Magebane - Path of Exile

PoE Magebane Build

Magebane gives you more chance to Suppress Spell Damage. It is a new Keystone Passive Skill added to the centre of the tree.

  • Dexterity provides no inherent bonus to Evasion Rating
  • +1% Chance to Suppress Spell Damage per 15 Dexterity
  • (50% of Damage from Suppressed Hits and Ailments they inflict is prevented)

Flavour Text: To avert a mystical assault, you must be absolutely still.

Normally, without allocating Magebane skill, every 10 Dexterity grants a 2% increased evasion rating. With Magebane skill, every 15 Dexterity grants you a 1% chance to suppress spell damage.

The main build is for Champion class(62%). Related main skills:

  • Toxic Rain: 69%
  • Seismic Trap: 11%
  • Exsanguinate: 10%

PoE Magebane

Related Items

  • Skin of the Lords is a unique Simple Robe. It comes with a random Keystone. Magebane(Search).
  • Item with scourged mods: Magebane(Search).

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Suppress Spell Damage Build

Spell Suppression gives a chance to halve spell damage taken. The chance can be stacked up to 100%. It can be found on Evasion items as well the Dexterity section of the Passive Skill Tree.

# Description
1 Quartz Infusion(Raider ascendancy notable): No longer grants 15% chance to Dodge Attack Hits, or 15% chance to Dodge Spell Hits. Instead, it now grants +40% chance to Suppress Spell Damage.
2 Raider Passive Point(Ascendant ascendancy notable): No longer has 10% chance to Dodge Attack Hits, it now has 20% chance to Suppress Spell Damage.
3 Quartz Flask: Now grants 10% chance to Suppress Spell Damage.
4 Added new Passive Skills in the Ranger section of the Passive Skill Tree that increase generation of Life and Mana Flasks, including gaining a Life Flask Charge on Hitting Enemies, with a short cooldown. Added new sources of life and mana flasks gaining charges every 3 seconds and Life Flasks gaining Charges when you Suppress Spell Damage.
5 New Suffix modifiers have also been added to all Evasion Armours that can roll modifiers that grant a chance to Suppress Spell Damage. Body Armours and Shields in particular can roll larger values of these modifiers.
6 White Wind: Now grants 30-40% chance to Suppress Spell Damage while your Off Hand is empty. This affects existing items, though they have values of 15-25%. Existing items can be updated with a Divine Orb.
7 Precursor Emblem: Now grants 1% chance to Suppress Spell Damage per Endurance/Frenzy/Power charge.
8 The Green Nightmare: Now causes Passives granting Cold Resistance or all Elemental Resistance to also grant Chance to Suppress Spell Damage at 50% of its value. This affects existing items, though they have a value of 35%. Existing items can be updated with a Divine Orb.
9 Timeless Passives that granted Spell Dodge now grant a chance to Suppress Spell Damage.
10 Small Cluster Jewels that granted 1% Dodge now grants 2% chance to Suppress Spell Damage.
11 Hit and Run Cluster Jewel Notable: Now grants 6% chance to Suppress Spell Damage if you've Hit an enemy recently.
12 Untouchable Cluster Jewel Notable: Now grants 6% chance to Suppress Spell Damage.
13 Elegant Form Cluster Jewel Notable: Now grants 6% chance to Suppress Spell Damage.
14 Darting Movement Cluster Jewel Notable: Now grants 8% chance to Suppress Spell Damage while moving.
15 Darkray Vectors: Now grant 10% increased Evasion Rating per Frenzy Charge. Existing items instead have 2% chance to Suppress Spell Damage per Frenzy Charge, and cannot be updated with a Divine Orb.
16 The Watcher’s Eye modifier which previously granted chance to Dodge Attack Hits while affected by Grace now provides 12-15% chance to Suppress Spell Damage while affected by Grace. Existing items can be updated with a Divine Orb.
17 The Watcher’s Eye modifier which previously granted chance to Dodge Spell Hits while affected by Haste now provides 5-8% chance to Suppress Spell Damage while affected by Haste. Existing items can be updated with a Divine Orb.
18 Quickening Covenant: Now has 20-24% chance to Suppress Spell Damage.
19 Conqueror's Longevity: Now has 5% chance to Suppress Spell Damage and 10% Life Recovery from Flasks (previously 8%). Existing items will have 3% chance to Suppress Spell Damage. A Divine Orb can be used to update the Life Recovery value.
20 Assailum: Now grants 14-20% chance to Suppress Spell Damage while Channelling. This change affects existing items.
21 Hyrri's Ire: Now grants 30% chance to Suppress Spell Damage. This change affects existing items.
22 Oskarm: Now grants 10-12% chance to Suppress Spell Damage. This affects existing items, though they have values of 7-8%.
23 Bloodbond grants 12-15% chance for Minions to Suppress Spell Damage. This affects existing items, though they have values of 6-10%, which can be updated with a Divine Orb.
24 Quartz Flask: Now grants 10% chance to Suppress Spell Damage.
25 The Boot Enchant that granted a chance to Dodge Spell Hits if you’ve taken Spell Damage recently now grants a chance to Suppress Spell Damage if you’ve taken Spell Damage recently.
26 The Snowblind Grace: Now grants 20% chance to Suppress Spell Damage, and 80-100% increased Evasion Rating (previously 30-50%). Existing items will have the chance to Suppress Spell Damage, with a value of 10%.
27 Atziri's Step: Now grants 20-26% chance to Suppress Spell Damage. This affects existing items, though they have values of 21-24%.
28 Evasion/Energy Shield base type Shields that had a 2% chance to Dodge Attacks or Spells now have a 3% chance to Suppress Spell Damage. A Blessed Orb can be used on existing items to obtain this new value.
29 Evasion/Energy Shield base type Shields that had a 4% chance to Dodge Attacks or Spells now have a 5% chance to Suppress Spell Damage. A Blessed Orb can be used on existing items to obtain this new value.
30 Hinekora's Sight: Now has 600-1000 Accuracy and Evasion, and prevents +3% of Suppressed Spell Damage. Existing items have a 12-20% chance to Suppress Spell Damage, and cannot be updated with a Divine Orb.
31 Willowgift: No longer grants “Fortify Buffs you create instead grant 30% more Evasion Rating”. Instead, it now grants “4% chance to Suppress Spell Damage per Fortification”, but removes the less damage taken from Fortification. Existing items will no longer provide Evasion Rating while you have Fortify, though you will need to use a Divine Orb to obtain Spell Suppression from the item.
32 Evasion-based Shields can now roll high values of a chance to Suppress Spell Damage taken, up to 34% at its highest tier.
33 Willowgift: No longer grants “Fortify Buffs you create instead grant 30% more Evasion Rating”. Instead, it now grants “4% chance to Suppress Spell Damage per Fortification”, but removes the less damage taken from Fortification. Existing items will no longer provide Evasion Rating while you have Fortify, though you will need to use a Divine Orb to obtain Spell Suppression from the item.

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