Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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Evasion Mastery | Mastery | - Cannot be Stunned if you haven't been Hit Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- 40% increased Evasion Rating if you have been Hit Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- 10% increased Movement Speed if you haven't taken Damage Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- 30% chance to Avoid being Poisoned
- 30% chance to Avoid Bleeding
- 30% chance to Avoid being Impaled
- +15% chance to Suppress Spell Damage if Equipped Helmet, Body Armour, Gloves, and Boots all have Evasion Rating
- 100% increased Evasion Rating from Equipped Body Armour
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Path of the Hunter | Notable | |
Reflexes | Notable | |
Evasion and Spell Suppression | Normal | - +4% chance to Suppress Spell Damage
- 12% increased Evasion Rating
Reminder Text: - (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
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