PoE Abyss Jewel Mods

1. PoE Abyss Jewels Guide

Abyss Jewels can be socketed to an Abyssal Socket on equipment or in the jewel socket in the passive skill tree.

Here is an example for Abyssal Jewels. Lightpoacher Lightpoacher is a unique Great Crown and Has 1 Abyssal Socket. Whispering Horn is a Searching Eye Jewel and is socketed into the unique item.

PoE Abyssal Socket

1.1 List of Abyss Jewels

  • Ghastly Eye Jewel
  • Hypnotic Eye Jewel
  • Murderous Eye Jewel
  • Searching Eye Jewel

1.2 Abyss Jewels Uniques & Base Item

Item Base Item Lvl. Stats
Amanamu’s Gaze Amanamu’s Gaze Ghastly Eye Jewel 40 Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%”>+(5-10) to all Attributes
Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30%
Kurgal’s Gaze Kurgal’s Gaze Hypnotic Eye Jewel 40 8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%”>+(10-20) to Intelligence
8% increased Effect of Arcane Surge on you per Hypnotic Eye Jewel affecting you, up to a maximum of 40%
Tecrod’s Gaze Tecrod’s Gaze Murderous Eye Jewel 40 20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%”>+(10-20) to Strength
20% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 100%
+10% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +50%
Ulaman’s Gaze Ulaman’s Gaze Searching Eye Jewel 40 Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%”>+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%

1.3 How to find Abyssal Socket item

  • Stat Filters: Has # Abyssal Sockets

You can search these items from Path of Exile Trade.

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2. List of PoE Abyss Jewel Mods

Category Name Mods Lvl. Weight
Prefix Hale +(21–25) to maximum Life 1 3000
Prefix Healthy +(26–30) to maximum Life 35 3000
Prefix Sanguine +(31–35) to maximum Life 74 1000
Prefix Stalwart +(36–40) to maximum Life 82 500
Prefix Beryl +(21–25) to maximum Mana 1 1000
Prefix Cobalt +(26–30) to maximum Mana 40 1000
Prefix Azure +(31–35) to maximum Mana 75 1000
Prefix Sapphire +(36–40) to maximum Mana 83 500
Prefix Degenerative (10–14)% increased Damage over Time while Dual Wielding 1 300
Prefix Deleterious (15–18)% increased Damage over Time while Dual Wielding 60 100
Prefix Degenerative (10–14)% increased Damage over Time while wielding a Two Handed Weapon 1 450
Prefix Deleterious (15–18)% increased Damage over Time while wielding a Two Handed Weapon 60 150
Prefix Degenerative (10–14)% increased Damage over Time while holding a Shield 1 300
Prefix Deleterious (15–18)% increased Damage over Time while holding a Shield 60 100
Prefix Energising Regenerate (1.1–2) Mana per second 1 350
Prefix Inspirational Regenerate (2.1–3) Mana per second 40 350
Prefix Resonating Regenerate (3.3–4) Mana per second 75 350
Prefix Lacquered +(36–60) to Armour 1 600
Prefix Fortified +(61–100) to Armour 40 600
Prefix Carapaced +(101–180) to Armour 75 600
Prefix Encased +(181–250) to Armour 83 300
Prefix Agile +(36–60) to Evasion Rating 1 600
Prefix Fleet +(61–100) to Evasion Rating 40 600
Prefix Vaporous +(101–180) to Evasion Rating 75 600
Prefix Beclouded +(181–250) to Evasion Rating 83 300
Prefix Shining +(21–25) to maximum Energy Shield 1 600
Prefix Seething +(26–30) to maximum Energy Shield 40 600
Prefix Incandescent +(31–35) to maximum Energy Shield 75 600
Prefix Resplendent +(36–40) to maximum Energy Shield 83 300
Suffix of Chilling (10–15)% increased Effect of Cold Ailments 30 500
Suffix of Shocking (10–15)% increased Effect of Lightning Ailments 30 500
Suffix of Strength +(12–16) to Strength 1 500
Suffix of Dexterity +(12–16) to Dexterity 1 500
Suffix of Intelligence +(12–16) to Intelligence 1 500
Suffix of Athletics +(8–10) to Strength and Dexterity 1 500
Suffix of Spirit +(8–10) to Strength and Intelligence 1 500
Suffix of Cunning +(8–10) to Dexterity and Intelligence 1 500
Suffix of Adaption +(6–8) to all Attributes 1 250
Suffix of the Dragon +(12–15)% to Fire Resistance 1 400
Suffix of the Beast +(12–15)% to Cold Resistance 1 400
Suffix of Grounding +(12–15)% to Lightning Resistance 1 400
Suffix of the Hearth +(10–12)% to Fire and Cold Resistances 1 250
Suffix of Insulation +(10–12)% to Fire and Lightning Resistances 1 250
Suffix of Shelter +(10–12)% to Cold and Lightning Resistances 1 250
Suffix of Resistance +(8–10)% to all Elemental Resistances 1 200
Suffix of Order +(7–13)% to Chaos Resistance 1 100
Suffix of Menace (8–12)% increased Global Critical Strike Chance 50 900
Suffix of Potency +(9–12)% to Global Critical Strike Multiplier 50 900
Suffix of Banishing (30–40)% increased Damage against Abyssal Monsters 1 500
Suffix of Warding (4–6)% additional Physical Damage Reduction against Abyssal Monsters 1 500
Suffix of Extinguishing (12–16)% chance to Avoid being Ignited 1 300
Suffix of Extinguishing (17–20)% chance to Avoid being Ignited 30 150
Suffix of Warming (12–16)% chance to Avoid being Chilled
(12–16)% chance to Avoid being Frozen
1 300
Suffix of Warming (17–20)% chance to Avoid being Chilled
(17–20)% chance to Avoid being Frozen
30 150
Suffix of Insulating (12–16)% chance to Avoid being Shocked 1 300
Suffix of Insulating (17–20)% chance to Avoid being Shocked 30 150
Suffix of Tolerance (12–16)% chance to Avoid being Poisoned 20 300
Suffix of Tolerance (17–20)% chance to Avoid being Poisoned 50 150
Suffix of Mending (12–16)% chance to avoid Bleeding 20 300
Suffix of Mending (17–20)% chance to avoid Bleeding 50 150
Suffix of Unwavering (12–16)% chance to Avoid being Stunned 1 300
Suffix of Unwavering (17–20)% chance to Avoid being Stunned 20 150

3. PoE Abyss Jewel Implicits

Lvl. Vaal Orb Corrupted Implicits
33 Corrupted Blood cannot be inflicted on you  
40 You cannot be Hindered 
1 (5–7)% increased Effect of Non-Damaging Ailments 
1 (4–5)% increased Area of Effect 
1 (8–10)% increased Global Critical Strike Chance 
1 (4–5)% increased Damage 
40 You cannot be Maimed 
1 Minions deal (4–5)% increased Damage 
1 1% reduced Reservation of Skills 
60 You cannot be Cursed with Silence  
1 Damage Penetrates 1% Fire Resistance   
1 Damage Penetrates 1% Cold Resistance   
1 Damage Penetrates 1% Lightning Resistance   
1 Damage Penetrates 1% Elemental Resistances  
1 Overwhelm 2% Physical Damage Reduction  

4. Abyss Jewel Delve Mods Crafting

Name Mods Lvl. Weight
Subterranean Damage Penetrates 1% Fire Resistance 1 1000
Subterranean Damage Penetrates 1% Cold Resistance 1 1000
Subterranean Damage Penetrates 1% Lightning Resistance 1 1000
Subterranean (1–2)% reduced Physical Damage taken over time 1 1000
Subterranean Regenerate 0.3% of Life per second  1 1000
Subterranean (4–6)% increased Global Defences 1 1000
Subterranean Damage Penetrates 1% Elemental Resistances 1 1600
Subterranean Minions deal (14–16)% increased Damage 1 2000
of the Underground (13–19)% increased Chaos Damage 1 1000
of the Underground +(250–300) to Armour if you've Hit an Enemy Recently 1 300
of the Underground +(250–300) to Evasion Rating if Hit an Enemy Recently 1 300
of the Underground Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently 1 300
of the Underground (15–20)% increased Damage with Ailments 1 1000
of the Underground (15–20)% chance to Avoid interruption from Stuns while Casting 1 1000
of the Underground 0.3% of Attack Damage Leeched as Life 1 1000
of the Underground (2–3)% of Damage taken Recouped as Mana 1 1000
of the Underground (5–10)% chance to gain Onslaught when you use a Flask 1 1000
Bloodstained Fossil (3–5)% chance to gain an additional Vaal Soul on Kill 1 2000

5. Synthesis Corrupted Mods

Item Classes Mods
Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • 6. Synthesis Mods Abyss Jewel Synthesis Mods

    Explicit Mods Value Synthesised Implicit
    +# to maximum Life ~ 130
  • +(3–4) to maximum Life
  • +# to maximum Life 131 ~ 500
  • +(5–6) to maximum Life
  • Regenerate # Life per second ~ 1620
  • +(3–4) to maximum Life
  • Regenerate # Life per second 1621 ~ 5000
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second while moving ~ 100
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second while moving 101 ~ 500
  • Regenerate 0.2% of Life per second
  • Regenerate #% of Life per second ~ 48
  • +(3–4) to maximum Life
  • Regenerate #% of Life per second 49 ~ 100
  • Regenerate 0.2% of Life per second
  • #% of Attack Damage Leeched as Life ~ 80
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life 81 ~ 150
  • 0.2% of Attack Damage Leeched as Life
  • +# to maximum Mana ~ 130
  • +(2–3) to maximum Mana
  • +# to maximum Mana 131 ~ 500
  • +(4–5) to maximum Mana
  • Regenerate # Mana per second ~ 420
  • +(2–3) to maximum Mana
  • Regenerate # Mana per second 421 ~ 1000
  • (5–7)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving ~ 60
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving 61 ~ 100
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken Recouped as Mana ~ 7
  • +(2–3) to maximum Mana
  • #% of Damage taken Recouped as Mana 8 ~ 20
  • (5–7)% increased Mana Regeneration Rate
  • +#% to Fire Resistance ~ 35
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance 36 ~ 100
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance ~ 35
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance 36 ~ 100
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance ~ 35
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance 36 ~ 100
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance ~ 100
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances ~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances 35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances ~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances 35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances ~ 34
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances 35 ~ 100
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to all Elemental Resistances ~ 28
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances 29 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% chance to Avoid interruption from Stuns while Casting ~ 55
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting 56 ~ 100
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% chance to Avoid being Stunned ~ 25
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned 26 ~ 100
  • (3–5)% chance to Avoid being Stunned
  • +# to Strength ~ 42
  • +(2–3) to Strength
  • +# to Strength 43 ~ 100
  • +(4–5) to Strength
  • +# to Dexterity ~ 42
  • +(2–3) to Dexterity
  • +# to Dexterity 43 ~ 100
  • +(4–5) to Dexterity
  • +# to Intelligence ~ 42
  • +(2–3) to Intelligence
  • +# to Intelligence 43 ~ 100
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity ~ 27
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity 28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence ~ 27
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence 28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence ~ 27
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence 28 ~ 100
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes ~ 20
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes 21 ~ 50
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to Armour ~ 450
  • (3–4)% increased Armour
  • +# to Armour 451 ~ 1000
  • (5–6)% increased Armour
  • #% increased Armour if you haven't Killed Recently ~ 80
  • (3–4)% increased Armour
  • #% increased Armour if you haven't Killed Recently 81 ~ 150
  • (5–6)% increased Armour
  • +# to Evasion Rating ~ 450
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating 451 ~ 1000
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating while moving ~ 100
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating while moving 101 ~ 500
  • (5–6)% increased Evasion Rating
  • +# to maximum Energy Shield ~ 135
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield 136 ~ 500
  • +(5–6) to maximum Energy Shield
  • Regenerate # Energy Shield per second ~ 30
  • +(3–4) to maximum Energy Shield
  • Regenerate # Energy Shield per second 31 ~ 100
  • Regenerate 0.2% of Energy Shield per second
  • #% increased Movement Speed if you haven't taken Damage Recently ~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently 11 ~ 20
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently ~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently 11 ~ 20
  • 2% increased Movement Speed
  • #% increased Attack Speed ~ 10
  • 1% increased Attack Speed
  • #% increased Attack Speed 11 ~ 50
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently ~ 20
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently 21 ~ 50
  • 2% increased Attack Speed
  • #% increased Cast Speed ~ 10
  • 1% increased Cast Speed
  • #% increased Cast Speed 11 ~ 50
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently ~ 18
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently 19 ~ 50
  • 2% increased Cast Speed
  • +# to Accuracy Rating ~ 600
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating 601 ~ 2000
  • +(36–50) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently ~ 70
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently 71 ~ 150
  • +(36–50) to Accuracy Rating
  • #% increased Damage if you've Killed Recently ~ 50
  • 2% increased Damage
  • #% increased Damage if you've Killed Recently 51 ~ 100
  • (3–4)% increased Damage
  • Adds  to # Physical Damage to Spells ~ 45
  • (3–4)% increased Physical Damage with Spell Skills
  • Adds  to # Physical Damage to Spells 46 ~ 100
  • (5–6)% increased Physical Damage with Spell Skills
  • to # Added Spell Physical Damage while holding a Shield ~ 60
  • (3–4)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while holding a Shield 61 ~ 200
  • (5–6)% increased Spell Damage while holding a Shield
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon ~ 60
  • (3–4)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while wielding a Two Handed Weapon 61 ~ 200
  • (5–6)% increased Spell Damage while wielding a Staff
  • to # Added Spell Physical Damage while Dual Wielding ~ 60
  • (3–4)% increased Spell Damage while Dual Wielding
  • to # Added Spell Physical Damage while Dual Wielding 61 ~ 200
  • (5–6)% increased Spell Damage while Dual Wielding
  • Adds  to # Physical Damage to Attacks ~ 16
  • (3–4)% increased Physical Damage with Attack Skills
  • Adds  to # Physical Damage to Attacks 17 ~ 100
  • (5–6)% increased Physical Damage with Attack Skills
  • to # Added Physical Damage with Dagger Attacks ~ 27
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Dagger Attacks 28 ~ 100
  • (3–4)% increased Physical Damage with Daggers
  • to # Added Physical Damage with Claw Attacks ~ 27
  • (3–4)% increased Physical Damage with Claws
  • to # Added Physical Damage with Claw Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Claws
  • to # Added Physical Damage with Sword Attacks ~ 27
  • (3–4)% increased Physical Damage with Swords
  • to # Added Physical Damage with Sword Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Swords
  • to # Added Physical Damage with Axe Attacks ~ 27
  • (3–4)% increased Physical Damage with Axes
  • to # Added Physical Damage with Axe Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Axes
  • to # Added Physical Damage with Mace or Sceptre Attacks ~ 27
  • (3–4)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Mace or Sceptre Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Maces or Sceptres
  • to # Added Physical Damage with Staff Attacks ~ 27
  • (3–4)% increased Physical Damage with Staves
  • to # Added Physical Damage with Staff Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Staves
  • to # Added Physical Damage with Wand Attacks ~ 27
  • (3–4)% increased Physical Damage with Wands
  • to # Added Physical Damage with Wand Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Wands
  • to # Added Physical Damage with Bow Attacks ~ 27
  • (3–4)% increased Physical Damage with Bows
  • to # Added Physical Damage with Bow Attacks 28 ~ 100
  • (5–6)% increased Physical Damage with Bows
  • Adds  to # Fire Damage to Spells ~ 70
  • (3–4)% increased Fire Damage with Spell Skills
  • Adds  to # Fire Damage to Spells 71 ~ 200
  • (5–6)% increased Fire Damage with Spell Skills
  • to # Added Spell Fire Damage while holding a Shield ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while holding a Shield 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while wielding a Two Handed Weapon 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • to # Added Spell Fire Damage while Dual Wielding ~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • to # Added Spell Fire Damage while Dual Wielding 81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds  to # Fire Damage to Attacks ~ 100
  • (3–4)% increased Fire Damage with Attack Skills
  • Adds  to # Fire Damage to Attacks 101 ~ 200
  • (5–6)% increased Fire Damage with Attack Skills
  • to # Added Fire Damage with Dagger Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Dagger Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Daggers
  • to # Added Fire Damage with Claw Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Claw Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Claws
  • to # Added Fire Damage with Sword Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Sword Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Swords
  • to # Added Fire Damage with Axe Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Axe Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Axes
  • to # Added Fire Damage with Mace or Sceptre Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Mace or Sceptre Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Maces or Sceptres
  • to # Added Fire Damage with Staff Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Staff Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Staves
  • to # Added Fire Damage with Wand Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Wand Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Wands
  • to # Added Fire Damage with Bow Attacks ~ 114
  • +(2–3)% to Critical Strike Multiplier with Bows
  • to # Added Fire Damage with Bow Attacks 115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Bows
  • Adds  to # Cold Damage to Spells ~ 70
  • (3–4)% increased Cold Damage with Spell Skills
  • Adds  to # Cold Damage to Spells 71 ~ 200
  • (5–6)% increased Cold Damage with Spell Skills
  • to # Added Spell Cold Damage while holding a Shield ~ 80
  • Regenerate (0.5–0.7) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while holding a Shield 81 ~ 200
  • Regenerate (0.8–1) Mana per Second while holding a Shield
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon ~ 80
  • Regenerate (0.5–0.7) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while wielding a Two Handed Weapon 81 ~ 200
  • Regenerate (0.8–1) Mana per second while wielding a Staff
  • to # Added Spell Cold Damage while Dual Wielding ~ 80
  • Regenerate (0.5–0.7) Mana per Second while Dual Wielding
  • to # Added Spell Cold Damage while Dual Wielding 81 ~ 200
  • Regenerate (0.8–1) Mana per Second while Dual Wielding
  • Adds  to # Cold Damage to Attacks ~ 95
  • (3–4)% increased Cold Damage with Attack Skills
  • Adds  to # Cold Damage to Attacks 96 ~ 200
  • (5–6)% increased Cold Damage with Attack Skills
  • to # Added Cold Damage with Dagger Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Dagger Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Daggers
  • to # Added Cold Damage with Claw Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Claw Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Claws
  • to # Added Cold Damage with Sword Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Sword Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Swords
  • to # Added Cold Damage with Axe Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Axe Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Axes
  • to # Added Cold Damage with Mace or Sceptre Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Mace or Sceptre Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Maces or Sceptres
  • to # Added Cold Damage with Staff Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Staff Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Staves
  • to # Added Cold Damage with Wand Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Wand Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Wands
  • to # Added Cold Damage with Bow Attacks ~ 102
  • (2–3)% increased Accuracy Rating with Bows
  • to # Added Cold Damage with Bow Attacks 103 ~ 500
  • (4–5)% increased Accuracy Rating with Bows
  • Adds  to # Lightning Damage to Spells ~ 100
  • (3–4)% increased Lightning Damage with Spell Skills
  • Adds  to # Lightning Damage to Spells 101 ~ 300
  • (5–6)% increased Lightning Damage with Spell Skills
  • to # Added Spell Lightning Damage while holding a Shield ~ 130
  • (1–2)% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while holding a Shield 131 ~ 200
  • 3% increased Cast Speed while holding a Shield
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon ~ 130
  • (1–2)% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while wielding a Two Handed Weapon 131 ~ 200
  • 3% increased Cast Speed while wielding a Staff
  • to # Added Spell Lightning Damage while Dual Wielding ~ 130
  • (1–2)% increased Cast Speed while Dual Wielding
  • to # Added Spell Lightning Damage while Dual Wielding 131 ~ 200
  • 3% increased Cast Speed while Dual Wielding
  • Adds  to # Lightning Damage to Attacks ~ 160
  • (3–4)% increased Lightning Damage with Attack Skills
  • Adds  to # Lightning Damage to Attacks 161 ~ 300
  • (5–6)% increased Lightning Damage with Attack Skills
  • to # Added Lightning Damage with Dagger Attacks ~ 183
  • (1–2)% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Dagger Attacks 184 ~ 500
  • 3% increased Attack Speed with Daggers
  • to # Added Lightning Damage with Claw Attacks ~ 183
  • (1–2)% increased Attack Speed with Claws
  • to # Added Lightning Damage with Claw Attacks 184 ~ 500
  • 3% increased Attack Speed with Claws
  • to # Added Lightning Damage with Sword Attacks ~ 183
  • (1–2)% increased Attack Speed with Swords
  • to # Added Lightning Damage with Sword Attacks 184 ~ 500
  • 3% increased Attack Speed with Swords
  • to # Added Lightning Damage with Axe Attacks ~ 183
  • (1–2)% increased Attack Speed with Axes
  • to # Added Lightning Damage with Axe Attacks 184 ~ 500
  • 3% increased Attack Speed with Axes
  • to # Added Lightning Damage with Mace or Sceptre Attacks ~ 183
  • (1–2)% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Mace or Sceptre Attacks 184 ~ 500
  • 3% increased Attack Speed with Maces or Sceptres
  • to # Added Lightning Damage with Staff Attacks ~ 183
  • (1–2)% increased Attack Speed with Staves
  • to # Added Lightning Damage with Staff Attacks 184 ~ 500
  • 3% increased Attack Speed with Staves
  • to # Added Lightning Damage with Wand Attacks ~ 183
  • (1–2)% increased Attack Speed with Wands
  • to # Added Lightning Damage with Wand Attacks 184 ~ 500
  • 3% increased Attack Speed with Wands
  • to # Added Lightning Damage with Bow Attacks ~ 183
  • (1–2)% increased Attack Speed with Bows
  • to # Added Lightning Damage with Bow Attacks 184 ~ 500
  • 3% increased Attack Speed with Bows
  • Adds  to # Chaos Damage to Spells ~ 45
  • (3–4)% increased Chaos Damage with Spell Skills
  • Adds  to # Chaos Damage to Spells 46 ~ 100
  • (5–6)% increased Chaos Damage with Spell Skills
  • to # Added Spell Chaos Damage while holding a Shield ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while holding a Shield 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while wielding a Two Handed Weapon 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • to # Added Spell Chaos Damage while Dual Wielding ~ 60
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • to # Added Spell Chaos Damage while Dual Wielding 61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds  to # Chaos Damage to Attacks ~ 16
  • (3–4)% increased Chaos Damage with Attack Skills
  • Adds  to # Chaos Damage to Attacks 17 ~ 100
  • (5–6)% increased Chaos Damage with Attack Skills
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently ~ 10
  • (2–3)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently 11 ~ 50
  • (4–5)% increased Fire Damage
  • 3% of Physical Damage Converted to Fire Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently ~ 4
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently 5 ~ 10
  • (4–5)% increased Elemental Damage
  • #% increased Damage over Time while Dual Wielding ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield ~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield 36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Global Critical Strike Chance ~ 30
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance 31 ~ 100
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently ~ 80
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently 81 ~ 200
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier ~ 30
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier 31 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently ~ 36
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently 37 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • #% chance to Avoid being Ignited ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited 25 ~ 50
  • (3–5)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Frozen 25 ~ 50
  • (3–5)% chance to Avoid being Frozen
  • #% increased Effect of Chill ~ 26
  • (2–3)% increased Chill Duration on Enemies
  • #% increased Effect of Chill 27 ~ 50
  • (4–5)% increased Chill Duration on Enemies
  • (2–3)% increased Effect of Cold Ailments
  • #% chance to Avoid being Shocked ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Shocked 25 ~ 50
  • (3–5)% chance to Avoid being Shocked
  • #% increased Effect of Shock ~ 26
  • (2–3)% increased Shock Duration on Enemies
  • #% increased Effect of Shock 27 ~ 50
  • (4–5)% increased Shock Duration on Enemies
  • (2–3)% increased Effect of Shock
  • #% chance to avoid Bleeding ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding 25 ~ 50
  • (3–5)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned ~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Poisoned 25 ~ 50
  • (3–5)% chance to Avoid being Poisoned
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently ~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently 5 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently ~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently 5 ~ 10
  • +(3–5) Mana gained when you Block
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    ~ 4
  • (3–4)% increased Evasion Rating
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    5 ~ 10
  • (5–7)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently ~ 4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently 5 ~ 10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% chance to Taunt Enemies on Hit with Attacks ~ 20
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks 21 ~ 50
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks ~ 15
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks 16 ~ 50
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed ~ 20
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 21 ~ 50
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks ~ 20
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks 21 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks ~ 15
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks 16 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed ~ 20
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed 21 ~ 50
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal  to # additional Fire Damage ~ 55
  • Minions deal (2–3)% increased Damage
  • Minions deal  to # additional Fire Damage 56 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions deal  to # additional Cold Damage ~ 55
  • Minions have (2–3)% increased maximum Life
  • Minions deal  to # additional Cold Damage 56 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions deal  to # additional Lightning Damage ~ 85
  • 2% increased Minion Accuracy Rating
  • Minions deal  to # additional Lightning Damage 86 ~ 150
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal  to # additional Physical Damage ~ 55
  • Minions have (1–2)% increased Movement Speed
  • Minions deal  to # additional Physical Damage 56 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions deal  to # additional Chaos Damage ~ 55
  • Minions have +3% to all Elemental Resistances
  • Minions deal  to # additional Chaos Damage 56 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal #% increased Damage if you've used a Minion Skill Recently ~ 45
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage if you've used a Minion Skill Recently 46 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life ~ 120
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life 121 ~ 500
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed ~ 24
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed 25 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed ~ 15
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed 16 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed ~ 15
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed 16 ~ 50
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently ~ 21
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently 22 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% to all Elemental Resistances ~ 25
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances 26 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance ~ 27
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance 28 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life ~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life 31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second ~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second 31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% of Life per second ~ 120
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% of Life per second 121 ~ 500
  • Minions have (4–5)% increased maximum Life
  • #% chance to gain Onslaught for 4 seconds on Kill ~ 20
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill 21 ~ 50
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill ~ 20
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill 21 ~ 50
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill ~ 12
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill 13 ~ 50
  • (9–10)% increased Physical Damage while you have Unholy Might
  • +# to Armour if you've Hit an Enemy Recently ~ 800
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently 801 ~ 2000
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently ~ 800
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently 801 ~ 2000
  • (5–6)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently ~ 48
  • +(3–4) to maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently 49 ~ 100
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences ~ 16
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences 17 ~ 50
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask ~ 26
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask 27 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance ~ 2
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance 3 ~ 5
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance ~ 2
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance 3 ~ 5
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance ~ 2
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance 3 ~ 5
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances ~ 2
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances 3 ~ 5
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time ~ -4
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% increased Physical Damage taken over time -5 ~ -10
  • (-10–-8) Physical Damage taken from Attack Hits
  • #% increased Damage with Ailments ~ 50
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments 51 ~ 100
  • (4–5)% increased Damage with Ailments
  • #% increased Damage against Abyssal Monsters ~ 100
  • 2% increased Damage
  • #% increased Damage against Abyssal Monsters 101 ~ 200
  • (3–4)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters ~ 100
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters 101 ~ 200
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters ~ 15
  • (-7–-5) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction against Abyssal Monsters 16 ~ 50
  • (-10–-8) Physical Damage taken from Attack Hits
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