Monster Massacre: Kill 1,000,000 monsters in areas that are level 68 or higher.
Kill 1,000,000 monsters in areas that are level 68 or higher
Not dying is more important than clear speed..MUCH more important.
Build a very powerful character. You just need a very powerful character that clears fast as well as a lot of dedication.
There are many map encounters that can be skipped until you are of a higher level. For example, Vaal side areas, Rare Strongboxes, Blights, Metamorphs. They automatically appears in your map with random chance. Some players actually buy scarabs to trigger these juicy encounters.
I am telling you to skip them because with greater rewards comes with greater risk, opening a rare strongbox can freeze you, allowing enemies to swarm over you, a rare strongbox can also explodes nearby corpses, one-shotting you.
POE have a wide range of end game bosses, please do not fight with them when you are doing this challenge, they are obscenely strong, if you lose xp when you die, it is not worth it.
Monsters are hostile creatures that reside in almost all areas, except for towns and hideouts. Slaying monsters is the primary source of gaining experience.
Monster rarity
Monsters come in four rarities:
Normal: The most common, and spawn in large groups.
Magic: Increased statistics, and given one monster affix. They appear in smaller groups.
Rare: Greatly increased statistics, and given three monster affixes. They spawn by themselves or with a group of normal monsters, but multiple rares may still be close together.
Unique: Custom monsters that appear in certain areas. This includes bosses.
The statistics increased by monster rarity are life, damage, experience gained on death, item drop rarity and quantity, and flask charges gained on death. Monsters of higher rarity drop items of higher item level. Magic mobs drop items one ilevel higher than the area’s monster level, and Rare and Unique mobs drop items two ilevels higher.
Mechanics
Monsters have life and energy shield, and associated regeneration rates, just like player characters. These can be seen by the monsters health bar. Monsters also have armour and evasion ratings and resistances. Armour and evasion cannot be seen in the interface. The monster’s list of skills will indicate if it has positive resistances to specific elements, but not the value of that resistance. Negative resistances will also be listed as vulnerabilities.
Monsters do not have mana and will use special abilities and monster skills at a set rate or randomly according to their AI behaviour.
Shared stats
The following stats are shared by monsters. Please take note that individual monsters may have different stats.
Base Stats
33.3% of Energy Shield Recharged per second
Base Critical Strike Multiplier: 130
Regenerate 1.7% of Mana per second
Movement Speed is capped at 128
Charges
+15% to all Elemental Resistances per Endurance Charge
+3 to Maximum Endurance Charges
+3 to Maximum Frenzy Charges
+3 to Maximum Power Charges
1% increased Movement Speed per 20 Rampage Stacks
10 additional maximum Blade Flurry stages
15% additional Physical Damage Reduction per Endurance Charge
15% increased Attack Speed per Frenzy Charge
15% increased Cast Speed per Frenzy Charge
2% increased Damage per 20 Rampage Stacks
200% increased Critical Strike Chance per Power Charge
4% more Damage per Frenzy Charge
5% increased Movement Speed per Frenzy Charge
Can have up to 1000 Rampage Stacks
Maximums
+1 to maximum number of Summoned Totems
+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech
+10% of Maximum Life to maximum Recovery per Life Leech
+10% of Maximum Mana to maximum Recovery per Mana Leech
+10% to Maximum total Energy Shield Recovery per second from Leech
+20% Maximum total Mana Recovery per second from Leech
+20% to Maximum total Life Recovery per second from Leech