PoE Guardian Rework 3.25

PoE Guardian Rework 3.22

Reworks of the Guardian Ascendancy class. The Guardian Ascendancy Class has been revamped to bring it more in line with the modern power level of other Ascendancy Classes. It still keeps its focus on synergistic party play but with many more exciting options.

Harmony of Purpose now powers up parties using Link skills. Time of Need now completely heals and cleanses you every four seconds. Radiant and Unwavering Crusade both fully embrace the “Holy Summoner” theme by giving you access to some exciting new types of minions that are exclusive to this ascendancy class.

Name Category Step Description
Armour and Energy Shield, Link Duration Normal 1
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Link Skills have 10% increased Skill Effect Duration
Harmony of Purpose Notable 2
  • Elemental Damage with Hits dealt by Allies between you and Linked Targets is Lucky
  • Allies between you and Linked Targets have +5% to all maximum Elemental Resistances
  • Enemies between you and Linked Targets cannot apply Elemental Ailments
  • (Lucky things are rolled twice and the best result used)
  • (Maximum Resistances annot be raised above 90%)
  • (Elemental Ailments are Ignited, Scorched, Chilled, Forzen, Brittle, Shocked, and Sapped)
Armour and Energy Shield, Aura Effect Normal 1
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • 5% increased effect of Non-Curse Auras from your Skills
Radiant Faith Notable 2
  • Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies
  • Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies
Armour and Energy Shield, Aura Effect Normal 3
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • 5% increased effect of Non-Curse Auras from your Skills
Unwavering Faith Notable 4
  • Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies
  • (Auras can only grant bonuses to things they affect)
Armour and Energy Shield, Life Regeneration Normal 1
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Regenerate 0.5% of Life per second
Time of Need Notable 2
  • Every 4 seconds, remove Curses and Elemental Ailments from you
  • Every 4 seconds, Regenerate 100% of Life over one second
  • (Elemental Ailments are Ignited, Scorched, Chilled, Forzen, Brittle, Shocked, and Sapped)
Armour and Energy Shield, Minion Damage Normal 1
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Minions deal 10% increased Damage
Radiant Crusade Notable 2
  • Grant Level 20 Summon Sentinel of Radiance Skill
  • 10% of Damage from Hits is taken from your sentinel of Radiance’s Life before you
Armour and Energy Shield, Minion Damage Normal 3
  • 14% increased Armour
  • 5% increased maximum Energy Shield
  • Minions deal 10% increased Damage
Unwavering Crusade Notable 4
  • 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy
Armour and Energy Shield, Block Recovery Normal 1
  • 30% increased Block Recovery
  • 14% increased Armour
  • 5% increased maximum Energy Shield
Bastion of Hope Notable 2
  • If your’ve Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage
  • If you’ve Cast a Spell Recently, you and nearby Allies have +25% chance to Block Spell Damage
  • (Recently refers to the past 4 seconds)

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Guardian Rework

PoE Guardian Rework 3.22

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