Perfect Ascension PoE Endgame Labyrinths

Perfect Ascension(3)

Complete each of the following Endgame Labyrinths. There is a few game mechanics that allows you to acquires an Improved Offering to the Goddess, which has 3 variants. Each variant will open a modified Eternal Labyrinth, which uses the same layout as the Eternal Labyrinth, but with more dangerous area mods, Labyrinth monsters, traps, and Izaro. Monster Level: 83.

Name Required Map Fragment
Eternal Labyrinth of Fortune Tribute to the Goddess Tribute to the Goddess
Eternal Labyrinth of Opportunity Gift to the Goddess Gift to the Goddess
Eternal Labyrinth of Potential Dedication to the Goddess Dedication to the Goddess

Labyrinth Atlas Passive Tree

Count Name Category Description
3 Labyrinth Trial Chance Normal
  • Your Maps have +2% chance to contain a Trial of Ascendancy
1 Trial of Glory Notable
  • Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess
  • Your Maps have +4% chance to contain a Trial of Ascendancy

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Basic rules for all Labyrinths

  • Each variety of Labyrinth requires completing a series of steps to unlock the Labyrinth for the first time. Once these requirements have been met, that variety of Labyrinth can be run repeatedly.
  • Each Labyrinth contains a series of chambers connected by exits. Three of these chambers are Aspirant’s Trials, where the players will battle Izaro. The first Trial ends when Izaro’s life is reduced to 2/3 of full strength. The second Trial starts with Izaro’s life at 2/3, and ends when Izaro’s life is reduced to 1/3. The final Trial starts with Izaro’s life at 1/3, and ends when Izaro is slain.
  • Completing all three Aspirant’s Trials unlocks the Ascendancy Chamber, where the players receive their rewards for a successful Labyrinth completion.
  • There are no waypoints or checkpoints in a Labyrinth. Once a character leaves an active Labyrinth for any reason — through death, logging out, exiting the game, disconnect, or crash — the character cannot return, and must create a new Labyrinth instance in order to try again.
  • Players cannot use town portals to enter the Labyrinth; using a portal to leave the Labyrinth bars the character from returning. (When using a portal, a warning message will confirm the player’s choice to abandon the current Labyrinth.)
  • Players can access their stash immediately before each Aspirant’s Trial, and in the Ascendancy Chamber.
  • Players can normally keep any items in their inventory and stash when they leave the Labyrinth. Special items that can only be used in the Labyrinth — such as keys, and items that modify the mechanics of the Aspirant’s Trial — can only be used in the active Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused special items will be dropped when the player leaves the Labyrinth for any reason.
  • The layout of each variant of the Labyrinth is randomly regenerated each day, at midnight (00:00) UTC. All instances of a given Labyrinth during the day will have the same chambers arranged in the same way. If a Labyrinth chamber contains a special element, such as a key or a Mysterious Darkshrine, then all instances of that Labyrinth that day will have the same special element in the same chambers. This means that a given Labyrinth will be very similar if you run it multiple times on the same day; but it could be very different tomorrow.

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