Obsidian Sentinel Rarity: Unique
Spectre |
N |
Mod |
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Tags |
bludgeoning_weapon, fast_movement, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_height, melee, not_dex, physical_affinity, red_blood |
- Life: 600%
- Energy Shield From Life: 50%
- Armour: +50%
- Ailment Threshold: 600%
- Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
- Damage: 80%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 12
- Attack Time: 1.995 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 110%
- Type: SanctumGuard2
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 211,770
- Armour: 24,398
- Evasion: 8,120
- Energy Shield: 8,133
- Damage: 763
- Accuracy: 538
- Attack Time: 1.995
- Experience: 26,500
- Ailment Threshold: 211,770
- Chill: 670
- Shock: 670
- Brittle: 3,788
- Scorch: 670
- Sap: 1,850
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
Consecrated Path
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 Second
Cooldown Time: 2 Second
Slams the ground at a targeted location. If an enemy is near where you target, you”ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can”t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Deals 20% more Attack Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1] |
SanctumElreonSmite
Triggerable, Attack
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.995 Second
75% of Physical Damage Converted to Lightning Damage
Deals 50% less Attack Damage
base sanctum damage [12]
is area damage [1] |
GTSanctumSmiteCascade
Triggerable
Cooldown Time: 8 Second |
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 610–915
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 10 Second
50% of Physical Damage Converted to Fire Damage
base sanctum damage [20]
is area damage [1] |
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 8 Second
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1] |
Level 82
- Life: 171,369
- Armour: 21,638
- Evasion: 7,608
- Energy Shield: 7,213
- Damage: 680
- Accuracy: 499
- Attack Time: 1.995
- Experience: 26,012
- Ailment Threshold: 171,369
- Chill: 542
- Shock: 542
- Brittle: 3,066
- Scorch: 542
- Sap: 1,497
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
Consecrated Path
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 Second
Cooldown Time: 2 Second
Slams the ground at a targeted location. If an enemy is near where you target, you”ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can”t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Deals 20% more Attack Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1] |
SanctumElreonSmite
Triggerable, Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.995 Second
75% of Physical Damage Converted to Lightning Damage
Deals 50% less Attack Damage
base sanctum damage [12]
is area damage [1] |
GTSanctumSmiteCascade
Triggerable
Cooldown Time: 8 Second |
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 544–816
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 10 Second
50% of Physical Damage Converted to Fire Damage
base sanctum damage [20]
is area damage [1] |
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 8 Second
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1] |
Level 78
- Life: 109,428
- Armour: 16,992
- Evasion: 6,667
- Energy Shield: 5,664
- Damage: 540
- Accuracy: 428
- Attack Time: 1.995
- Experience: 24,754
- Ailment Threshold: 109,428
- Chill: 346
- Shock: 346
- Brittle: 1,958
- Scorch: 346
- Sap: 956
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 432–648
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
Consecrated Path
Base Damage: 432–648
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 Second
Cooldown Time: 2 Second
Slams the ground at a targeted location. If an enemy is near where you target, you”ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can”t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Deals 20% more Attack Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1] |
SanctumElreonSmite
Triggerable, Attack
Base Damage: 432–648
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.995 Second
75% of Physical Damage Converted to Lightning Damage
Deals 50% less Attack Damage
base sanctum damage [12]
is area damage [1] |
GTSanctumSmiteCascade
Triggerable
Cooldown Time: 8 Second |
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 432–648
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 10 Second
50% of Physical Damage Converted to Fire Damage
base sanctum damage [20]
is area damage [1] |
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 8 Second
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1] |
Level 73
- Life: 65,114
- Armour: 12,522
- Evasion: 5,633
- Energy Shield: 4,174
- Damage: 403
- Accuracy: 352
- Attack Time: 1.995
- Experience: 22,776
- Ailment Threshold: 65,114
- Chill: 206
- Shock: 206
- Brittle: 1,165
- Scorch: 206
- Sap: 569
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 322–483
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
Consecrated Path
Base Damage: 322–483
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 Second
Cooldown Time: 2 Second
Slams the ground at a targeted location. If an enemy is near where you target, you”ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can”t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Deals 20% more Attack Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1] |
SanctumElreonSmite
Triggerable, Attack
Base Damage: 322–483
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.995 Second
75% of Physical Damage Converted to Lightning Damage
Deals 50% less Attack Damage
base sanctum damage [12]
is area damage [1] |
GTSanctumSmiteCascade
Triggerable
Cooldown Time: 8 Second |
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 322–483
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 10 Second
50% of Physical Damage Converted to Fire Damage
base sanctum damage [20]
is area damage [1] |
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 8 Second
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1] |
Level 68
- Life: 38,600
- Armour: 9,191
- Evasion: 4,739
- Energy Shield: 3,064
- Damage: 299
- Accuracy: 290
- Attack Time: 1.995
- Experience: 20,510
- Ailment Threshold: 38,600
- Chill: 122
- Shock: 122
- Brittle: 691
- Scorch: 122
- Sap: 337
|
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).
MeleeAtAnimationSpeedSanctumGuard
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1] |
SanctumElreonConsecratedPath
Melee, Attack, Area, Movement, Triggerable, Damage, Duration, Fire, Slam, Totemable
Consecrated Path
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.995 Second
Cooldown Time: 2 Second
Slams the ground at a targeted location. If an enemy is near where you target, you”ll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can”t be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Deals 20% more Attack Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [30]
ground consecration art variation [1]
is area damage [1] |
SanctumElreonSmite
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Damage: 50%
Attack Time: 1.995 Second
75% of Physical Damage Converted to Lightning Damage
Deals 50% less Attack Damage
base sanctum damage [12]
is area damage [1] |
GTSanctumSmiteCascade
Triggerable
Cooldown Time: 8 Second |
GASanctumFireQuakeInitialImpact
Triggerable, Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Cooldown Time: 10 Second
50% of Physical Damage Converted to Fire Damage
base sanctum damage [20]
is area damage [1] |
SSMSanctumUnholyRelic
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 8 Second
alternate minion [620]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-30]
summoned monsters are minions [1] |