PoE Rage Changes 3.25 – Settlers of Kalguur

Rage Rework 3.25

  • Rage has been made more fundamental and discoverable. Rage now grants 1% more Attack Damage per Rage gained, to a maximum of 30, but no longer inherently grants Attack Speed or Movement Speed. You lose 10 Rage every 1 second if you have not been Hit or gained Rage in the last 2 seconds (previously 1 Rage every 0.5 seconds).
  • Many sources of Rage now generate Rage much more quickly. There is now a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
  • A number of Rage-related stats have had their wording updated to make it more clear that they scale with increased rage effect.
  • Rage effect applies to the damage inherently granted by Rage, and other bonuses granted per X Rage if you have any. Bonuses while you have a certain amount of Rage, or other effects that refer to your Rage but do not cause Rage to grant additional stats, are not affected.
  • The Berserker Ascendancy and Rage-related Skill gems have received changes as a result. These are detailed in their respective sections below.
  • The Chainbreaker Timeless Keystone Passive and the Kaom’s Spirit Unique Gloves have been updated to state their Rage regeneration stats do not delay the inherent Loss of Rage.
  • The Bear’s Girdle Unique Belt no longer has 4-6% increased Physical Damage per 10 Rage, this change affects existing items. It now has +10 to Maximum Rage (previously +20), a Divine Orb can be used to obtain this value on existing items.
  • The Kaom’s Primacy Unique Axe no longer has "Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds". Instead it now has Gain 5 Rage on Melee Hit.
  • The Ravenous Passion Unique Helmet no longer has "Rage Grants Cast Speed instead of Attack Speed", this change affects existing items. It now has "Gain 7-10 Rage after Spending a total of 200 Mana" (previously 10-15). A Divine Orb can be used to make existing items worse.
  • The Rigwald’s Savagery Unique Axe now has +10 to Maximum Rage while wielding a Sword (previously 25). Existing items can be made worse with a Divine Orb.
  • The Maltreatment Axe Implicit modifier is now Gain 3 Rage on Melee Hit (previously +10 to Maximum Rage).
  • The Disapprobation Axe Implicit modifier is now Gain 4 Rage on Melee Hit (previously +15 to Maximum Rage).
  • The Psychotic Axe Implicit modifier is now Gain 5 Rage on Melee Hit (previously +20 to Maximum Rage).
  • A new Battle Trance cluster has been added to the north-west of the Marauder’s starting location. Battle Trance provides +10 to Maximum Rage.
  • A new Vengeance cluster has been added to the south-west of the Duelist’s starting location. Vengeance provides "Each Rage also grants 1% increased Armour" and "Gain 3 Rage when Hit by an Enemy".
  • A new Savage Intensity cluster has been added to the south of the Marauder’s starting location. Savage Intensity provides 20% reduced Cost of Attacks while you have at least 20 Rage, and "Inherent loss of Rage is 20% slower".
  • A new Veteran’s Wrath cluster has been added to the south-west of the Marauder’s starting location. Veteran’s Wrath provides "Gain 2 Rage on Melee Hit" and "Inherent Rage Loss starts 1 second later".
  • Added a set of new Rage Passive Masteries:
  • Every Rage also grants 1% increased Stun Threshold
  • 1% increased Movement Speed per 5 Rage
  • +7 to Maximum Rage, Inherent loss of Rage is 20% faster
  • Warcries grant 1 Rage per 5 Enemy Power, up to 5
  • 25% increased Maximum total Life Recovery per second from Leech while at maximum Rage
  • Nearby Enemies are Intimidated while you have Rage

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