Staff Mastery | Mastery | - Recover 2% of Energy Shield when you Block Spell Damage while wielding a Staff
- Recover 2% of Life when you Block Attack Damage while wielding a Staff
Reminder Text:
- (Warstaves are considered Staves)
- 30% increased Defences while wielding a Staff
Reminder Text:
- (Warstaves are considered Staves)
- (Armour, Evasion Rating and Energy Shield are the standard Defences)
- +8% Chance to Block Attack Damage if you've Stunned an Enemy Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- 20% chance to double Stun Duration
- Gain Unholy Might on block for 3 seconds
Reminder Text:
- (Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
- +60% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
|
Staff Damage and Block | Normal | - Staff Attacks deal 10% increased Damage with Hits and Ailments
- +2% Chance to Block Attack Damage while wielding a Staff
Reminder Text: - (Warstaves are considered Staves)
- (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
|
Staff Damage and Block | Normal | - Staff Attacks deal 12% increased Damage with Hits and Ailments
- +3% Chance to Block Attack Damage while wielding a Staff
Reminder Text: - (Warstaves are considered Staves)
- (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
|
Staff Damage and Armour | Normal | - Staff Attacks deal 15% increased Damage with Hits and Ailments
- 15% increased Armour
Reminder Text: - (Warstaves are considered Staves)
- (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
|
Steelwood Stance | Notable | |