Item Modifiers Tier | Beneficial Modifiers | Detrimental Modifiers |
Map Beneficial Mods | Map Detrimental Mods | Gimmick Mods |
Type | Tier | Experience | Min Level |
---|---|---|---|
Item | 1 | 725 | 1 |
Item | 2 | 1450 | 45 |
Item | 3 | 2706 | 68 |
Map | 1 | 8250 | 1 |
Map | 2 | 8800 | 1 |
Map | 3 | 9350 | 1 |
Map | 4 | 9900 | 1 |
Map | 5 | 10450 | 1 |
Map | 6 | 11050 | 1 |
Map | 7 | 11600 | 1 |
Map | 8 | 12200 | 1 |
Map | 9 | 12800 | 1 |
Map | 10 | 13400 | 1 |
# | Level | Beneficial Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(23–25) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
2 | 45 | +(28–30) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
3 | 68 | +(33–35) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
4 | 68 | +(38–40) to maximum Life | fishing_rod 0, weapon 0, flask 0, map 0, default 1000 |
5 | 1 | +(30–33) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
6 | 45 | +(34–37) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
7 | 68 | +(38–41) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
8 | 68 | +(42–45) to Armour | body_armour 0, helmet 0, shield 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
9 | 1 | +(33–39) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
10 | 45 | +(40–46) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
11 | 68 | +(47–53) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
12 | 68 | +(54–60) to Armour | body_armour 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
13 | 1 | +(31–60) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
14 | 45 | +(61–90) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
15 | 68 | +(91–120) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
16 | 68 | +(121–150) to Armour | helmet 0, shield 0, gloves 0, boots 0, str_armour 1000, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
17 | 1 | +(30–33) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
18 | 45 | +(34–37) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
19 | 68 | +(38–41) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
20 | 68 | +(42–45) to Evasion Rating | body_armour 0, helmet 0, shield 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
21 | 1 | +(33–39) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
22 | 45 | +(40–46) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
23 | 68 | +(47–53) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
24 | 68 | +(54–60) to Evasion Rating | body_armour 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
25 | 1 | +(31–60) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
26 | 45 | +(61–90) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
27 | 68 | +(91–120) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
28 | 68 | +(121–150) to Evasion Rating | helmet 0, shield 0, gloves 0, boots 0, dex_armour 1000, str_dex_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
29 | 1 | +(8–9) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
30 | 45 | +(10–11) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
31 | 68 | +(12–13) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
32 | 68 | +(14–15) to maximum Energy Shield | body_armour 0, helmet 0, shield 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
33 | 1 | +(11–12) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
34 | 45 | +(13–14) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
35 | 68 | +(15–16) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
36 | 68 | +(17–18) to maximum Energy Shield | body_armour 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
37 | 1 | +(15–18) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
38 | 45 | +(19–22) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
39 | 68 | +(23–26) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
40 | 68 | +(27–30) to maximum Energy Shield | helmet 0, shield 0, gloves 0, boots 0, int_armour 1000, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 300, default 0 |
41 | 68 | 4% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
42 | 68 | 5% of Physical Damage from Hits taken as Fire Damage | helmet 100, default 0 |
43 | 68 | 4% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
44 | 68 | 5% of Physical Damage from Hits taken as Cold Damage | helmet 100, default 0 |
45 | 68 | 4% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
46 | 68 | 5% of Physical Damage from Hits taken as Lightning Damage | helmet 100, default 0 |
47 | 68 | 4% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
48 | 68 | 5% of Physical Damage from Hits taken as Chaos Damage | helmet 100, default 0 |
49 | 68 | (31–35)% reduced Freeze Duration on you | helmet 500, default 0 |
50 | 68 | (36–40)% reduced Freeze Duration on you | helmet 500, default 0 |
51 | 68 | (31–35)% reduced Effect of Chill on you | ring 500, default 0 |
52 | 68 | (36–40)% reduced Effect of Chill on you | ring 500, default 0 |
53 | 68 | (31–35)% reduced Effect of Shock on you | ring 500, default 0 |
54 | 68 | (36–40)% reduced Effect of Shock on you | ring 500, default 0 |
55 | 68 | (16–20)% reduced Effect of Curses on you | ring 500, default 0 |
56 | 68 | (21–25)% reduced Effect of Curses on you | ring 500, default 0 |
57 | 45 | Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you | amulet 200, default 0 |
58 | 68 | (31–35)% reduced Ignite Duration on you | ring 500, default 0 |
59 | 68 | (36–40)% reduced Ignite Duration on you | ring 500, default 0 |
60 | 45 | (26–30)% chance to Avoid Bleeding | ring 500, default 0 |
61 | 68 | (31–35)% chance to Avoid Bleeding | ring 500, default 0 |
62 | 68 | (36–40)% chance to Avoid Bleeding | ring 500, default 0 |
63 | 68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
64 | 68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% | amulet 100, default 0 |
65 | 45 | (7–8)% of Damage taken Recouped as Life | helmet 500, default 0 |
66 | 68 | (9–10)% of Damage taken Recouped as Life | helmet 500, default 0 |
67 | 68 | (11–12)% of Damage taken Recouped as Life | helmet 500, default 0 |
68 | 45 | 3% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
69 | 68 | 4% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
70 | 68 | 5% chance to deal Triple Damage | one_hand_weapon 500, default 0 |
71 | 45 | 5% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
72 | 68 | 6% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
73 | 68 | 7% chance to deal Triple Damage | two_hand_weapon 250, default 0 |
74 | 45 | You gain Onslaught for 2 seconds when Hit | body_armour 200, default 0 |
75 | 68 | You gain Onslaught for 3 seconds when Hit | body_armour 200, default 0 |
76 | 68 | You gain Onslaught for 4 seconds when Hit | body_armour 200, default 0 |
77 | 45 | Deal (8–11)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
78 | 68 | Deal (12–15)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
79 | 68 | Deal (16–19)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200, default 0 |
80 | 45 | Create Consecrated Ground when Hit, lasting 8 seconds | body_armour 200, default 0 |
81 | 45 | 5% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
82 | 68 | 6% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
83 | 68 | 7% chance to gain Unholy Might for 3 seconds on Kill | staff 0, warstaff 0, wand 500, claw 500, default 0 |
84 | 45 | 8% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
85 | 68 | 9% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
86 | 68 | 10% chance to gain Unholy Might for 3 seconds on Kill | wand 0, claw 0, staff 500, warstaff 500, default 0 |
87 | 45 | (12–14)% increased Elusive Effect | boots 500, default 0 |
88 | 68 | (15–17)% increased Elusive Effect | boots 500, default 0 |
89 | 68 | (18–20)% increased Elusive Effect | boots 500, default 0 |
90 | 45 | Damage Penetrates 3% of Enemy Elemental Resistances | amulet 200, default 0 |
91 | 68 | Damage Penetrates 4% of Enemy Elemental Resistances | amulet 200, default 0 |
92 | 68 | Damage Penetrates 5% of Enemy Elemental Resistances | amulet 200, default 0 |
93 | 68 | +1 to Minimum Endurance Charges | ring 100, default 0 |
94 | 68 | +1 to Minimum Power Charges | ring 100, default 0 |
95 | 68 | +1 to Minimum Frenzy Charges | ring 100, default 0 |
96 | 68 | Action Speed cannot be modified to below (75–79)% base value | boots 250, default 0 |
97 | 68 | Action Speed cannot be modified to below (70–74)% base value | boots 250, default 0 |
98 | 68 | Arrow Dancing | body_armour 10, default 0 |
99 | 68 | Conduit | body_armour 10, default 0 |
100 | 68 | Iron Reflexes | body_armour 10, default 0 |
101 | 68 | Unwavering Stance | body_armour 10, default 0 |
102 | 68 | Eternal Youth | body_armour 10, default 0 |
103 | 68 | Wind Dancer | body_armour 10, default 0 |
104 | 68 | Glancing Blows | body_armour 10, default 0 |
105 | 68 | Imbalanced Guard | body_armour 10, default 0 |
106 | 68 | Mind Over Matter | body_armour 10, default 0 |
107 | 68 | Wicked Ward | body_armour 10, default 0 |
108 | 68 | Zealot's Oath | body_armour 10, default 0 |
109 | 45 | (11–20)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
110 | 68 | (21–30)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
111 | 68 | (31–40)% chance to Blind Enemies when they Hit you | boots 500, default 0 |
112 | 68 | Guard Skills have (14–16)% increased Cooldown Recovery Rate | belt 500, default 0 |
113 | 68 | Guard Skills have (17–19)% increased Cooldown Recovery Rate | belt 500, default 0 |
114 | 45 | Minions have (11–13)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
115 | 68 | Minions have (14–16)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
116 | 68 | Minions have (17–19)% chance to Taunt on Hit with Attacks | belt 500, default 0 |
117 | 68 | +(9–10)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
118 | 68 | +(11–12)% to Quality of Socketed Support Gems | weapon 500, shield 250, default 0 |
119 | 68 | Gain 5% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
120 | 68 | Gain 6% of Maximum Mana as Extra Maximum Energy Shield | shield 500, default 0 |
121 | 1 | 10% increased Area of Effect | amulet 500, default 0 |
122 | 45 | 11% increased Area of Effect | amulet 500, default 0 |
123 | 68 | 12% increased Area of Effect | amulet 500, default 0 |
124 | 68 | 13% increased Area of Effect | amulet 500, default 0 |
125 | 1 | (14–16)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
126 | 45 | (17–19)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
127 | 68 | (20–22)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
128 | 68 | (23–25)% increased Projectile Speed | ranged 500, quiver 500, default 0 |
129 | 45 | Minions have (10–11)% increased maximum Life | helmet 250, default 0 |
130 | 68 | Minions have (12–13)% increased maximum Life | helmet 250, default 0 |
131 | 68 | Minions have (14–15)% increased maximum Life | helmet 250, default 0 |
132 | 1 | +(18–20)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
133 | 45 | +(23–25)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
134 | 68 | +(28–30)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
135 | 68 | +(33–35)% to Fire Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
136 | 1 | +(18–20)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
137 | 45 | +(23–25)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
138 | 68 | +(28–30)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
139 | 68 | +(33–35)% to Cold Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
140 | 1 | +(18–20)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
141 | 45 | +(23–25)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
142 | 68 | +(28–30)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
143 | 68 | +(33–35)% to Lightning Resistance | weapon 300, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
144 | 1 | +6% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
145 | 45 | +8% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
146 | 68 | +10% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
147 | 68 | +12% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
148 | 16 | +(10–13)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
149 | 45 | +(14–17)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
150 | 68 | +(18–21)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
151 | 68 | +(22–25)% to Chaos Resistance | weapon 75, armour 250, ring 250, amulet 250, belt 250, quiver 250, default 0 |
152 | 45 | Minions have +(10–11)% to all Elemental Resistances | gloves 250, default 0 |
153 | 68 | Minions have +(12–13)% to all Elemental Resistances | gloves 250, default 0 |
154 | 68 | Minions have +(14–15)% to all Elemental Resistances | gloves 250, default 0 |
155 | 45 | Minions have +(14–17)% to Chaos Resistance | gloves 250, default 0 |
156 | 68 | Minions have +(18–21)% to Chaos Resistance | gloves 250, default 0 |
157 | 68 | Minions have +(22–25)% to Chaos Resistance | gloves 250, default 0 |
158 | 45 | (10–11)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
159 | 68 | (12–13)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
160 | 68 | (14–15)% increased Stun and Block Recovery | gloves 0, armour 500, belt 500, default 0 |
161 | 45 | (26–30)% chance to Avoid being Chilled (26–30)% chance to Avoid being Frozen |
ring 500, default 0 |
162 | 68 | (31–35)% chance to Avoid being Chilled (31–35)% chance to Avoid being Frozen |
ring 500, default 0 |
163 | 68 | (36–40)% chance to Avoid being Chilled (36–40)% chance to Avoid being Frozen |
ring 500, default 0 |
164 | 45 | (26–30)% chance to Avoid being Shocked | ring 500, default 0 |
165 | 68 | (31–35)% chance to Avoid being Shocked | ring 500, default 0 |
166 | 68 | (36–40)% chance to Avoid being Shocked | ring 500, default 0 |
167 | 45 | (26–30)% chance to Avoid being Ignited | ring 500, default 0 |
168 | 68 | (31–35)% chance to Avoid being Ignited | ring 500, default 0 |
169 | 68 | (36–40)% chance to Avoid being Ignited | ring 500, default 0 |
170 | 45 | (26–30)% chance to Avoid being Poisoned | ring 500, default 0 |
171 | 68 | (31–35)% chance to Avoid being Poisoned | ring 500, default 0 |
172 | 68 | (36–40)% chance to Avoid being Poisoned | ring 500, default 0 |
173 | 45 | (17–19)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
174 | 68 | (20–22)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
175 | 68 | (23–25)% chance to Avoid being Stunned | helmet 500, gloves 500, default 0 |
176 | 45 | (17–19)% chance to Avoid Elemental Ailments | shield 500, default 0 |
177 | 68 | (20–22)% chance to Avoid Elemental Ailments | shield 500, default 0 |
178 | 68 | (23–25)% chance to Avoid Elemental Ailments | shield 500, default 0 |
179 | 45 | (17–19)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
180 | 68 | (20–22)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
181 | 68 | (23–25)% reduced Elemental Ailment Duration on you | boots 500, default 0 |
182 | 45 | +(31–40) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
183 | 68 | +(41–50) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
184 | 68 | +(51–60) Life gained when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
185 | 45 | +(31–40) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
186 | 68 | +(41–50) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
187 | 68 | +(51–60) Mana gained when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
188 | 45 | +(31–40) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
189 | 68 | +(41–50) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
190 | 68 | +(51–60) Energy Shield gained when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
191 | 1 | +(2–3)% Chance to Block Attack Damage | shield 500, default 0 |
192 | 45 | +(4–5)% Chance to Block Attack Damage | shield 500, default 0 |
193 | 68 | +(6–7)% Chance to Block Attack Damage | shield 500, default 0 |
194 | 68 | +(8–9)% Chance to Block Attack Damage | shield 500, default 0 |
195 | 45 | +(4–5)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
196 | 68 | +(6–7)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
197 | 68 | +(8–9)% Chance to Block Spell Damage | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
198 | 45 | Minions have +(11–13)% Chance to Block Attack Damage | helmet 250, default 0 |
199 | 68 | Minions have +(14–16)% Chance to Block Attack Damage | helmet 250, default 0 |
200 | 68 | Minions have +(17–19)% Chance to Block Attack Damage | helmet 250, default 0 |
201 | 45 | Minions have +(11–13)% Chance to Block Spell Damage | helmet 250, default 0 |
202 | 68 | Minions have +(14–16)% Chance to Block Spell Damage | helmet 250, default 0 |
203 | 68 | Minions have +(17–19)% Chance to Block Spell Damage | helmet 250, default 0 |
204 | 45 | +(5–6)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
205 | 68 | +(7–8)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
206 | 68 | +(9–10)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 1000, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
207 | 1 | Reflects (20–40) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
208 | 45 | Reflects (41–60) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
209 | 68 | Reflects (61–80) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
210 | 68 | Reflects (81–100) Physical Damage to Melee Attackers | body_armour 1000, shield 1000, belt 1000, helmet 1000, default 0 |
211 | 1 | Adds (10–13) to (18–23) Cold Damage | one_hand_weapon 1000, default 0 |
212 | 45 | Adds (19–24) to (28–33) Cold Damage | one_hand_weapon 1000, default 0 |
213 | 68 | Adds (27–33) to (38–43) Cold Damage | one_hand_weapon 1000, default 0 |
214 | 68 | Adds (37–43) to (51–57) Cold Damage | one_hand_weapon 1000, default 0 |
215 | 1 | Adds (16–20) to (30–35) Cold Damage | bow 1000, default 0 |
216 | 45 | Adds (24–29) to (41–46) Cold Damage | bow 1000, default 0 |
217 | 68 | Adds (31–36) to (50–57) Cold Damage | bow 1000, default 0 |
218 | 68 | Adds (37–45) to (60–67) Cold Damage | bow 1000, default 0 |
219 | 1 | Adds (19–24) to (35–39) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
220 | 45 | Adds (30–35) to (53–61) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
221 | 68 | Adds (41–48) to (63–72) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
222 | 68 | Adds (50–61) to (75–87) Cold Damage | bow 0, two_hand_weapon 1000, default 0 |
223 | 1 | Adds (11–14) to (23–27) Fire Damage | one_hand_weapon 1000, default 0 |
224 | 45 | Adds (21–26) to (31–38) Fire Damage | one_hand_weapon 1000, default 0 |
225 | 68 | Adds (29–35) to (43–48) Fire Damage | one_hand_weapon 1000, default 0 |
226 | 68 | Adds (40–45) to (56–62) Fire Damage | one_hand_weapon 1000, default 0 |
227 | 1 | Adds (18–22) to (35–39) Fire Damage | bow 1000, default 0 |
228 | 45 | Adds (27–34) to (46–53) Fire Damage | bow 1000, default 0 |
229 | 68 | Adds (36–41) to (56–64) Fire Damage | bow 1000, default 0 |
230 | 68 | Adds (43–57) to (66–72) Fire Damage | bow 1000, default 0 |
231 | 1 | Adds (22–26) to (38–44) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
232 | 45 | Adds (34–43) to (59–67) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
233 | 68 | Adds (48–56) to (69–78) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
234 | 68 | Adds (59–72) to (80–91) Fire Damage | bow 0, two_hand_weapon 1000, default 0 |
235 | 1 | Adds (1–3) to (40–45) Lightning Damage | one_hand_weapon 1000, default 0 |
236 | 45 | Adds (2–4) to (54–68) Lightning Damage | one_hand_weapon 1000, default 0 |
237 | 68 | Adds (3–6) to (76–90) Lightning Damage | one_hand_weapon 1000, default 0 |
238 | 68 | Adds (4–8) to (98–111) Lightning Damage | one_hand_weapon 1000, default 0 |
239 | 1 | Adds (1–5) to (60–66) Lightning Damage | bow 1000, default 0 |
240 | 45 | Adds (3–6) to (81–102) Lightning Damage | bow 1000, default 0 |
241 | 68 | Adds (4–9) to (114–134) Lightning Damage | bow 1000, default 0 |
242 | 68 | Adds (5–12) to (147–166) Lightning Damage | bow 1000, default 0 |
243 | 1 | Adds (2–6) to (74–86) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
244 | 45 | Adds (4–8) to (103–129) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
245 | 68 | Adds (5–10) to (145–170) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
246 | 68 | Adds (6–15) to (186–211) Lightning Damage | bow 0, two_hand_weapon 1000, default 0 |
247 | 1 | Adds (1–2) to (6–7) Physical Damage | one_hand_weapon 1000, default 0 |
248 | 45 | Adds (3–4) to (8–9) Physical Damage | one_hand_weapon 1000, default 0 |
249 | 68 | Adds (5–6) to (10–11) Physical Damage | one_hand_weapon 1000, default 0 |
250 | 68 | Adds (7–8) to (12–13) Physical Damage | one_hand_weapon 1000, default 0 |
251 | 1 | Adds (2–4) to (11–13) Physical Damage | two_hand_weapon 1000, default 0 |
252 | 45 | Adds (6–8) to (15–17) Physical Damage | two_hand_weapon 1000, default 0 |
253 | 68 | Adds (10–12) to (19–21) Physical Damage | two_hand_weapon 1000, default 0 |
254 | 68 | Adds (14–16) to (23–25) Physical Damage | two_hand_weapon 1000, default 0 |
255 | 1 | Adds (5–6) to (13–17) Chaos Damage | one_hand_weapon 500, default 0 |
256 | 45 | Adds (7–9) to (19–21) Chaos Damage | one_hand_weapon 500, default 0 |
257 | 68 | Adds (10–12) to (23–27) Chaos Damage | one_hand_weapon 500, default 0 |
258 | 68 | Adds (13–15) to (29–33) Chaos Damage | one_hand_weapon 500, default 0 |
259 | 1 | Adds (7–9) to (19–25) Chaos Damage | bow 500, default 0 |
260 | 45 | Adds (10–14) to (28–31) Chaos Damage | bow 500, default 0 |
261 | 68 | Adds (15–19) to (34–40) Chaos Damage | bow 500, default 0 |
262 | 68 | Adds (20–22) to (43–49) Chaos Damage | bow 500, default 0 |
263 | 1 | Adds (10–11) to (25–32) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
264 | 45 | Adds (13–17) to (36–40) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
265 | 68 | Adds (19–23) to (44–51) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
266 | 68 | Adds (25–29) to (55–63) Chaos Damage | bow 0, two_hand_weapon 500, default 0 |
267 | 1 | (8–12)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
268 | 45 | (13–16)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
269 | 68 | (17–20)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
270 | 68 | (21–24)% increased Elemental Damage with Attack Skills | ring 500, amulet 500, belt 500, quiver 500, default 0 |
271 | 1 | Adds (9–12) to (25–27) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
272 | 45 | Adds (13–15) to (28–32) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
273 | 68 | Adds (16–18) to (33–36) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
274 | 68 | Adds (19–21) to (37–40) Cold Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
275 | 1 | Adds (13–18) to (37–40) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
276 | 45 | Adds (19–22) to (42–48) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
277 | 68 | Adds (23–27) to (49–54) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
278 | 68 | Adds (28–31) to (55–60) Cold Damage to Spells | attack_staff 0, staff 1000, default 0 |
279 | 1 | Adds (9–12) to (25–27) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
280 | 45 | Adds (13–15) to (28–32) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
281 | 68 | Adds (16–18) to (33–36) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
282 | 68 | Adds (19–21) to (37–40) Fire Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
283 | 1 | Adds (13–18) to (37–40) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
284 | 45 | Adds (19–22) to (42–48) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
285 | 68 | Adds (23–27) to (49–54) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
286 | 68 | Adds (28–31) to (55–60) Fire Damage to Spells | attack_staff 0, staff 1000, default 0 |
287 | 1 | Adds (4–6) to (31–34) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
288 | 45 | Adds (7–9) to (36–39) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
289 | 68 | Adds (10–12) to (42–45) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
290 | 68 | Adds (13–15) to (47–50) Lightning Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
291 | 1 | Adds (6–9) to (46–51) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
292 | 45 | Adds (10–13) to (54–59) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
293 | 68 | Adds (15–18) to (63–67) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
294 | 68 | Adds (19–22) to (70–75) Lightning Damage to Spells | attack_staff 0, staff 1000, default 0 |
295 | 1 | Adds (9–12) to (25–27) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
296 | 45 | Adds (13–15) to (28–32) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
297 | 68 | Adds (16–18) to (32–36) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
298 | 68 | Adds (19–21) to (36–40) Physical Damage to Spells | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
299 | 1 | Adds (13–18) to (37–40) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
300 | 45 | Adds (19–22) to (42–48) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
301 | 68 | Adds (23–27) to (49–54) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
302 | 68 | Adds (28–31) to (55–60) Physical Damage to Spells | attack_staff 0, staff 1000, default 0 |
303 | 1 | (23–25)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
304 | 25 | (28–30)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
305 | 45 | (33–35)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
306 | 55 | (38–40)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
307 | 68 | (43–45)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
308 | 68 | (48–50)% increased Spell Damage | attack_dagger 0, wand 200, sceptre 200, dagger 200, default 0 |
309 | 1 | (34–40)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
310 | 25 | (41–47)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
311 | 45 | (48–54)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
312 | 55 | (55–61)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
313 | 68 | (62–68)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
314 | 68 | (69–75)% increased Spell Damage | attack_staff 0, staff 200, default 0 |
315 | 1 | (23–25)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
316 | 25 | (28–30)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
317 | 45 | (33–35)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
318 | 55 | (38–40)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
319 | 68 | (43–45)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
320 | 68 | (48–50)% increased Cold Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
321 | 1 | (34–40)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
322 | 25 | (41–47)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
323 | 45 | (48–54)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
324 | 55 | (55–61)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
325 | 68 | (62–68)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
326 | 68 | (69–75)% increased Cold Damage | attack_staff 0, staff 1000, default 0 |
327 | 1 | (23–25)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
328 | 25 | (28–30)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
329 | 45 | (33–35)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
330 | 55 | (38–40)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
331 | 68 | (43–45)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
332 | 68 | (48–50)% increased Fire Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
333 | 1 | (34–40)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
334 | 25 | (41–47)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
335 | 45 | (48–54)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
336 | 55 | (55–61)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
337 | 68 | (62–68)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
338 | 68 | (69–75)% increased Fire Damage | attack_staff 0, staff 1000, default 0 |
339 | 1 | (23–25)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
340 | 25 | (28–30)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
341 | 45 | (33–35)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
342 | 55 | (38–40)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
343 | 68 | (43–45)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
344 | 68 | (48–50)% increased Lightning Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
345 | 1 | (34–40)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
346 | 25 | (41–47)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
347 | 45 | (48–54)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
348 | 55 | (55–61)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
349 | 68 | (62–68)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
350 | 68 | (69–75)% increased Lightning Damage | attack_staff 0, staff 1000, default 0 |
351 | 1 | (23–25)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
352 | 25 | (28–30)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
353 | 45 | (33–35)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
354 | 55 | (38–40)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
355 | 68 | (43–45)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
356 | 68 | (48–50)% increased Global Physical Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
357 | 1 | (34–40)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
358 | 25 | (41–47)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
359 | 45 | (48–54)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
360 | 55 | (55–61)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
361 | 68 | (62–68)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
362 | 68 | (69–75)% increased Global Physical Damage | attack_staff 0, staff 1000, default 0 |
363 | 1 | (23–25)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
364 | 25 | (28–30)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
365 | 45 | (33–35)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
366 | 55 | (38–40)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
367 | 68 | (43–45)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
368 | 68 | (48–50)% increased Elemental Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
369 | 1 | (34–40)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
370 | 25 | (41–47)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
371 | 45 | (48–54)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
372 | 55 | (55–61)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
373 | 68 | (62–68)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
374 | 68 | (69–75)% increased Elemental Damage | attack_staff 0, staff 333, default 0 |
375 | 1 | (23–25)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
376 | 25 | (28–30)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
377 | 45 | (33–35)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
378 | 55 | (38–40)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
379 | 68 | (43–45)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
380 | 68 | (48–50)% increased Chaos Damage | attack_dagger 0, wand 500, sceptre 500, dagger 500, default 0 |
381 | 1 | (34–40)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
382 | 25 | (41–47)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
383 | 45 | (48–54)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
384 | 55 | (55–61)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
385 | 68 | (62–68)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
386 | 68 | (69–75)% increased Chaos Damage | attack_staff 0, staff 500, default 0 |
387 | 1 | Minions deal (8–9)% increased Damage | gloves 250, default 0 |
388 | 45 | Minions deal (10–11)% increased Damage | gloves 250, default 0 |
389 | 68 | Minions deal (12–13)% increased Damage | gloves 250, default 0 |
390 | 68 | Minions deal (14–15)% increased Damage | gloves 250, default 0 |
391 | 1 | (8–9)% increased Projectile Damage | gloves 1000, default 0 |
392 | 45 | (10–11)% increased Projectile Damage | gloves 1000, default 0 |
393 | 68 | (12–13)% increased Projectile Damage | gloves 1000, default 0 |
394 | 68 | (14–15)% increased Projectile Damage | gloves 1000, default 0 |
395 | 45 | (17–19)% increased Global Critical Strike Chance | amulet 1000, default 0 |
396 | 68 | (20–22)% increased Global Critical Strike Chance | amulet 1000, default 0 |
397 | 68 | (23–25)% increased Global Critical Strike Chance | amulet 1000, default 0 |
398 | 45 | +(17–19)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
399 | 68 | +(20–22)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
400 | 68 | +(23–25)% to Global Critical Strike Multiplier | amulet 1000, default 0 |
401 | 45 | (17–19)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
402 | 68 | (20–22)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
403 | 68 | (23–25)% increased Critical Strike Chance with Bows | quiver 200, default 0 |
404 | 45 | +(17–19)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
405 | 68 | +(20–22)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
406 | 68 | +(23–25)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
407 | 68 | +(11–13)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
408 | 68 | +(14–16)% to Fire Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
409 | 68 | +(16–19)% to Fire Damage over Time Multiplier | staff 500, default 0 |
410 | 68 | +(21–24)% to Fire Damage over Time Multiplier | staff 500, default 0 |
411 | 68 | +(11–13)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
412 | 68 | +(14–16)% to Cold Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
413 | 68 | +(16–19)% to Cold Damage over Time Multiplier | staff 500, default 0 |
414 | 68 | +(21–24)% to Cold Damage over Time Multiplier | staff 500, default 0 |
415 | 68 | +(11–13)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
416 | 68 | +(14–16)% to Physical Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
417 | 68 | +(16–19)% to Physical Damage over Time Multiplier | staff 500, default 0 |
418 | 68 | +(21–24)% to Physical Damage over Time Multiplier | staff 500, default 0 |
419 | 68 | +(11–13)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
420 | 68 | +(14–16)% to Chaos Damage over Time Multiplier | wand 500, sceptre 500, default 0 |
421 | 68 | +(16–19)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
422 | 68 | +(21–24)% to Chaos Damage over Time Multiplier | staff 500, default 0 |
423 | 45 | +(8–10)% to Damage over Time Multiplier | amulet 100, default 0 |
424 | 68 | +(11–13)% to Damage over Time Multiplier | amulet 100, default 0 |
425 | 68 | +(14–16)% to Damage over Time Multiplier | amulet 100, default 0 |
426 | 1 | 4% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
427 | 45 | (5–6)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
428 | 68 | (7–8)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
429 | 68 | (9–10)% increased Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
430 | 1 | 5% increased Cast Speed | amulet 1000, default 0 |
431 | 45 | 6% increased Cast Speed | amulet 1000, default 0 |
432 | 68 | 7% increased Cast Speed | amulet 1000, default 0 |
433 | 68 | 8% increased Cast Speed | amulet 1000, default 0 |
434 | 1 | Minions have 5% increased Attack Speed Minions have 5% increased Cast Speed |
gloves 250, default 0 |
435 | 45 | Minions have 6% increased Attack Speed Minions have 6% increased Cast Speed |
gloves 250, default 0 |
436 | 68 | Minions have (7–8)% increased Attack Speed Minions have (7–8)% increased Cast Speed |
gloves 250, default 0 |
437 | 68 | Minions have (9–10)% increased Attack Speed Minions have (9–10)% increased Cast Speed |
gloves 250, default 0 |
438 | 68 | Recover 3% of Life on Kill | body_armour 100, default 0 |
439 | 68 | Recover 4% of Life on Kill | body_armour 100, default 0 |
440 | 68 | Recover 3% of Mana on Kill | body_armour 100, default 0 |
441 | 68 | Recover 4% of Mana on Kill | body_armour 100, default 0 |
442 | 68 | Recover 3% of Energy Shield on Kill | body_armour 100, default 0 |
443 | 68 | Recover 4% of Energy Shield on Kill | body_armour 100, default 0 |
444 | 45 | (11–14)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
445 | 68 | (15–17)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
446 | 68 | (18–20)% increased Global Accuracy Rating | gloves 1000, quiver 1000, default 0 |
447 | 68 | +1 to Level of Socketed AoE Gems | body_armour 25, default 0 |
448 | 68 | +1 to Level of Socketed Aura Gems | body_armour 25, default 0 |
449 | 68 | +1 to Level of Socketed Curse Gems | body_armour 25, default 0 |
450 | 68 | +1 to Level of Socketed Duration Gems | body_armour 25, default 0 |
451 | 68 | +1 to Level of Socketed Gems | body_armour 5, default 0 |
452 | 68 | +1 to Level of Socketed Projectile Gems | body_armour 25, default 0 |
453 | 68 | +1 to Level of Socketed Trap or Mine Gems | body_armour 25, default 0 |
454 | 68 | +1 to Level of Socketed Warcry Gems | body_armour 25, default 0 |
455 | 68 | +1 to Level of Socketed Support Gems | body_armour 25, default 0 |
456 | 68 | +1 to Level of Socketed Lightning Gems | body_armour 25, default 0 |
457 | 68 | +1 to Level of Socketed Chaos Gems | body_armour 25, default 0 |
458 | 68 | +1 to Level of Socketed Fire Gems | body_armour 25, default 0 |
459 | 68 | +1 to Level of Socketed Cold Gems | body_armour 25, default 0 |
460 | 68 | +1 to Level of Socketed Minion Gems | body_armour 25, default 0 |
461 | 68 | +1 to Level of Socketed Melee Gems | body_armour 25, default 0 |
462 | 68 | +1 to Level of all Chaos Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
463 | 68 | +2 to Level of all Chaos Spell Skill Gems | attack_staff 0, staff 50, default 0 |
464 | 68 | +1 to Level of all Lightning Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
465 | 68 | +2 to Level of all Lightning Spell Skill Gems | attack_staff 0, staff 50, default 0 |
466 | 68 | +1 to Level of all Fire Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
467 | 68 | +2 to Level of all Fire Spell Skill Gems | attack_staff 0, staff 50, default 0 |
468 | 68 | +1 to Level of all Cold Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
469 | 68 | +2 to Level of all Cold Spell Skill Gems | attack_staff 0, staff 50, default 0 |
470 | 68 | +1 to Level of all Physical Spell Skill Gems | attack_dagger 0, sceptre 50, wand 50, dagger 50, default 0 |
471 | 68 | +2 to Level of all Physical Spell Skill Gems | attack_staff 0, staff 50, default 0 |
472 | 45 | +1 to maximum number of Raised Zombies | boots 100, default 0 |
473 | 45 | +1 to maximum number of Skeletons | boots 100, default 0 |
474 | 1 | +1 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
475 | 45 | +2 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
476 | 68 | +3 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
477 | 68 | +4 to Weapon Range | wand 0, bow 0, weapon 200, default 0 |
478 | 1 | (11–15)% increased Area Damage | amulet 500, default 0 |
479 | 45 | (16–20)% increased Area Damage | amulet 500, default 0 |
480 | 68 | (21–25)% increased Area Damage | amulet 500, default 0 |
481 | 68 | (26–30)% increased Area Damage | amulet 500, default 0 |
482 | 45 | (12–14)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
483 | 68 | (15–17)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
484 | 68 | (18–20)% reduced Attribute Requirements | weapon 500, body_armour 500, helmet 500, shield 500, gloves 500, boots 500, default 0 |
485 | 1 | (8–9)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
486 | 45 | (10–11)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
487 | 68 | (12–13)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
488 | 68 | (14–15)% increased Rarity of Items found | ring 500, amulet 500, default 0 |
489 | 45 | (7–9)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
490 | 68 | (10–12)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
491 | 68 | (13–15)% increased Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
492 | 1 | Regenerate (10.8–11.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
493 | 25 | Regenerate (12.5–13.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
494 | 35 | Regenerate (14.2–15) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
495 | 45 | Regenerate (15.8–16.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
496 | 52 | Regenerate (17.5–18.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 500 |
497 | 59 | Regenerate (19.2–20) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
498 | 68 | Regenerate (20.8–21.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 333 |
499 | 68 | Regenerate (22.5–23.3) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 200 |
500 | 68 | Regenerate (24.2–25) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 100 |
501 | 68 | Regenerate (25.8–26.7) Life per second | fishing_rod 0, weapon 0, quiver 0, flask 0, map 0, default 1000 |
502 | 45 | Minions Regenerate 2% of Life per second | helmet 250, default 0 |
503 | 55 | Minions Regenerate 2.5% of Life per second | helmet 250, default 0 |
504 | 68 | Minions Regenerate 3% of Life per second | helmet 250, default 0 |
505 | 68 | Minions Regenerate 3.5% of Life per second | helmet 250, default 0 |
506 | 45 | (11–15)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
507 | 68 | (16–20)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
508 | 68 | (21–25)% increased Energy Shield Recharge Rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, int_armour 1000, dex_int_armour 500, str_int_armour 500, str_dex_int_armour 300, default 0 |
509 | 1 | (8–9)% increased Movement Speed | boots 1000, default 0 |
510 | 45 | (10–11)% increased Movement Speed | boots 1000, default 0 |
511 | 68 | (12–13)% increased Movement Speed | boots 1000, default 0 |
512 | 68 | (14–15)% increased Movement Speed | boots 1000, default 0 |
513 | 1 | +(23–25) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
514 | 45 | +(28–30) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
515 | 68 | +(33–35) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
516 | 68 | +(38–40) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
517 | 1 | (18–20)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
518 | 45 | (23–25)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
519 | 55 | (28–30)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
520 | 68 | (33–35)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
521 | 68 | (38–40)% increased Mana Regeneration Rate | ring 250, amulet 250, focus 250, staff 250, sceptre 250, wand 250, claw 250, dagger 250, shield 250, default 0 |
522 | 68 | (43–45)% increased Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, shield 500, default 0 |
523 | 1 | Regenerate (0.8–0.8) Mana per second | helmet 200, default 0 |
524 | 15 | Regenerate (1.5–1.7) Mana per second | helmet 200, default 0 |
525 | 25 | Regenerate (2.6–2.8) Mana per second | helmet 200, default 0 |
526 | 35 | Regenerate (4–4.3) Mana per second | helmet 200, default 0 |
527 | 45 | Regenerate (5.1–5.7) Mana per second | helmet 200, default 0 |
528 | 55 | Regenerate (6.3–6.7) Mana per second | helmet 200, default 0 |
529 | 68 | Regenerate (8–8.3) Mana per second | helmet 200, default 0 |
530 | 68 | Regenerate (8.8–9.2) Mana per second | helmet 200, default 0 |
531 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
532 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
533 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Life | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
534 | 45 | (0.2–0.3)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
535 | 68 | (0.31–0.4)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
536 | 68 | (0.41–0.5)% of Physical Attack Damage Leeched as Mana | ring 1000, amulet 1000, gloves 1000, quiver 1000, default 0 |
537 | 45 | Minions Leech (0.2–0.3)% of Damage as Life | helmet 250, default 0 |
538 | 68 | Minions Leech (0.4–0.5)% of Damage as Life | helmet 250, default 0 |
539 | 68 | Minions Leech (0.6–0.7)% of Damage as Life | helmet 250, default 0 |
540 | 45 | (13–15)% increased Flask Charges gained | belt 1000, default 0 |
541 | 68 | (18–20)% increased Flask Charges gained | belt 1000, default 0 |
542 | 68 | (23–25)% increased Flask Charges gained | belt 1000, default 0 |
543 | 45 | (5–6)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
544 | 68 | (7–8)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
545 | 68 | (9–10)% reduced Enemy Stun Threshold | mace 1000, sceptre 1000, staff 1000, sword 1000, axe 1000, belt 1000, default 0 |
546 | 45 | (17–19)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
547 | 68 | (20–22)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
548 | 68 | (23–25)% increased Stun Duration on Enemies | weapon 1000, belt 1000, quiver 1000, default 0 |
549 | 45 | (12–14)% increased Flask Life Recovery rate | belt 1000, default 0 |
550 | 68 | (15–17)% increased Flask Life Recovery rate | belt 1000, default 0 |
551 | 68 | (18–20)% increased Flask Life Recovery rate | belt 1000, default 0 |
552 | 45 | (12–14)% increased Flask Mana Recovery rate | belt 1000, default 0 |
553 | 68 | (15–17)% increased Flask Mana Recovery rate | belt 1000, default 0 |
554 | 68 | (18–20)% increased Flask Mana Recovery rate | belt 1000, default 0 |
555 | 1 | +(20–23) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
556 | 45 | +(24–27) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
557 | 68 | +(28–31) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
558 | 68 | +(32–35) to Dexterity | ring 500, amulet 500, gloves 500, quiver 500, dex_armour 500, dex_int_armour 500, str_dex_armour 500, str_dex_int_armour 500, bow 500, sword 500, axe 500, claw 500, dagger 500, default 0 |
559 | 1 | +(20–23) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
560 | 45 | +(24–27) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
561 | 68 | +(28–31) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
562 | 68 | +(32–35) to Intelligence | ring 500, amulet 500, helmet 500, int_armour 500, str_int_armour 500, dex_int_armour 500, str_dex_int_armour 500, wand 500, dagger 500, claw 500, staff 500, sceptre 500, default 0 |
563 | 1 | +(20–23) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
564 | 45 | +(24–27) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
565 | 68 | +(28–31) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
566 | 68 | +(32–35) to Strength | ring 500, amulet 500, belt 500, str_armour 500, str_dex_armour 500, str_int_armour 500, str_dex_int_armour 500, sword 500, mace 500, sceptre 500, staff 500, axe 500, default 0 |
567 | 45 | (5–6)% chance to Freeze | sceptre 500, wand 500, default 0 |
568 | 68 | (7–8)% chance to Freeze | sceptre 500, wand 500, default 0 |
569 | 68 | (9–10)% chance to Freeze | sceptre 500, wand 500, default 0 |
570 | 45 | (7–9)% chance to Freeze | staff 500, default 0 |
571 | 68 | (10–12)% chance to Freeze | staff 500, default 0 |
572 | 68 | (13–15)% chance to Freeze | staff 500, default 0 |
573 | 45 | (5–6)% chance to Ignite | sceptre 500, wand 500, default 0 |
574 | 68 | (7–8)% chance to Ignite | sceptre 500, wand 500, default 0 |
575 | 68 | (9–10)% chance to Ignite | sceptre 500, wand 500, default 0 |
576 | 45 | (7–9)% chance to Ignite | staff 500, default 0 |
577 | 68 | (10–12)% chance to Ignite | staff 500, default 0 |
578 | 68 | (13–15)% chance to Ignite | staff 500, default 0 |
579 | 45 | (5–6)% chance to Shock | sceptre 500, wand 500, default 0 |
580 | 68 | (7–8)% chance to Shock | sceptre 500, wand 500, default 0 |
581 | 68 | (9–10)% chance to Shock | sceptre 500, wand 500, default 0 |
582 | 45 | (7–9)% chance to Shock | staff 500, default 0 |
583 | 68 | (10–12)% chance to Shock | staff 500, default 0 |
584 | 68 | (13–15)% chance to Shock | staff 500, default 0 |
585 | 45 | Attacks have (12–14)% chance to cause Bleeding | gloves 500, default 0 |
586 | 68 | Attacks have (15–17)% chance to cause Bleeding | gloves 500, default 0 |
587 | 68 | Attacks have (18–20)% chance to cause Bleeding | gloves 500, default 0 |
588 | 45 | (12–14)% chance to Poison on Hit | gloves 500, default 0 |
589 | 68 | (15–17)% chance to Poison on Hit | gloves 500, default 0 |
590 | 68 | (18–20)% chance to Poison on Hit | gloves 500, default 0 |
591 | 1 | (16–20)% increased Light Radius | helmet 500, default 0 |
592 | 45 | (21–25)% increased Light Radius | helmet 500, default 0 |
593 | 68 | (26–30)% increased Light Radius | helmet 500, default 0 |
594 | 68 | (31–35)% increased Light Radius | helmet 500, default 0 |
595 | 68 | (3–4)% increased Cooldown Recovery Rate | belt 200, default 0 |
596 | 68 | (5–6)% increased Cooldown Recovery Rate | belt 200, default 0 |
597 | 68 | (5–6)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
598 | 68 | (7–8)% chance for Flasks you use to not consume Charges | belt 500, default 0 |
599 | 68 | (5–6)% increased maximum Life | body_armour 500, belt 500, default 0 |
600 | 68 | (7–8)% increased maximum Life | body_armour 500, belt 500, default 0 |
601 | 68 | (5–6)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
602 | 68 | (7–8)% increased maximum Mana | helmet 500, body_armour 500, default 0 |
603 | 68 | You and your Minions take (41–50)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
604 | 68 | You and your Minions take (51–60)% reduced Reflected Physical Damage | body_armour 1000, default 0 |
605 | 68 | You and your Minions take (41–50)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
606 | 68 | You and your Minions take (51–60)% reduced Reflected Elemental Damage | body_armour 1000, default 0 |
607 | 45 | (5–6)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
608 | 68 | (7–8)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
609 | 68 | (9–10)% chance to gain Onslaught for 4 seconds on Kill | boots 100, quiver 100, default 0 |
610 | 45 | (11–15)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
611 | 68 | (16–20)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
612 | 68 | (21–25)% chance to gain Phasing for 4 seconds on Kill | quiver 100, default 0 |
613 | 45 | (11–15)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
614 | 68 | (16–20)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
615 | 68 | (21–25)% chance to Taunt Enemies on Hit with Attacks | axe 200, default 0 |
616 | 68 | +1% to maximum Cold Resistance | shield 100, default 0 |
617 | 68 | +1% to maximum Fire Resistance | shield 100, default 0 |
618 | 68 | +1% to maximum Lightning Resistance | shield 100, default 0 |
619 | 68 | +1% to maximum Chaos Resistance | shield 100, default 0 |
620 | 68 | +1% to all maximum Elemental Resistances | shield 50, default 0 |
621 | 45 | (16–20)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
622 | 68 | (21–25)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
623 | 68 | (26–30)% increased Totem Placement speed | boots 250, amulet 500, default 0 |
624 | 45 | Totems gain +(21–25)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
625 | 68 | Totems gain +(26–30)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
626 | 68 | Totems gain +(31–35)% to all Elemental Resistances | boots 250, amulet 500, default 0 |
627 | 45 | (12–14)% increased Totem Duration | boots 250, amulet 500, default 0 |
628 | 68 | (15–17)% increased Totem Duration | boots 250, amulet 500, default 0 |
629 | 68 | (18–20)% increased Totem Duration | boots 250, amulet 500, default 0 |
630 | 45 | Totems have (11–15)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
631 | 68 | Totems have (16–20)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
632 | 68 | Totems have (21–25)% additional Physical Damage Reduction | boots 250, amulet 500, default 0 |
633 | 45 | (7–9)% increased Totem Life | boots 250, amulet 500, default 0 |
634 | 68 | (10–12)% increased Totem Life | boots 250, amulet 500, default 0 |
635 | 68 | (13–15)% increased Totem Life | boots 250, amulet 500, default 0 |
636 | 45 | Brand Skills have (12–14)% increased Duration | boots 250, amulet 500, default 0 |
637 | 68 | Brand Skills have (15–17)% increased Duration | boots 250, amulet 500, default 0 |
638 | 68 | Brand Skills have (18–20)% increased Duration | boots 250, amulet 500, default 0 |
639 | 45 | (12–14)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
640 | 68 | (15–17)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
641 | 68 | (18–20)% increased Brand Attachment range | boots 250, amulet 500, default 0 |
642 | 45 | (5–6)% increased Life Recovery rate | body_armour 200, default 0 |
643 | 68 | (7–8)% increased Life Recovery rate | body_armour 200, default 0 |
644 | 68 | (9–10)% increased Life Recovery rate | body_armour 200, default 0 |
645 | 45 | (5–6)% increased Mana Recovery rate | body_armour 200, default 0 |
646 | 68 | (7–8)% increased Mana Recovery rate | body_armour 200, default 0 |
647 | 68 | (9–10)% increased Mana Recovery rate | body_armour 200, default 0 |
648 | 45 | (5–6)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
649 | 68 | (7–8)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
650 | 68 | (9–10)% increased Energy Shield Recovery rate | body_armour 200, default 0 |
651 | 45 | You take (13–15)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
652 | 68 | You take (18–20)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
653 | 68 | You take (23–25)% reduced Extra Damage from Critical Strikes | str_shield 200, str_dex_shield 200, str_int_shield 200, default 0 |
654 | 45 | (7–8)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
655 | 68 | (9–10)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
656 | 68 | (11–12)% Global chance to Blind Enemies on hit | gloves 200, quiver 200, default 0 |
657 | 45 | Attacks have (7–8)% chance to Maim on Hit | quiver 200, default 0 |
658 | 68 | Attacks have (9–10)% chance to Maim on Hit | quiver 200, default 0 |
659 | 68 | Attacks have (11–12)% chance to Maim on Hit | quiver 200, default 0 |
660 | 45 | (7–8)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
661 | 68 | (9–10)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
662 | 68 | (11–12)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | body_armour 200, default 0 |
663 | 45 | (7–8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
664 | 68 | (9–10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
665 | 68 | (11–12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200, default 0 |
666 | 45 | (7–8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
667 | 68 | (9–10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
668 | 68 | (11–12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200, default 0 |
669 | 45 | (7–8)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
670 | 68 | (9–10)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
671 | 68 | (11–12)% chance to Impale Enemies on Hit with Attacks | gloves 200, default 0 |
672 | 68 | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage | body_armour 10, default 0 |
673 | 45 | Damage Penetrates 3% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
674 | 68 | Damage Penetrates 4% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
675 | 68 | Damage Penetrates 5% Cold Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
676 | 45 | Damage Penetrates 6% Cold Resistance | staff 1000, default 0 |
677 | 68 | Damage Penetrates 7% Cold Resistance | staff 1000, default 0 |
678 | 68 | Damage Penetrates 8% Cold Resistance | staff 1000, default 0 |
679 | 45 | Damage Penetrates 3% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
680 | 68 | Damage Penetrates 4% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
681 | 68 | Damage Penetrates 5% Fire Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
682 | 45 | Damage Penetrates 6% Fire Resistance | staff 1000, default 0 |
683 | 68 | Damage Penetrates 7% Fire Resistance | staff 1000, default 0 |
684 | 68 | Damage Penetrates 8% Fire Resistance | staff 1000, default 0 |
685 | 45 | Damage Penetrates 3% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
686 | 68 | Damage Penetrates 4% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
687 | 68 | Damage Penetrates 5% Lightning Resistance | attack_dagger 0, amulet 200, sceptre 1000, dagger 1000, wand 1000, default 0 |
688 | 45 | Damage Penetrates 6% Lightning Resistance | staff 1000, default 0 |
689 | 68 | Damage Penetrates 7% Lightning Resistance | staff 1000, default 0 |
690 | 68 | Damage Penetrates 8% Lightning Resistance | staff 1000, default 0 |
691 | 45 | Damage Penetrates 3% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
692 | 68 | Damage Penetrates 4% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
693 | 68 | Damage Penetrates 5% Chaos Resistance | attack_dagger 0, amulet 50, sceptre 250, dagger 250, wand 250, default 0 |
694 | 45 | Damage Penetrates 6% Chaos Resistance | staff 250, default 0 |
695 | 68 | Damage Penetrates 7% Chaos Resistance | staff 250, default 0 |
696 | 68 | Damage Penetrates 8% Chaos Resistance | staff 250, default 0 |
697 | 1 | Culling Strike | weapon 100, default 0 |
698 | 68 | Curse Enemies with Despair on Hit | gloves 50, default 0 |
699 | 68 | Curse Enemies with Elemental Weakness on Hit | gloves 50, default 0 |
700 | 68 | Curse Enemies with Enfeeble on Hit | gloves 50, default 0 |
701 | 68 | Curse Enemies with Temporal Chains on Hit | gloves 50, default 0 |
702 | 68 | Curse Enemies with Vulnerability on Hit | gloves 50, default 0 |
703 | 68 | Curse Enemies with Conductivity on Hit | gloves 50, default 0 |
704 | 68 | Curse Enemies with Flammability on Hit | gloves 50, default 0 |
705 | 68 | Curse Enemies with Frostbite on Hit | gloves 50, default 0 |
706 | 1 | (5–6)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
707 | 45 | (7–8)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
708 | 68 | (9–10)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
709 | 68 | (11–12)% chance to gain an Endurance Charge on Kill | ring 200, default 0 |
710 | 1 | (5–6)% chance to gain a Power Charge on Kill | ring 200, default 0 |
711 | 45 | (7–8)% chance to gain a Power Charge on Kill | ring 200, default 0 |
712 | 68 | (9–10)% chance to gain a Power Charge on Kill | ring 200, default 0 |
713 | 68 | (11–12)% chance to gain a Power Charge on Kill | ring 200, default 0 |
714 | 1 | (5–6)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
715 | 45 | (7–8)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
716 | 68 | (9–10)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
717 | 68 | (11–12)% chance to gain a Frenzy Charge on Kill | ring 200, default 0 |
718 | 45 | (7–9)% increased Trap Throwing Speed | gloves 500, default 0 |
719 | 68 | (10–12)% increased Trap Throwing Speed | gloves 500, default 0 |
720 | 68 | (13–15)% increased Trap Throwing Speed | gloves 500, default 0 |
721 | 45 | (7–9)% increased Mine Throwing Speed | gloves 500, default 0 |
722 | 68 | (10–12)% increased Mine Throwing Speed | gloves 500, default 0 |
723 | 68 | (13–15)% increased Mine Throwing Speed | gloves 500, default 0 |
724 | 68 | Bow Attacks fire an additional Arrow | bow 50, quiver 5, default 0 |
725 | 68 | Skills Chain +1 times | quiver 5, default 0 |
726 | 68 | Projectiles Pierce 2 additional Targets | quiver 5, default 0 |
727 | 68 | Projectiles Split towards +1 targets | quiver 5, default 0 |
728 | 68 | Attack Projectiles Return to you from final Target | quiver 5, default 0 |
729 | 68 | (4–5)% increased Strength | amulet 200, default 0 |
730 | 68 | (6–7)% increased Strength | amulet 200, default 0 |
731 | 68 | (4–5)% increased Dexterity | amulet 200, default 0 |
732 | 68 | (6–7)% increased Dexterity | amulet 200, default 0 |
733 | 68 | (4–5)% increased Intelligence | amulet 200, default 0 |
734 | 68 | (6–7)% increased Intelligence | amulet 200, default 0 |
735 | 45 | Poisons you inflict deal Damage (4–5)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
736 | 68 | Poisons you inflict deal Damage (6–7)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
737 | 68 | Poisons you inflict deal Damage (8–9)% faster | two_hand_weapon 0, sword 500, claw 500, dagger 500, default 0 |
738 | 45 | Poisons you inflict deal Damage (8–9)% faster | one_hand_weapon 0, sword 500, default 0 |
739 | 68 | Poisons you inflict deal Damage (10–11)% faster | one_hand_weapon 0, sword 500, default 0 |
740 | 68 | Poisons you inflict deal Damage (12–13)% faster | one_hand_weapon 0, sword 500, default 0 |
741 | 45 | Ignites you inflict deal Damage (4–5)% faster | sceptre 500, wand 500, default 0 |
742 | 68 | Ignites you inflict deal Damage (6–7)% faster | sceptre 500, wand 500, default 0 |
743 | 68 | Ignites you inflict deal Damage (8–9)% faster | sceptre 500, wand 500, default 0 |
744 | 45 | Ignites you inflict deal Damage (8–9)% faster | staff 500, default 0 |
745 | 68 | Ignites you inflict deal Damage (10–11)% faster | staff 500, default 0 |
746 | 68 | Ignites you inflict deal Damage (12–13)% faster | staff 500, default 0 |
747 | 45 | Bleeding you inflict deals Damage (4–5)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
748 | 68 | Bleeding you inflict deals Damage (6–7)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
749 | 68 | Bleeding you inflict deals Damage (8–9)% faster | two_hand_weapon 0, sword 500, axe 500, mace 500, default 0 |
750 | 45 | Bleeding you inflict deals Damage (8–9)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
751 | 68 | Bleeding you inflict deals Damage (10–11)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
752 | 68 | Bleeding you inflict deals Damage (12–13)% faster | one_hand_weapon 0, sword 500, axe 500, mace 500, bow 500, default 0 |
753 | 68 | 25% of Physical Damage Converted to Cold Damage | gloves 200, default 0 |
754 | 68 | 25% of Physical Damage Converted to Fire Damage | gloves 200, default 0 |
755 | 68 | 25% of Physical Damage Converted to Lightning Damage | gloves 200, default 0 |
756 | 68 | 25% of Physical Damage Converted to Chaos Damage | gloves 200, default 0 |
757 | 45 | (7–8)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
758 | 68 | (9–10)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
759 | 68 | (11–12)% increased Duration of Ailments on Enemies | gloves 500, default 0 |
760 | 45 | (10–12)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
761 | 68 | (13–15)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
762 | 68 | (16–18)% increased Effect of Non-Damaging Ailments | boots 500, default 0 |
763 | 68 | 3% increased Physical Damage taken Nearby Enemies take 3% increased Physical Damage |
helmet 100, default 0 |
764 | 68 | 4% increased Physical Damage taken Nearby Enemies take 4% increased Physical Damage |
helmet 100, default 0 |
765 | 68 | -3% to Fire Resistance Nearby Enemies have -3% to Fire Resistance |
helmet 100, default 0 |
766 | 68 | -4% to Fire Resistance Nearby Enemies have -4% to Fire Resistance |
helmet 100, default 0 |
767 | 68 | -3% to Cold Resistance Nearby Enemies have -3% to Cold Resistance |
helmet 100, default 0 |
768 | 68 | -4% to Cold Resistance Nearby Enemies have -4% to Cold Resistance |
helmet 100, default 0 |
769 | 68 | -3% to Lightning Resistance Nearby Enemies have -3% to Lightning Resistance |
helmet 100, default 0 |
770 | 68 | -4% to Lightning Resistance Nearby Enemies have -4% to Lightning Resistance |
helmet 100, default 0 |
771 | 68 | -3% to Chaos Resistance Nearby Enemies have -3% to Chaos Resistance |
helmet 100, default 0 |
772 | 68 | -4% to Chaos Resistance Nearby Enemies have -4% to Chaos Resistance |
helmet 100, default 0 |
773 | 68 | (9–10)% increased Effect of your Curses | shield 200, default 0 |
774 | 68 | (11–12)% increased Effect of your Curses | shield 200, default 0 |
775 | 45 | (7–8)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
776 | 68 | (9–10)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
777 | 68 | (11–12)% increased effect of Non-Curse Auras from your Skills | body_armour 200, default 0 |
778 | 45 | (7–8)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
779 | 68 | (9–10)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
780 | 68 | (11–12)% increased Impale Effect | two_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, default 0 |
781 | 45 | (10–12)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
782 | 68 | (13–15)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
783 | 68 | (16–18)% increased Impale Effect | one_hand_weapon 0, sword 1000, axe 1000, claw 1000, dagger 1000, mace 1000, bow 1000, default 0 |
784 | 45 | (7–8)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
785 | 68 | (9–10)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
786 | 68 | (11–12)% chance to inflict Cold Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
787 | 45 | (10–12)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
788 | 68 | (13–15)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
789 | 68 | (16–18)% chance to inflict Cold Exposure on Hit | warstaff 0, staff 500, default 0 |
790 | 45 | (7–8)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
791 | 68 | (9–10)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
792 | 68 | (11–12)% chance to inflict Fire Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
793 | 45 | (10–12)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
794 | 68 | (13–15)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
795 | 68 | (16–18)% chance to inflict Fire Exposure on Hit | warstaff 0, staff 500, default 0 |
796 | 45 | (7–8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
797 | 68 | (9–10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
798 | 68 | (11–12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0, sceptre 500, dagger 500, wand 500, default 0 |
799 | 45 | (10–12)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
800 | 68 | (13–15)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
801 | 68 | (16–18)% chance to inflict Lightning Exposure on Hit | warstaff 0, staff 500, default 0 |
802 | 45 | (16–20)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
803 | 68 | (21–25)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
804 | 68 | (26–30)% chance to Knock Enemies Back on hit | gloves 500, default 0 |
805 | 68 | (-4–-3)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
806 | 68 | (-6–-5)% increased Mana Reservation Efficiency of Skills | amulet 200, default 0 |
807 | 45 | (16–20)% increased Warcry Speed | amulet 500, default 0 |
808 | 68 | (21–25)% increased Warcry Speed | amulet 500, default 0 |
809 | 68 | (26–30)% increased Warcry Speed | amulet 500, default 0 |
810 | 45 | (0.2–0.3)% of Cold Damage Leeched as Life | amulet 250, default 0 |
811 | 68 | (0.31–0.4)% of Cold Damage Leeched as Life | amulet 250, default 0 |
812 | 68 | (0.41–0.5)% of Cold Damage Leeched as Life | amulet 250, default 0 |
813 | 45 | (0.2–0.3)% of Fire Damage Leeched as Life | amulet 250, default 0 |
814 | 68 | (0.31–0.4)% of Fire Damage Leeched as Life | amulet 250, default 0 |
815 | 68 | (0.41–0.5)% of Fire Damage Leeched as Life | amulet 250, default 0 |
816 | 45 | (0.2–0.3)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
817 | 68 | (0.31–0.4)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
818 | 68 | (0.41–0.5)% of Lightning Damage Leeched as Life | amulet 250, default 0 |
819 | 45 | (0.2–0.3)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
820 | 68 | (0.31–0.4)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
821 | 68 | (0.41–0.5)% of Chaos Damage Leeched as Life | amulet 250, default 0 |
822 | 45 | (0.2–0.3)% of Physical Damage Leeched as Life | amulet 250, default 0 |
823 | 68 | (0.31–0.4)% of Physical Damage Leeched as Life | amulet 250, default 0 |
824 | 68 | (0.41–0.5)% of Physical Damage Leeched as Life | amulet 250, default 0 |
825 | 68 | Minion Instability | body_armour 10, default 0 |
826 | 68 | Resolute Technique | body_armour 10, default 0 |
827 | 68 | Blood Magic | body_armour 10, default 0 |
828 | 68 | Pain Attunement | body_armour 10, default 0 |
829 | 68 | Elemental Equilibrium | body_armour 10, default 0 |
830 | 68 | Iron Grip | body_armour 10, default 0 |
831 | 68 | Point Blank | body_armour 10, default 0 |
832 | 68 | Acrobatics | body_armour 10, default 0 |
833 | 68 | Ghost Reaver | body_armour 10, default 0 |
834 | 68 | Vaal Pact | body_armour 10, default 0 |
835 | 68 | Elemental Overload | body_armour 10, default 0 |
836 | 68 | Avatar of Fire | body_armour 10, default 0 |
837 | 68 | Eldritch Battery | body_armour 10, default 0 |
838 | 68 | Ancestral Bond | body_armour 10, default 0 |
839 | 68 | Crimson Dance | body_armour 10, default 0 |
840 | 68 | Perfect Agony | body_armour 10, default 0 |
841 | 68 | Runebinder | body_armour 10, default 0 |
842 | 68 | Mortal Conviction | body_armour 10, default 0 |
843 | 68 | Call to Arms | body_armour 10, default 0 |
844 | 68 | The Agnostic | body_armour 10, default 0 |
845 | 68 | Supreme Ego | body_armour 10, default 0 |
846 | 68 | The Impaler | body_armour 10, default 0 |
847 | 68 | Doomsday | body_armour 10, default 0 |
848 | 68 | Lethe Shade | body_armour 10, default 0 |
849 | 68 | Ghost Dance | body_armour 10, default 0 |
850 | 68 | Versatile Combatant | body_armour 10, default 0 |
851 | 68 | Magebane | body_armour 10, default 0 |
852 | 68 | Solipsism | body_armour 10, default 0 |
853 | 68 | Divine Shield | body_armour 10, default 0 |
854 | 68 | Iron Will | body_armour 10, default 0 |
855 | 1 | +2 Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
856 | 45 | +(3–4) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
857 | 68 | +(5–7) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
858 | 68 | +(8–10) Life gained for each Enemy hit by your Attacks | gloves 200, default 0 |
859 | 1 | +2 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
860 | 45 | +3 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
861 | 68 | +4 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
862 | 68 | +5 Mana gained for each Enemy hit by your Attacks | gloves 200, default 0 |
863 | 1 | Socketed Gems are Supported by Level 1 Added Lightning Damage | gloves 200, default 0 |
864 | 45 | Socketed Gems are Supported by Level 10 Added Lightning Damage | gloves 200, default 0 |
865 | 68 | Socketed Gems are Supported by Level 20 Added Lightning Damage | gloves 200, default 0 |
866 | 68 | Socketed Gems are Supported by Level 22 Added Lightning Damage | gloves 200, default 0 |
867 | 1 | Socketed Gems are Supported by Level 1 Added Cold Damage | gloves 200, default 0 |
868 | 45 | Socketed Gems are Supported by Level 10 Added Cold Damage | gloves 200, default 0 |
869 | 68 | Socketed Gems are Supported by Level 20 Added Cold Damage | gloves 200, default 0 |
870 | 68 | Socketed Gems are Supported by Level 22 Added Cold Damage | gloves 200, default 0 |
871 | 1 | Socketed Gems are Supported by Level 1 Added Chaos Damage | gloves 100, default 0 |
872 | 45 | Socketed Gems are Supported by Level 10 Added Chaos Damage | gloves 100, default 0 |
873 | 68 | Socketed Gems are Supported by Level 20 Added Chaos Damage | gloves 100, default 0 |
874 | 68 | Socketed Gems are Supported by Level 22 Added Chaos Damage | gloves 100, default 0 |
875 | 1 | Cannot be Frozen | boots 200, default 0 |
876 | 1 | Life Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
877 | 1 | Mana Flasks gain 1 Charge every 3 seconds | belt 200, default 0 |
878 | 1 | (14–16)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
879 | 45 | (17–19)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
880 | 68 | (20–22)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
881 | 68 | (23–25)% chance to Chill Attackers for 4 seconds on Block | shield 200, default 0 |
882 | 1 | (14–16)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
883 | 45 | (17–19)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
884 | 68 | (20–22)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
885 | 68 | (23–25)% chance to Shock Attackers for 4 seconds on Block | shield 200, default 0 |
886 | 1 | +1 to Level of Socketed Strength Gems | helmet 200, default 0 |
887 | 1 | +1 to Level of Socketed Dexterity Gems | helmet 200, default 0 |
888 | 1 | +1 to Level of Socketed Intelligence Gems | helmet 200, default 0 |
889 | 1 | Grants Level 1 Herald of Ice Skill | body_armour 100, default 0 |
890 | 45 | Grants Level 10 Herald of Ice Skill | body_armour 150, default 0 |
891 | 68 | Grants Level 20 Herald of Ice Skill | body_armour 200, default 0 |
892 | 68 | Grants Level 22 Herald of Ice Skill | body_armour 200, default 0 |
893 | 1 | Grants Level 1 Herald of Ash Skill | body_armour 100, default 0 |
894 | 45 | Grants Level 10 Herald of Ash Skill | body_armour 150, default 0 |
895 | 68 | Grants Level 20 Herald of Ash Skill | body_armour 200, default 0 |
896 | 68 | Grants Level 22 Herald of Ash Skill | body_armour 200, default 0 |
897 | 1 | Grants Level 1 Herald of Thunder Skill | body_armour 100, default 0 |
898 | 45 | Grants Level 10 Herald of Thunder Skill | body_armour 150, default 0 |
899 | 68 | Grants Level 20 Herald of Thunder Skill | body_armour 200, default 0 |
900 | 68 | Grants Level 22 Herald of Thunder Skill | body_armour 200, default 0 |
901 | 1 | Grants Level 1 Herald of Purity Skill | body_armour 100, default 0 |
902 | 45 | Grants Level 10 Herald of Purity Skill | body_armour 150, default 0 |
903 | 68 | Grants Level 20 Herald of Purity Skill | body_armour 200, default 0 |
904 | 68 | Grants Level 22 Herald of Purity Skill | body_armour 200, default 0 |
905 | 1 | Grants Level 1 Herald of Agony Skill | body_armour 100, default 0 |
906 | 45 | Grants Level 10 Herald of Agony Skill | body_armour 150, default 0 |
907 | 68 | Grants Level 20 Herald of Agony Skill | body_armour 200, default 0 |
908 | 68 | Grants Level 22 Herald of Agony Skill | body_armour 200, default 0 |
909 | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200, default 0 |
910 | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200, default 0 |
911 | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200, default 0 |
912 | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200, default 0 |
913 | 1 | (10–30)% increased Size of Fish caught during Daytime | fishing_rod 1000, default 0 |
914 | 45 | (13–16)% increased Fishing Range | fishing_rod 1000, default 0 |
915 | 1 | (20–25)% increased Rarity of Fish Caught | fishing_rod 1000, default 0 |
916 | 1 | Strength's Damage bonus also applies to Reeling Speed at 20% of its value | fishing_rod 1000, default 0 |
917 | 68 | You can catch Scourged Fish | fishing_rod 1, default 0 |
918 | 1 | Monsters in Nightmare grant 15% more Experience | map 22500, default 0 |
919 | 1 | 10% increased Pack size in Nightmare | map 11250, default 0 |
920 | 1 | 20% increased Quantity of Items found in Nightmare | map 22500, default 0 |
921 | 1 | 20% increased Rarity of Items found in Nightmare | map 22500, default 0 |
922 | 1 | Area contains an additional Scourge Boss | map 1000, default 0 |
923 | 1 | Rare Scourge Monsters drop 1 additional Tainted Currency Item | map 5000, default 0 |
924 | 1 | Rare Scourge Monsters drop 1 additional Scourged Item | map 5000, default 0 |
925 | 1 | Rare Scourge Monsters drop 1 additional Map | map 7500, default 0 |
926 | 1 | Rare Scourge Monsters drop 1 additional Influenced Item | map 2500, default 0 |
927 | 1 | Rare Scourge Monsters drop 1 additional Basic Currency Item | map 10000, default 0 |
928 | 1 | Rare Scourge Monsters drop items 1 level higher | map 1000, default 0 |
929 | 1 | Rare Scourge Monsters drop 1 additional Abyssal Jewel | map 7500, default 0 |
930 | 1 | Rare Scourge Monsters drop 1 additional Blight Oil | map 5000, default 0 |
931 | 1 | Rare Scourge Monsters drop 1 additional stack of Breach Splinters | map 7500, default 0 |
932 | 1 | Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters | map 5000, default 0 |
933 | 1 | Rare Scourge Monsters drop 1 additional Fossil | map 5000, default 0 |
934 | 1 | Rare Scourge Monsters drop 1 additional Enchanted Item | map 7500, default 0 |
935 | 1 | Rare Scourge Monsters drop 1 additional Essence | map 7500, default 0 |
936 | 1 | Rare Scourge Monsters drop 1 additional stack of Expedition Currency | map 5000, default 0 |
937 | 1 | Rare Scourge Monsters drop 1 additional Fractured Item | map 2500, default 0 |
938 | 1 | Rare Scourge Monsters drop 1 additional Gem | map 7500, default 0 |
939 | 1 | Rare Scourge Monsters drop 1 additional Incubator | map 5000, default 0 |
940 | 1 | Rare Scourge Monsters drop 1 additional stack of Legion Splinters | map 5000, default 0 |
941 | 1 | Rare Scourge Monsters drop 1 additional Catalyst | map 5000, default 0 |
942 | 1 | Rare Scourge Monsters drop 1 additional Scarab | map 2500, default 0 |
943 | 1 | Rare Scourge Monsters drop 1 additional Stacked Deck | map 5000, default 0 |
944 | 1 | Rare Scourge Monsters drop 1 additional Unique Item | map 7500, default 0 |
# | Level | Detrimental Mods | Spawn Weight |
---|---|---|---|
1 | 1 | +(21–30) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
2 | 1 | +(36–50) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
3 | 45 | +(75–125) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
4 | 68 | +(150–200) Strength Requirement | str_armour 1000, str_dex_armour 1000, str_int_armour 1000, str_dex_int_armour 1000, sword 1000, mace 1000, sceptre 1000, staff 1000, axe 1000, default 0 |
5 | 1 | +(21–30) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
6 | 1 | +(36–50) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
7 | 45 | +(75–125) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
8 | 68 | +(150–200) Dexterity Requirement | dex_armour 1000, dex_int_armour 1000, str_dex_armour 1000, str_dex_int_armour 1000, bow 1000, sword 1000, axe 1000, claw 1000, dagger 1000, default 0 |
9 | 1 | +(21–30) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
10 | 1 | +(36–50) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
11 | 45 | +(75–125) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
12 | 68 | +(150–200) Intelligence Requirement | int_armour 1000, str_int_armour 1000, dex_int_armour 1000, str_dex_int_armour 1000, wand 1000, dagger 1000, claw 1000, staff 1000, sceptre 1000, default 0 |
13 | 45 | Never deal Critical Strikes | body_armour 500, quiver 500, default 0 |
14 | 45 | Cannot Block Attacks Cannot Block Spells |
gloves 500, default 0 |
15 | 45 | Cannot Evade Enemy Attacks | boots 500, default 0 |
16 | 1 | (-15–-11)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
17 | 1 | (-20–-16)% to Fire Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
18 | 45 | (-25–-21)% to Fire Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
19 | 68 | (-30–-26)% to Fire Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
20 | 1 | (-15–-11)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
21 | 1 | (-20–-16)% to Cold Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
22 | 45 | (-25–-21)% to Cold Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
23 | 68 | (-30–-26)% to Cold Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
24 | 1 | (-15–-11)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
25 | 1 | (-20–-16)% to Lightning Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
26 | 45 | (-25–-21)% to Lightning Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
27 | 68 | (-30–-26)% to Lightning Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
28 | 16 | (-13–-10)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
29 | 16 | (-17–-14)% to Chaos Resistance | weapon 500, armour 500, ring 500, amulet 500, belt 500, quiver 500, default 0 |
30 | 45 | (-21–-18)% to Chaos Resistance | weapon 750, armour 750, ring 750, amulet 750, belt 750, quiver 750, default 0 |
31 | 68 | (-25–-22)% to Chaos Resistance | weapon 1000, armour 1000, ring 1000, amulet 1000, belt 1000, quiver 1000, default 0 |
32 | 1 | -5% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
33 | 1 | (-7–-6)% to all Elemental Resistances | shield 500, ring 500, amulet 500, default 0 |
34 | 45 | (-9–-8)% to all Elemental Resistances | shield 750, ring 750, amulet 750, default 0 |
35 | 68 | (-11–-10)% to all Elemental Resistances | shield 1000, ring 1000, amulet 1000, default 0 |
36 | 1 | (-20–-16) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
37 | 1 | (-25–-21) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
38 | 45 | (-30–-26) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
39 | 68 | (-35–-31) to maximum Life | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
40 | 1 | (-25–-21) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
41 | 1 | (-30–-26) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
42 | 45 | (-35–-31) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
43 | 68 | (-40–-36) to maximum Mana | ring 1000, amulet 1000, belt 1000, default 0 |
44 | 1 | (6–10)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
45 | 1 | (11–15)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
46 | 45 | (16–20)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
47 | 68 | (21–25)% reduced Global Defences | armour 1000, ring 1000, amulet 1000, belt 1000, default 0 |
48 | 68 | You can't deal Damage with your Skills yourself | belt 500, default 0 |
49 | 45 | Minions have (30–33)% reduced maximum Life | helmet 250, default 0 |
50 | 68 | Minions have (36–39)% reduced maximum Life | helmet 250, default 0 |
51 | 68 | (18–24)% reduced Mana Reservation Efficiency of Skills | amulet 500, default 0 |
52 | 68 | Hits have +10% additional Critical Strike Chance against you | body_armour 500, default 0 |
53 | 68 | Spell Hits Hinder You with 30% reduced Movement Speed for 4 seconds | body_armour 500, default 0 |
54 | 68 | (21–30)% chance to Curse you with Silence when Hit | helmet 500, default 0 |
55 | 1 | (21–30)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
56 | 1 | (31–40)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
57 | 45 | (41–50)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
58 | 68 | (51–60)% reduced Armour, Evasion and Energy Shield | armour 1000, default 0 |
59 | 68 | -1% to all maximum Elemental Resistances | shield 1000, default 0 |
60 | 68 | -1% to maximum Chaos Resistance | shield 1000, default 0 |
61 | 45 | Minions have (-33–-30)% to all Elemental Resistances | gloves 200, default 0 |
62 | 68 | Minions have (-39–-36)% to all Elemental Resistances | gloves 200, default 0 |
63 | 45 | Minions have (-51–-42)% to Chaos Resistance | gloves 200, default 0 |
64 | 68 | Minions have (-63–-54)% to Chaos Resistance | gloves 200, default 0 |
65 | 45 | (21–25)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
66 | 68 | (26–30)% reduced Duration of Ailments on Enemies | gloves 250, default 0 |
67 | 45 | (17–19)% increased Elemental Ailment Duration on you | boots 250, default 0 |
68 | 68 | (20–22)% increased Elemental Ailment Duration on you | boots 250, default 0 |
69 | 45 | Lose +(31–40) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
70 | 68 | Lose +(41–50) Life when you Block | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
71 | 45 | Lose +(31–40) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
72 | 68 | Lose +(41–50) Mana when you Block | dex_shield 500, str_dex_shield 500, dex_int_shield 500, default 0 |
73 | 45 | Lose +(31–40) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
74 | 68 | Lose +(41–50) Energy Shield when you Block | focus 500, str_int_shield 500, dex_int_shield 500, default 0 |
75 | 45 | (-10–-8)% Chance to Block Attack Damage | shield 1000, default 0 |
76 | 68 | (-14–-12)% Chance to Block Attack Damage | shield 1000, default 0 |
77 | 45 | (-10–-8)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
78 | 68 | (-14–-12)% Chance to Block Spell Damage | focus 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
79 | 45 | (-18–-15)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
80 | 68 | (-24–-21)% chance to Suppress Spell Damage | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, gloves 0, boots 0, dex_armour 500, dex_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
81 | 1 | (32–40)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
82 | 1 | (42–50)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
83 | 25 | (52–60)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
84 | 45 | (62–70)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
85 | 55 | (72–80)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
86 | 68 | (82–90)% reduced Spell Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
87 | 1 | (54–66)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
88 | 1 | (68–80)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
89 | 25 | (82–94)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
90 | 45 | (96–108)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
91 | 55 | (110–122)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
92 | 68 | (124–136)% reduced Spell Damage | attack_staff 0, staff 1000, default 0 |
93 | 1 | (32–40)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
94 | 1 | (42–50)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
95 | 25 | (52–60)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
96 | 45 | (62–70)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
97 | 55 | (72–80)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
98 | 68 | (82–90)% reduced Cold Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
99 | 1 | (54–66)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
100 | 1 | (68–80)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
101 | 25 | (82–94)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
102 | 45 | (96–108)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
103 | 55 | (110–122)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
104 | 68 | (124–136)% reduced Cold Damage | attack_staff 0, staff 333, default 0 |
105 | 1 | (32–40)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
106 | 1 | (42–50)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
107 | 25 | (52–60)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
108 | 45 | (62–70)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
109 | 55 | (72–80)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
110 | 68 | (82–90)% reduced Fire Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
111 | 1 | (54–66)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
112 | 1 | (68–80)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
113 | 25 | (82–94)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
114 | 45 | (96–108)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
115 | 55 | (110–122)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
116 | 68 | (124–136)% reduced Fire Damage | attack_staff 0, staff 333, default 0 |
117 | 1 | (32–40)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
118 | 1 | (42–50)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
119 | 25 | (52–60)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
120 | 45 | (62–70)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
121 | 55 | (72–80)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
122 | 68 | (82–90)% reduced Lightning Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
123 | 1 | (54–66)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
124 | 1 | (68–80)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
125 | 25 | (82–94)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
126 | 45 | (96–108)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
127 | 55 | (110–122)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
128 | 68 | (124–136)% reduced Lightning Damage | attack_staff 0, staff 333, default 0 |
129 | 1 | (32–40)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
130 | 1 | (42–50)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
131 | 25 | (52–60)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
132 | 45 | (62–70)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
133 | 55 | (72–80)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
134 | 68 | (82–90)% reduced Global Physical Damage | attack_dagger 0, wand 333, sceptre 333, dagger 333, default 0 |
135 | 1 | (54–66)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
136 | 1 | (68–80)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
137 | 25 | (82–94)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
138 | 45 | (96–108)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
139 | 55 | (110–122)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
140 | 68 | (124–136)% reduced Global Physical Damage | attack_staff 0, staff 333, default 0 |
141 | 1 | (32–40)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
142 | 1 | (42–50)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
143 | 25 | (52–60)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
144 | 45 | (62–70)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
145 | 55 | (72–80)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
146 | 68 | (82–90)% reduced Elemental Damage | attack_dagger 0, wand 1000, sceptre 1000, dagger 1000, default 0 |
147 | 1 | (54–66)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
148 | 1 | (68–80)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
149 | 25 | (82–94)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
150 | 45 | (96–108)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
151 | 55 | (110–122)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
152 | 68 | (124–136)% reduced Elemental Damage | attack_staff 0, staff 1000, default 0 |
153 | 1 | (32–40)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
154 | 1 | (42–50)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
155 | 25 | (52–60)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
156 | 45 | (62–70)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
157 | 55 | (72–80)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
158 | 68 | (82–90)% reduced Chaos Damage | attack_dagger 0, wand 250, sceptre 250, dagger 250, default 0 |
159 | 1 | (54–66)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
160 | 1 | (68–80)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
161 | 25 | (82–94)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
162 | 45 | (96–108)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
163 | 55 | (110–122)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
164 | 68 | (124–136)% reduced Chaos Damage | attack_staff 0, staff 250, default 0 |
165 | 1 | Minions deal (18–21)% reduced Damage | gloves 200, default 0 |
166 | 1 | Minions deal (24–27)% reduced Damage | gloves 200, default 0 |
167 | 45 | Minions deal (30–33)% reduced Damage | gloves 200, default 0 |
168 | 68 | Minions deal (36–39)% reduced Damage | gloves 200, default 0 |
169 | 1 | (18–21)% reduced Projectile Damage | gloves 250, default 0 |
170 | 45 | (24–27)% reduced Projectile Damage | gloves 250, default 0 |
171 | 68 | (30–33)% reduced Projectile Damage | gloves 250, default 0 |
172 | 68 | (36–39)% reduced Projectile Damage | gloves 250, default 0 |
173 | 45 | (51–57)% reduced Global Critical Strike Chance | amulet 250, default 0 |
174 | 68 | (60–66)% reduced Global Critical Strike Chance | amulet 250, default 0 |
175 | 45 | (-57–-51)% to Global Critical Strike Multiplier | amulet 250, default 0 |
176 | 68 | (-66–-60)% to Global Critical Strike Multiplier | amulet 250, default 0 |
177 | 45 | (51–57)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
178 | 68 | (60–66)% reduced Critical Strike Chance with Bows | quiver 200, default 0 |
179 | 45 | (-57–-51)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
180 | 68 | (-66–-60)% to Critical Strike Multiplier with Bows | quiver 200, default 0 |
181 | 45 | (-30–-24)% to Damage over Time Multiplier | amulet 250, default 0 |
182 | 68 | (-39–-33)% to Damage over Time Multiplier | amulet 250, default 0 |
183 | 1 | (9–12)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
184 | 1 | (15–18)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
185 | 45 | (21–24)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
186 | 68 | (27–30)% reduced Attack Speed | gloves 1000, quiver 500, dex_shield 1000, str_dex_shield 1000, dex_int_shield 1000, default 0 |
187 | 1 | 12% reduced Cast Speed | amulet 1000, default 0 |
188 | 1 | 15% reduced Cast Speed | amulet 1000, default 0 |
189 | 45 | 18% reduced Cast Speed | amulet 1000, default 0 |
190 | 68 | 21% reduced Cast Speed | amulet 1000, default 0 |
191 | 45 | Minions have (21–24)% reduced Attack Speed Minions have (21–24)% reduced Cast Speed |
gloves 200, default 0 |
192 | 68 | Minions have (27–30)% reduced Attack Speed Minions have (27–30)% reduced Cast Speed |
gloves 200, default 0 |
193 | 68 | Lose 3% of Life on Kill | body_armour 200, default 0 |
194 | 68 | Lose 3% of Mana on Kill | body_armour 200, default 0 |
195 | 68 | Lose 3% of Energy Shield on Kill | body_armour 200, default 0 |
196 | 45 | (33–42)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
197 | 68 | (45–51)% reduced Global Accuracy Rating | gloves 250, quiver 250, default 0 |
198 | 68 | -2 to Level of Socketed Gems | body_armour 500, default 0 |
199 | 68 | -2 to Level of all Spell Skill Gems | attack_dagger 0, wand 500, dagger 500, focus 500, default 0 |
200 | 68 | -4 to Level of all Spell Skill Gems | attack_staff 0, staff 500, default 0 |
201 | 45 | -2 to maximum number of Raised Zombies | boots 200, default 0 |
202 | 45 | -2 to maximum number of Skeletons | boots 200, default 0 |
203 | 1 | (24–30)% reduced Area Damage | amulet 500, default 0 |
204 | 1 | (33–45)% reduced Area Damage | amulet 500, default 0 |
205 | 45 | (48–60)% reduced Area Damage | amulet 500, default 0 |
206 | 68 | (63–75)% reduced Area Damage | amulet 500, default 0 |
207 | 1 | (18–21)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
208 | 1 | (24–27)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
209 | 45 | (30–33)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
210 | 68 | (36–39)% reduced Rarity of Items found | ring 1000, amulet 1000, default 0 |
211 | 45 | (21–27)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
212 | 68 | (30–36)% reduced Life Regeneration rate | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 1000, str_int_armour 500, str_dex_armour 500, str_dex_int_armour 300, default 0 |
213 | 1 | (6–7)% reduced Movement Speed | boots 1000, default 0 |
214 | 1 | (8–9)% reduced Movement Speed | boots 1000, default 0 |
215 | 45 | (10–11)% reduced Movement Speed | boots 1000, default 0 |
216 | 68 | (12–13)% reduced Movement Speed | boots 1000, default 0 |
217 | 68 | Your Movement Skills are Disabled | boots 500, default 0 |
218 | 1 | (16–20)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
219 | 1 | (21–25)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
220 | 45 | (26–30)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
221 | 55 | (31–35)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
222 | 68 | (36–40)% reduced Mana Regeneration Rate | ring 1000, amulet 1000, focus 1000, staff 1000, sceptre 1000, wand 1000, claw 1000, dagger 1000, str_int_shield 1000, dex_int_shield 1000, default 0 |
223 | 68 | (46–50)% reduced Mana Regeneration Rate | ring 500, amulet 500, focus 500, staff 500, sceptre 500, wand 500, claw 500, dagger 500, str_int_shield 500, dex_int_shield 500, default 0 |
224 | 1 | Lose (3.3–4.2) Mana per Second | helmet 200, default 0 |
225 | 1 | Lose (4.6–5.7) Mana per Second | helmet 200, default 0 |
226 | 15 | Lose (5.8–6.7) Mana per Second | helmet 200, default 0 |
227 | 25 | Lose (7.7–8.3) Mana per Second | helmet 200, default 0 |
228 | 35 | Lose (9.3–10) Mana per Second | helmet 200, default 0 |
229 | 45 | Lose (11–11.7) Mana per Second | helmet 200, default 0 |
230 | 55 | Lose (12.7–13.3) Mana per Second | helmet 200, default 0 |
231 | 68 | Lose (14.3–15) Mana per Second | helmet 200, default 0 |
232 | 68 | Cannot Leech Life | gloves 500, default 0 |
233 | 68 | Cannot Leech Mana | amulet 500, default 0 |
234 | 68 | Cannot Leech Energy Shield | helmet 500, default 0 |
235 | 45 | (22–30)% reduced Flask Charges gained | belt 1000, default 0 |
236 | 68 | (32–40)% reduced Flask Charges gained | belt 1000, default 0 |
237 | 45 | (32–40)% increased Flask Charges used | belt 1000, default 0 |
238 | 68 | (42–50)% increased Flask Charges used | belt 1000, default 0 |
239 | 45 | (24–28)% reduced Life Recovery from Flasks | belt 500, default 0 |
240 | 68 | (30–34)% reduced Life Recovery from Flasks | belt 500, default 0 |
241 | 45 | (24–28)% reduced Mana Recovery from Flasks | belt 500, default 0 |
242 | 68 | (30–34)% reduced Mana Recovery from Flasks | belt 500, default 0 |
243 | 68 | Attacks cannot cause Bleeding | gloves 500, default 0 |
244 | 68 | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison |
gloves 500, default 0 |
245 | 68 | Your Hits cannot Stun Enemies | gloves 500, default 0 |
246 | 68 | (12–16)% reduced Cooldown Recovery Rate | belt 500, default 0 |
247 | 68 | (15–18)% reduced maximum Life | body_armour 1000, belt 1000, default 0 |
248 | 68 | (15–18)% reduced maximum Mana | helmet 1000, body_armour 1000, default 0 |
249 | 68 | You are Cursed with Despair | gloves 100, default 0 |
250 | 68 | You are Cursed with Elemental Weakness | gloves 100, default 0 |
251 | 68 | You are Cursed with Enfeeble | gloves 100, default 0 |
252 | 68 | You are Cursed with Temporal Chains | gloves 100, default 0 |
253 | 68 | You are Cursed with Vulnerability | gloves 100, default 0 |
254 | 68 | You are Cursed with Conductivity | gloves 100, default 0 |
255 | 68 | You are Cursed with Flammability | gloves 100, default 0 |
256 | 68 | You are Cursed with Frostbite | gloves 100, default 0 |
257 | 45 | (7–8)% increased Physical Damage taken | helmet 200, default 0 |
258 | 68 | (9–10)% increased Physical Damage taken | helmet 200, default 0 |
259 | 45 | (7–8)% increased Fire Damage taken | helmet 200, default 0 |
260 | 68 | (9–10)% increased Fire Damage taken | helmet 200, default 0 |
261 | 45 | (7–8)% increased Cold Damage taken | helmet 200, default 0 |
262 | 68 | (9–10)% increased Cold Damage taken | helmet 200, default 0 |
263 | 45 | (7–8)% increased Lightning Damage taken | helmet 200, default 0 |
264 | 68 | (9–10)% increased Lightning Damage taken | helmet 200, default 0 |
265 | 45 | (7–8)% increased Chaos Damage taken | helmet 200, default 0 |
266 | 68 | (9–10)% increased Chaos Damage taken | helmet 200, default 0 |
267 | 45 | (21–27)% reduced Totem Duration | boots 250, amulet 250, default 0 |
268 | 68 | (30–36)% reduced Totem Duration | boots 250, amulet 250, default 0 |
269 | 45 | (21–27)% reduced Totem Life | boots 250, amulet 250, default 0 |
270 | 68 | (30–36)% reduced Totem Life | boots 250, amulet 250, default 0 |
271 | 45 | Brand Skills have (36–42)% reduced Duration | boots 250, amulet 250, default 0 |
272 | 68 | Brand Skills have (45–51)% reduced Duration | boots 250, amulet 250, default 0 |
273 | 45 | You have no Life Regeneration | weapon 0, quiver 0, ring 0, amulet 0, belt 0, shield 0, body_armour 0, helmet 0, boots 0, str_armour 500, str_int_armour 250, str_dex_armour 250, str_dex_int_armour 150, default 0 |
274 | 45 | You have no Mana Regeneration | amulet 500, default 0 |
275 | 45 | You cannot Regenerate Energy Shield | helmet 500, default 0 |
276 | 45 | You cannot Recharge Energy Shield | boots 500, default 0 |
277 | 45 | (10–12)% reduced Life Recovery rate | body_armour 500, default 0 |
278 | 68 | (14–16)% reduced Life Recovery rate | body_armour 500, default 0 |
279 | 45 | (10–12)% reduced Mana Recovery rate | body_armour 500, default 0 |
280 | 68 | (14–16)% reduced Mana Recovery rate | body_armour 500, default 0 |
281 | 45 | (10–12)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
282 | 68 | (14–16)% reduced Energy Shield Recovery rate | body_armour 500, default 0 |
283 | 45 | You take (22–30)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
284 | 68 | You take (32–40)% increased Extra Damage from Critical Strikes | str_shield 500, str_dex_shield 500, str_int_shield 500, default 0 |
285 | 45 | Damage with Hits is Unlucky | amulet 500, default 0 |
286 | 45 | Your Hits treat Cold Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
287 | 68 | Your Hits treat Cold Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
288 | 45 | Your Hits treat Cold Resistance as 16% higher than actual value | staff 200, default 0 |
289 | 68 | Your Hits treat Cold Resistance as 20% higher than actual value | staff 200, default 0 |
290 | 45 | Your Hits treat Fire Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
291 | 68 | Your Hits treat Fire Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
292 | 45 | Your Hits treat Fire Resistance as 16% higher than actual value | staff 200, default 0 |
293 | 68 | Your Hits treat Fire Resistance as 20% higher than actual value | staff 200, default 0 |
294 | 45 | Your Hits treat Lightning Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
295 | 68 | Your Hits treat Lightning Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
296 | 45 | Your Hits treat Lightning Resistance as 16% higher than actual value | staff 200, default 0 |
297 | 68 | Your Hits treat Lightning Resistance as 20% higher than actual value | staff 200, default 0 |
298 | 45 | Your Hits treat Chaos Resistance as 10% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
299 | 68 | Your Hits treat Chaos Resistance as 14% higher than actual value | attack_dagger 0, amulet 200, sceptre 200, dagger 200, wand 200, default 0 |
300 | 45 | Your Hits treat Chaos Resistance as 16% higher than actual value | staff 200, default 0 |
301 | 68 | Your Hits treat Chaos Resistance as 20% higher than actual value | staff 200, default 0 |
302 | 45 | Cannot inflict Curses | gloves 500, default 0 |
303 | 45 | Cannot inflict Elemental Ailments | sceptre 500, wand 500, staff 500, default 0 |
304 | 45 | Can have 5 fewer Traps placed at a time | boots 250, default 0 |
305 | 45 | Can have 5 fewer Remote Mines placed at a time | boots 250, default 0 |
306 | 45 | (30–40)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
307 | 68 | (50–60)% reduced Effect of Non-Damaging Ailments | boots 500, default 0 |
308 | 68 | 9% reduced Physical Damage taken Nearby Enemies take -9% increased Physical Damage |
helmet 500, default 0 |
309 | 68 | +9% to Fire Resistance Nearby Enemies have +9% to Fire Resistance |
helmet 500, default 0 |
310 | 68 | +9% to Cold Resistance Nearby Enemies have +9% to Cold Resistance |
helmet 500, default 0 |
311 | 68 | +9% to Lightning Resistance Nearby Enemies have +9% to Lightning Resistance |
helmet 500, default 0 |
312 | 68 | +9% to Chaos Resistance Nearby Enemies have +9% to Chaos Resistance |
helmet 500, default 0 |
313 | 45 | (21–24)% reduced Effect of your Curses | shield 500, default 0 |
314 | 68 | (27–30)% reduced Effect of your Curses | shield 500, default 0 |
315 | 45 | (21–24)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
316 | 68 | (27–30)% reduced effect of Non-Curse Auras from your Skills | body_armour 500, default 0 |
317 | 68 | You can apply one fewer Curse | body_armour 500, default 0 |
318 | 68 | -1 to Maximum Endurance Charges | ring 500, default 0 |
319 | 68 | -1 to Maximum Frenzy Charges | ring 500, default 0 |
320 | 68 | -1 to Maximum Power Charges | ring 500, default 0 |
321 | 1 | Deal no Physical Damage | weapon 500, quiver 200, default 0 |
322 | 1 | Deal no Fire Damage | weapon 500, quiver 200, default 0 |
323 | 1 | Deal no Cold Damage | weapon 500, quiver 200, default 0 |
324 | 1 | Deal no Lightning Damage | weapon 500, quiver 200, default 0 |
325 | 1 | Deal no Chaos Damage | weapon 500, quiver 200, default 0 |
326 | 68 | Cannot gain Charges | ring 500, default 0 |
327 | 45 | Your Critical Strikes do not deal extra Damage | amulet 500, default 0 |
328 | 45 | 12% increased Damage taken while on Full Life | helmet 500, default 0 |
329 | 68 | 20% increased Damage taken while on Full Life | helmet 500, default 0 |
330 | 1 | (30–40)% reduced Fishing Line Strength | fishing_rod 1000, default 0 |
331 | 45 | (50–100)% increased Fishing Pool Consumption | fishing_rod 1000, default 0 |
332 | 1 | Fish Rot upon being Caught | fishing_rod 500, default 0 |
333 | 1 | (30–60)% reduced Reeling Stability | fishing_rod 500, default 0 |
334 | 68 | Cannot Fish while standing in Water | fishing_rod 1000, default 0 |
335 | 1 | Players lose 300 Life per second while in Nightmare | map 1000, default 0 |
336 | 1 | Players lose 300 Energy Shield per second while in Nightmare | map 1000, default 0 |
337 | 1 | Players have -15% to Physical Damage Reduction while in Nightmare | map 1000, default 0 |
338 | 1 | Players have -15% chance to Evade Attack Hits while in Nightmare | map 1000, default 0 |
339 | 1 | Players have -20% chance to Block Attack Damage while in Nightmare | map 1000, default 0 |
340 | 1 | Players have -30% chance to Suppress Spell Damage while in Nightmare | map 1000, default 0 |
341 | 1 | Players have 20% reduced Movement Speed while in Nightmare | map 1000, default 0 |
342 | 1 | Monsters in Nightmare have 35% more Maximum Life | map 4000, default 0 |
343 | 1 | Monsters in Nightmare deal 20% more Damage | map 4000, default 0 |
344 | 1 | Monsters in Nightmare take 15% less Damage | map 4000, default 0 |
345 | 1 | Monsters in Nightmare Regenerate 10% of Life per second | map 2000, default 0 |
346 | 1 | Take 3000 Physical Damage when you Shift into or out of Nightmare | map 1000, default 0 |
347 | 1 | Take 3000 Fire Damage when you Shift into or out of Nightmare | map 1000, default 0 |
348 | 1 | Take 3000 Lightning Damage when you Shift into or out of Nightmare | map 1000, default 0 |
# | Beneficial Modifiers | Spawn Weight |
---|---|---|
1 | Monsters in Nightmare grant 15% more Experience | 22500 |
2 | 10% increased Pack size in Nightmare | 11250 |
3 | 20% increased Quantity of Items found in Nightmare | 22500 |
4 | 20% increased Rarity of Items found in Nightmare | 22500 |
5 | Area contains an additional Scourge Boss | 1000 |
6 | Rare Scourge Monsters drop 1 additional Tainted Currency Item | 5000 |
7 | Rare Scourge Monsters drop 1 additional Scourged Item | 5000 |
8 | Rare Scourge Monsters drop 1 additional Map | 7500 |
9 | Rare Scourge Monsters drop 1 additional Influenced Item | 2500 |
10 | Rare Scourge Monsters drop 1 additional Basic Currency Item | 10000 |
11 | Rare Scourge Monsters drop items 1 level higher | 1000 |
12 | Rare Scourge Monsters drop 1 additional Abyssal Jewel | 7500 |
13 | Rare Scourge Monsters drop 1 additional Blight Oil | 5000 |
14 | Rare Scourge Monsters drop 1 additional stack of Breach Splinters | 7500 |
15 | Rare Scourge Monsters drop 1 additional stack of Simulacrum Splinters | 5000 |
16 | Rare Scourge Monsters drop 1 additional Fossil | 5000 |
17 | Rare Scourge Monsters drop 1 additional Enchanted Item | 7500 |
18 | Rare Scourge Monsters drop 1 additional Essence | 7500 |
19 | Rare Scourge Monsters drop 1 additional stack of Expedition Currency | 5000 |
20 | Rare Scourge Monsters drop 1 additional Fractured Item | 2500 |
21 | Rare Scourge Monsters drop 1 additional Gem | 7500 |
22 | Rare Scourge Monsters drop 1 additional Incubator | 5000 |
23 | Rare Scourge Monsters drop 1 additional stack of Legion Splinters | 5000 |
24 | Rare Scourge Monsters drop 1 additional Catalyst | 5000 |
25 | Rare Scourge Monsters drop 1 additional Scarab | 2500 |
26 | Rare Scourge Monsters drop 1 additional Stacked Deck | 5000 |
27 | Rare Scourge Monsters drop 1 additional Unique Item | 7500 |
# | Detrimental Modifiers | Spawn Weight |
---|---|---|
1 | Players lose 300 Life per second while in Nightmare | 1000 |
2 | Players lose 300 Energy Shield per second while in Nightmare | 1000 |
3 | Players have -15% to Physical Damage Reduction while in Nightmare | 1000 |
4 | Players have -15% chance to Evade Attack Hits while in Nightmare | 1000 |
5 | Players have -20% chance to Block Attack Damage while in Nightmare | 1000 |
6 | Players have -30% chance to Suppress Spell Damage while in Nightmare | 1000 |
7 | Players have 20% reduced Movement Speed while in Nightmare | 1000 |
8 | Monsters in Nightmare have 35% more Maximum Life | 4000 |
9 | Monsters in Nightmare deal 20% more Damage | 4000 |
10 | Monsters in Nightmare take 15% less Damage | 4000 |
11 | Monsters in Nightmare Regenerate 10% of Life per second | 2000 |
12 | Take 3000 Physical Damage when you Shift into or out of Nightmare | 1000 |
13 | Take 3000 Fire Damage when you Shift into or out of Nightmare | 1000 |
14 | Take 3000 Lightning Damage when you Shift into or out of Nightmare | 1000 |
Level | Description |
---|---|
1 | Only Shift into Nightmare on Killing a Rare or Unique Enemy |
1 | Only shift into Nightmare on reaching maximum Blood Blood is not lost over time Lose 0.5% of Blood on Killing a Scourge Monster |
1 | Only Shift into and out of Nightmare randomly |
1 | Gain Exposed to Corruption stacks twice as frequently Lose 1 stack of Exposed to Corruption every 5 seconds |
1 | Lose Blood from Blood Crucible 25% slower Take Physical Damage equal to 0.2% of Life plus 0.2% of Energy Shield per Second per 1% Blood in the Blood Crucible while you are able to Shift into Nightmare |