Audio (MP)
As noted in previous updates, one type of our audio occlusion system remained off in Multiplayer periodically after launch. Occlusion still existed in Multiplayer at this time but was not the newer and more advanced system. We have spent this time testing and re-implementing that occlusion system and are happy to report that it will be back online with the launch of Season 02.
Perk Balancing
We have heard a lot of feedback around the timing of the bonus perks, specifically the Ghost Perk. We looked at swapping this perk’s position but we felt this would create severe imbalance in the perk system. For Season 02 we’ve updated the rate at which the bonus and the ultimate perks are earned (reduces bonus perk cost by 50% and ultimate by 25%). This adjustment will allow Players to get Ghost earlier in matches, which will better support Players looking to engage more aggressively.
Weapon Balancing
We have several weapon balancing changes coming along with new weapons for Season 02. Full details on weapon balancing will be available in the upcoming Season 02 launch Patch Notes. We’ll also reveal five new Weapons coming to Season 2 in the next few weeks. Stay tuned.
Hardcore
As announced last week, Hardcore mode is returning to MWII. Hardcore will replace the Tier 1 mode. We are excited for fans to have this franchise favorite back in the mix for Season 02.
Playlists
Ranked Play
Last week we confirmed that Ranked Play, a deep Multiplayer experience done in partnership with Treyarch and the Call of Duty League, and Infinity Ward, is coming to Season 02. Details on Ranked maps, modes and more will be revealed prior to launch.