PoE 3.13 Deadeye Ascendancy Changes

1. Deadeye Reworks

  1. Rupturing: Critical Strikes which inflict Bleeding also inflict Rupture (Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target). The small passive prior grants 10% increased Projectile Damage and 10% increased Critical Strike Chance.
  2. Focal Point: 75% increased effect of your Marks, 25% less Damage taken from other Enemies near your Marked Enemy, Marks you inflict are not removed from Dying Enemies. The small passive prior grants 10% increased Projectile Damage and causes Mark Skills to have 25% increased Cast Speed.
  3. Gathering Winds: Gain 1 Gale Force when you use a Skill, 15% increased effect of Tailwind on you per Gale Force, and you and nearby Allies have Tailwind. Note that Tailwind now grants 8% increased Action Speed now (from 10%). The small passive prior grants 5% increased Attack Speed and 10% increased Projectile Damage.
  4. Wind Ward: Requires Gathering Winds. 3% Less Damage taken per Gale Force, lose all Gale Force when hit. The small passive prior grants 5% increased Attack Speed and 10% increased Projectile Damage.
  5. Occupying Force: Mirage Archers are not attached to you, +2 to maximum number of summoned Mirage Archers, cannot summon Mirage Archers while near your Mirage Archers. The small passive prior grants 10% increased Projectile Damage and 15% increased Mirage Archer Duration.
  6. Ricochet: Skills chain +1 times, Projectiles have 30% chance to be able to Chain when colliding with Terrain. The small passive prior grants 10% increased Global Accuracy Rating and 10% increased Projectile Damage.
  7. Far Shot: Far Shot, Projectile Barrages have no spread. The small passive prior grants 10% increased Projectile Speed and 10% increased Projectile Damage.
  8. Endless Munitions: Requires Occupying Force, or Ricochet, or Far Shot. Skills fire 2 additional Projectiles. The small passive prior via Occupring Force grants 10% increased Projectile Damage and 15% increased Mirage Archer Duration. The small passive prior via Ricochet grants 10% increased Global Accuracy Rating and 10% increased Projectile Damage. The small passive prior via Far Shot grants 10% increased Projectile Speed and 10% increased Projectile Damage. That all definitely makes sense, right?

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List of Deadeye Ascendancy 3.13

Name Stats PoE 3.13 Changes
Occupying Force
  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
New added
Wind Ward
  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
New added
Projectile Damage, Mirage Archer Duration
  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
New added
Projectile Damage, Attack Speed
  • 5% increased Attack Speed
  • 10% increased Projectile Damage
New added
Projectile Damage, Accuracy
  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
New added
Projectile Damage, Projectile Speed
  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
New added
Rupturing (Rupture)
  • Critical Strikes which inflict Bleeding also inflict Rupture
Added

  • Critical Strikes which inflict Bleeding also inflict Rupture

Removed

  • Attacks have 25% chance to cause Bleeding
  • +40% to Critical Strike Multiplier against Bleeding Enemies
  • 80% increased Critical Strike Chance against Bleeding Enemies
  • Moving while Bleeding doesn’t cause you to take extra Damage
  • Gain +30 Life when you Hit a Bleeding Enemy
Projectile Damage, Critical Strike Chance

  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance

Removed
Projectile Damage, Projectile Speed (Projectile Damage, Accuracy)
  • 10% increased Projectile Damage
  • 10% increased Projectile Speed
Added

  • 10% increased Projectile Speed

Removed

  • 10% increased Global Accuracy Rating
Projectile Damage, Mark Cast Speed (Projectile Damage, Attack Speed)
  • 10% increased Projectile Damage
  • Mark Skills have 25% increased Cast Speed
Added

  • Mark Skills have 25% increased Cast Speed

Removed

  • 5% increased Attack Speed
Focal Point (Fast and Deadly)
  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies
Added

  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Marks you inflict are not removed from Dying Enemies

Removed

  • 10% increased Attack Speed
  • 30% increased Projectile Damage
  • 50% more Global Accuracy Rating
  • Blink Arrow Blink Arrow and Mirror Arrow Mirror Arrow have 100% increased Cooldown Recovery Rate
Far Shot
  • Far Shot
  • Projectile Barrages have no spread
Added

  • Projectile Barrages have no spread

Removed

  • 30% increased Projectile Speed
Gathering Winds
  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind
Added

  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind

Removed

  • +1000 Evasion Rating while you have Tailwind
  • If you’ve used a Skill Recently, you and nearby Allies have Tailwind
  • 10% increased Effect of Tailwind on you for each Skill you’ve used Recently, up to 100%
Powerful Precision Precision

  • Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
  • Projectiles Pierce 3 additional Targets
  • Projectiles Pierce all nearby Targets

Removed
Ricochet
  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
Added

  • Projectiles have 30% chance to be able to Chain when colliding with terrain

Removed

  • Projectiles deal 10% more Damage for each remaining Chain
Endless Munitions
  • Skills fire 2 additional Projectiles
Added

  • Skills fire 2 additional Projectiles

Removed

  • +200 to Accuracy Rating
  • 50% increased Area of Effect
  • Skills fire an additional Projectile

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