500, default 0
641 68 (18–20)% increased Brand Attachment range boots 250, amulet 500, default 0
642 45 (5–6)% increased Life Recovery rate body_armour 200, default 0
643 68 (7–8)% increased Life Recovery rate body_armour 200, default 0
644 68 (9–10)% increased Life Recovery rate body_armour 200, default 0
645 45 (5–6)% increased Mana Recovery rate body_armour 200, default 0
646 68 (7–8)% increased Mana Recovery rate body_armour 200, default 0
647 68 (9–10)% increased Mana Recovery rate body_armour 200, default 0
648 45 (5–6)% increased Energy Shield Recovery rate body_armour 200, default 0
649 68 (7–8)% increased Energy Shield Recovery rate body_armour 200, default 0
650 68 (9–10)% increased Energy Shield Recovery rate body_armour 200, default 0
651 45 You take (13–15)% reduced Extra Damage from Critical Strikes str_shield 200, str_dex_shield 200, str_int_shield 200, default 0
652 68 You take (18–20)% reduced Extra Damage from Critical Strikes str_shield 200, str_dex_shield 200, str_int_shield 200, default 0
653 68 You take (23–25)% reduced Extra Damage from Critical Strikes str_shield 200, str_dex_shield 200, str_int_shield 200, default 0
654 45 (7–8)% Global chance to Blind Enemies on hit gloves 200, quiver 200, default 0
655 68 (9–10)% Global chance to Blind Enemies on hit gloves 200, quiver 200, default 0
656 68 (11–12)% Global chance to Blind Enemies on hit gloves 200, quiver 200, default 0
657 45 Attacks have (7–8)% chance to Maim on Hit quiver 200, default 0
658 68 Attacks have (9–10)% chance to Maim on Hit quiver 200, default 0
659 68 Attacks have (11–12)% chance to Maim on Hit quiver 200, default 0
660 45 (7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed body_armour 200, default 0
661 68 (9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed body_armour 200, default 0
662 68 (11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed body_armour 200, default 0
663 45 (7–8)% chance to Intimidate Enemies for 4 seconds on Hit belt 200, default 0
664 68 (9–10)% chance to Intimidate Enemies for 4 seconds on Hit belt 200, default 0
665 68 (11–12)% chance to Intimidate Enemies for 4 seconds on Hit belt 200, default 0
666 45 (7–8)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200, default 0
667 68 (9–10)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200, default 0
668 68 (11–12)% chance to Unnerve Enemies for 4 seconds on Hit helmet 200, default 0
669 45 (7–8)% chance to Impale Enemies on Hit with Attacks gloves 200, default 0
670 68 (9–10)% chance to Impale Enemies on Hit with Attacks gloves 200, default 0
671 68 (11–12)% chance to Impale Enemies on Hit with Attacks gloves 200, default 0
672 68 Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage body_armour 10, default 0
673 45 Damage Penetrates 3% Cold Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
674 68 Damage Penetrates 4% Cold Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
675 68 Damage Penetrates 5% Cold Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
676 45 Damage Penetrates 6% Cold Resistance staff 1000, default 0
677 68 Damage Penetrates 7% Cold Resistance staff 1000, default 0
678 68 Damage Penetrates 8% Cold Resistance staff 1000, default 0
679 45 Damage Penetrates 3% Fire Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
680 68 Damage Penetrates 4% Fire Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
681 68 Damage Penetrates 5% Fire Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
682 45 Damage Penetrates 6% Fire Resistance staff 1000, default 0
683 68 Damage Penetrates 7% Fire Resistance staff 1000, default 0
684 68 Damage Penetrates 8% Fire Resistance staff 1000, default 0
685 45 Damage Penetrates 3% Lightning Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
686 68 Damage Penetrates 4% Lightning Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
687 68 Damage Penetrates 5% Lightning Resistance attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0
688 45 Damage Penetrates 6% Lightning Resistance staff 1000, default 0
689 68 Damage Penetrates 7% Lightning Resistance staff 1000, default 0
690 68 Damage Penetrates 8% Lightning Resistance staff 1000, default 0
691 45 Damage Penetrates 3% Chaos Resistance attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0
692 68 Damage Penetrates 4% Chaos Resistance attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0
693 68 Damage Penetrates 5% Chaos Resistance attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0
694 45 Damage Penetrates 6% Chaos Resistance staff 250, default 0
695 68 Damage Penetrates 7% Chaos Resistance staff 250, default 0
696 68 Damage Penetrates 8% Chaos Resistance staff 250, default 0
697 1 Culling Strike weapon 100, default 0
698 68 Curse Enemies with Despair on Hit gloves 50, default 0
699 68 Curse Enemies with Elemental Weakness on Hit gloves 50, default 0
700 68 Curse Enemies with Enfeeble on Hit gloves 50, default 0
701 68 Curse Enemies with Temporal Chains on Hit gloves 50, default 0
702 68 Curse Enemies with Vulnerability on Hit gloves 50, default 0
703 68 Curse Enemies with Conductivity on Hit gloves 50, default 0
704 68 Curse Enemies with Flammability on Hit gloves 50, default 0
705 68 Curse Enemies with Frostbite on Hit gloves 50, default 0
706 1 (5–6)% chance to gain an Endurance Charge on Kill ring 200, default 0
707 45 (7–8)% chance to gain an Endurance Charge on Kill ring 200, default 0
708 68 (9–10)% chance to gain an Endurance Charge on Kill ring 200, default 0
709 68 (11–12)% chance to gain an Endurance Charge on Kill ring 200, default 0
710 1 (5–6)% chance to gain a Power Charge on Kill ring 200, default 0
711 45 (7–8)% chance to gain a Power Charge on Kill ring 200, default 0
712 68 (9–10)% chance to gain a Power Charge on Kill ring 200, default 0
713 68 (11–12)% chance to gain a Power Charge on Kill ring 200, default 0
714 1 (5–6)% chance to gain a Frenzy Charge on Kill ring 200, default 0
715 45 (7–8)% chance to gain a Frenzy Charge on Kill ring 200, default 0
716 68 (9–10)% chance to gain a Frenzy Charge on Kill ring 200, default 0
717 68 (11–12)% chance to gain a Frenzy Charge on Kill ring 200, default 0
718 45 (7–9)% increased Trap Throwing Speed gloves 500, default 0
719 68 (10–12)% increased Trap Throwing Speed gloves 500, default 0
720 68 (13–15)% increased Trap Throwing Speed gloves 500, default 0
721 45 (7–9)% increased Mine Throwing Speed gloves 500, default 0
722 68 (10–12)% increased Mine Throwing Speed gloves 500, default 0
723 68 (13–15)% increased Mine Throwing Speed gloves 500, default 0
724 68 Bow Attacks fire an additional Arrow bow 50, quiver 5, default 0
725 68 Skills Chain +1 times quiver 5, default 0
726 68 Projectiles Pierce 2 additional Targets quiver 5, default 0
727 68 Projectiles Split towards +1 targets quiver 5, default 0
728 68 Attack Projectiles Return to you from final Target quiver 5, default 0
729 68 (4–5)% increased Strength amulet 200, default 0
730 68 (6–7)% increased Strength amulet 200, default 0
731 68 (4–5)% increased Dexterity amulet 200, default 0
732 68 (6–7)% increased Dexterity amulet 200, default 0
733 68 (4–5)% increased Intelligence amulet 200, default 0
734 68 (6–7)% increased Intelligence amulet 200, default 0
735 45 Poisons you inflict deal Damage (4–5)% faster two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0
736 68 Poisons you inflict deal Damage (6–7)% faster two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0
737 68 Poisons you inflict deal Damage (8–9)% faster two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0
738 45 Poisons you inflict deal Damage (8–9)% faster one_hand_weapon 0, sword 500, default 0
739 68 Poisons you inflict deal Damage (10–11)% faster one_hand_weapon 0, sword 500, default 0
740 68 Poisons you inflict deal Damage (12–13)% faster one_hand_weapon 0, sword 500, default 0
741 45 Ignites you inflict deal Damage (4–5)% faster sceptre 500, wand 500, default 0
742 68 Ignites you inflict deal Damage (6–7)% faster sceptre 500, wand 500, default 0
743 68 Ignites you inflict deal Damage (8–9)% faster sceptre 500, wand 500, default 0
744 45 Ignites you inflict deal Damage (8–9)% faster staff 500, default 0
745 68 Ignites you inflict deal Damage (10–11)% faster staff 500, default 0
746 68 Ignites you inflict deal Damage (12–13)% faster staff 500, default 0
747 45 Bleeding you inflict deals Damage (4–5)% faster two_hand_weapon 0, sword 500, axe 500, mace 500, default 0
748 68 Bleeding you inflict deals Damage (6–7)% faster two_hand_weapon 0, sword 500, axe 500, mace 500, default 0
749 68 Bleeding you inflict deals Damage (8–9)% faster two_hand_weapon 0, sword 500, axe 500, mace 500, default 0
750 45 Bleeding you inflict deals Damage (8–9)% faster one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0
751 68 Bleeding you inflict deals Damage (10–11)% faster one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0
752 68 Bleeding you inflict deals Damage (12–13)% faster one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0
753 68 25% of Physical Damage Converted to Cold Damage gloves 200, default 0
754 68 25% of Physical Damage Converted to Fire Damage gloves 200, default 0
755 68 25% of Physical Damage Converted to Lightning Damage gloves 200, default 0
756 68 25% of Physical Damage Converted to Chaos Damage gloves 200, default 0
757 45 (7–8)% increased Duration of Ailments on Enemies gloves 500, default 0
758 68 (9–10)% increased Duration of Ailments on Enemies gloves 500, default 0
759 68 (11–12)% increased Duration of Ailments on Enemies gloves 500, default 0
760 45 (10–12)% increased Effect of Non-Damaging Ailments boots 500, default 0
761 68 (13–15)% increased Effect of Non-Damaging Ailments boots 500, default 0
762 68 (16–18)% increased Effect of Non-Damaging Ailments boots 500, default 0
763 68 3% increased Physical Damage taken
Nearby Enemies take 3% increased Physical Damage
helmet 100, default 0
764 68 4% increased Physical Damage taken
Nearby Enemies take 4% increased Physical Damage
helmet 100, default 0
765 68 -3% to Fire Resistance
Nearby Enemies have -3% to Fire Resistance
helmet 100, default 0
766 68 -4% to Fire Resistance
Nearby Enemies have -4% to Fire Resistance
helmet 100, default 0
767 68 -3% to Cold Resistance
Nearby Enemies have -3% to Cold Resistance
helmet 100, default 0
768 68 -4% to Cold Resistance
Nearby Enemies have -4% to Cold Resistance
helmet 100, default 0
769 68 -3% to Lightning Resistance
Nearby Enemies have -3% to Lightning Resistance
helmet 100, default 0
770 68 -4% to Lightning Resistance
Nearby Enemies have -4% to Lightning Resistance
helmet 100, default 0
771 68 -3% to Chaos Resistance
Nearby Enemies have -3% to Chaos Resistance
helmet 100, default 0
772 68 -4% to Chaos Resistance
Nearby Enemies have -4% to Chaos Resistance
helmet 100, default 0
773 68 (9–10)% increased Effect of your Curses shield 200, default 0
774 68 (11–12)% increased Effect of your Curses shield 200, default 0
775 45 (7–8)% increased effect of Non-Curse Auras from your Skills body_armour 200, default 0
776 68 (9–10)% increased effect of Non-Curse Auras from your Skills body_armour 200, default 0
777 68 (11–12)% increased effect of Non-Curse Auras from your Skills body_armour 200, default 0
778 45 (7–8)% increased Impale Effect two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0
779 68 (9–10)% increased Impale Effect two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0
780 68 (11–12)% increased Impale Effect two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0
781 45 (10–12)% increased Impale Effect one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0
782 68 (13–15)% increased Impale Effect one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0
783 68 (16–18)% increased Impale Effect one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0
784 45 (7–8)% chance to inflict Cold Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
785 68 (9–10)% chance to inflict Cold Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
786 68 (11–12)% chance to inflict Cold Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
787 45 (10–12)% chance to inflict Cold Exposure on Hit warstaff 0, staff 500, default 0
788 68 (13–15)% chance to inflict Cold Exposure on Hit warstaff 0, staff 500, default 0
789 68 (16–18)% chance to inflict Cold Exposure on Hit warstaff 0, staff 500, default 0
790 45 (7–8)% chance to inflict Fire Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
791 68 (9–10)% chance to inflict Fire Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
792 68 (11–12)% chance to inflict Fire Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
793 45 (10–12)% chance to inflict Fire Exposure on Hit warstaff 0, staff 500, default 0
794 68 (13–15)% chance to inflict Fire Exposure on Hit warstaff 0, staff 500, default 0
795 68 (16–18)% chance to inflict Fire Exposure on Hit warstaff 0, staff 500, default 0
796 45 (7–8)% chance to inflict Lightning Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
797 68 (9–10)% chance to inflict Lightning Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
798 68 (11–12)% chance to inflict Lightning Exposure on Hit attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0
799 45 (10–12)% chance to inflict Lightning Exposure on Hit warstaff 0, staff 500, default 0
800 68 (13–15)% chance to inflict Lightning Exposure on Hit warstaff 0, staff 500, default 0
801 68 (16–18)% chance to inflict Lightning Exposure on Hit warstaff 0, staff 500, default 0
802 45 (16–20)% chance to Knock Enemies Back on hit gloves 500, default 0
803 68 (21–25)% chance to Knock Enemies Back on hit gloves 500, default 0
804 68 (26–30)% chance to Knock Enemies Back on hit gloves 500, default 0
805 68 (-4–-3)% increased Mana Reservation Efficiency of Skills amulet 200, default 0
806 68 (-6–-5)% increased Mana Reservation Efficiency of Skills amulet 200, default 0
807 45 (16–20)% increased Warcry Speed amulet 500, default 0
808 68 (21–25)% increased Warcry Speed amulet 500, default 0
809 68 (26–30)% increased Warcry Speed amulet 500, default 0
810 45 (0.2–0.3)% of Cold Damage Leeched as Life amulet 250, default 0
811 68 (0.31–0.4)% of Cold Damage Leeched as Life amulet 250, default 0
812 68 (0.41–0.5)% of Cold Damage Leeched as Life amulet 250, default 0
813 45 (0.2–0.3)% of Fire Damage Leeched as Life amulet 250, default 0
814 68 (0.31–0.4)% of Fire Damage Leeched as Life amulet 250, default 0
815 68 (0.41–0.5)% of Fire Damage Leeched as Life amulet 250, default 0
816 45 (0.2–0.3)% of Lightning Damage Leeched as Life amulet 250, default 0
817 68 (0.31–0.4)% of Lightning Damage Leeched as Life amulet 250, default 0
818 68 (0.41–0.5)% of Lightning Damage Leeched as Life amulet 250, default 0
819 45 (0.2–0.3)% of Chaos Damage Leeched as Life amulet 250, default 0
820 68 (0.31–0.4)% of Chaos Damage Leeched as Life amulet 250, default 0
821 68 (0.41–0.5)% of Chaos Damage Leeched as Life amulet 250, default 0
822 45 (0.2–0.3)% of Physical Damage Leeched as Life amulet 250, default 0
823 68 (0.31–0.4)% of Physical Damage Leeched as Life amulet 250, default 0
824 68 (0.41–0.5)% of Physical Damage Leeched as Life amulet 250, default 0
825 68 Minion Instability body_armour 10, default 0
826 68 Resolute Technique body_armour 10, default 0
827 68 Blood Magic body_armour 10, default 0
828 68 Pain Attunement body_armour 10, default 0
829 68 Elemental Equilibrium body_armour 10, default 0
830 68 Iron Grip body_armour 10, default 0
831 68 Point Blank body_armour 10, default 0
832 68 Acrobatics body_armour 10, default 0
833 68 Ghost Reaver body_armour 10, default 0
834 68 Vaal Pact body_armour 10, default 0
835 68 Elemental Overload body_armour 10, default 0
836 68 Avatar of Fire body_armour 10, default 0
837 68 Eldritch Battery body_armour 10, default 0
838 68 Ancestral Bond body_armour 10, default 0
839 68 Crimson Dance body_armour 10, default 0
840 68 Perfect Agony body_armour 10, default 0
841 68 Runebinder body_armour 10, default 0
842 68 Mortal Conviction body_armour 10, default 0
843 68 Call to Arms body_armour 10, default 0
844 68 The Agnostic body_armour 10, default 0
845 68 Supreme Ego body_armour 10, default 0
846 68 The Impaler body_armour 10, default 0
847 68 Doomsday body_armour 10, default 0
848 68 Lethe Shade body_armour 10, default 0
849 68 Ghost Dance body_armour 10, default 0
850 68 Versatile Combatant body_armour 10, default 0
851 68 Magebane body_armour 10, default 0
852 68 Solipsism body_armour 10, default 0
853 68 Divine Shield body_armour 10, default 0
854 68 Iron Will body_armour 10, default 0
855 1 +2 Life gained for each Enemy hit by your Attacks gloves 200, default 0
856 45 +(3–4) Life gained for each Enemy hit by your Attacks gloves 200, default 0
857 68 +(5–7) Life gained for each Enemy hit by your Attacks gloves 200, default 0
858 68 +(8–10) Life gained for each Enemy hit by your Attacks gloves 200, default 0
859 1 +2 Mana gained for each Enemy hit by your Attacks gloves 200, default 0
860 45 +3 Mana gained for each Enemy hit by your Attacks gloves 200, default 0
861 68 +4 Mana gained for each Enemy hit by your Attacks gloves 200, default 0
862 68 +5 Mana gained for each Enemy hit by your Attacks gloves 200, default 0
863 1 Socketed Gems are Supported by Level 1 Added Lightning Damage gloves 200, default 0
864 45 Socketed Gems are Supported by Level 10 Added Lightning Damage gloves 200, default 0
865 68 Socketed Gems are Supported by Level 20 Added Lightning Damage gloves 200, default 0
866 68 Socketed Gems are Supported by Level 22 Added Lightning Damage gloves 200, default 0
867 1 Socketed Gems are Supported by Level 1 Added Cold Damage gloves 200, default 0
868 45 Socketed Gems are Supported by Level 10 Added Cold Damage gloves 200, default 0
869 68 Socketed Gems are Supported by Level 20 Added Cold Damage gloves 200, default 0
870 68 Socketed Gems are Supported by Level 22 Added Cold Damage gloves 200, default 0
871 1 Socketed Gems are Supported by Level 1 Added Chaos Damage gloves 100, default 0
872 45 Socketed Gems are Supported by Level 10 Added Chaos Damage gloves 100, default 0
873 68 Socketed Gems are Supported by Level 20 Added Chaos Damage gloves 100, default 0
874 68 Socketed Gems are Supported by Level 22 Added Chaos Damage gloves 100, default 0
875 1 Cannot be Frozen boots 200, default 0
876 1 Life Flasks gain 1 Charge every 3 seconds belt 200, default 0
877 1 Mana Flasks gain 1 Charge every 3 seconds belt 200, default 0
878 1 (14–16)% chance to Chill Attackers for 4 seconds on Block shield 200, default 0
879 45 (17–19)% chance to Chill Attackers for 4 seconds on Block shield 200, default 0
880 68 (20–22)% chance to Chill Attackers for 4 seconds on Block shield 200, default 0
881 68 (23–25)% chance to Chill Attackers for 4 seconds on Block shield 200, default 0
882 1 (14–16)% chance to Shock Attackers for 4 seconds on Block shield 200, default 0
883 45 (17–19)% chance to Shock Attackers for 4 seconds on Block shield 200, default 0
884 68 (20–22)% chance to Shock Attackers for 4 seconds on Block shield 200, default 0
885 68 (23–25)% chance to Shock Attackers for 4 seconds on Block shield 200, default 0
886 1 +1 to Level of Socketed Strength Gems helmet 200, default 0
887 1 +1 to Level of Socketed Dexterity Gems helmet 200, default 0
888 1 +1 to Level of Socketed Intelligence Gems helmet 200, default 0
889 1 Grants Level 1 Herald of Ice Skill body_armour 100, default 0
890 45 Grants Level 10 Herald of Ice Skill body_armour 150, default 0
891 68 Grants Level 20 Herald of Ice Skill body_armour 200, default 0
892 68 Grants Level 22 Herald of Ice Skill body_armour 200, default 0
893 1 Grants Level 1 Herald of Ash Skill body_armour 100, default 0
894 45 Grants Level 10 Herald of Ash Skill body_armour 150, default 0
895 68 Grants Level 20 Herald of Ash Skill body_armour 200, default 0
896 68 Grants Level 22 Herald of Ash Skill body_armour 200, default 0
897 1 Grants Level 1 Herald of Thunder Skill body_armour 100, default 0
898 45 Grants Level 10 Herald of Thunder Skill body_armour 150, default 0
899 68 Grants Level 20 Herald of Thunder Skill body_armour 200, default 0
900 68 Grants Level 22 Herald of Thunder Skill body_armour 200, default 0
901 1 Grants Level 1 Herald of Purity Skill body_armour 100, default 0
902 45 Grants Level 10 Herald of Purity Skill body_armour 150, default 0
903 68 Grants Level 20 Herald of Purity Skill body_armour 200, default 0
904 68 Grants Level 22 Herald of Purity Skill body_armour 200, default 0
905 1 Grants Level 1 Herald of Agony Skill body_armour 100, default 0
906 45 Grants Level 10 Herald of Agony Skill body_armour 150, default 0
907 68 Grants Level 20 Herald of Agony Skill body_armour 200, default 0
908 68 Grants Level 22 Herald of Agony Skill body_armour 200, default 0
909 1 Grants Level 1 Sniper's Mark Skill quiver 200, default 0
910 45 Grants Level 10 Sniper's Mark Skill quiver 200, default 0
911 68 Grants Level 20 Sniper's Mark Skill quiver 200, default 0
912 68 Grants Level 22 Sniper's Mark Skill quiver 200, default 0
913 1 (10–30)% increased Size of Fish caught during Daytime fishing_rod 1000, default 0
914 45 (13–16)% increased Fishing Range fishing_rod 1000, default 0
915 1 (20–25)% increased Rarity of Fish Caught fishing_rod 1000, default 0
916 1 Strength's Damage bonus also applies to Reeling Speed at 20% of its value fishing_rod 1000, default 0
917 68 You can catch Scourged Fish fishing_rod 1, default 0
918 1 Monsters in Nightmare grant 15% more Experience map 22500, default 0
919 1 10% increased Pack size in Nightmare map 11250, default 0
920 1 20% increased Quantity of Items found in Nightmare map 22500, default 0
921 1 20% increased Rarity of Items found in Nightmare map 22500, default 0
922 1 Area contains an additional Scourge Boss map 1000, default 0
923 1 Rare Scourge Monsters drop 1 additional Tainted Currency Item map 5000, default 0
924 1 Rare Scourge Monsters drop 1 additional Scourged Item map 5000, default 0
925 1 Rare Scourge Monsters drop 1 additional Map map 7500, default 0
926 1 Rare Scourge Monsters drop 1 additional Influenced Item map 2500, default 0
927 1 Rare Scourge Monsters drop 1 additional Basic Currency Item map 10000, default 0
928 1 Rare Scourge Monsters drop items 1 level higher map 1000, default 0
929 1 Rare Scourge Monsters drop 1 additional Abyssal Jewel map 7500, default 0
930 1 Rare Scourge Monsters drop 1 additional Blight Oil map 5000, default 0
931 1 Rare Scourge Monsters drop 1 additional stack of Breach Splinters map 7500, default 0
932 1 Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters map 5000, default 0
933 1 Rare Scourge Monsters drop 1 additional Fossil map 5000, default 0
934 1 Rare Scourge Monsters drop 1 additional Enchanted Item map 7500, default 0
935 1 Rare Scourge Monsters drop 1 additional Essence map 7500, default 0
936 1 Rare Scourge Monsters drop 1 additional stack of Expedition Currency map 5000, default 0
937 1 Rare Scourge Monsters drop 1 additional Fractured Item map 2500, default 0
938 1 Rare Scourge Monsters drop 1 additional Gem map 7500, default 0
939 1 Rare Scourge Monsters drop 1 additional Incubator map 5000, default 0
940 1 Rare Scourge Monsters drop 1 additional stack of Legion Splinters map 5000, default 0
941 1 Rare Scourge Monsters drop 1 additional Catalyst map 5000, default 0
942 1 Rare Scourge Monsters drop 1 additional Scarab map 2500, default 0
943 1 Rare Scourge Monsters drop 1 additional Stacked Deck map 5000, default 0
944 1 Rare Scourge Monsters drop 1 additional Unique Item map 7500, default 0

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Item Detrimental Modifiers

# Level Detrimental Mods Spawn Weight
1 1 +(21–30) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
2 1 +(36–50) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
3 45 +(75–125) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
4 68 +(150–200) Strength Requirement str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0
5 1 +(21–30) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
6 1 +(36–50) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
7 45 +(75–125) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
8 68 +(150–200) Dexterity Requirement dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0
9 1 +(21–30) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
10 1 +(36–50) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
11 45 +(75–125) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
12 68 +(150–200) Intelligence Requirement int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0
13 45 Never deal Critical Strikes body_armour 500, quiver 500, default 0
14 45 Cannot Block Attacks
Cannot Block Spells
gloves 500, default 0
15 45 Cannot Evade Enemy Attacks boots 500, default 0
16 1 (-15–-11)% to Fire Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
17 1 (-20–-16)% to Fire Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
18 45 (-25–-21)% to Fire Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
19 68 (-30–-26)% to Fire Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
20 1 (-15–-11)% to Cold Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
21 1 (-20–-16)% to Cold Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
22 45 (-25–-21)% to Cold Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
23 68 (-30–-26)% to Cold Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
24 1 (-15–-11)% to Lightning Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
25 1 (-20–-16)% to Lightning Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
26 45 (-25–-21)% to Lightning Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
27 68 (-30–-26)% to Lightning Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
28 16 (-13–-10)% to Chaos Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
29 16 (-17–-14)% to Chaos Resistance weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0
30 45 (-21–-18)% to Chaos Resistance weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0
31 68 (-25–-22)% to Chaos Resistance weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0
32 1 -5% to all Elemental Resistances shield 500, ring 500, amulet 500, default 0
33 1 (-7–-6)% to all Elemental Resistances shield 500, ring 500, amulet 500, default 0
34 45 (-9–-8)% to all Elemental Resistances shield 750, ring 750, amulet 750, default 0
35 68 (-11–-10)% to all Elemental Resistances shield 1000, ring 1000, amulet 1000, default 0
36 1 (-20–-16) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
37 1 (-25–-21) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
38 45 (-30–-26) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
39 68 (-35–-31) to maximum Life armour 1000, ring 1000, amulet 1000, belt 1000, default 0
40 1 (-25–-21) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
41 1 (-30–-26) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
42 45 (-35–-31) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
43 68 (-40–-36) to maximum Mana ring 1000, amulet 1000, belt 1000, default 0
44 1 (6–10)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
45 1 (11–15)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
46 45 (16–20)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
47 68 (21–25)% reduced Global Defences armour 1000, ring 1000, amulet 1000, belt 1000, default 0
48 68 You can't deal Damage with your Skills yourself belt 500, default 0
49 45 Minions have (30–33)% reduced maximum Life helmet 250, default 0
50 68 Minions have (36–39)% reduced maximum Life helmet 250, default 0
51 68 (18–24)% reduced Mana Reservation Efficiency of Skills amulet 500, default 0
52 68 Hits have +10% additional Critical Strike Chance against you body_armour 500, default 0
53 68 Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds body_armour 500, default 0
54 68 (21–30)% chance to Curse you with Silence when Hit helmet 500, default 0
55 1 (21–30)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
56 1 (31–40)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
57 45 (41–50)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
58 68 (51–60)% reduced Armour, Evasion and Energy Shield armour 1000, default 0
59 68 -1% to all maximum Elemental Resistances shield 1000, default 0
60 68 -1% to maximum Chaos Resistance shield 1000, default 0
61 45 Minions have (-33–-30)% to all Elemental Resistances gloves 200, default 0
62 68 Minions have (-39–-36)% to all Elemental Resistances gloves 200, default 0
63 45 Minions have (-51–-42)% to Chaos Resistance gloves 200, default 0
64 68 Minions have (-63–-54)% to Chaos Resistance gloves 200, default 0
65 45 (21–25)% reduced Duration of Ailments on Enemies gloves 250, default 0
66 68 (26–30)% reduced Duration of Ailments on Enemies gloves 250, default 0
67 45 (17–19)% increased Elemental Ailment Duration on you boots 250, default 0
68 68 (20–22)% increased Elemental Ailment Duration on you boots 250, default 0
69 45 Lose +(31–40) Life when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
70 68 Lose +(41–50) Life when you Block str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
71 45 Lose +(31–40) Mana when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
72 68 Lose +(41–50) Mana when you Block dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0
73 45 Lose +(31–40) Energy Shield when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
74 68 Lose +(41–50) Energy Shield when you Block focus 500, str_int_shield 500, dex_int_shield 500, default 0
75 45 (-10–-8)% Chance to Block Attack Damage shield 1000, default 0
76 68 (-14–-12)% Chance to Block Attack Damage shield 1000, default 0
77 45 (-10–-8)% Chance to Block Spell Damage focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0
78 68 (-14–-12)% Chance to Block Spell Damage focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0
79 45 (-18–-15)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
80 68 (-24–-21)% chance to Suppress Spell Damage weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
81 1 (32–40)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
82 1 (42–50)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
83 25 (52–60)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
84 45 (62–70)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
85 55 (72–80)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
86 68 (82–90)% reduced Spell Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
87 1 (54–66)% reduced Spell Damage attack_staff 0, staff 1000, default 0
88 1 (68–80)% reduced Spell Damage attack_staff 0, staff 1000, default 0
89 25 (82–94)% reduced Spell Damage attack_staff 0, staff 1000, default 0
90 45 (96–108)% reduced Spell Damage attack_staff 0, staff 1000, default 0
91 55 (110–122)% reduced Spell Damage attack_staff 0, staff 1000, default 0
92 68 (124–136)% reduced Spell Damage attack_staff 0, staff 1000, default 0
93 1 (32–40)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
94 1 (42–50)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
95 25 (52–60)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
96 45 (62–70)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
97 55 (72–80)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
98 68 (82–90)% reduced Cold Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
99 1 (54–66)% reduced Cold Damage attack_staff 0, staff 333, default 0
100 1 (68–80)% reduced Cold Damage attack_staff 0, staff 333, default 0
101 25 (82–94)% reduced Cold Damage attack_staff 0, staff 333, default 0
102 45 (96–108)% reduced Cold Damage attack_staff 0, staff 333, default 0
103 55 (110–122)% reduced Cold Damage attack_staff 0, staff 333, default 0
104 68 (124–136)% reduced Cold Damage attack_staff 0, staff 333, default 0
105 1 (32–40)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
106 1 (42–50)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
107 25 (52–60)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
108 45 (62–70)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
109 55 (72–80)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
110 68 (82–90)% reduced Fire Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
111 1 (54–66)% reduced Fire Damage attack_staff 0, staff 333, default 0
112 1 (68–80)% reduced Fire Damage attack_staff 0, staff 333, default 0
113 25 (82–94)% reduced Fire Damage attack_staff 0, staff 333, default 0
114 45 (96–108)% reduced Fire Damage attack_staff 0, staff 333, default 0
115 55 (110–122)% reduced Fire Damage attack_staff 0, staff 333, default 0
116 68 (124–136)% reduced Fire Damage attack_staff 0, staff 333, default 0
117 1 (32–40)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
118 1 (42–50)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
119 25 (52–60)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
120 45 (62–70)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
121 55 (72–80)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
122 68 (82–90)% reduced Lightning Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
123 1 (54–66)% reduced Lightning Damage attack_staff 0, staff 333, default 0
124 1 (68–80)% reduced Lightning Damage attack_staff 0, staff 333, default 0
125 25 (82–94)% reduced Lightning Damage attack_staff 0, staff 333, default 0
126 45 (96–108)% reduced Lightning Damage attack_staff 0, staff 333, default 0
127 55 (110–122)% reduced Lightning Damage attack_staff 0, staff 333, default 0
128 68 (124–136)% reduced Lightning Damage attack_staff 0, staff 333, default 0
129 1 (32–40)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
130 1 (42–50)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
131 25 (52–60)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
132 45 (62–70)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
133 55 (72–80)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
134 68 (82–90)% reduced Global Physical Damage attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0
135 1 (54–66)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
136 1 (68–80)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
137 25 (82–94)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
138 45 (96–108)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
139 55 (110–122)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
140 68 (124–136)% reduced Global Physical Damage attack_staff 0, staff 333, default 0
141 1 (32–40)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
142 1 (42–50)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
143 25 (52–60)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
144 45 (62–70)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
145 55 (72–80)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
146 68 (82–90)% reduced Elemental Damage attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0
147 1 (54–66)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
148 1 (68–80)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
149 25 (82–94)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
150 45 (96–108)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
151 55 (110–122)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
152 68 (124–136)% reduced Elemental Damage attack_staff 0, staff 1000, default 0
153 1 (32–40)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
154 1 (42–50)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
155 25 (52–60)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
156 45 (62–70)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
157 55 (72–80)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
158 68 (82–90)% reduced Chaos Damage attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0
159 1 (54–66)% reduced Chaos Damage attack_staff 0, staff 250, default 0
160 1 (68–80)% reduced Chaos Damage attack_staff 0, staff 250, default 0
161 25 (82–94)% reduced Chaos Damage attack_staff 0, staff 250, default 0
162 45 (96–108)% reduced Chaos Damage attack_staff 0, staff 250, default 0
163 55 (110–122)% reduced Chaos Damage attack_staff 0, staff 250, default 0
164 68 (124–136)% reduced Chaos Damage attack_staff 0, staff 250, default 0
165 1 Minions deal (18–21)% reduced Damage gloves 200, default 0
166 1 Minions deal (24–27)% reduced Damage gloves 200, default 0
167 45 Minions deal (30–33)% reduced Damage gloves 200, default 0
168 68 Minions deal (36–39)% reduced Damage gloves 200, default 0
169 1 (18–21)% reduced Projectile Damage gloves 250, default 0
170 45 (24–27)% reduced Projectile Damage gloves 250, default 0
171 68 (30–33)% reduced Projectile Damage gloves 250, default 0
172 68 (36–39)% reduced Projectile Damage gloves 250, default 0
173 45 (51–57)% reduced Global Critical Strike Chance amulet 250, default 0
174 68 (60–66)% reduced Global Critical Strike Chance amulet 250, default 0
175 45 (-57–-51)% to Global Critical Strike Multiplier amulet 250, default 0
176 68 (-66–-60)% to Global Critical Strike Multiplier amulet 250, default 0
177 45 (51–57)% reduced Critical Strike Chance with Bows quiver 200, default 0
178 68 (60–66)% reduced Critical Strike Chance with Bows quiver 200, default 0
179 45 (-57–-51)% to Critical Strike Multiplier with Bows quiver 200, default 0
180 68 (-66–-60)% to Critical Strike Multiplier with Bows quiver 200, default 0
181 45 (-30–-24)% to Damage over Time Multiplier amulet 250, default 0
182 68 (-39–-33)% to Damage over Time Multiplier amulet 250, default 0
183 1 (9–12)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
184 1 (15–18)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
185 45 (21–24)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
186 68 (27–30)% reduced Attack Speed gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0
187 1 12% reduced Cast Speed amulet 1000, default 0
188 1 15% reduced Cast Speed amulet 1000, default 0
189 45 18% reduced Cast Speed amulet 1000, default 0
190 68 21% reduced Cast Speed amulet 1000, default 0
191 45 Minions have (21–24)% reduced Attack Speed
Minions have (21–24)% reduced Cast Speed
gloves 200, default 0
192 68 Minions have (27–30)% reduced Attack Speed
Minions have (27–30)% reduced Cast Speed
gloves 200, default 0
193 68 Lose 3% of Life on Kill body_armour 200, default 0
194 68 Lose 3% of Mana on Kill body_armour 200, default 0
195 68 Lose 3% of Energy Shield on Kill body_armour 200, default 0
196 45 (33–42)% reduced Global Accuracy Rating gloves 250, quiver 250, default 0
197 68 (45–51)% reduced Global Accuracy Rating gloves 250, quiver 250, default 0
198 68 -2 to Level of Socketed Gems body_armour 500, default 0
199 68 -2 to Level of all Spell Skill Gems attack_dagger 0, wand 500, dagger 500, focus 500, default 0
200 68 -4 to Level of all Spell Skill Gems attack_staff 0, staff 500, default 0
201 45 -2 to maximum number of Raised Zombies boots 200, default 0
202 45 -2 to maximum number of Skeletons boots 200, default 0
203 1 (24–30)% reduced Area Damage amulet 500, default 0
204 1 (33–45)% reduced Area Damage amulet 500, default 0
205 45 (48–60)% reduced Area Damage amulet 500, default 0
206 68 (63–75)% reduced Area Damage amulet 500, default 0
207 1 (18–21)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
208 1 (24–27)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
209 45 (30–33)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
210 68 (36–39)% reduced Rarity of Items found ring 1000, amulet 1000, default 0
211 45 (21–27)% reduced Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
212 68 (30–36)% reduced Life Regeneration rate weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0
213 1 (6–7)% reduced Movement Speed boots 1000, default 0
214 1 (8–9)% reduced Movement Speed boots 1000, default 0
215 45 (10–11)% reduced Movement Speed boots 1000, default 0
216 68 (12–13)% reduced Movement Speed boots 1000, default 0
217 68 Your Movement Skills are Disabled boots 500, default 0
218 1 (16–20)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
219 1 (21–25)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
220 45 (26–30)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
221 55 (31–35)% reduced Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0
222 68 (36–40)% reduced Mana Regeneration Rate ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0
223 68 (46–50)% reduced Mana Regeneration Rate ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0
224 1 Lose (3.3–4.2) Mana per Second helmet 200, default 0
225 1 Lose (4.6–5.7) Mana per Second helmet 200, default 0
226 15 Lose (5.8–6.7) Mana per Second helmet 200, default 0
227 25 Lose (7.7–8.3) Mana per Second helmet 200, default 0
228 35 Lose (9.3–10) Mana per Second helmet 200, default 0
229 45 Lose (11–11.7) Mana per Second helmet 200, default 0
230 55 Lose (12.7–13.3) Mana per Second helmet 200, default 0
231 68 Lose (14.3–15) Mana per Second helmet 200, default 0
232 68 Cannot Leech Life gloves 500, default 0
233 68 Cannot Leech Mana amulet 500, default 0
234 68 Cannot Leech Energy Shield helmet 500, default 0
235 45 (22–30)% reduced Flask Charges gained belt 1000, default 0
236 68 (32–40)% reduced Flask Charges gained belt 1000, default 0
237 45 (32–40)% increased Flask Charges used belt 1000, default 0
238 68 (42–50)% increased Flask Charges used belt 1000, default 0
239 45 (24–28)% reduced Life Recovery from Flasks belt 500, default 0
240 68 (30–34)% reduced Life Recovery from Flasks belt 500, default 0
241 45 (24–28)% reduced Mana Recovery from Flasks belt 500, default 0
242 68 (30–34)% reduced Mana Recovery from Flasks belt 500, default 0
243 68 Attacks cannot cause Bleeding gloves 500, default 0
244 68 Your Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500, default 0
245 68 Your Hits cannot Stun Enemies gloves 500, default 0
246 68 (12–16)% reduced Cooldown Recovery Rate belt 500, default 0
247 68 (15–18)% reduced maximum Life body_armour 1000, belt 1000, default 0
248 68 (15–18)% reduced maximum Mana helmet 1000, body_armour 1000, default 0
249 68 You are Cursed with Despair gloves 100, default 0
250 68 You are Cursed with Elemental Weakness gloves 100, default 0
251 68 You are Cursed with Enfeeble gloves 100, default 0
252 68 You are Cursed with Temporal Chains gloves 100, default 0
253 68 You are Cursed with Vulnerability gloves 100, default 0
254 68 You are Cursed with Conductivity gloves 100, default 0
255 68 You are Cursed with Flammability gloves 100, default 0
256 68 You are Cursed with Frostbite gloves 100, default 0
257 45 (7–8)% increased Physical Damage taken helmet 200, default 0
258 68 (9–10)% increased Physical Damage taken helmet 200, default 0
259 45 (7–8)% increased Fire Damage taken helmet 200, default 0
260 68 (9–10)% increased Fire Damage taken helmet 200, default 0
261 45 (7–8)% increased Cold Damage taken helmet 200, default 0
262 68 (9–10)% increased Cold Damage taken helmet 200, default 0
263 45 (7–8)% increased Lightning Damage taken helmet 200, default 0
264 68 (9–10)% increased Lightning Damage taken helmet 200, default 0
265 45 (7–8)% increased Chaos Damage taken helmet 200, default 0
266 68 (9–10)% increased Chaos Damage taken helmet 200, default 0
267 45 (21–27)% reduced Totem Duration boots 250, amulet 250, default 0
268 68 (30–36)% reduced Totem Duration boots 250, amulet 250, default 0
269 45 (21–27)% reduced Totem Life boots 250, amulet 250, default 0
270 68 (30–36)% reduced Totem Life boots 250, amulet 250, default 0
271 45 Brand Skills have (36–42)% reduced Duration boots 250, amulet 250, default 0
272 68 Brand Skills have (45–51)% reduced Duration boots 250, amulet 250, default 0
273 45 You have no Life Regeneration weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 500, str_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0
274 45 You have no Mana Regeneration amulet 500, default 0
275 45 You cannot Regenerate Energy Shield helmet 500, default 0
276 45 You cannot Recharge Energy Shield boots 500, default 0
277 45 (10–12)% reduced Life Recovery rate body_armour 500, default 0
278 68 (14–16)% reduced Life Recovery rate body_armour 500, default 0
279 45 (10–12)% reduced Mana Recovery rate body_armour 500, default 0
280 68 (14–16)% reduced Mana Recovery rate body_armour 500, default 0
281 45 (10–12)% reduced Energy Shield Recovery rate body_armour 500, default 0
282 68 (14–16)% reduced Energy Shield Recovery rate body_armour 500, default 0
283 45 You take (22–30)% increased Extra Damage from Critical Strikes str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
284 68 You take (32–40)% increased Extra Damage from Critical Strikes str_shield 500, str_dex_shield 500, str_int_shield 500, default 0
285 45 Damage with Hits is Unlucky amulet 500, default 0
286 45 Your Hits treat Cold Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
287 68 Your Hits treat Cold Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
288 45 Your Hits treat Cold Resistance as 16% higher than actual value staff 200, default 0
289 68 Your Hits treat Cold Resistance as 20% higher than actual value staff 200, default 0
290 45 Your Hits treat Fire Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
291 68 Your Hits treat Fire Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
292 45 Your Hits treat Fire Resistance as 16% higher than actual value staff 200, default 0
293 68 Your Hits treat Fire Resistance as 20% higher than actual value staff 200, default 0
294 45 Your Hits treat Lightning Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
295 68 Your Hits treat Lightning Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
296 45 Your Hits treat Lightning Resistance as 16% higher than actual value staff 200, default 0
297 68 Your Hits treat Lightning Resistance as 20% higher than actual value staff 200, default 0
298 45 Your Hits treat Chaos Resistance as 10% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
299 68 Your Hits treat Chaos Resistance as 14% higher than actual value attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0
300 45 Your Hits treat Chaos Resistance as 16% higher than actual value staff 200, default 0
301 68 Your Hits treat Chaos Resistance as 20% higher than actual value staff 200, default 0
302 45 Cannot inflict Curses gloves 500, default 0
303 45 Cannot inflict Elemental Ailments sceptre 500, wand 500, staff 500, default 0
304 45 Can have 5 fewer Traps placed at a time boots 250, default 0
305 45 Can have 5 fewer Remote Mines placed at a time boots 250, default 0
306 45 (30–40)% reduced Effect of Non-Damaging Ailments boots 500, default 0
307 68 (50–60)% reduced Effect of Non-Damaging Ailments boots 500, default 0
308 68 9% reduced Physical Damage taken
Nearby Enemies take -9% increased Physical Damage
helmet 500, default 0
309 68 +9% to Fire Resistance
Nearby Enemies have +9% to Fire Resistance
helmet 500, default 0
310 68 +9% to Cold Resistance
Nearby Enemies have +9% to Cold Resistance
helmet 500, default 0
311 68 +9% to Lightning Resistance
Nearby Enemies have +9% to Lightning Resistance
helmet 500, default 0
312 68 +9% to Chaos Resistance
Nearby Enemies have +9% to Chaos Resistance
helmet 500, default 0
313 45 (21–24)% reduced Effect of your Curses shield 500, default 0
314 68 (27–30)% reduced Effect of your Curses shield 500, default 0
315 45 (21–24)% reduced effect of Non-Curse Auras from your Skills body_armour 500, default 0
316 68 (27–30)% reduced effect of Non-Curse Auras from your Skills body_armour 500, default 0
317 68 You can apply one fewer Curse body_armour 500, default 0
318 68 -1 to Maximum Endurance Charges ring 500, default 0
319 68 -1 to Maximum Frenzy Charges ring 500, default 0
320 68 -1 to Maximum Power Charges ring 500, default 0
321 1 Deal no Physical Damage weapon 500, quiver 200, default 0
322 1 Deal no Fire Damage weapon 500, quiver 200, default 0
323 1 Deal no Cold Damage weapon 500, quiver 200, default 0
324 1 Deal no Lightning Damage weapon 500, quiver 200, default 0
325 1 Deal no Chaos Damage weapon 500, quiver 200, default 0
326 68 Cannot gain Charges ring 500, default 0
327 45 Your Critical Strikes do not deal extra Damage amulet 500, default 0
328 45 12% increased Damage taken while on Full Life helmet 500, default 0
329 68 20% increased Damage taken while on Full Life helmet 500, default 0
330 1 (30–40)% reduced Fishing Line Strength fishing_rod 1000, default 0
331 45 (50–100)% increased Fishing Pool Consumption fishing_rod 1000, default 0
332 1 Fish Rot upon being Caught fishing_rod 500, default 0
333 1 (30–60)% reduced Reeling Stability fishing_rod 500, default 0
334 68 Cannot Fish while standing in Water fishing_rod 1000, default 0
335 1 Players lose 300 Life per second while in Nightmare map 1000, default 0
336 1 Players lose 300 Energy Shield per second while in Nightmare map 1000, default 0
337 1 Players have -15% to Physical Damage Reduction while in Nightmare map 1000, default 0
338 1 Players have -15% chance to Evade Attack Hits while in Nightmare map 1000, default 0
339 1 Players have -20% chance to Block Attack Damage while in Nightmare map 1000, default 0
340 1 Players have -30% chance to Suppress Spell Damage while in Nightmare map 1000, default 0
341 1 Players have 20% reduced Movement Speed while in Nightmare map 1000, default 0
342 1 Monsters in Nightmare have 35% more Maximum Life map 4000, default 0
343 1 Monsters in Nightmare deal 20% more Damage map 4000, default 0
344 1 Monsters in Nightmare take 15% less Damage map 4000, default 0
345 1 Monsters in Nightmare Regenerate 10% of Life per second map 2000, default 0
346 1 Take 3000 Physical Damage when you Shift into or out of Nightmare map 1000, default 0
347 1 Take 3000 Fire Damage when you Shift into or out of Nightmare map 1000, default 0
348 1 Take 3000 Lightning Damage when you Shift into or out of Nightmare map 1000, default 0

Map Beneficial Mods

# Beneficial Modifiers Spawn Weight
1 Monsters in Nightmare grant 15% more Experience 22500
2 10% increased Pack size in Nightmare 11250
3 20% increased Quantity of Items found in Nightmare 22500
4 20% increased Rarity of Items found in Nightmare 22500
5 Area contains an additional Scourge Boss 1000
6 Rare Scourge Monsters drop 1 additional Tainted Currency Item 5000
7 Rare Scourge Monsters drop 1 additional Scourged Item 5000
8 Rare Scourge Monsters drop 1 additional Map 7500
9 Rare Scourge Monsters drop 1 additional Influenced Item 2500
10 Rare Scourge Monsters drop 1 additional Basic Currency Item 10000
11 Rare Scourge Monsters drop items 1 level higher 1000
12 Rare Scourge Monsters drop 1 additional Abyssal Jewel 7500
13 Rare Scourge Monsters drop 1 additional Blight Oil 5000
14 Rare Scourge Monsters drop 1 additional stack of Breach Splinters 7500
15 Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters 5000
16 Rare Scourge Monsters drop 1 additional Fossil 5000
17 Rare Scourge Monsters drop 1 additional Enchanted Item 7500
18 Rare Scourge Monsters drop 1 additional Essence 7500
19 Rare Scourge Monsters drop 1 additional stack of Expedition Currency 5000
20 Rare Scourge Monsters drop 1 additional Fractured Item 2500
21 Rare Scourge Monsters drop 1 additional Gem 7500
22 Rare Scourge Monsters drop 1 additional Incubator 5000
23 Rare Scourge Monsters drop 1 additional stack of Legion Splinters 5000
24 Rare Scourge Monsters drop 1 additional Catalyst 5000
25 Rare Scourge Monsters drop 1 additional Scarab 2500
26 Rare Scourge Monsters drop 1 additional Stacked Deck 5000
27 Rare Scourge Monsters drop 1 additional Unique Item 7500

Map Detrimental Mods

# Detrimental Modifiers Spawn Weight
1 Players lose 300 Life per second while in Nightmare 1000
2 Players lose 300 Energy Shield per second while in Nightmare 1000
3 Players have -15% to Physical Damage Reduction while in Nightmare 1000
4 Players have -15% chance to Evade Attack Hits while in Nightmare 1000
5 Players have -20% chance to Block Attack Damage while in Nightmare 1000
6 Players have -30% chance to Suppress Spell Damage while in Nightmare 1000
7 Players have 20% reduced Movement Speed while in Nightmare 1000
8 Monsters in Nightmare have 35% more Maximum Life 4000
9 Monsters in Nightmare deal 20% more Damage 4000
10 Monsters in Nightmare take 15% less Damage 4000
11 Monsters in Nightmare Regenerate 10% of Life per second 2000
12 Take 3000 Physical Damage when you Shift into or out of Nightmare 1000
13 Take 3000 Fire Damage when you Shift into or out of Nightmare 1000
14 Take 3000 Lightning Damage when you Shift into or out of Nightmare 1000

Gimmick Mods

Level Description
1 Only Shift into Nightmare on Killing a Rare or Unique Enemy
1 Only shift into Nightmare on reaching maximum Blood
Blood is not lost over time
Lose 0.5% of Blood on Killing a Scourge Monster
1 Only Shift into and out of Nightmare randomly
1 Gain Exposed to Corruption stacks twice as frequently
Lose 1 stack of Exposed to Corruption every 5 seconds
1 Lose Blood from Blood Crucible 25% slower
Take Physical Damage equal to 0.2% of Life plus 0.2% of Energy Shield per Second per
1% Blood in the Blood Crucible while you are able to Shift into Nightmare

Path of Exile Guides & Tips