PoE Fortitude 3.24

PoE Fortitude

Name Category Description
FortitudeNotable

    Ascendancy Name: Champion

  • You have 20 Fortification

  • Reminder Text:

  • (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)

Passive Skills in the Same Group

NameCategoryDescription
Armour and Evasion, Taunt DurationNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration

  • Reminder Text:

  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Worthy FoeNotable

    Ascendancy Name: Champion

  • Enemies Taunted by you take 20% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
InspirationalNotable

    Ascendancy Name: Champion

  • 30% increased effect of Non-Curse Auras from your Skills
  • You and Allies affected by your placed Banners Regenerate 0.1% of
    Life per second for each Stage
  • Banner Skills have no Reservation
  • When you create a Banner, it gains 40% of the Stages of your placed Banner
First to Strike, Last to FallNotable

    Ascendancy Name: Champion

  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life
  • Recover 25% of Life when you gain Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline

  • Reminder Text:

  • (Intimidated enemies take 10% increased Attack Damage)
  • (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
  • (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Armour and Evasion, Impale ChanceNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks

  • Reminder Text:

  • (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Master of MetalNotable

    Ascendancy Name: Champion

  • Impales you inflict last 1 additional Hit
  • If you've Impaled an Enemy Recently, you
    and nearby Allies have +1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for
    each Impale on Enemy
Armour and Evasion, Taunt DurationNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration

  • Reminder Text:

  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
Armour and Evasion, Attack Damage while FortifiedNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Attack Damage while FortifiedNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Aura EffectNormal

    Ascendancy Name: Champion

  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack DamageNormal

    Ascendancy Name: Champion

  • 10% increased Attack Damage
  • 15% increased Evasion Rating and Armour
FortitudeNotable

    Ascendancy Name: Champion

  • You have 20 Fortification

  • Reminder Text:

  • (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
Unstoppable HeroNotable

    Ascendancy Name: Champion

  • 20% increased Attack Speed while Fortified
  • +500 to Armour and Evasion Rating while Fortified
  • Cannot be Stunned while Fortified
ConquerorNotable

    Ascendancy Name: Champion

  • 100% chance to Taunt on Hit
  • 10% reduced Damage taken if you've Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

  • Reminder Text:

  • (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
  • (Recently refers to the past 4 seconds)
  • (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

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