PoE Bow Corruptions List, Corruption Mods, Corrupted Bow Implicit

Vaal Orb corrupting a bow always has risks: it can greatly improve the bow but it can also change it for the worse. Only one of the effects listed below may happen.

  • No effect (other than adding the corrupted property).
  • Change one or more sockets to white sockets. This has a 1/4 chance of occurring, with a 1/10 chance for each additional socket (1/40 for two, up to 1/400000 for 6 white sockets).
    • This event can most likely even occur when the bow equipment has no sockets and will have the identical phenotype to "no effect". The assumption comes from the Altar of Corruption where the white socket achievement could be obtained from jewellery.
  • Reroll the bow into a rare bow with randomized sockets, links and six random affixes. If this result is chosen, there is a one in thirty-six chance the item will have the maximum number of sockets and links. "Also, it's not a 1/36 chance to 6-link, it's 1/144 chance to 6-link (because 75% of the time it picks another option)". An item with "prefixes cannot be changed" or "suffixes cannot be changed" will retain those mods, similar to using a chaos orb.
  • Change the implicit to a special Vaal Implicit, or adds a Vaal implicit if the item has no implicit by default.
  • Transforms certain unique bow item into a different unique bow item. It is not known how this outcome affects the chances of the other outcomes.

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Bow Corruptions List

Bow is a weapon. Weapons are equipment used to perform attacks or channel spells. Types of weapons: Axe, Bow, Claw, Dagger, Mace, Staff, Sword, and Wand.

Mod Level Corruptions Mods Spawn Weighting Modifier Name
75 Bow Attacks fire an additional Arrow quiver 200
bow 200
default 0
V2AdditionalArrowsCorrupted
1 (9–11)% chance to gain a Frenzy Charge on Kill dagger 1000
claw 1000
bow 1000
default 0
V2ChanceToGainFrenzyChargeOnKillCorrupted
1 Adds (8–11) to (17–20) Cold Damage bow 1000
staff 1000
default 0
V2LocalAddedColdDamage2hCorrupted1
31 Adds (19–23) to (31–38) Cold Damage bow 1000
staff 1000
default 0
V2LocalAddedColdDamage2hCorrupted2
84 Adds (22–28) to (39–47) Cold Damage bow 250
staff 250
default 0
V2LocalAddedColdDamage2hCorrupted3_
1 Adds (10–15) to (20–23) Fire Damage bow 1000
staff 1000
default 0
V2LocalAddedFireDamage2hCorrupted1
31 Adds (23–27) to (34–43) Fire Damage bow 1000
staff 1000
default 0
V2LocalAddedFireDamage2hCorrupted2
84 Adds (27–34) to (45–53) Fire Damage bow 250
staff 250
default 0
V2LocalAddedFireDamage2hCorrupted3
1 Adds (2–3) to (30–34) Lightning Damage bow 1000
staff 1000
default 0
V2LocalAddedLightningDamage2hCorrupted1
31 Adds (3–6) to (63–72) Lightning Damage bow 1000
staff 1000
default 0
V2LocalAddedLightningDamage2hCorrupted2
84 Adds (4–8) to (89–92) Lightning Damage bow 250
staff 250
default 0
V2LocalAddedLightningDamage2hCorrupted3
1 Adds 1 to (2–3) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted1
31 Adds (4–5) to (6–8) Physical Damage staff 0
two_hand_weapon 1000
default 0
V2LocalAddedPhysicalDamage2hCorrupted2__
84 Adds (8–9) to (11–13) Physical Damage staff 0
two_hand_weapon 250
default 0
V2LocalAddedPhysicalDamage2hCorrupted3
1 (3–5)% increased Attack Speed bow 1000
default 0
V2LocalIncreasedAttackSpeedBowCorrupted
1 (10–15)% increased Physical Damage bow 1000
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted1
85 (16–20)% increased Physical Damage bow 100
default 0
V2LocalIncreasedPhysicalDamageBowCorrupted2
1 Socketed Gems are supported by Level 10 Blind bow 1000
default 0
V2SupportedByBlindCorrupted
1 Socketed Gems are supported by Level 10 Faster Projectiles bow 1000
default 0
V2SupportedByFasterProjectilesCorrupted
1 Socketed Gems are Supported by Level 10 Onslaught staff 0
two_hand_weapon 1000
default 0
V2SupportedByOnslaughtCorrupted

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