Occupying Force |
- Mirage Archers are not attached to you
- +2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage Archers
|
New added |
Wind Ward |
- 3% less Damage taken per Gale Force
- Lose all Gale Force when Hit
|
New added |
Projectile Damage, Mirage Archer Duration |
- 10% increased Projectile Damage
- 15% increased Mirage Archer Duration
|
New added |
Projectile Damage, Attack Speed |
- 5% increased Attack Speed
- 10% increased Projectile Damage
|
New added |
Projectile Damage, Accuracy |
- 10% increased Global Accuracy Rating
- 10% increased Projectile Damage
|
New added |
Projectile Damage, Projectile Speed |
- 10% increased Projectile Speed
- 10% increased Projectile Damage
|
New added |
Rupturing (Rupture) |
- Critical Strikes which inflict Bleeding also inflict Rupture
|
Added
- Critical Strikes which inflict Bleeding also inflict Rupture
Removed
- Attacks have 25% chance to cause Bleeding
- +40% to Critical Strike Multiplier against Bleeding Enemies
- 80% increased Critical Strike Chance against Bleeding Enemies
- Moving while Bleeding doesn’t cause you to take extra Damage
- Gain +30 Life when you Hit a Bleeding Enemy
|
Projectile Damage, Critical Strike Chance |
- 10% increased Projectile Damage
- 10% increased Critical Strike Chance
|
Removed |
Projectile Damage, Projectile Speed (Projectile Damage, Accuracy) |
- 10% increased Projectile Damage
- 10% increased Projectile Speed
|
Added
- 10% increased Projectile Speed
Removed
- 10% increased Global Accuracy Rating
|
Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed) |
- 10% increased Projectile Damage
- Mark Skills have 25% increased Cast Speed
|
Added
- Mark Skills have 25% increased Cast Speed
Removed
- 5% increased Attack Speed
|
Focal Point (Fast and Deadly) |
- 75% increased Effect of your Marks
- 25% less Damage taken from other Enemies near your Marked Enemy
- Marks you inflict are not removed from Dying Enemies
|
Added
- 75% increased Effect of your Marks
- 25% less Damage taken from other Enemies near your Marked Enemy
- Marks you inflict are not removed from Dying Enemies
Removed
- 10% increased Attack Speed
- 30% increased Projectile Damage
- 50% more Global Accuracy Rating
Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
|
Far Shot |
- Far Shot
- Projectile Barrages have no spread
|
Added
- Projectile Barrages have no spread
Removed
- 30% increased Projectile Speed
|
Gathering Winds |
- Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
- You and nearby Allies have Tailwind
|
Added
- Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
- You and nearby Allies have Tailwind
Removed
- +1000 Evasion Rating while you have Tailwind
- If you’ve used a Skill Recently, you and nearby Allies have Tailwind
- 10% increased Effect of Tailwind on you for each Skill you’ve used Recently, up to 100%
|
Powerful Precision |
- Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
- Projectiles Pierce 3 additional Targets
- Projectiles Pierce all nearby Targets
|
Removed |
Ricochet |
- Skills Chain +1 times
- Projectiles have 30% chance to be able to Chain when colliding with terrain
|
Added
- Projectiles have 30% chance to be able to Chain when colliding with terrain
Removed
- Projectiles deal 10% more Damage for each remaining Chain
|
Endless Munitions |
- Skills fire 2 additional Projectiles
|
Added
- Skills fire 2 additional Projectiles
Removed
- +200 to Accuracy Rating
- 50% increased Area of Effect
- Skills fire an additional Projectile
|