Stats | Refer |
---|---|
X increased by y% | refers to an additive modifier |
y% more | refers to a multiplicative modifier |
You have 1000 base damage and “100% increased damage” from gear and “100% increased damage” from passives. You can then choose between slotting either of two support gems:
Gem | Gives | Calculation |
---|---|---|
Gem A | 100% increased damage | gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 damage |
Gem B | 100% more damage | (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 damage |
What this means in plain English is that you add the various “increased”/”reduced” effects together into a single multiplier, and multiply the base stat by the result, whereas you multiply the base stat by each “more”/”less” effect in turn.
The total stat value can be calculated as the sum of any added stat, multiplied by the sum of all increases and reductions to stat, multiplied by all more and less stat modifiers.
Stats are only applied once per calculation. The usual order of application is: