PoE Player Increased Item Quantity Changes 3.25

Player Increased Item Quantity

  • Item Quantity bonuses on all Character items have been removed, though this will not affect existing items in Standard Leagues.
  • Magic find is intended to be another axis on your gear you can scale once you have achieved the power you want. With Item Quantity being only available on Unique Items, this meant that if you wanted to get the most out of it you had to be playing a very specific build. We still want people to be able to invest into Magic Find, but now only through Item Rarity. This can be obtained on a number of Rare Item slots, and by a much larger number of builds.
  • The Bisco’s Collar Unique Amulet has been temporarily disabled. Divination Cards that awarded this Unique have also been disabled, and existing items cannot currently be turned in.
  • The Ascetic Unique Amulet can no longer be obtained.
  • The Sadima’s Touch Unique Gloves no longer provide 5-10% increased Quantity of Items found. Instead, they now have 5-15% increased Rarity of Items found.
  • The Perandus Blazon Unique Belt no longer provides 6-8% increased Quantity of Items found. Instead, it now has 10-12% increased Rarity of Items found.
  • The Bisco’s Leash Unique Belt no longer has 5% increased Quantity of Items found. Instead, it now has +10-15 to all Attributes.
  • The Divination Distillate Unique Flask no longer has 8-12% increased Quantity of Items found during Effect. Instead, it now has 30-50% increased Rarity of Items found during Effect. It also now provides +10% to Elemental Resistances during Effect (previously +50%), existing items can be updated to this new value with a Divine Orb and a side of regret.
  • The Thief’s Torment Unique Ring no longer has 10-16% increased Quantity of Items found. Instead, it now has 20-30% increased Rarity of Items found.
  • The Sentari’s Answer Unique Shield no longer has 4-8% increased Quantity of Items found.
  • The Goldwyrm Unique Boots no longer have 14-20% increased Quantity of Items found. Instead, they now have 20-40% increased Rarity of Items found.
  • The Greed’s Embrace Unique Body Armour no longer has 10-15% increased Quantity of Items found. Instead, it now has 100% increased Rarity of Items found (previously 30-50%), and -20 to -10% to Lightning Resistance (previously -20%).
  • The Pariah Unique Ring no longer has 15% increased Item Quantity per White Socket. Instead, it now has 60% increased Rarity of Items found per White Socket.
  • The Ventor’s Gamble Unique Ring no longer has -10 to 10% increased Quantity of Items found. Instead, it now has -15 to 15% increased Mana Reservation Efficiency of Skills.
  • The Windripper Unique Bow no longer has 15% increased Quantity of Items Dropped by Slain Frozen Enemies. Instead, it now has 30% increased Rarity of Items dropped by Frozen Enemies.
  • The Spinefuse Talisman Implicit modifier is now +12-18% to Damage over Time Multiplier, instead of 6-10% increased Quantity of Items found. This change also affects the Eyes of the Greatwolf Talisman.
  • Influenced and Corrupted Modifiers that provide Increased Item Quantity can no longer roll.
  • Increased Rarity of Items found can no longer roll on jewels, or appear as an Implicit Modifier on Synthesised Jewels.
  • The Discerning Taste Timeless Jewel Notable now grants 12% increased Mana Reservation Efficiency of Skills instead of 40% increased Rarity of Items found.

Player Balance

  • Corpses spawned by the Desecrate and Corpse Walk skills now have a flat 15% chance to match your spectres, rather than a 15% chance on top of being added to the main pool of corpse varieties that can be picked from. These Spectral Corpses are now unusable for most purposes, and can only be used by Minion Skills such as Raise Spectre or Bone Offering.
  • Spectral Corpses have a visual effect applied to them to help differentiate them from other corpses.
  • Spectral Corpses can only spawn if you have the Raise Spectre Skill.
  • Itemised Corpses now spawn Spectral Corpses.
  • Player-spawned Corpses are no longer affected by modifiers on Maps.
  • Endurance Charges on Players and Minions no longer grant 4% to all Elemental Resistances per Endurance Charge. They now instead grant 4% additional Elemental Damage Reduction per Endurance Charge.
  • Ward is now instantly restored after 2 seconds (previously 4).
  • Dual Wielding now inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed (previously +15%).
  • Skills that use the basic melee strike animation now have a more consistent swing speed, rather than the first swing being slower than the second swing.
  • Player Minions are no longer targetable by Enemies while the Player has the Grace Period Buff.
  • You can no longer be stunned while performing a Vaal Skill before the contact point has been reached.
  • You cannot be stunned while performing the Spell animation of Vaal Smite, and you cannot be stunned while performing Vaal Breach.

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