A new MVP category called 'Supporter' has been added.
Supporter is earned based on damage contribution from a support class's skill. Damage contribution is calculated by how much your team's outgoing damage has increased from your effects, out of the team's total outgoing damage.
'Shield for All' updated to 'Guardian'.
'Combat Healer' updated to 'Healer'.
'Guardian' and 'Healer' protection and heal will be displayed differently.
How much protection or healing came from you compared to the team's total HP will be displayed. You will get incremental titles based on your level of contribution.
The following will be added to calculating 'Guardian'.
Amount of an ally's reduced incoming damage from your skills.
Amount of an ally's reduced incoming damage from foes affected by your skills.
Adjusted the method for selecting the MVP to include the new MVP categories and calculations.
New medals have been added:
Towering Shield - A medal awarded to an adventurer who protected an ally from a single attack with massive Damage.
Zealous Protector - A medal awarded to an adventurer who cast a shield on an ally with low HP multiple times.
The MVP and 3 Star players will be visible on the MVP screen. The player with the highest score in each MVP category receives an emphasis in the UI.
Star players can use MVP motion to pose on the MVP screen. Emotes has a new menu “MVP Settings” for setting the motions which will be used in MVP screen.
Added new MVP categories ‘Last One Standing’ & ‘Counterpuncher’.
Updated and improved the calculation methods for MVP contribution.
Failed contributions are no longer counted for MVP calculation.
MVP calculation is active during each gate’s boss combat.
Medal icons for categories have been added to the MVP UI.
An MVP cutscene will play after a Team Elimination match.
The MVP is now shown for each Abyssal Dungeon & Abyss Raid gate.