Name | Description |
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Abberath’s Hooves Goathide Boots Triggers Level 7 Abberath’s Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
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Angler’s Plait Unset Ring CanCatchCorruptFishCorrupted(10–15)% increased Cast Speed 100% increased Fishing Line Strength 20% increased Quantity of Fish Caught 40% increased Rarity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
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Arakaali’s Fang Fiend Dagger 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170–200)% increased Physical Damage Adds (8–13) to (20–30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Choir of the Storm Lapis Amulet +(20–30) to IntelligenceTrigger Level 20 Lightning Bolt when you deal a Critical Strike 50% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
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Duskdawn Maelström Staff +25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60–80)% increased Critical Strike Chance for Spells Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you’ve dealt a Non-Critical Strike Recently (120–150)% increased Spell Damage if you’ve dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
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Esh’s Mirror Thorium Spirit Shield +(20–30) to Intelligence (80–100)% increased Energy Shield +(70–100) to maximum Life +(35–40)% to Lightning Resistance Adds 1 to 10 Lightning Damage for each Shocked Enemy you’ve Killed Recently Shock Reflection (Recently refers to the past 4 seconds) |
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Esh’s Visage Vaal Spirit Shield (5–10)% increased Spell Damage(240–260)% increased Energy Shield +(70–100) to maximum Life +(30–40)% to Lightning Resistance +(17–29)% to Chaos Resistance Chaos Damage taken does not bypass Energy Shield while not on Low Life Reflect Shocks applied to you to all Nearby Enemies (You are on Low Life if you have 50% of your Maximum Life or less) |
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Ewar’s Mirage Antique Rapier +25% to Global Critical Strike MultiplierAdds 1 to (45–55) Lightning Damage (16–22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40–55)% increased Elemental Damage with Attack Skills |
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Hand of Thought and Motion Blinder +12 Life gained for each Enemy hit by AttacksAdds 1 to (50–60) Lightning Damage (10–15)% increased Attack Speed Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence (20–25)% increased Elemental Damage with Attack Skills |
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Hand of Wisdom and Action Imperial Claw +46 Life gained for each Enemy hit by Attacks(8–12)% increased Dexterity (8–12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity (25–30)% increased Elemental Damage with Attack Skills |
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Kitava’s Feast Void Axe Socketed Gems are supported by Level 25 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies Killed by your Hits are destroyed (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Light of Lunaris Jingling Spirit Shield (10–15)% increased Spell DamageAdds (35–39) to (54–60) Cold Damage to Spells (60–80)% increased Critical Strike Chance for Spells (475–600)% increased Energy Shield +(6–10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you’ve dealt a Non-Critical Strike Recently (Recently refers to the past 4 seconds) |
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Lycosidae Rawhide Tower Shield +(10–20) to maximum Life+(120–160) to Armour +(30–40) to maximum Life Your hits can’t be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
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Malachai’s Vision Praetor Crown Adds (13–17) to (29–37) Chaos Damage +(150–200) to maximum Energy Shield +(32–40)% to Cold Resistance +(15–20)% to Lightning Resistance Regenerate 250 Energy Shield per second if all Equipped items are Corrupted Regenerate 35 Mana per second if all Equipped Items are Corrupted (Flasks and Jewels are not Equipped) Corrupted |
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Ngamahu’s Flame Abyssal Axe 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
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Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
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Presence of Chayula Onyx Amulet +(10–16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy Shield |
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Primordial Eminence Viridian Jewel 30% increased Effect of Buffs granted by your Golems Golems have (16–20)% increased Attack and Cast Speed Golems have +(800–1000) to Armour Primordial |
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Primordial Harmony Cobalt Jewel Golem Skills have (20–30)% increased Cooldown Recovery Rate Summoned Golems have (30–45)% increased Cooldown Recovery Rate (16–20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial |
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Primordial Might Crimson Jewel (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35–45)% increased Damage Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
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Severed in Sleep Cutlass 40% increased Global Accuracy Rating+(10–20) to all Attributes Minions deal (20–30)% increased Damage Minions have +17% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 20% of Life on Killing a Poisoned Enemy (Attributes are Strength, Dexterity, and Intelligence) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
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Shade of Solaris Sage Wand (17–21)% increased Spell DamageGain (10–20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you’ve dealt a Critical Strike in the past 8 seconds |
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Sin’s Rebirth Stibnite Flask Creates a Smoke Cloud on UseGrants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used Gain Unholy Might during Flask Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
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Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
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Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield (Armour, Evasion Rating and Energy Shield are the standard Defences) |
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The Anima Stone Prismatic Jewel +1 to maximum number of Summoned Golems +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped |
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The Anticipation Ezomyte Tower Shield +(30–40) to maximum Life(120–160)% increased Armour +(50–70) to maximum Life +6% Chance to Block +1000 Armour if you’ve Blocked Recently Permanently Intimidate Enemies on Block (Recently refers to the past 4 seconds) (Intimidated enemies take 10% increased Attack Damage) |
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The Blue Dream Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
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The Blue Nightmare Cobalt Jewel Gain 5% of Lightning Damage as Extra Chaos Damage Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 35% of its value Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill |
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The Brine Crown Prophet Crown (240–300)% increased Armour and Energy Shield +(80–100) to maximum Life +(30–50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an Attack (You are Chilled while standing in Chilled Ground) |
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The Formless Flame Siege Helmet +(100–120) to Armour +(40–50) to maximum Life -20 Fire Damage taken from Hits Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
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The Formless Inferno Royal Burgonet (80–120)% increased Armour +(40–50) to maximum Life -30% to Fire Resistance 8% of Physical Damage from Hits taken as Fire Damage Armour is increased by Overcapped Fire Resistance (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
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The Green Dream Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill |
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The Green Nightmare Viridian Jewel Gain 5% of Cold Damage as Extra Chaos Damage Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 50% of its value (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
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The Halcyon Jade Amulet +(20–30) to Dexterity(10–20)% increased Cold Damage +(35–40)% to Cold Resistance 30% increased Freeze Duration on Enemies 10% chance to Freeze 60% increased Damage if you’ve Frozen an Enemy Recently (Recently refers to the past 4 seconds) |
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The Infinite Pursuit Goliath Greaves +(30–60) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn’t cause you to take extra Damage 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
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The Perfect Form Zodiac Leather (10–15)% increased Dexterity (80–100)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Arctic Armour has no Reservation Evasion Rating is increased by Overcapped Cold Resistance Acrobatics (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%) |
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The Red Dream Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
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The Red Nightmare Crimson Jewel Gain 5% of Fire Damage as Extra Chaos Damage Passives granting Fire Resistance or all Elemental Resistances in Radius also grant Chance to Block Attack Damage at 35% of its value Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill |
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The Red Trail Titan Greaves (60–80)% increased Armour +(60–70) to maximum Life 25% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 15% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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The Snowblind Grace Coronal Leather +20% chance to Suppress Spell Damage +(30–40) to Dexterity (80–100)% increased Evasion Rating +(40–60) to maximum Life 25% increased Arctic Armour Buff Effect Evasion Rating is increased by Overcapped Cold Resistance (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
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The Surrender Ezomyte Tower Shield +(30–40) to maximum LifeGrants Level 30 Reckoning Skill (130–170)% increased Armour +(65–80) to maximum Life Recover 250 Life when you Block +6% Chance to Block +1500 Armour if you’ve Blocked Recently (Recently refers to the past 4 seconds) |
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Tukohama’s Fortress Ebony Tower Shield +(20–30) to maximum Life40% increased Totem Damage +(80–100) to maximum Life +1 to maximum number of Summoned Totems +300 Armour per Summoned Totem Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) |
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Tulborn Spiraled Wand (15–19)% increased Spell Damage(10–15)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 10 to 20 Cold Damage to Spells per Power Charge +(20–25) Mana gained on Killing a Frozen Enemy |
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Tulfall Tornado Wand (35–39)% increased Spell Damage(10–15)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge |
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United in Dream Cutlass 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions deal (60–80)% increased Damage Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Leech 5% of Damage as Life against Poisoned Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
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Uul-Netol’s Embrace Vaal Axe 25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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Uul-Netol’s Kiss Labrys (140–170)% increased Physical Damage 15% reduced Attack Speed 25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
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Voice of the Storm Lapis Amulet +(20–30) to IntelligenceTrigger Level 12 Lightning Bolt when you deal a Critical Strike +(10–15) to all Attributes (10–20)% increased maximum Mana Critical Strike Chance is increased by Overcapped Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) (Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
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Voll’s Vision Praetor Crown +(260–300) to Armour +(26–32)% to Fire Resistance +(8–16)% to Chaos Resistance 20% increased Light Radius (8–12)% increased Maximum Life if no Equipped Items are Corrupted Regenerate 100 Life per second if no Equipped Items are Corrupted (Flasks and Jewels are not Equipped) |
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Xoph’s Blood Amber Amulet +(20–30) to Strength10% increased Strength 10% increased maximum Life +(20–40)% to Fire Resistance Damage Penetrates 10% Fire Resistance Cover Enemies in Ash when they Hit you Avatar of Fire (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
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Xoph’s Heart Amber Amulet +(20–30) to Strength+(20–30) to Strength 25% increased Fire Damage +(25–35) to maximum Life +(20–40)% to Fire Resistance Cover Enemies in Ash when they Hit you (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
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Xoph’s Inception Bone Bow (70–90)% increased Physical Damage +(20–30) Life gained on Killing Ignited Enemies Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
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Xoph’s Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |