Mace Damage and Stun Duration | Normal | - 10% increased Physical Damage with Maces or Sceptres
- Mace or Sceptre Attacks deal 10% increased Damage with Ailments
- 10% increased Stun Duration on Enemies
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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Mace Damage and Stun Duration | Normal | - 14% increased Physical Damage with Maces or Sceptres
- Mace or Sceptre Attacks deal 14% increased Damage with Ailments
- 10% chance to double Stun Duration
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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Mace Damage and Reduced Enemy Stun Threshold | Normal | - 14% increased Physical Damage with Maces or Sceptres
- Mace or Sceptre Attacks deal 14% increased Damage with Ailments
- 10% reduced Enemy Stun Threshold with Maces or Sceptres
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
- (The Stun Threshold determines how much Damage can Stun something)
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Spinecruncher | Notable | |
Mace Mastery | Mastery | - All Damage with Maces and Sceptres inflicts Chill
Reminder Text:
- (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
- 20% increased Area of Effect if you've dealt a Critical Strike Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- Crush Enemies on hit with Maces and Sceptres
Reminder Text:
- (Crushed lowers Physical Damage Reduction by 15% for 4 seconds)
- 12% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second
- 50% increased Stun Duration on Enemies
- Hits that Stun Enemies have Culling Strike
Reminder Text:
- (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
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