In Echoes of the Atlas, as you play through maps, rather than finding a seed cache, you'll now encounter a portal to the Sacred Grove. But it's not your own Sacred Grove, it's an established one that has a full complement of plants ready to harvest, fight and craft with.
The grove contains several pairs of harvests to choose between, each displaying the details of the fight and corresponding crafting options. You can only pick one of each pair, so carefully choose which crafting options are best for you, defeat the monsters, and use their lifeforce to perform the crafts.
If you're strong enough to kill the monsters, each grove represents quite a lot of crafting opportunities, and you can save up to ten crafts for later use at the Horticrafting Station, which is now available in your hideout.
PoE Harvest 3.14
The first three are direct nerfs to Harvest, and the second two are improvements. It's also worth noting that Harvest Atlas passives have been adjusted to accommodate these changes.
Previously, every seed in a patch granted an instance of that seed's craft. Now, only some of the seeds do (so you're getting far fewer of the crafts that were overwhelming people with their quantity). Higher-tier seeds are closer to the 1:1 ratio from before.
Some mods that had overly-deterministic behaviour have been removed. These include all annulment mods (other than the ones that remove a mod that isn't of a specific type before adding one of that type), and all type-specific divine mods.
Crafts that add mods of specific types (like Physical Modifiers, for example) to items can now only be applied to non-influenced items, except for the existing mod that applies an influenced mod to an influenced item.
The chance of encountering a portal to the Sacred Grove in a map has been increased by 60%.
The Heart of the Grove encounter is now a map fragment that sometimes drops from Tier 4 Harvest bosses, instead of randomly appearing in place of a normal Harvest grove. This allows you to trade the encounter if you don't feel up to it, and it means that finding The Heart of the Grove when you are in a map with difficult mods doesn't lead to an impossible encounter.
Overall, this is undoubtedly a heavy nerf to high-end Harvest Crafting, but GGG strongly believes that it is in Path of Exile's best interests going forward, and that there are still a lot of compelling Harvest crafts that make the grove worth running at any point in map progression.
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Harvest Changes in PoE 3.13
The following is the Harvest Changes in PoE 3.13:
Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).
1. Harvest content can only be found in maps
PoE 3.13 integrates Harvest expansion into the core game as optional side content, with a few improvements.
2. Do not need seed cache anymore
In Echoes of the Atlas, as you play through maps, rather than finding a seed cache, you’ll now encounter a portal to the Sacred Grove.
3. The garden is not yours
In PoE 3.13, it’s not your own Sacred Grove, it’s an established one that has a full complement of plants ready to harvest, fight and craft with.
4. Do not need to grow and manage gardens
Even the players who did enjoy the mechanics of growing their own garden would probably find it boring if that was something they had to do every single league.
In PoE 3.13, players do not need to grow and manage their own gardens anymore. The grove contains several pairs of harvests to choose between, each displaying the details of the fight and corresponding crafting options. You can only pick one of each pair, so carefully choose which crafting options are best for you, defeat the monsters, and use their lifeforce to perform the crafts.
In the minimap, you can locate the pairs of harvests in the Grove. If you’re strong enough to kill the monsters, each grove represents quite a lot of crafting opportunities, and you can save up to ten crafts for later use at the Horticrafting Station, which is now available in your hideout.
This is a compromise, because it keeps the exciting elements of harvest – fighting and crafting, and drops the part that got old quickly – seed management and garden planning.
5. Oshabi fight
Occasionally, a portal to the Sacred Grove will contain the Oshabi fight. Her rewards have been rebalanced to reflect this change.
6. Haewark Hamlet Atlas Passive Tree Skills: Harvest skilltree
The Grove's Call
Areas have +5% chance to contain The Sacred Grove
Additional Harvest Crafting Chance
Plants Harvested in Areas have 3% chance to give an additional Crafting option
Plants Harvested in Areas give the rarest of 2 chosen Crafting Options
Harvest Plots in Areas have 100% increased chance to contain a Tier 4 Plant
7. Lex Proxima Atlas Passive Tree Skills: Harvest skilltree
Areas have +2% chance to contain The Sacred Grove
Harvest Monsters in Areas grant 200% increased Experience
Harvested Plants in Areas have 50% chance to spawn an additional Monster
Harvests in Areas have Doubled bonuses to Item Quantity and Rarity
The Sacred Grove in Areas contains an additional pair of Harvest Plots
Heart of the Grove
The Sacred Grove in Areas has 100% increased chance to contain the Heart of the Grove
Harvests in Areas have 10% chance for the unchosen crop to not wilt