PoE Keystone Tattoo: Journey Tattoo of Makanui

Journey Tattoo of Makanui

Journey Tattoo of Makanui is a unique Tatttoo Equipment. Stack Size: 1/10.

  • Replaces a Keystone Passive Skill
  • Limited to: 1 Keystone Tattoo
  • Grants a random Keystone

Right click this item then left click a valid Passive Skill. Maximum 50 Tattoos.

Journey Tattoo of Makanui

Mechanics

This tattoo replaces a keystone with another random keystone. The outcome is unknown until the tattoo is applied.

Item acquisition

Journey Tattoo of Makanui has restrictions on where or how it can drop.

Can be obtained as a reward from Hinekora for completing a tournament in the Trial of the Ancestors.

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List of Keystone Passive

IconName
Minion Instability
Keystone
Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies
Conduit
Keystone
Share Endurance, Frenzy and Power Charges with nearby party members
Acrobatics
Keystone
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75%
Iron Reflexes
Keystone
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Resolute Technique
Keystone
Your hits can't be Evaded
Never deal Critical Strikes
Unwavering Stance
Keystone
Cannot Evade enemy Attacks
Cannot be Stunned
Chaos Inoculation
Keystone
Maximum Life becomes 1, Immune to Chaos Damage
Eldritch Battery
Keystone
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate
Blood Magic
Keystone
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
Necromantic Aegis
Keystone
All bonuses from an Equipped Shield apply to your Minions instead of you
Pain Attunement
Keystone
30% more Spell Damage when on Low Life
Elemental Equilibrium
Keystone
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances
Iron Grip
Keystone
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
Point Blank
Keystone
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Arrow Dancing
Keystone
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks
Ancestral Bond
Keystone
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems
Ghost Reaver
Keystone
Leech Energy Shield instead of Life
Maximum total Energy Shield Recovery per second from Leech is doubled
Cannot Recharge Energy Shield
Vaal Pact
Keystone
Total Recovery per second from Life Leech is doubled
Maximum total Life Recovery per second from Leech is doubled
You have no Life Regeneration
Zealot's Oath
Keystone
Life Regeneration is applied to Energy Shield instead
Avatar of Fire
Keystone
50% of Physical, Cold and Lightning Damage Converted to Fire Damage
Deal no Non-Fire Damage
Mind Over Matter
Keystone
40% of Damage is taken from Mana before Life
Elemental Overload
Keystone
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes
Perfect Agony
Keystone
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Crimson Dance
Keystone
You can inflict Bleeding on an Enemy up to 8 times
Your Bleeding does not deal extra Damage while the Enemy is moving
50% less Damage with Bleeding
Runebinder
Keystone
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy
Wicked Ward
Keystone
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
40% less Energy Shield Recharge Rate
Call to Arms
Keystone
Using Warcries is Instant
Warcries share their Cooldown
Eternal Youth
Keystone
50% less Life Regeneration Rate
50% less maximum Total Life Recovery per Second from Leech
Energy Shield Recharge instead applies to Life
Glancing Blows
Keystone
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits
Wind Dancer
Keystone
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
(Recently refers to the past 4 seconds)
The Agnostic
Keystone
Maximum Energy Shield is 0
While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
Supreme Ego
Keystone
Auras from your Skills can only affect you
Aura Skills have 1% more Aura Effect per 2% of maximum Mana they Reserve
40% more Mana Reservation of Aura Skills
Imbalanced Guard
Keystone
100% chance to Defend with 200% of Armour
Maximum Damage Reduction for any Damage Type is 50%
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
The Impaler
Keystone
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them
Hex Master
Keystone
Your Hexes have infinite Duration
20% less Effect of your Curses
Magebane
Keystone
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Iron Will
Keystone
Strength's Damage bonus applies to all Spell Damage as well
Solipsism
Keystone
Intelligence provides no inherent bonus to Energy Shield
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ghost Dance
Keystone
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Divine Shield
Keystone
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
(Recently refers to the past 4 seconds)
Versatile Combatant
Keystone
-25% to maximum Chance to Block Attack Damage
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Lethe Shade
Keystone
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Precise Technique
Keystone
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes

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