Curse Effect | Normal | - 5% increased Effect of your Curses
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Damage against Cursed Enemies | Normal | - 15% increased Damage with Hits and Ailments against Cursed Enemies
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Reservation Efficiency of Curse Skills | Normal | - 10% increased Mana Reservation Efficiency of Curse Aura Skills
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Malicious Intent | Notable | |
Curse Mastery | Mastery | - +20% chance to Ignite, Freeze, Shock, and Poison Cursed Enemies
Reminder Text:
- (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
- (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
- (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
- (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
- 20% chance for Hexes you Cast which can gain Doom to be applied with Maximum Doom
Reminder Text:
- (Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has)
- Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds
Reminder Text:
- (Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
- Your Curses have 20% increased Effect if 50% of Curse Duration expired
- Enemies you Curse are Hindered, with 15% reduced Movement Speed
Reminder Text:
- (Hinder reduces movement speed)
- 30% increased Mana Reservation Efficiency of Curse Aura Skills
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