PoE 3.13 Assassin Ascendancy Changes

1. Assassin Changes

  • The small passives prior to Noxious Strike and Toxic Delivery now grant 10% increased Damage over Time (from 15%).
  • The small passive prior to Mistwalker now grants 10% increased Elusive Effect (instead of 4% increased Movement Speed).
Name Changes
Noxious Strike
  • No longer grants 50% increased Damage with Poison.
  • Now grants +30% to Damage over Time Multiplier for Poison (from +25%).
Toxic Delivery
  • No longer grants 10% reduced Damage taken from Damage Over Time, or grants 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies.
  • Now grants +0.5% to Critical Strike Chance per Poison affecting Enemy (from +0.4%), up to +2.0%.
Mistwalker
  • No longer grants 8% reduced Damage taken while Elusive and 15% increased Attack and Cast Speed while Elusive.
  • Now grants 50% increased Elusive Effect (from 25%) and causes you to gain Elusive on Critical Strike (from 50% chance to gain Elusive on Critical Strike).
Opportunistic
  • No longer grants 20% increased Movement Speed if you've Killed Recently.
  • Now grants 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby (from 10%).
Deadly Infusion
  • No longer grants 10% increased Movement Speed while at maximum Power Charges.

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2. List of Assassin Ascendancy 3.13

Name Stats PoE 3.13 Changes
Ambush and Assassinate
  • +40% to Critical Strike Multiplier against Enemies that are on Full Life
  • 100% more Critical Strike Chance against Enemies that are on Full Life
  • Critical Strikes have Culling Strike
  • 25% more Damage with Hits and Ailments against Enemies that are on Low Life
  • 100% more Critical Strike Chance against Enemies that are on Low Life
 
Deadly Infusion
  • +5% to Critical Strike Multiplier per Power Charge
  • +1.5% Critical Strike Chance while at maximum Power Charges
Removed

  • 10% increased Movement Speed while at maximum Power Charges
Toxic Delivery
  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
  • Poisoned Enemies
  • Poison you inflict with Critical Strikes deals 50% more Damage
Added

  • +0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%

Removed

  • 10% reduced Damage taken from Damage Over Time
  • +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
  • Gain 20% of Physical Damage as Extra Chaos Damage against
    Poisoned Enemies
Critical Strike Chance and Multiplier
  • 15% increased Critical Strike Chance
  • +10% to Critical Strike Multiplier
 
Critical Strike Chance, Power Charge Duration
  • 15% increased Critical Strike Chance
  • 15% increased Power Charge Duration
Added

  • 15% increased Power Charge Duration

Removed

  • 10% increased Power Charge Duration
Critical Strike Chance, Damage Over Time
  • 15% increased Critical Strike Chance
  • 10% increased Damage over Time
Added

  • 10% increased Damage over Time

Removed

  • 15% increased Damage over Time
Critical Strike Chance, Elusive Effect (Critical Strike Chance, Movement Speed)
  • 15% increased Critical Strike Chance
  • 10% increased Elusive Effect
Added

  • 10% increased Elusive Effect

Removed

  • 4% increased Movement Speed
Unstable Infusion
  • 20% chance to gain a Power Charge on Non-Critical Strike
  • 10% chance to gain a Power Charge on Critical Strike
  • +1 to Maximum Power Charges
 
Mistwalker
  • Gain Elusive on Critical Strike
  • 50% increased Elusive Effect
  • You take no Extra Damage from Critical Strikes while Elusive
Added

  • Gain Elusive on Critical Strike
  • 50% increased Elusive Effect

Removed

  • 50% chance to gain Elusive on Critical Strike
  • 15% increased Attack and Cast Speed while Elusive
  • 8% reduced Damage taken while Elusive
  • 25% increased Elusive Effect
Noxious Strike
  • 5% increased Poison Duration for each Poison you have inflicted Recently
  • Recover 0.5% of Life per Poison affecting Enemies you Kill
  • 40% chance to Poison on Hit
  • +30% to Damage over Time Multiplier for Poison
Added

  • +30% to Damage over Time Multiplier for Poison

Removed

  • +25% to Damage over Time Multiplier for Poison
  • 50% increased Damage with Poison
Opportunistic
  • Damage from your Critical Strikes cannot be Reflected
  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
  • 25% more Damage while there is at most one Rare or Unique Enemy nearby
Added

  • 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

Removed

  • 20% increased Movement Speed if you’ve Killed Recently
  • 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby

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