Maven while being affected by Maven’s Punishment PoE Punishing Pinnacle Pressure

Punishing Pinnacle Pressure x5


Uber boss variant

With the Throw the Gauntlet Atlas keystone passive, the Maven is fought in Area Level 85 and greatly increases in difficulty. The fight with the Maven will have the following changes:

  • Area has the mod Monsters take 50% less damage
  • Maven’s Cascade of Pain fires 2 additional projectiles.
  • Maven’s Sun projectile fires 4 additional projectiles.
  • Gravity Wells will persist throughout the entire fight.
  • Tri-Beam Claws also apply the Maven’s Punishment debuff (no recovery)
  • Map bosses will spawn during Memory Games. The Memory Game progresses faster.

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Skills

  • The Maven fights alongside The Nucleus of the Maven throughout the fight.

Maven Phase

Starts out in this phase; The Maven is targetable, and teleports around the arena. The Nucleus rotates around the arena and uses its own skills. The Maven’s health is fully recovered each phase, and occurs three times.

The Maven

  • Autoattack: Fires a single projectile, dealing Lightning Damage
  • Tri-Beam Claws: “Stand still!” – fires two sets of three lasers that move in opposite directions across the ground, dealing heavy elemental damage.
  • Cascade of Pain: “A cascade of pain!” – fires 5 sequential balls of ice that pierce all targets.
  • Collapse Volatiles: “Mine!” – causes all Volatile Orbs to become purple and chase the player before exploding.
  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.
  • Circle Slam: “Do what I say!” – charges up a small area before detonating, dealing 3-6 physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance. Used only in Maven Phase 2 and 3.

The Nucleus of the Maven

  • Volatile Orbs: fires several orbs that then begin to move in a circle around the arena. Explodes with Lightning damage after a delay on contact.
  • Ball Lightning: fires 5 sequential slow-moving balls that explode on impact, dealing Lightning damage.
  • Decelerating Projectiles: fires three projectiles that decelerate, then begin to chase the player. Explodes with Cold damage after a short delay on impact, creating a Gravity Well.
    • Gravity Well: creates a pool of cold DOT that slows the player’s action speed. Persists throughout the fight and resets each time you reach a new Maven phase (not removed during the final phase).
  • Ion Cannon: “Death made real.” Charges up a wide beam across the arena, dealing heavy Cold and Lightning Damage, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance. Used only in Maven Phase 2 and 3.

Brain Phase

After using Brain Blast, the Nucleus uses Brain Beam and Summon Bosses until you deal 33% of the Nucleus’ health. Then, repeat Maven Phase, removing any existing Gravity Wells.

The Nucleus of the Maven

  • Brain Blast: “Pain will be returned tenfold.”/”Time contorts.”/”Reality bends.” – charges up an arena-wide explosion; the player must move to one of the two smaller platforms that are now accessible on the edges of the arena. Explodes with the line “Space aligns.” Removes all remaining Volatile Orbs. Deals 3 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance.
  • Brain Beam: Creates two beams which rotate around the arena, starting from where the two small platforms are. Touching the beam applies the Maven’s Punishment, reducing all Maximum Elemental Resistances by 10% and prevents all recovery of Life and Energy Shield for 10 seconds.
  • Summon Bosses: “Behold, my collection…”/”Scurry, scurry…”/”Punishment inescapable.” – summons various map bosses endlessly.

Final Phase

The Nucleus no longer is active and only uses Brain Beam 2 between Memory Games. The Maven is significantly tankier and will remain in this phase until killed.

  • Brain Beam 2: “Arrogant toy!” – the Nucleus collapses in the middle of the arena, creating 5 rotating beams which rotate around the arena. Each beam has a gap that can be safely walked through which moves up and down. Touching the beam applies the Maven’s Punishment, reducing all Maximum Elemental Resistances by 10% and prevents all recovery of Life and Energy Shield for 10 seconds.

The Maven

  • Autoattack: Fires a single projectile, dealing Lightning Damage
  • Tri-Beam Claws: “Stand still!” – fires two sets of three lasers that move in opposite directions across the ground, dealing heavy damage.
  • Cascade of Pain: “A cascade of pain!” – fires 5 sequential balls of ice that pierce all targets.
  • Sun Projectile: “Take this!” Tracks the player, charging up a giant Sun and firing it. Explodes on contact, dealing Fire Damage in a large area and always Ignites.
  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.

The Maven is an NPC and boss encountered within maps. Progressing the Maven’s questline allows the player to unlock the Maven’s Beacon, which lets the player call upon the Maven to the map to witness you. Defeating enough unique bosses while the Maven is witnessing you will earn you a Maven’s Invitation to challenge them all at once for rewards. Completing each Invitation for the first time earns you an atlas passive skill point.

The Maven can also be fought as a boss after collecting enough Crescent Splinters from challenging Invitations. Defeating the Maven for the first time will reward the player with an Atlas Book of Skill and a Ceremonial Voidstone.

The Maven
Level(s) 84
Location(s) Absence of Mercy and Empathy
Quest(s) The Atlas of Worlds
The Maven
Health 51 219 201
Damage 3647
ApS 1.5
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
Immune To Knockback

Entry

Maven’s Crucible

By slaying 3 map bosses in the Maven’s presence, you’ll earn an invitation to The Maven’s Crucible where she will request that you defeat these bosses simultaneously. Having demonstrated your strength, she challenges you to defeat four bosses, then five, then six and finally ten at the same time. Only then can you take on the new pinnacle boss of the Atlas: the Maven herself. The Atlas Quick Guide takes the player through all the steps required to find The Maven and to unlock The Maven’s Crucible.

To know if the map is eligible to have Maven’s presence, you can check if her symbol is highlighted before activating your map device.

Maven will boost the boss in one of the following ways:

  • Create a clone of the boss (Shadow, rise and fight! and other voice lines)
  • Increase the boss’s damage mitigation
  • Increase the boss’s speed
  • Recover the boss’s life (the cooldown for this boost increases each time it is used)
  • Cast Spatial Decay on the player
  • Cast Ethereal Tendrils on the player
  • Cast an orb that follows the player and deals fire damage over time from the debuff Orb Fire
  • Cast an orb that, when triggered, drops Frozen Ground which deals cold damage over time
  • Cast an orb that chases the player and explodes, dealing lightning damage

Maven boss

Players must use the The Maven’s Writ with the map device to fight the Maven. The writ can be formed by collecting Crescent Splinters from fights within The Maven’s Crucible.

Recommendations

The following is recommended for fighting the Maven:

  • At least 2 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
  • At least 6,000 combined Life and Energy Shield and a reliable source of recovery
  • Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
  • Movement skill to traverse between lasers and avoid other abilities – (Teleports like Flame Dash, Frostblink, Lightning Warp, Blink Arrow, or Smoke Mine work best rather than skills that physically move you like Leap Slam or Shield Charge due to clipping into the lasers)

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