Two Hand Mastery | Mastery | - 3% chance to deal Triple Damage
- 40% increased Damage with Hits against Rare and Unique Enemies
- 10% increased Armour per Red Socket on Main Hand Weapon
- 10% increased Evasion Rating per Green Socket on Main Hand Weapon
- 15% more Stun Duration with Two Handed Weapons
- Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
- 10% reduced Attack Speed
Reminder Text:
- (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
- Ruthless Hits Intimidate Enemies for 4 seconds
Reminder Text:
- (Intimidated enemies take 10% increased Attack Damage)
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Two Handed Melee Damage and Stun Duration | Normal | - 10% increased Physical Damage with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
- 10% increased Stun Duration with Two Handed Melee Weapons on Enemies
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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Two Handed Melee Damage and Reduced Enemy Stun Threshold | Normal | - 14% increased Physical Damage with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
- 5% reduced Enemy Stun Threshold
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
- (The Stun Threshold determines how much Damage can Stun something)
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Two Handed Melee Damage and Stun Duration | Normal | - 14% increased Physical Damage with Two Handed Melee Weapons
- Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
- 20% increased Stun Duration with Two Handed Melee Weapons on Enemies
Reminder Text: - (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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Kinetic Impacts | Notable | |